Category Archives: Spring 2026

Live Video Performance Art (OART-GT 2567)

Credits: 4
Duration: 15 Weeks
Dates: Wed

This course will combine a history of video art and experimental film with practical training in the use of live video performance art technology. Students will explore new ways to create and edit films and videos using VJ software, projections, and multi-channel video surfaces. Workshops will demonstrate concepts and software that can be integrated into the creative process of video performance art and video art installations. COURSE OBJECTIVES At the completion of this course, the student will be able to: Draw inspiration from the recent history of incredible video and multi-media artists. Develop an understanding of audio and visual hardware used by VJ’s. Use live VJ software to manipulate digital media in real time to create Video Performance Art. Use Projection Mapping techniques to project video art onto 3D surfaces. Create original video performance art, video installations, and other performance pieces. Utilize skills to make video art in the professional market.

Open Arts Curriculum (Graduate)
4 credits – 15 Weeks

Listening Machines (ITPG-GT 2043)

Credits: 2
Duration: 6 Weeks
Dates: Mon

This course will provide students with an introduction to the area of machine listening. Machine listening is the general field studying algorithms and systems for audio understanding by machine. It deals exclusively with general audio as opposed to speech recognition. The most basic goal of all machine listening systems is to reliably recognize and react to very specific sounds. Over the course of the semester, we will create our own unique machine listening systems that provide us with new and interesting ways to interact with our projects. We will use live coding and real-time data visualization to demystify some of the more daunting underlying topics like digital signal analysis, music information retrieval, and machine learning.

Interactive Telecommunications (Graduate)
2 credits – 6 Weeks

Electronics for Inventors (ITPG-GT 2036)

Credits: 4
Duration: 14 Weeks
Dates: Tue

Today we no longer solely connect to the digital world through computers. The result of this push to connect the digital and the analog world is the increase necessity for low cost, low power, and self-contained electronics. This course is an applications-driven intro to electronics for inventors. Through a hands-on approach students will learn basic concepts about analog circuits, boolean logic, digital devices interfaces, and low-cost code-free electronics. Topics will include basic principles of electricity, as well as understanding of electronics components such as resistors, capacitors, diodes, transistors, audio amplifiers, and timers.

Interactive Telecommunications (Graduate)
4 credits – 14 Weeks

Machine Learning for the Web (ITPG-GT 2465)

Credits: 4
Duration: 14 Weeks
Dates: Fri

Libraries like TensorFlow.js and ml5.js unlocked new opportunities for interactive machine learning projects in the browser. The goal of this class is to learn and understand common machine learning techniques and apply them to generate creative outputs in the browser. This class will start with running models in the browser using high-level APIs from ml5.js, as well as explore the Layer APIs from TensorFlow.js to train models using custom data. This class will also cover preparing the dataset for training models. At the completion of this course, students will have a better understanding of a few machine learning models, how do they work, how to train these models, and their use case to creative projects. Students will also be able to create interactive ML web applications with pre-trained models or their own models. Prospective students are expected to have taken an ICM (Introduction to Computational Media) course, or have an equivalent programming experience with JavaScript, HTML, CSS.

Interactive Telecommunications (Graduate)
4 credits – 14 Weeks

The Code of Music (ITPG-GT 2653)

Credits: 4
Duration: 15 Weeks
Dates: Tue

This course explores how sound, code, and interaction can merge to create musical experiences that invite listeners to shape the music, not just hear it. Students create a series of browser-based musical systems that respond to users, incorporate randomness, and draw patterns from existing music. We begin by creating a series of audio-visual interfaces—an instrument, a score/mixer, and a loop-based piece—that invite deeper listening through play. Incorporating elements of sound and music production, these projects turn tools normally hidden in the studio into interactive spaces where listeners, performers, and audiences can engage with music in new ways. From there, we dive into the inner workings of music, examining how sound organizes into rhythm, melody, timbre, and harmony, and how these patterns can be expressed in code. Students design interactive studies on each musical element, reimagining tools like drum machines, sequencers, and synthesizers into experimental, playful, or educational systems that incorporate creative coding, machine listening, and machine learning techniques. Classes combine lectures, coding tutorials, listening sessions, design exercises, and discussions of existing interfaces. Throughout, students bring their own musical sensibilities into the work while developing their creative coding skills using p5.js and Tone.js. Students regularly share work and receive feedback, using input from the class to develop and iterate on their ideas. The semester culminates in an interactive or generative piece that builds on the semester’s studies, documented through sketches, demos, and code. Prerequisites: Introduction to Computational Media (ICM) or equivalent programming experience is required. About Luisa Hors: https://www.luisapereira.net/

Interactive Telecommunications (Graduate)
4 credits – 15 Weeks

Project Development Studio (ITPG-GT 2564)

Credits: 4
Duration: 15 Weeks
Dates: Tue

This is an environment for students to work on their existing project ideas that may fall outside the topic areas of existing classes. It is basically like an independent study with more structure and the opportunity for peer learning. This particular studio is appropriate for projects in the area of interactive art, programing, physical computing and digital fabrication. There are required weekly meetings to share project development and exchange critique. Students must devise and then complete their own weekly assignments updating the class wiki regularly. They also must present to the class every few weeks. When topics of general interest emerge, a member of the class or the instructor takes class time to cover them in depth. The rest of the meeting time is spent in breakout sessions with students working individually or in groups of students working on related projects.

