Category Archives: Fall 2025

Visual Journalism (ITPG-GT 2071)

This course is designed to provide an overview of visual storytelling in the newsroom. We will explore a variety of narrative formats and design principles, learn about reporting techniques for visual stories, touch on the best practices and ethics of journalism and work on collaborative exercises and assignments.

Interactive Telecommunications (Graduate)
4 credits – 13 Weeks

Sections (Fall 2025)


ITPG-GT 2071-000 (11373)09/05/2025 – 12/05/2025 Fri9:00 AM – 12:00 AM (Morning)at Brooklyn CampusInstructed by Parshina-Kottas, Yuliya

Time (ITPG-GT 2040)

Time is at once fundamental and mysterious. From the 2000-year-old Antikythera Mechanism to modern cesium-fountain clocks, humans have long sought to understand temporal patterns in nature, and build mechanisms to measure, reflect and predict those patterns. We’re at a unique moment, one in which we’ve developed the ability to perceive relativistic effects on time at the smallest scales, while struggling to think and plan across generations. In this course, we’ll reflect on the deep mysteries of time while also gaining hands-on skills applicable to temporal media and technologies. Topics will range from historical clock and orrery design through modern computer architecture (“A computer is a clock with benefits” writes Paul Ford in Bloomberg’s issue dedicated to code). Practically, we’ll build mechanical and software clocks; experiment with time-series data and time protocols; and survey techniques for digital signal processing and real-time operating systems. Students will execute several short assignments and a final project. Prerequisite: ICM / ICM: Media (ITPG-GT 2233 / ITPG-GT 2048) & Intro to Phys. Comp. (ITPG-GT 2301)

Interactive Telecommunications (Graduate)
4 credits – 14 Weeks

Sections (Fall 2025)


ITPG-GT 2040-000 (11368)09/04/2025 – 12/11/2025 Thu9:00 AM – 12:00 AM (Morning)at Brooklyn CampusInstructed by Feddersen, Jeffery

Textile Interfaces (ITPG-GT 2030)

Want to make an interface that can be squished, stretched, stroked, or smooshed? This course will introduce the use of electronic textiles as sensors. Focus will be placed on physical interaction design – working with the affordances of these materials to create interfaces designed to invite or demand diverse types of physical interaction. This course does not require knowledge or love of sewing – a variety of construction methods will be introduced. It will rely on a physical computing approach, with Arduino being used to read sensor values. Working with a breadth of conductive and resistive materials, students will learn to design and create bespoke alternative interfaces that can live in our clothing, furniture, and built environments. Prerequisite: Intro to Phys. Comp. (ITPG-GT 2301)

Interactive Telecommunications (Graduate)
1 credits – 1 Day

Sections (Fall 2025)


ITPG-GT 2030-000 (20759)

Design Research (ITPG-GT 2997)

This course will focus on a range of human-centered design research and innovation workshop methodologies including Design Thinking, LEGO Serious Play, Lean UX, Google Ventures Sprints, Gamestorming, Futurecasting, and Service Design. Students will look for design opportunities within the unprecedented challenges that we are currently facing as global citizens. Students will define a problem space based on the drivers that they’re most interested in exploring and will have the option to work alone or form small design research teams. They will learn how to conduct primary and secondary research, creating deliverables such as personas, journey maps, concept canvasses, and prototypes. Students will be required to apply design research approaches and workshop methodologies, develop and test a rapid prototype and then share their work in a final presentation.

Interactive Telecommunications (Graduate)
2 credits – 6 Weeks

Sections (Fall 2025)


ITPG-GT 2997-000 (11359)10/24/2025 – 12/05/2025 Fri9:00 AM – 12:00 AM (Morning)at Brooklyn CampusInstructed by Derby, David · Brant, Heidi

Socially Engaged Art and Digital Practice (ITPG-GT 2156)

“Digital tools of all kinds are deeply embedded in how our society operates. Innovations in basic communication, data processing, image manipulation, and even financial systems have transformed our social worlds and our artistic practice. This became even clearer and more present during the global pandemic, where, during times of social isolation, digital and networked tools almost fully replaced in-person social life. This course will examine the ethical and esthetic implications of a digital and networked world through the lens of socially engaged art and explore how digital tools are and can be used in socially engaged art practice, where art and creative work intersect directly with people and civic life. This includes discussion of how digital and networked tools both increase and complicate physical, economic, and cultural accessibility, and the ethical and social implications of the newest technologies, including AI, Web3, and quantum computing. We will work on how digital tools have been used in socially engaged art and how they could be used further, guided by the understanding that working digitally with socially engaged concepts means both using digital tools within projects AND interrogating the inner workings of how digital practices operate socially and culturally. We will also have some meetings and activities in public spaces, field trips to organizations such as Eyebeam and Genspace, and guest lecturers. Please feel free to reach out to me directly if you have questions about taking the course, or the course content.”

