Auto Fictions is a studio class focusing on the creation of immersive, multi-path and interactive experiences based on personal narrative. Documentary art has included the art of installation for decades, but new technologies have given artists affordable tools that allow them to rapidly prototype and then refine immersive media experiences. Auto Fictions is an interdepartmental course that may include students from Film, ITP and Theater disciplines. Students will create production teams. Each team will make a project and each student will help the other create their work through intensive collaboration. The intention here is to practice collaboration across disciplines, methods, values, and artistic cultures to create a work of immersive fiction based on materials gathered from the past, captured or created in the present and/or imagined for the future. We will look at several possible approaches to the creation of immersive media works. Including multiplexing software programs. Students with the requisite knowledge in these tools or gaming engines with similar capabilities may use them for the creation of their works. But it is not required. There may be an opportunity for building intuitive interactivity into some of the experiences. In response to the Covid-19 pandemic we will be exploring how to adapt our working methods and our work itself to these conditions as they develop. The goal of the course will be to physically realize the works but to do that we will go through a detailed comprehensive design, planning and budgeting process so that if conditions permit all aspects of the work will be fully created or planned and ready to build. If conditions permit, we will meet one day at the beginning of the semester to install and introduce the platform, create teams, and review the assignment. Otherwise we will meet online and begin work there. Students will be provided with access to online tutorials for relevant software and systems.
Category Archives: Spring 2026
Place-Building-Time:The Architecture of Berlin (ARTH-UA 9651)
Duration: 14 Weeks
Dates: Mon
Art History (Undergraduate)
4 credits – 14 Weeks
The Cultural Poltics of Bad Taste (IDSEM-UG 1738)
Duration: 15 Weeks
Dates: Fri
Interdisciplinary Seminars (Undergraduate)
4 credits – 15 Weeks
Renaissance Art (ARTH-UA 9005)
Duration: 14 Weeks
Dates: Tue
Art History (Undergraduate)
4 credits – 14 Weeks
Theory of the Digital (MCC-UE 1339)
Queer and Trans Identity (MCC-UE 1408)
Duration: 15 Weeks
Dates: Tue,Thu
Media, Culture & Communication (Undergraduate)
4 credits – 15 Weeks
Advertising Campaigns in Context (MCC-UE 1780)
Digital Audio Workstations: Logic (REMU-UT 1021)
During this course, students will acquire an in-depth, theoretical and practical knowledge of Digital Audio Workstations using the industry standard Logic Pro software through a weekly, lab-based workshop. Each class will be a combination of lecture and immediate application. An emphasis will be placed on getting to know Logic Pro, getting inside Logic Pro, creating sessions, working with media in sessions, audio recording, audio editing, file management techniques, MIDI recording, editing techniques, mixing techniques, backups and stereo mix-down.
Emerging Media Studio: (PHTI-UT 1018)
Duration: 15 Weeks
Dates: Thu
Photography and Imaging (Undergraduate)
4 credits – 15 Weeks
Visual Effects and Compositing (FMTV-UT 1143)
Visual Effects and Compositing is a lecture and workshop course that covers the application and practical creation of 2D (greenscreen, color correction, morphing etc.)and integration of existing 3D (CGI, animation, virtual sets etc.) visual effects. The assignments will require students to explore how to create, manipulate and combine 2D and 3D images seamlessly.
Introduction to Visual Effects for Animated and Live Action Films (FMTV-UT 1153)
Introduction to Visual Effects for Animated and Live Action Films provides an in-depth overview of VFX production from the director-producer perspective. This course will offer a basic understanding of how VFX are utilized and will prepare students for the visual effects industry, and its constantly evolving digital and in-camera solutions. It will also provide an historical overview of the evolution of VFX. Students will also learn how powerful visual effects have been, and will continue to be, in helping to tell stories, especially projects with limited budgets. They will gain a detailed understanding of the type of camera coverage necessary on-set to facilitate the VFX process and what communications, with their primary crew, are necessary during early stages of preproduction to optimize footage for VFX. Areas of study include rig removal, green/blue screen compositing, motion capture, shooting backdrops, matte paintings, background plates, miniatures – models – forced perspectives, match lighting, sky replacement, crowd replication, integration of 2D and 3D CGI elements, motion control and practical effects shot in-camera.
Political Economy of Education: Why Does College Cost So Much? (EDST-UE 1321)
Duration: 15 Weeks
Dates: Tue,Thu
Education Studies (Undergraduate)
4 credits – 15 Weeks
Live Coding (IM-UH 2322)
Duration: 15 Weeks
Dates:
Interactive Media (Undergraduate)
4 credits – 15 Weeks
Art on the Edge (OART-UT 1019)
Taking off from the practices of medium-based art categories, this course is structured across key topics in contemporary art – “art of today, produced by artists who are living in the twenty-first century”. During the semester, via the framework of readings, projects and assignments, we will consider the importance of the visual arts in the larger context of society. Each week we will look at a different topic, which will be organized around key concepts, artists and artwork examples. The main goal is to allow us to contemplate the process of interaction between visual art, history, cultural, socio-economical, and technological forces. The stress of our gatherings will be on the artist as a thinker and a maker.
Vertically Integrated Projects (VIP-UY 3000)
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Vertically Integrated Projects (Undergraduate)
0 credits – 15 Weeks
Data and Society (MCC-UE 1349)
Duration: 15 Weeks
Dates: Mon,Wed
Media, Culture & Communication (Undergraduate)
4 credits – 15 Weeks
Design Studio for Non-Majors (ART-UE 1421)
Duration: 15 Weeks
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Duration: 15 Weeks
Dates: Tue,Thu
Studio Art (Undergraduate)
4 credits – 15 Weeks
3D Printing & the Music Industry (REMU-UT 1234)
Duration: 15 Weeks
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Recorded Music (Undergraduate)
2 credits – 15 Weeks
Cell Phone Cinema (OART-GT 2566)
Hollywood in your palm. That is what this combination of lectures, screenings, demonstrations and practical production workshop will offer to the students in this course. There will be several professional guests making presentations and Q&A sessions from the mobile phone filmmaking industry. In addition to the historical and critical overview of the emergence and exponential growth of global cell phone cinema, students will shoot all footage on cell phones and download them for computerized editing. The final project will be under three minute shorts. Projects will include all genres of film and television: news, mini-documentaries, animation, music videos and narrative shorts. Completed student projects will be suitable to be posted on the Internet and entered into domestic and international mobile phone film festivals. For example, two minute long improvisations of Bollywood Style Music Videos shot on Cell Phones by the students have been projected at the Tribeca Cinemas as part of the New York Indian Film Festival. It is suggested but not compulsory that students bring to the class a cell phone capable of recording video.
Cultural Capital: Media and Arts in New York City (MCC-UE 1152)
Duration: 15 Weeks
Dates: Wed
Media, Culture & Communication (Undergraduate)
4 credits – 15 Weeks