Interactive Telecommunications (Graduate)
4 credits – 15 Weeks

Cultures & Contexts: The Black Atlantic (CORE-UA 9534)

Credits: 4
Duration: 14 Weeks
Dates: Mon,Wed
Credits: 4
Duration: 14 Weeks
Dates: Mon,Wed

The Black Atlantic considered as a socio-cultural and economic space from the 15th-century first arrival of Africans in the ’New World,’ through the rise of slavery in the Americas, continuing on to slave emancipation and decolonization in the 19th and 20th centuries, and concluding with contemporary black life in the Atlantic world. Traces the origins and importance of the concept of the Black Atlantic in the context of European imperial expansion and the transformation of indigenous structures of governance in the Americas, paying special attention to shifting social relations that shaped community formation among people of African descent and laid the foundations for political and economic institutions. Topics include: civilization, slavery, colonialism, capitalism, freedom, and justice, approached through focused engagement with African enslavement and settlement in Africa and the Americas; the development of transatlantic racial capitalism; variations in politics and culture between empires in the Atlantic world; creolization, plantation slavery, and slave society; the politics and culture of the enslaved; the Haitian Revolution; slave emancipation; and contemporary black Atlantic politics and racial capitalism.

College Core Curriculum (Undergraduate)
4 credits – 14 Weeks

Texts and Ideas: (CORE-UA 9400)

Credits: 4
Duration: 14 Weeks
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College Core Curriculum (Undergraduate)
4 credits – 14 Weeks

Cultures & Contexts: Latin America (CORE-UA 9515)

Credits: 4
Duration: 14 Weeks
Dates: Mon,Wed

Over the last 50 years, millions of Latin Americans have experienced extraordinary shifts in their social, political, and cultural landscape, a result of the transformative effects of revolution or insurgency, state repression, popular resistance and social movements. We focus on events that had continental, hemispheric, and even global impact, including the Cuban Revolution of 1959, the military coups of the 1970s, and the Zapatista uprising in 1994. Drawing on a range of primary sources and cultural forms, we listen carefully to the voices of the major social actors of the time. Our sources are drawn from a wide range of media: newsprint, television broadcasts, transcripts, testimony, essay, documentary and feature film, art, and music. We deliberately mix artistic representations with documentary evidence to understand how the arts—music, visual art, literature, film—do not just reflect the reality around them, but are themselves vital sites for shaping and changing that reality and our imagination of it, both then and now.

College Core Curriculum (Undergraduate)
4 credits – 14 Weeks

Culture and Context: Italy (CORE-UA 9554)

Credits: 4
Duration: 14 Weeks
Dates: Mon,Wed

The course examines how Italian identity has been transformed through encounters with foreigners. These foreigners were not only invading armies and colonizing powers but also artists and scholars, travelers and tourists. All contributed in fundamental ways to the evolution of Italian society and culture.Through the study of primary sources we will explore, for example, how the Greek, Arab, Byzantine, and Jewish presences reshaped Italian civilization up until the Renaissance. As well as outlining the historical circumstances for each of these encounters, our account will focus on their cultural consequences from a number of perspectives, from science to language, from philosophy to art and architecture. A field trip to Ravenna (capital of the Western Roman Empire, then of the Ostrogothic Kingdom, and later of the Byzantine Exarchate) will offer a vantage point to appreciate the many layers of Italian cultural history. As a case study, we will analyze a number of coeval reports on the sacks of Rome by the Visigoths (410 AD) and by the troops of Charles V (1527).Florence will be used as a primary source. The city and its surroundings will provide the most favorable context also to address the issue of tourism, from the Grand Tour to the most recent developments of mass tourism in Italy.

