In an era of remote everything, how can we create artwork that brings us back together IRL? This course explores our connection to physical objects within the context of community. How can sculpture, installation, immersive, and public art nurture our neighborhoods via collaboration, play, ritual, self-expression, and awe? Students will work collaboratively to radically imagine bold, sculptural, immersive works using innovative and lo-if techniques integrated with technology. Hands-on workshops include experiments creating found sculptures, AR prototypes, projection mapping, real-time interactive multimedia content, and more. We’ll reference ancient monuments, sacred objects, NYC relics, street art and contemporary works to envision new artifacts that create awareness by reflecting the needs of our communities. Prerequisite: Comm Lab: Hypercinema About Ali Santana: http://www.alisantana.com/bio
Category Archives: Spring 2026
Code Your Way (ITPG-GT 3007)
This course helps students sharpen their coding skills and put them to work on a shared focus. The focus this semester is climate. The first half of the semester revisits core programming concepts and builds a toolkit for developing code-driven projects: algorithmic thinking, debugging, version control, and working with generative AI while weighing its environmental costs. Alongside this, students develop climate literacy, including the solutions that already exist and the challenge of communicating them. In the second half, the class shifts to a studio format. Working individually or in small teams, students develop projects in response to the work of a local partner (to be announced), with the aim of making something useful beyond the classroom. Throughout, students reflect on their process and cultivate the understanding to direct their own work, with or without AI. The course follows directly from Introduction to Computational Media (ICM) and is open to anyone looking to advance their coding practice. Examples are provided in JavaScript using p5.js; students may consult the instructor about working with another library, framework, or language.
Biophilic Experiences – activating our sensory relationship to nature (ITPG-GT 2361)
As the scale of human impact on global climate and ecosystems deepens, we see the need to alter our trajectory, to be more inclusive of other species in our imagining of the future. This class sets out to investigate the relationships we humans have with nature and non-human animals, to dive deep into the meaning and utility of being in relationship, and ultimately to translate these ideas into tangible, multimedia experiences that expose a larger audience to a multi-species worldview. This class sits at the intersection of art, science, and technology. It combines studio practice and research with example case studies and critical texts. Together, we will meet artists, designers and scientists who build multispecies futures through urban ecology, biology, and public art. This class is for students who are eager to develop XD (experience design) and storytelling skills. The course follows a research-driven process that results in a design proposal and proof-of-concept that can be pitched to a public arts org. Keywords: bioArt, interactive installations, experience design, research, eco-activism
Through the Lens: Modalities of AR (ITPG-GT 2368)
In this course, students will explore the fundamentals of augmented reality by dissecting the interaction between camera, computer, and user. Each week we will focus on a different AR modality: image, face, body, environment, and object, and consider their real-world applications. Through weekly explorations, we will examine the existing affordances of AR as well as their impact. This course will culminate in a final project, and our tool of choice will be Lens Studio. Course syllabus: https://docs.google.com/document/d/1wMWVnDdzgz2bbsCNp7jRAiCe1job4glq61o67sWAP00/edit?usp=sharing
Future Mapper (ITPG-GT 2362)
As you know, projection mapping and Light Art are becoming popular again because of large-scale pop-up installations worldwide: ARTECHOUSE, SuperReal, Meow Wolf, and TeamLab. Technology has advanced over the years, but how people enjoy light art have not changed so much. How do your ideas and artwork fit into these site-specific installations? This class is for anyone interested in creating a site-specific installation using mapping technologies to create new experiences for the public audience. This class guides students through conceptual and technical processes of project and artist development. It consists of three parts: Project & Artist Development, Projection Mapping, and LED Mapping. We will research and discuss the history of visual artwork, public engagement, and technical exercises using real international contests and festival sites. The student will learn the latest Projection and LED Mapping techniques using Madmapper. And we will also focus on advanced techniques like multi-projector projection, projector calculation, Interactive Mapping, and software & hardware to culminate in a final project. The class will also invite guest speakers to discuss the nuts and bolts of their art and business. About Chika Iijima: www.mappathon.com, www.imagima.com
Web Art as Site (ITPG-GT 2094)
WEB ART AS SITE addresses the history and practice of art made for and inseparable from the web, while teaching basic coding for the web. We explore key examples of web art from the early days of the internet through today, asking questions about this idiosyncratic artistic medium like: How do different forms of interaction characterize the viewer and/or the artist? What happens to our reading practice when text is animated or animates? How is an internet-native work encountered, and how does the path we take to reach it affect our reading? Who is able to see a work of web art, and what does access/privilege look like in this landscape? How are differently-abled people considered in a web artwork? What feels difficult or aggressive in web art, and when is that useful? How do artists obscure or reveal the duration of a work, and how does that affect our reading? What are the many different forms of instruction or guidance online? As we ask these questions, we exploit the internet pedagogically, collaborating online, playing with anonymity, and breaking the internet spaces we know. Students learn web coding through specialized online tutorials; most of class time is reserved for discussion (of web art and supplementary readings) and critique. Throughout the semester, students will produce two major works of web art. Students need only a standard laptop, and will not be expected to purchase any software or text (cost of materials: $0).