Interactive Telecommunications (Graduate)
4 credits – 14 Weeks

Sections (Fall 2025)


ITPG-GT 2156-000 (11358)09/03/2025 – 12/10/2025 Wed6:00 PM – 8:00 PM (Evening)at Brooklyn CampusInstructed by MacLow, Clarinda

Prototyping Electronic Devices (ITPG-GT 2845)

The most difficult part of prototyping is not the building process, but the process of deciding how to build. If we choose proper technology for prototypes, we can improve their robustness and simplicity. This course will cover available and affordable technologies for ITP students to build prototypes. The course will start with soldering, wiring and LED basics. Then students will design an Arduino compatible board in Eagle, get it fabricated, assembled. And then using the debugger to dig deeper to understand how a microcontroller works. The class will also cover multitasking, signal processing, communication, document writing and advanced skills beyond the Intro to Physical Computing class. Each session will have lectures followed by in-class practices with guidance. The 14-week long assignment is called Do It Once – Do It Again. Bringing an idea or ongoing projects is highly encouraged. This course requires Physical Computing or equivalent experience. Prerequisite: Intro to Phys. Comp. (ITPG-GT 2301)

Interactive Telecommunications (Graduate)
4 credits – 13 Weeks

Sections (Fall 2025)


ITPG-GT 2845-000 (11357)09/05/2025 – 12/05/2025 Fri9:00 AM – 12:00 AM (Morning)at Brooklyn CampusInstructed by Sun, Deqing

The Code of Music (ITPG-GT 2653)

Credits: 4
Duration: 15 Weeks
Dates: Tue

This course explores how sound, code, and interaction can merge to create musical experiences that invite listeners to shape the music, not just hear it. Students create a series of browser-based musical systems that respond to users, incorporate randomness, and draw patterns from existing music. We begin by creating a series of audio-visual interfaces—an instrument, a score/mixer, and a loop-based piece—that invite deeper listening through play. Incorporating elements of sound and music production, these projects turn tools normally hidden in the studio into interactive spaces where listeners, performers, and audiences can engage with music in new ways. From there, we dive into the inner workings of music, examining how sound organizes into rhythm, melody, timbre, and harmony, and how these patterns can be expressed in code. Students design interactive studies on each musical element, reimagining tools like drum machines, sequencers, and synthesizers into experimental, playful, or educational systems that incorporate creative coding, machine listening, and machine learning techniques. Classes combine lectures, coding tutorials, listening sessions, design exercises, and discussions of existing interfaces. Throughout, students bring their own musical sensibilities into the work while developing their creative coding skills using p5.js and Tone.js. Students regularly share work and receive feedback, using input from the class to develop and iterate on their ideas. The semester culminates in an interactive or generative piece that builds on the semester’s studies, documented through sketches, demos, and code. Prerequisites: Introduction to Computational Media (ICM) or equivalent programming experience is required. About Luisa Hors: https://www.luisapereira.net/

Interactive Telecommunications (Graduate)
4 credits – 15 Weeks

Designing for Digital Fabrication (ITPG-GT 2890)

The ability to digitally fabricate parts and whole pieces directly from our computers or design files used to be an exotic and expensive option not really suitable for student or designer projects, but changes in this field in the past 5 years have brought these capabilities much closer to our means, especially as ITP students. ITP and NYU now offer us access to laser cutting, CNC routing, and 3D stereolithography. In this class we will learn how to design for and operate these machines. Emphasis will be put on designing functional parts that can fit into a larger project or support other components as well as being successful on a conceptual and aesthetic level. In this class we will discover methods to design projects on CAD applications for total control of the result, and we will develop algorithmic ways to create designs from software (Processing) to take advantage of the ability to make parts and projects that are unique, customizable, dependent on external data or random. The class will include 3 assignments to create projects using the three machines (laser, router, 3D) and the opportunity to work on a final project.

