Credits: 2
Duration: 6 Weeks
Dates: Fri
This 7-week, 2-point course will provide a framework for learning how to develop and program web applications. It will focus on server side development using JavaScript, Node.js with the Express framework, and persistent databases on cloud based infrastructure. Additional topics will include login and session management, web services and APIs, and will lightly touch on front-end web development. The course will be a mixture of lecture and in-class collaborative coding, with weekly programming and reading homework.
Interactive Telecommunications (Graduate)
2 credits – 6 Weeks
Credits: 4
Duration: 14 Weeks
Dates: Wed
Can we capture the unpredictable evolutionary and emergent properties of nature in software? Can understanding the mathematical principles behind our physical world world help us to create digital worlds? This class focuses on the programming strategies and techniques behind computer simulations of natural systems. We explore topics ranging from basic mathematics and physics concepts to more advanced simulations of complex systems. Subjects covered include physics simulation, trigonometry, self-organization, genetic algorithms, and neural networks. Examples are demonstrated in JavaScript using p5.js (https://p5js.org). Much of the class time will be dedicated to in-class exercises and self-study as the course is available online through a video series (https://www.youtube.com/user/shiffman/playlists) and textbook (http://natureofcode.com/book).
Interactive Telecommunications (Graduate)
4 credits – 14 Weeks
Credits: 4
Duration: 14 Weeks
Dates: Wed
If you were inventing a museum today, what would it look like? Who would be there? What would its main purpose be? What would the audience experience? The first museums were called Cabinets of Wonder. Usually, a viewer with a guide, often the collector, would open doors and drawers to see what was inside–amazing things from different parts of the world, different times. They were windows on the world to places the visitors would probably never be able to go; to see things they would never otherwise be able to see. And now there’s television, movies, the internet, and travel. Why do people go to museums now? Will they in the future? Today, most museums seek to educate and to include more and more diverse visitors than they used to. How do people learn in public spaces? How do we know that they do? How can they make use of the new interactive technologies to support the experience and not lose what’s special about them? The class is an exploration, observation, theory, and design class for you to imagine the future of museums and exhibits. Museum and exhibit visits are your primary assignments for the first half of the course—usually accompanied by a reading. You will also make some record of your visit (including a sketchbook, a diorama, reviews). There will be guest speakers from Museums and exhibit design firms, and several field trips. In the second half of the course, you begin to imagine how you might reinvent a museum and develop a full-scale presentation of your own Cabinet of Wonder. About Emily Conrad: https://www.linkedin.com/in/emily/
Interactive Telecommunications (Graduate)
4 credits – 14 Weeks
Credits: 4
Duration: 14 Weeks
Dates: Mon
From the most ephemeral thought to the rise and fall of civilizations, every aspect of your life, and indeed the universe, involves energy. Energy has been called the “universal currency”by prolific science author Vaclav Smil, but also “a very subtle concept… very, very difficult to get right” by Noble physicist Richard Feynman. It is precisely this combination of importance and subtlety that motivates the Energy class at ITP. Maybe you fear the existential threat of anthropogenic climate change, or maybe you just want your pcomp projects to work better. Either way, the class will help you understand energy quantitatively and intuitively, and incorporate that knowledge in your projects (and perhaps your life). How? Building on skills introduced in Physical Computing, we will generate and measure electricity in order to see and feel energy in its various forms. We will turn kinetic and solar energy into electrical energy, store that in batteries and capacitors, and use it to power projects. We will develop knowledge useful in a variety of areas, from citizen-science to art installations, and address topics such as climate change and infrastructure access through the lens of energy. Students will build a final project using skills learned in the class. To accommodate pandemic restrictions, students will have the option to do more or less hands-on work or research as their situation allows, and support material such as an annotated supply list will help students tailor material expenses to their interests. Prior Physical Computing or equivalent experience required.
