Mixing in the Digital Audio Workstation (MPATE-UE 1135)

This course explores the art and craft of mixing records, with special attention to “mixing in the box” (via a digital audio workstation). Focus on methodology and technique, with particular emphasis on establishing balances, using such tools as compression and automation to enhance dynamics and develop unique coloration. Examines intersection of technology, budgets, and the marketplace. Students execute their own mixes, with guidance and critique from the instructor. Basic level of DAW proficiency required.

Music Technology (Undergraduate)
3 credits – 14 Weeks

Sections (Fall 2024)


MPATE-UE 1135-000 (13050)09/03/2024 – 12/12/2024 Thu12:00 AM – 2:00 PM (Early afternoon)at Washington SquareInstructed by Killen, Kevin


MPATE-UE 1135-000 (13051)09/03/2024 – 12/12/2024 Thu3:00 PM – 5:00 PM (Late afternoon)at Washington SquareInstructed by Killen, Kevin

Electronic Product Design for Music and Audio (MPATE-UE 1017)

This is a multidisciplinary course in which students with previous experience with analog and digital electronics create a novel hardware–based electronic musical instrument, controller, effects unit, or other device related to their interests in music and audio. Student projects may be analog, digital, or a hybrid, and should be unique in some way from devices currently in the commercial marketplace. Students present their designs and functioning physical prototypes with the class as they evolve throughout the semester for feedback.

Music Technology (Undergraduate)
3 credits – 14 Weeks

Sections (Fall 2025)


MPATE-UE 1017-000 (10200)09/02/2025 – 12/11/2025 Fri11:00 AM – 1:00 PM (Morning)at Washington SquareInstructed by Litt, Steven


MPATE-UE 1017-000 (10201)09/02/2025 – 12/11/2025 Thu2:00 PM – 4:00 PM (Early afternoon)at Washington SquareInstructed by Litt, Steven

Aesthetics of Recording (MPATE-UE 1227)

Credits: 2
Duration: 15 Weeks
Dates: Wed

A critical listening study of acoustic music recordings that develops the student’s ability to define and evaluate aesthetic elements of recorded music. Students explore recorded music attributes including dynamic range, stereo imaging, perceived room acoustics, the use of reverb and equalization, naturalness, and the listening perspectives.

Music Technology (Undergraduate)
2 credits – 15 Weeks

Fundamentals of Music Technology (MPATE-UE 1801)

Credits: 2
Duration: 15 Weeks
Dates: Thu
Credits: 2
Duration: 15 Weeks
Dates: Thu
Credits: 2
Duration: 15 Weeks
Dates: Thu
Credits: 2
Duration: 15 Weeks
Dates: Thu
Credits: 2
Duration: 15 Weeks
Dates: Thu,Wed

A general introduction to the fundamental concepts of music technology, including: MIDI and sequencing, the basics of digital audio, sound recording, mixing and sound synthesis,. The course will also briefly overview advanced topics and applications in the field.

Music Technology (Undergraduate)
2 credits – 15 Weeks

Rcdg Tech for Non Majors (MPATE-UE 1022)

Credits: 3
Duration: 15 Weeks
Dates: Tue,Thu
Credits: 3
Duration: 15 Weeks
Dates: Tue,Thu,Fri
Credits: 3
Duration: 15 Weeks
Dates: Tue,Thu,Fri,Tue

Introduction to the physical aspects of sound, psychoacoustics, basic electricity, principles and practice of magnetic recording and an overview of the recording studio, including an introduction to multi-track recording techniques. Students perform various duties just as they would in a professional recording session with live musicians in the recording studio. Open to students without previous experience in recording technology.

Music Technology (Undergraduate)
3 credits – 15 Weeks

Fund of Audio Tech I: Stu Maint (MPATE-UE 1008)

An introduction to maintenance and troubleshooting concepts used in the recording studio. Procedures discussed are those necessary in utilizing sophisticated audio equipment and understanding essential aspects of studio design.

Music Technology (Undergraduate)
2 credits – 14 Weeks

Sections (Fall 2025)


MPATE-UE 1008-000 (8706)09/02/2025 – 12/11/2025 Wed6:00 PM – 8:00 PM (Evening)at Washington SquareInstructed by Glanz, Jake

Concert Recording (MPATE-UE 1011)

Credits: 2
Duration: 15 Weeks
Dates: Tue
Credits: 2
Duration: 15 Weeks
Dates: Tue,Thu

Introduction to the concepts of live concert recording. Microphone selection, characteristics & placement as well as acoustic problems encountered in concert halls will be discussed. Students will have the opportunity to apply the lecture material by recording undergraduate rehearsals & recitals.

Music Technology (Undergraduate)
2 credits – 15 Weeks

Studio Production Techniques (MPATE-UE 1005)

Principles covered in MPATE-UE1001 & MPATE-UE-1003 are put into practice with additional theory & techniques. Students perform various duties just as they would in a professional recording session. Studio Lab assignments are performed outside of class reinforcing weekly topics.