Interactive Telecommunications (Graduate)
4 credits – 14 Weeks

Sections (Fall 2025)


ITPG-GT 2890-000 (11349)09/03/2025 – 12/10/2025 Wed12:00 AM – 2:00 PM (Early afternoon)at Brooklyn CampusInstructed by Rozin, Daniel

Understanding Networks (ITPG-GT 2808)

“Interactive technologies seldom stand alone. They exist in networks, and they facilitate networked connections between people. Designing technologies for communications requires an understanding of networks. This course is a foundation in how networks work. Through weekly readings and class discussions and a series of short hands-on projects, students gain an understanding of network topologies, how the elements of a network are connected and addressed, what protocols hold them together, and what dynamics arise in networked environments. This class is intended to supplement the many network-centric classes at ITP. It is broad survey, both of contemporary thinking about networks, and of current technologies and methods used in creating them. Prerequisites: Students should have an understanding of basic programming. This class can be taken at the same time as, or after, Intro to Computational Media or an equivalent intro to programming. Some, though not all, production work in the class requires basic programming. There is a significant reading component to this class as well. Learning Objectives In this class, you will learn about how communications networks are structured, and you will learn how to examine those structures using software tools. By the end of this class, you should have a working knowledge of the following concepts: * The basics of network theory, some history of the internet and the organizations and stakeholders involved in its creation and maintenance * The Open Systems Interconnect (OSI) model and standard internet protocols such as Internet Protocol (IP), Transmission Control Protocol (TCP) , Universal Datagram Protocol (UDP), and Hypertext Transport Protocol (HTTP).  * Network addressing, private and public IP addresses * What hosts, servers, and clients are and a few ways in which they communicate * What a command line interface  (CLI) is and how to use the tools available in one * The basics of internet security * How telecommunications networks are similar to other infrastructural networks, like power and transportation, and how they are different.”

Interactive Telecommunications (Graduate)
4 credits – 14 Weeks

Sections (Fall 2025)


ITPG-GT 2808-000 (11347)09/02/2025 – 12/09/2025 Tue9:00 AM – 12:00 AM (Morning)at Brooklyn CampusInstructed by Igoe, Thomas

Developing Assistive Technology (ITPG-GT 2446)

Assistive or Adaptive Technology commonly refers to “products, devices or equipment, whether acquired commercially, modified or customized, that are used to maintain, increase or improve the functional capabilities of individuals with disabilities.” This multi-disciplinary course allows students from a variety of backgrounds to work together to develop assistive technology. Partnering with outside organizations students work in teams to identify a clinical need relevant to a certain clinical site or client population, and learn the process of developing an idea and following that through to the development of a prototype product. Teams are comprised of ITP students as well as graduate rehabilitation, physical and occupational therapy students. Prerequisites (for ITP students): H79.2233 Introduction to Computational Media and H79.2301 Introduction to Physical Computing. This course has a lab fee of $201.

Interactive Telecommunications (Graduate)
3 credits – 14 Weeks

Sections (Fall 2025)


ITPG-GT 2446-000 (15734)09/02/2025 – 12/11/2025 Tue5:00 PM – 7:00 PM (Late afternoon)at Brooklyn CampusInstructed by

Cultures & Contexts: The Black Atlantic (CORE-UA 9534)

Credits: 4
Duration: 14 Weeks
Dates: Mon,Wed
Credits: 4
Duration: 14 Weeks
Dates: Mon,Wed

The Black Atlantic considered as a socio-cultural and economic space from the 15th-century first arrival of Africans in the ’New World,’ through the rise of slavery in the Americas, continuing on to slave emancipation and decolonization in the 19th and 20th centuries, and concluding with contemporary black life in the Atlantic world. Traces the origins and importance of the concept of the Black Atlantic in the context of European imperial expansion and the transformation of indigenous structures of governance in the Americas, paying special attention to shifting social relations that shaped community formation among people of African descent and laid the foundations for political and economic institutions. Topics include: civilization, slavery, colonialism, capitalism, freedom, and justice, approached through focused engagement with African enslavement and settlement in Africa and the Americas; the development of transatlantic racial capitalism; variations in politics and culture between empires in the Atlantic world; creolization, plantation slavery, and slave society; the politics and culture of the enslaved; the Haitian Revolution; slave emancipation; and contemporary black Atlantic politics and racial capitalism.

College Core Curriculum (Undergraduate)
4 credits – 14 Weeks

Texts and Ideas: (CORE-UA 9400)

Credits: 4
Duration: 14 Weeks
Dates: Mon,Wed
Credits: 4
Duration: 14 Weeks
Dates: Mon,Wed,Tue,Thu
Credits: 4
Duration: 14 Weeks
Dates: Mon,Wed,Tue,Thu
Credits: 4
Duration: 14 Weeks
Dates: Mon,Wed,Tue,Thu
Credits: 4
Duration: 14 Weeks
Dates: Mon,Wed,Tue,Thu
Credits: 4
Duration: 14 Weeks
Dates: Mon,Wed,Tue,Thu
Credits: 4
Duration: 14 Weeks
Dates: Mon,Wed,Tue,Thu
Credits: 4
Duration: 14 Weeks
Dates: Mon,Wed,Tue,Thu
Credits: 4
Duration: 14 Weeks
Dates: Mon,Wed,Tue,Thu
Credits: 4
Duration: 14 Weeks
Dates: Mon,Wed,Tue,Thu,Tue
Credits: 4
Duration: 14 Weeks
Dates: Mon,Wed,Tue,Thu,Tue,Wed
Credits: 4
Duration: 14 Weeks
Dates: Mon,Wed,Tue,Thu,Tue,Wed,Mon