Interactive Telecommunications (Graduate)
4 credits – 14 Weeks
Credits: 3
Duration: 15 Weeks
Dates: Wed
Course will provide a forum in which to explore & engage the relationship between photography, performance & contemporary art. Through class assignments & readings in contemporary theory we will develop a critical vocabulary for an understanding of the relationship between photography & performance & a forum in which to challenge & push our individual art practice to the next level.
Studio Art (Undergraduate)
3 credits – 15 Weeks
Credits: 3
Duration: 15 Weeks
Dates: Tue
Assignments, critiques, & demonstrations expand skills & knowledge in the use of the video camera as an art medium. This class stresses technical & conceptual skills & the exploration of the experimental possibilities of the medium.
Studio Art (Undergraduate)
3 credits – 15 Weeks
Credits: 3
Duration: 14 Weeks
Dates: Thu
The contemporary art world is a convoluted interplay of aesthetics & economics; ego & idealism. How can an emerging artist navigate its layers & idiosyncrasies? Through readings of theory & criticism, lectures, discussions, site visits, guest speakers, & student responses in the form of multimedia projects and art writing, this course explores contemporary art’s mechanisms & current discourse, always keeping Berlin’s local context in mind.
Art Theory & Critical Studies (Undergraduate)
3 credits – 14 Weeks
Credits: 4
Duration: 15 Weeks
Dates: Tue,Thu
Credits: 4
Duration: 15 Weeks
Dates: Tue,Thu,Mon,Wed
This seminar course is an introduction to the theories, questions, and conditions that encompass interactive media. Students will engage in readings that critically examine both the impact that interactive media and technology have on culture and societies as well as the ways in which social contexts shape the development and application of these technologies. The contexts become apparent by examining interactive media and interactivity through the lenses of relevant perspectives including politics, ethics, race, gender, and cybernetics. Throughout the semester students will leverage theory to analyze interactive media works and build a vocabulary for making sense of our increasingly mediated world. The course thus serves to lay a conceptual foundation for students to inform and direct their own creative practice. Readings, discussions, research, and writing constitute the body of this course.
Interactive Media (Undergraduate)
4 credits – 15 Weeks
Credits: 4
Duration: 15 Weeks
Dates:
The saying goes, “If all you have is a hammer, then every problem looks like a nail.” What if all you have is a 3D Printer? In this course, students will be introduced to, and engage critically with, a range of contemporary machines inside and around the Interactive Media Lab. Leveraging historical perspectives, current use-cases, and hands-on making, the course will explore how machines enhance, or limit, our creative processes. Readings and discussion will be paired with practical designing, prototyping, and making of creative computer controlled devices, such as drawing machines, musical instruments, and a collaborative Rube Goldberg contraption. Over the course of the semester, students will be exposed to a variety of tools, materials, and fabrication techniques as well as learn how to use micro-controllers and software to give their machines unique behaviors and abilities. By thinking about machines, using machines, and making machines, the course will offer insight into our creative relationships with our tools.
Interactive Media (Undergraduate)
4 credits – 15 Weeks
Credits: 4
Duration: 15 Weeks
Dates:
What happens when the arts and humanities are represented in digital form? What kind of new insights can we have when by looking at the data of the humanities? This course will look at intersections between computers and the humanities, a form of inquiry known as “digital humanities.” The course is structured around a broad examination of concepts important in today’s society (computational thinking, digital identity, text as data, dataset, pattern, algorithm, network, location). Students will discuss these concepts critically, explore real-life examples and put them into practice in hands-on activities. Examples of such hands on work might include, but are not limited to, creating accessible web design, analyzing text digitally, building and visualizing a dataset, curating an open bibliography, thinking about art as data, building a Twitter bot, teaching a computer to recognize human handwriting, visualizing social networks or making digital maps. The course assumes no prior technical skills, but a willingness to explore new technologies is essential for success.