Music Technology (Undergraduate)
4 credits – 14 Weeks

Sections (Fall 2025)


MPATE-UE 1005-000 (8705)09/02/2025 – 12/11/2025 Fri11:00 AM – 1:00 PM (Morning)at Washington SquareInstructed by O’Reilly, Michael

Analog Recording Technology (MPATE-UE 1001)

Credits: 3
Duration: 15 Weeks
Dates: Wed

The physical aspects of sound, analog recording technology & studio production techniques are explained & demonstrated. Lecture topics include microphones, stereo recording, analog consoles, multi-track tape recording, equalization, compression, reverberation & mixing. Studio lab assignments are performed outside of class reinforcing weekly lecture topics

Music Technology (Undergraduate)
3 credits – 15 Weeks

The Gameplay’s the Thing: Story and Game Design (ARTS-UG 1649)

In recent years, video games have exploded as both a cultural force and a pioneering creative medium. Many critics and creative professionals believe that gaming offers both its practitioners and its audience the next evolution in storytelling. But how–and why–did digital games evolve from mechanic-focused experiences such as Pong and Tetris into more narrative-rich undertakings along the lines of Mass Effect, The Witcher, and The Last of Us? In this course, we will explore the vibrant and complex intersection between narrative expression and interactivity, examining the myriad ways dramatic storytelling techniques can be applied to a series of design mechanics to bring context to the player’s action, and, inversely, the ways that mechanics and design can be employed to express a theme or to convey a story. The course is intended to appeal to all gaming backgrounds–neophytes with a casual interest in games, enthusiasts who’ve spent many years passionately gaming and discussing games, and everyone in between. The first half of the course will establish a creative grammar and a base of common reference points from which students will develop their creative projects. The second half of the course will focus on the creative project. Students will be challenged to “gamify” a popular work of media (of their choosing with professor approval) into an interactive project–video game, interactive fiction, board game, interactive theatre, or any combination thereof. Incorporating the fundamentals established in the first half of the course, students will develop this game concept through multiple rounds of iteration and feedback, eventually breaking down the mechanics, dynamics, and aesthetics of the proposed project via a highly detailed game concept document—the blueprint of an interactive experience. In the end, students should come away with a command of basic game vernacular, inspired to view Game Theory and Design as expressive narrative tools available to them in their own creative toolbox, regardless of discipline or medium.

Arts Workshops (Undergraduate)
4 credits – 14 Weeks

Sections (Fall 2025)


ARTS-UG 1649-000 (9632)09/02/2025 – 12/11/2025 Wed6:00 PM – 9:00 PM (Evening)at Washington SquareInstructed by Bishop, Barton

The Meme: Images and Words Make Ideas (ARTS-UG 1664)

This course explores image making, writing and their juxtaposition, as a method of thinking through and evoking ideas. At times, images lead, and text follows, providing descriptions of images, and at other times, text leads and images illustrate that text. In the realm of the contemporary American meme, just about every time images and words are present they have an effect upon each other in the mind of the viewer, which changes the meaning of both, producing something which is more than what is present in both image and text. That third and phantasmic image exists in the mind. The examples of Chinese Literati painting, and Surrealism will provide a historical point of departure, from which we to engage 21st century examples of image and word juxtapositions that create new ideas. This course will provide students with a general history of the relationship between the image and word, and a critical understanding of the composition and decomposition of image-word printed and digital matter. Along with skills in Lino-cut printmaking, Risograph printmaking, and publication design, students will also write poetry, short essays, and art criticism. Students will participate in the content production, design, and publishing of a book and magazine, zine and poster.

Arts Workshops (Undergraduate)
4 credits – 14 Weeks

Sections (Fall 2025)


ARTS-UG 1664-000 (9704)09/02/2025 – 12/11/2025 Tue3:00 PM – 6:00 PM (Late afternoon)at Washington SquareInstructed by Bryant, Ernest

Digital Art and New Media (ARTS-UG 1635)

This workshop seeks to bring students from varying backgrounds together to engage in evaluating and sharing digital new media for the Internet and other new media art mediums. Each student brings to the class a set of experiences and skills, such as research, writing, design, film, music, photography, computer gaming, performance, animation, computer literacy, software knowledge, virtual reality, augmented reality, mixed reality, A.I. (Artificial Intelligence) Generative Art experiences, among others. The class will discuss new media concepts, content strategies, and frameworks that bridge theory and practice. Through lectures (including a survey of digital new media innovations), group discussions, virtual or other lectures and/or workshops, students will develop individual projects, based on their new media skills. The class intends to be a part of the development of the Virtual Reality (VR) Museum (“Virtual Museum XR”), or other Gallatin arts initiatives, such as Rabbit Hole. Digital new media projects may include digital photography, animated films, podcasts, sound art installations, TikTok, music videos, VR, AR, A.I. Generative Art, to name a few. Class projects, readings, and week-to-week journal-keeping reports are essential components of this workshop. They will reside in a designated Google Docs site, specific for this class. Students are encouraged to supply their own media and take advantage of NYU’s LinkedIn Learning new media tutorials and access NYU’s LaGuardia Studio and LaGuardia Co-op hardware and software opportunities.