College Core Curriculum (Undergraduate)
4 credits – 14 Weeks

Reading and Writing Electronic Text (ITPG-GT 2778)

Credits: 4
Duration: 14 Weeks
Dates: Fri

This course introduces the Python programming language as a tool for reading and writing digital text. This course is specifically geared to serve as a general-purpose introduction to programming in Python, but will be of special interest to students interested in language and computer-generated text. Among the topics we’ll discuss are: the history and aesthetics of computer-generated writing in literature and the arts; computational linguistics; ethics and authorship in the context of computer-mediated language; poetic structure and sound symbolism; performance and publishing. Programming topics covered include: data structures (lists, sets, dictionaries); strategies for making code reusable (functions and modules); natural language processing; grammar-based text generation; predictive models of text (Markov chains and neural networks); and working with structured data and text corpora. Weekly programming exercises and readings culminate in a final project. Prerequisites: Introduction to Computational Media or equivalent programming experience. Prerequisite: ICM

Interactive Telecommunications (Graduate)
4 credits – 14 Weeks

Live Web (ITPG-GT 2734)

Credits: 4
Duration: 14 Weeks
Dates: Mon

The World Wide Web has grown up to be a great platform for asynchronous communication such as email and message boards. More recently this has extended into media posting and sharing. With the rise of broadband, more powerful computers and the prevalence networked media devices, synchronous communications have become more viable. Streaming media, audio and video conference rooms and text based chat give us the ability to create content and services tailored to a live audience. During this course, we focus on the types of content and interaction that can be supported through these technologies as well as explore new concepts around participation with a live distributed audience. In this course, we look at new and existing platforms for live communication on the web. We leverage existing services and use Flash, PHP, AJAX and possibly Processing/Java to develop our own solutions. Experience with ActionScript/Flash, PHP/MySQL and HTML/ JavaScript are helpful but not required.

Interactive Telecommunications (Graduate)
4 credits – 14 Weeks

Design Thinking for Creative Problem Solving (MG-UY 2704)

Credits: 4
Duration: 15 Weeks
Dates:

In today’s world, developing new and innovative products and services is the “golden mantra” of every organization. Companies are therefore looking for creative, innovative and collaborative employees. This course will introduce participants to design thinking, a human-centered approach to innovation that allows us to create meaningful and sustainable solutions (products, services, technology, experience, etc.). Probable Tandon MakerSpace related material fees. | Prerequisite: MakerSpace Safety Course

Management (Undergraduate)
4 credits – 15 Weeks

Creativity and Innovation (STS-UY 2644)

Credits: 4
Duration: 15 Weeks
Dates: Mon,Wed

This course explores the nature of the creative act. What does it take to be creative? What are some of the cognitive and personality variables that aid and hinder creativity? What are the characteristics of great innovators? Is innovation purely individual? Or are innovators a product of their time? The course also surveys literature on teaching creativity and innovation. | Prerequisites: Completion of first year writing requirements. Co-requisites: None. Notes: Satisfies a HuSS elective.

Science and Technology (Undergraduate)
4 credits – 15 Weeks

Ethics and Technology (STS-UY 2144)

Credits: 4
Duration: 15 Weeks
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Credits: 4
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Credits: 4
Duration: 15 Weeks
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Ethical expertise is integral to the careers and responsibilities of engineering and technology management professionals, from long-standing issues around professional responsibilities to society and more recent controversies such as “techlash” concerns about bias, equity, and surveillance. This survey course introduces undergraduate students to some of the most relevant ethical issues in engineering and the technology industry today. Students will begin by exploring basic ethical approaches from a variety of philosophical traditions and how these principles have historically been integrated into engineering professions. Then, students will study a variety of topics of high importance to engineers today, including ethics in computing, data, and automated systems; medical ethics, past and present; disability ethics and activism; ethical issues related to the environment and climate change; and ethical issues related to race and gender. | Notes: Satisfies a HuSS elective.

Science and Technology (Undergraduate)
4 credits – 15 Weeks

Creative Coding (MCC-UE 1585)

Credits: 4
Duration: 15 Weeks
Dates: Tue,Thu

This is a practice-based course designed to teach basic programming skills in the context of critical and cultural media studies and digital humanities. Requires no prior programming experience, simply a willingness to explore code at a more technical level with the aim of using computation as an expressive, analytical, critical and visualizing medium. Students learn basic coding techniques such as variables, loops, graphics, and networking, all within a larger conversation on the social, cultural, and historical nature of code and coding practices.

Media, Culture & Communication (Undergraduate)
4 credits – 15 Weeks

Business of Media (MCC-UE 1020)

Credits: 4
Duration: 15 Weeks
Dates: Mon,Wed
Credits: 4
Duration: 15 Weeks
Dates: Mon,Wed

This course provides an in-depth examination of the core economic conditions and various business models and practices that characterize the media industries. Special attention is paid to video and audio streaming, gaming, and social media platforms. This course is designed to track and assess current business trends and strategies in the US, as well as major markets and regions around the world.

Media, Culture & Communication (Undergraduate)
4 credits – 15 Weeks