Interactive Media (Undergraduate)
4 credits – 15 Weeks
Credits: 4
Duration: 15 Weeks
Dates:
Credits: 4
Duration: 15 Weeks
Dates:
With the advent of digital computation, humans have found a variety of new tools for self-expression and communication. Thinking about how we interface with these tools beyond the mouse and key-board, we can approach software and electronics as artists and designers, exploring new interactions with machines and each other. This introductory course will provide students hands-on experience with screen and physical interaction design through programming and electronics using microcontrollers, electronics, and software development. Weekly exercises encourage students to experiment freely, creating their own novel interfaces and controls for working with machines. The course culminates with a final projects exhibited at the program’s end-of-semester showcase.
Interactive Media (Undergraduate)
4 credits – 15 Weeks
Credits: 4
Duration: 14 Weeks
Dates: Mon
Fame, notoriety, renown – the desire to be recognized and immortalized — is the most enduring and perhaps most desirable form of power. Culture, commerce, politics, and religion all proffer promises of fame – whether for fifteen minutes or fifteen centuries. What is fame? Why do people want it? How do they get it? What can they do with it? Drawing on texts from history, ethnography, theory, literature, philosophy, and contemporary media, this course reflects on the ethics, erotics, pragmatics and pathologies of fame.
Media, Culture & Communication (Undergraduate)
4 credits – 14 Weeks
Credits: 4
Duration: 15 Weeks
Dates: Tue
This course introduces students to critical video—the use of documentary, ethnographic, and research-based video to investigate and critique contemporary culture. Students gain a theoretical overview of documentary video, a set of conceptual tools to analyze video, and an introduction to the practice of video production for small and mobile screens. Students apply texts on video’s history, culture, and distribution, as well as the ethical challenges of video production, to their own, research-based video project. No prior experience required.
Media, Culture & Communication (Undergraduate)
4 credits – 15 Weeks
Credits: 4
Duration: 14 Weeks
Dates: Tue
Examines the basic tenets and operative principles of the global copyright system. Considers the ways in which media industries, artists, and consumers interact with the copyright system and assesses how well it serves its stated purposes: to encourage art and creativity. Special emphasis on the social, cultural, legal, and political issues that have arisen in recent years as a reult of new communicative technologies.
Media, Culture & Communication (Undergraduate)
4 credits – 14 Weeks
Credits: 4
Duration: 15 Weeks
Dates: Mon,Wed
In this workshop-based course, students will become well versed in contemporary debates on social media and its impact on self and society, share their own experiences and observations in this area, design an original research project (using methods such as discourse analysis, virtual ethnography, and interviewing), and write a long-form analysis paper.
Media, Culture & Communication (Undergraduate)
4 credits – 15 Weeks
Credits: 4
Duration: 14 Weeks
Dates: Mon
Credits: 4
Duration: 14 Weeks
Dates: Mon
This course examines fashion both from its diffusion in a globalized society, and as a form of communication and culture. We will examine how fashion has been valued through social sciences – history and sociology on the one hand, and economy on the other hand, from its production to its consumption. The course will address fashion in terms of issues of consumerism and sustainability in a post-industrialized society.
Media, Culture & Communication (Undergraduate)
4 credits – 14 Weeks
Credits: 4
Duration: 15 Weeks
Dates: Mon
This course examines the significance of technology to the definition and experience of disability; the relationship between disability and new media; the politics of representation; and debates between disability studies and media studies. Topics include biomedical technology; “assistive technology”; cyborgs and prostheses as fact and metaphor; inclusive architecture and design; visual rhetorics of disability in film and photography; staring and other practices of looking; medical and counter-medical performance; media advocacy, tactical media, and direct action.
Media, Culture & Communication (Undergraduate)
4 credits – 15 Weeks
Credits: 4
Duration: 15 Weeks
Dates: Mon,Wed
This course is designed especially for students entering business, health care, and educational settings who are assuming or aspiring to positions of leadership. Through case studies and class discussion, course work focuses on strengthening communication competency in presentation skills, persuasive ability (i.e., marketing and sales), leadership in meetings, and problem-solving skills.
Media, Culture & Communication (Undergraduate)
4 credits – 15 Weeks