CAD for Virtual and Reality (ITPG-GT 2086)
The goal of this class is to gain an understanding and proficiency with Computer Aided Design (CAD). We will become familiar with CAD software, mechanical design, and simulation. The class will cover common CAD modeling techniques. We will use our designs to get physical parts made as well as use them in virtual projects. We will create parts both real and impossible.
Haptics (ITPG-GT 2457)
From the crass rattle of early pager motors to the sophisticated clicks and purrs of the iPhone Taptic engine, the ability to buzz has increasingly worked its way into our devices. This course focuses on physical prototyping and interaction design for non-visual feedback. Specifically, it will explore how haptic feedback can be utilized and integrated into handhelds, wearables, objects, and environments – anything that we touch or that touches us. Traditional tools such as eccentric rotating mass (ERM) motors, linear resonance actuators (LRAs), and haptic motor drivers will be introduced as well as less conventional methods such as gentle poking, prodding, warming, cooling, squeezing, and tickling. Through hands-on experimentation and a review of research to date, students will emerge from this course well-positioned to incorporate haptic feedback into their future projects. Note: This course is designed for students who have previous experience with physical computing and Arduino.
Design with Climate Change (ARTS-UG 1636)
Duration: 15 Weeks
Dates: Tue
Arts Workshops (Undergraduate)
4 credits – 15 Weeks
Foundations of Technology Management (MG-UY 1002)
Duration: 15 Weeks
Dates: Wed
Duration: 15 Weeks
Dates: Wed,Fri
Management (Undergraduate)
2 credits – 15 Weeks
Global Media Seminar: Sydney, Australia (MCC-UE 9456)
Duration: 14 Weeks
Dates: Thu
Media, Culture & Communication (Undergraduate)
4 credits – 14 Weeks
Social Media Practicum (MCC-UE 9032)
Duration: 14 Weeks
Dates: Tue,Thu
Media, Culture & Communication (Undergraduate)
4 credits – 14 Weeks
Advertising and Consumer Society (MCC-UE 9015)
Duration: 14 Weeks
Dates: Tue
Media, Culture & Communication (Undergraduate)
4 credits – 14 Weeks
Video Game Economies (MCC-UE 9008)
Duration: 14 Weeks
Dates: Wed
Media, Culture & Communication (Undergraduate)
4 credits – 14 Weeks
Rethinking Public Relations (MCC-UE 1750)
Duration: 15 Weeks
Dates: Tue
Duration: 15 Weeks
Dates: Tue,Mon
Media, Culture & Communication (Undergraduate)
4 credits – 15 Weeks
The Western History of Madness from the Bible to DSM-5 (IDSEM-UG 1961)
Duration: 15 Weeks
Dates: Fri
Interdisciplinary Seminars (Undergraduate)
4 credits – 15 Weeks
20th and 21st Century German Prose (GERM-UA 9366)
Duration: 14 Weeks
Dates: Tue,Thu
German (Undergraduate)
4 credits – 14 Weeks
Introduction to 3D (FMTV-UT 1110)
This is an introductory course to the fundamentals of 3D computer animation. Through in-depth discussions and hands-on assignments, students will gain a thorough beginner’s understanding of the 3D production process. Using industry-leading Autodesk Maya running on high-end Mac Pro workstations, students will learn the basics of modeling and proceed through UV layout, texturing, rigging, animation, lighting and final render. At the end of the class students will have completed a series of exercises that will culminate in a final scene that showcases all they learned.This course allocates as a Craft for Film & TV majors. COURSE SUBJECT TO DEPARTMENTAL FEES.
Fundamentals of Machine Learning (CSCI-UA 9473)
Duration: 14 Weeks
Dates: Mon
Duration: 14 Weeks
Dates: Mon,Wed
Duration: 14 Weeks
Dates: Mon,Wed
Computer Science (Undergraduate)
4 credits – 14 Weeks
World Dance and Global Perspectives (ARTS-UG 1212)
Duration: 15 Weeks
Dates: Thu
Arts Workshops (Undergraduate)
4 credits – 15 Weeks