Postcolonial Visual Culture (MCC-UE 1403)

Credits: 4
Duration: 15 Weeks
Dates: Tue,Thu

This class addresses how colonialism and postcolonialism are shaped and mediated through images and the gaze. The dynamics of colonial history motivate and shape colonial and postcolonial perceptions and influence their patterns of global circulation when the boundary between the world out there and the nation at home is increasingly blurred. Course surveys a range of image texts through various media (photography, television, cinema) and sites (war, the harem, refugee camps, prisons, disasters); nationalist mobilization, counter-insurgency, urban conflict, disaster management, the prison system, and the war on terror.

Media, Culture & Communication (Undergraduate)
4 credits – 15 Weeks

Amateur Media (MCC-UE 1024)

This course will track the various manifestations of media amateurism over time and medium, while also exploring theoretical concerns and cultural discourses that surround their work and social construction, especially in relation to notions of professionalism, community, networks, artistic practice, collectivism, and marginalization.

Media, Culture & Communication (Undergraduate)
4 credits – 15 Weeks

Sections (Spring 2024)


MCC-UE 1024-000 (11391)01/22/2024 – 05/06/2024 Tue,Thu3:00 PM – 4:00 PM (Late afternoon)at Washington SquareInstructed by Resendiz, Ramon

Fashion and Power (MCC-UE 1345)

Credits: 4
Duration: 15 Weeks
Dates: Tue,Thu
Credits: 4
Duration: 15 Weeks
Dates: Tue,Thu

This course examines fashion as a form of communication and culture. We examine how fashion makes meaning and how it has been valued through history, popular culture and media institutions, focusing on the relationship between fashion, visual self-presentation, and power. The course situated fashion both in terms of its production and consumption, addressing its role in identity and body politics (gender, race, sexuality, class), art and status, nationhood and the global economy, celebrity and Hollywood culture, youth cultures and subversive practices.

Media, Culture & Communication (Undergraduate)
4 credits – 15 Weeks

Copyright, Commerce and Culture (MCC-UE 1405)

Credits: 4
Duration: 15 Weeks
Dates: Tue,Thu

Examines the basic tenets and operative principles of the global copyright system. Considers the ways in which media industries, artists, and consumers interact with the copyright system and assesses how well it serves its stated purposes: to encourage art and creativity. Special emphasis on the social, cultural, legal, and political issues that have arisen in recent years as a result of new communicative technologies.

Media, Culture & Communication (Undergraduate)
4 credits – 15 Weeks

Global Cult/Identities (MCC-UE 1401)

Credits: 4
Duration: 15 Weeks
Dates: Tue,Thu

This course examines globalization as it is inscribed in everyday practices through the transnational traffic of persons, cultural artifacts and ideas. The course will focus on issues of transnational mobility, modernity, the local/global divide and pay specific attention to how categories of race, gender and ethnicity intersect with transnational change.

Media, Culture & Communication (Undergraduate)
4 credits – 15 Weeks

Psychoanalysis: Desire and Culture (MCC-UE 1009)

Credits: 4
Duration: 15 Weeks
Dates: Tue,Thu
Credits: 4
Duration: 15 Weeks
Dates: Tue,Thu,Fri

Explores the subject of desire in modern media and culture. Freud’s ideas have had a profound influence on everything from the earliest manuals on public relations to the struggles of modern feminism. We will read a range of psychoanalytic theorists while studying how their insights have been put to work by both the culture industry and its critics.

Media, Culture & Communication (Undergraduate)
4 credits – 15 Weeks

Space and Place in Human Communication (MCC-UE 1002)

Credits: 4
Duration: 15 Weeks
Dates: Tue,Thu

Explores how people form relationships with locales they occupy, how they attach meanings to spaces to create places, and how experiences of inhabiting, viewing, and hearing those places shape their meanings, communicative practices, cultural performances, memories, and habits. Themes include: mapping and the imagination; vision and space, soundscape, architecture and landscape; new media and space/time compression; space and identity; spatial violence; and spatialization of memory. Satisfies Core Cultures & Contexts for non-MCC Steinhardt students.

Media, Culture & Communication (Undergraduate)
4 credits – 15 Weeks

Mobile Application Development (DM-UY 4193)

Today’s applications are increasingly mobile. This course teaches students how to build mobile apps for Android or iOS devices, as well as how to deploy them in app stores. The history of mobile computing is also explored. | Prerequisite: DM-UY 2193

Integrated Digital Media (Undergraduate)
3 credits – 14 Weeks

Sections (Fall 2024)


DM-UY 4193-000 (12666)09/03/2024 – 12/12/2024 Tue,Thu8:00 AM – 9:00 AM (Morning)at Brooklyn CampusInstructed by Adee, Katie

3D for Interactive Applications (DM-UY 4133)

In this course students will build form the skills they learned in 3D Modeling and 3D Animation to produce 3D for Interactive Applications. Projects may be geared to scientific, engineering or entertainment applications according to individual skills and professional aspirations. | Prerequisites: DM-UY 2133

Integrated Digital Media (Undergraduate)
3 credits – 15 Weeks

Sections (Spring 2023)


DM-UY 4133-000 (16649)01/23/2023 – 05/08/2023 Tue,Thu8:00 AM – 9:00 AM (Morning)at Brooklyn CampusInstructed by McDevitt, Bernard

Intro to Game Development (DM-UY 2153)

Credits: 3
Duration: 15 Weeks
Dates: Tue,Thu
Credits: 3
Duration: 15 Weeks
Dates: Tue,Thu,Mon,Wed

This class introduces the principles of 2D and 3D computer-game design. Students learn the range of game types and understand their conceptual building blocks. Students complete a structured sequence of assignments toward the completion of a new-game design. Students prepare, through a staged sequence of assignments, a fully worked-out design for an original game. Criteria include storyline quality, graphics quality and appropriateness of design to the game concept originality. For games with an educational or instructional purpose, clarity and effectiveness for the target audience is considered. | Prerequisite: DM-UY 1133

Integrated Digital Media (Undergraduate)
3 credits – 15 Weeks