Arts Workshops (Undergraduate)
4 credits – 14 Weeks

Sections (Fall 2025)


ARTS-UG 1635-000 (9414)09/02/2025 – 12/11/2025 Fri11:00 AM – 1:00 PM (Morning)at Washington SquareInstructed by Allen, Cynthia

Projects in Programming and Data Sciences (TECH-UB 24)

This course is the follow-on course to Introduction to Programming and Data Science, which is offered in the Fall. It is recommended for undergraduate students who 1) are interested in jobs in the rapidly growing fields of data science and data analytics or 2) who are interested in acquiring the technical and data analysis skills that are becoming increasingly relevant in all disciplines. Intro to Programming and Data Science forms the basis for this course, but it is not a pre-requisite. Students with basic knowledge of programming in Python and SQL are welcome to join. This course covers select topics that build on the prior course work and is largely project based. Much of the course will be project-based work, with students working on projects that utilize the skills used in this and the prior Programming and Data Science course.

Computing and Data Science (Undergraduate)
3 credits – 15 Weeks

Sections (Spring 2023)


TECH-UB 24-000 (19343)at Washington SquareInstructed by


TECH-UB 24-000 (19344)at Washington SquareInstructed by

Introduction to Programming and Data Science (TECH-UB 23)

This course is recommended for undergraduate students without programming experience who are interested in building capabilities in the rapidly growing fields of data science and data analytics. This hands-on coding course does not have any prerequisites and is meant to help students acquire programming and data analysis skills that are becoming increasingly relevant for entrepreneurial, corporate, and research jobs. The course offers an introduction to programming (using Python) and databases (using SQL). We will cover topics related to collection, storage, organization, management, and analysis of data. There is a strong focus on live coding in the classroom, with discussion of examples.

Computing and Data Science (Undergraduate)
3 credits – 15 Weeks

Sections (Spring 2023)


TECH-UB 23-000 (19340)at Washington SquareInstructed by


TECH-UB 23-000 (19342)at Washington SquareInstructed by


TECH-UB 23-000 (19345)at Washington SquareInstructed by

Social Media & Digital Marketing (TECH-UB 38)

This course examines the major trends in digital marketing using tools from business analytics and data science. While there will be sufficient attention given to top level strategy used by companies adopting digital marketing, the focus of the course is also on business analytics: how to make firms more intelligent in how they conduct business in the digital age. Measurement plays a big role in this space. The course is complemented by cutting-edge projects and various business consulting assignments that the Professor has been involved in with various companies over the last few years. Prof Ghose has consulted in various capacities for Apple, AMD, Berkeley Corporation, Bank of Khartoum, CBS, Dataxu, Facebook, Intel, NBC Universal, Samsung, Showtime, 3TI China, and collaborated with Alibaba, China Mobile, Google, IBM, Indiegogo, Microsoft, Recobell, Travelocity and many other leading Fortune 500 firms on realizing business value from IT investments, internet marketing, business analytics, mobile marketing, digital analytics and other topics.We will learn about statistical issues in data analyses such as selection problem, omitted variables problem, endogeneity, and simultaneity problems, autocorrelation, multi-collinearity, assessing the predictive power of a regression and interpreting various numbers from the output of a statistical package, various econometrics-based tools such as simple and multivariate regressions, linear and non-linear probability models (Logit and Probit), estimating discrete and continuous dependent variables, count data models (Poisson and Negative Binomial), cross-sectional models vs. panel data models (Fixed Effects and Random Effects), and various experimental techniques that help can tease out correlation from causality such as randomized field experiments.

Computing and Data Science (Undergraduate)
3 credits – 15 Weeks

Sections (Spring 2023)


TECH-UB 38-000 (19338)01/23/2023 – 05/08/2023 Thu6:00 PM – 9:00 PM (Evening)at Washington SquareInstructed by

Info Tech in Bus & Society (TECH-UB 1)

Provides the background necessary to make decisions about computer-based information systems and to be an “end-user”. Two major parts of the course are hands-on experience with personal computers and information systems management. Group and individual computer assignments expose students to electronic spreadsheet analysis and database management on a personal computer. Management aspects focus on understanding computer technology, systems analysis and design, and control of information processing by managers.

Computing and Data Science (Undergraduate)
4 credits – 15 Weeks

Sections (Spring 2023)


TECH-UB 1-000 (19329)at Washington SquareInstructed by


TECH-UB 1-000 (19330)at Washington SquareInstructed by


TECH-UB 1-000 (19331)at Washington SquareInstructed by


TECH-UB 1-000 (19336)at Washington SquareInstructed by


TECH-UB 1-000 (19337)at Washington SquareInstructed by


TECH-UB 1-000 (19339)at Washington SquareInstructed by