College Core Curriculum (Undergraduate)
4 credits – 14 Weeks

Expressive Culture: Art and Culture in Contemporary Israel (CORE-UA 9764)

The location of Israel at the geographic junction between the West and the East, between the Arab world and the Western world, against the background of the long historical complexity of this piece of land provides a panoramic view of Israeli culture and art by examining thematic crossroads and ideas, via problems and social conflicts which lie at the heart of those art works and are reflected by them. Themes include: religion and secularism, universalism/globalism versus localism, Jews and Arabs, Ashkenazic and Sephardic cultures, multiculturalism in Israel, Zionism and Post-Zionism, right and left political world views, questions of gender, historical perspectives on war and peace and the Holocaust. Students explore the way different forms of art—visual, literary, and performance—reflect and shape the understanding of the “Israeli mosaic” while learning about the way the artists and writers internalize, consciously and unconsciously the complex Israeli reality.

College Core Curriculum (Undergraduate)
4 credits – 15 Weeks

Sections (Fall 2025)


CORE-UA 9764-000 (19273)08/27/2025 – 12/09/2025 Tue9:00 AM – 11:00 AM (Morning)at NYU Tel Aviv (Global)Instructed by Livnat, Aviv

Cultures & Contexts: Latin America (CORE-UA 9515)

Credits: 4
Duration: 14 Weeks
Dates: Mon,Wed

Over the last 50 years, millions of Latin Americans have experienced extraordinary shifts in their social, political, and cultural landscape, a result of the transformative effects of revolution or insurgency, state repression, popular resistance and social movements. We focus on events that had continental, hemispheric, and even global impact, including the Cuban Revolution of 1959, the military coups of the 1970s, and the Zapatista uprising in 1994. Drawing on a range of primary sources and cultural forms, we listen carefully to the voices of the major social actors of the time. Our sources are drawn from a wide range of media: newsprint, television broadcasts, transcripts, testimony, essay, documentary and feature film, art, and music. We deliberately mix artistic representations with documentary evidence to understand how the arts—music, visual art, literature, film—do not just reflect the reality around them, but are themselves vital sites for shaping and changing that reality and our imagination of it, both then and now.

College Core Curriculum (Undergraduate)
4 credits – 14 Weeks

Culture and Context: Italy (CORE-UA 9554)

Credits: 4
Duration: 14 Weeks
Dates: Mon,Wed

The course examines how Italian identity has been transformed through encounters with foreigners. These foreigners were not only invading armies and colonizing powers but also artists and scholars, travelers and tourists. All contributed in fundamental ways to the evolution of Italian society and culture.Through the study of primary sources we will explore, for example, how the Greek, Arab, Byzantine, and Jewish presences reshaped Italian civilization up until the Renaissance. As well as outlining the historical circumstances for each of these encounters, our account will focus on their cultural consequences from a number of perspectives, from science to language, from philosophy to art and architecture. A field trip to Ravenna (capital of the Western Roman Empire, then of the Ostrogothic Kingdom, and later of the Byzantine Exarchate) will offer a vantage point to appreciate the many layers of Italian cultural history. As a case study, we will analyze a number of coeval reports on the sacks of Rome by the Visigoths (410 AD) and by the troops of Charles V (1527).Florence will be used as a primary source. The city and its surroundings will provide the most favorable context also to address the issue of tourism, from the Grand Tour to the most recent developments of mass tourism in Italy.

College Core Curriculum (Undergraduate)
4 credits – 14 Weeks

Creativity and Innovation (STS-UY 2644)

Credits: 4
Duration: 15 Weeks
Dates: Mon,Wed

This course explores the nature of the creative act. What does it take to be creative? What are some of the cognitive and personality variables that aid and hinder creativity? What are the characteristics of great innovators? Is innovation purely individual? Or are innovators a product of their time? The course also surveys literature on teaching creativity and innovation. | Prerequisites: Completion of first year writing requirements. Co-requisites: None. Notes: Satisfies a HuSS elective.

Science and Technology (Undergraduate)
4 credits – 15 Weeks

Psychology of the Internet (STS-UY 2634)

This class investigates aspects of human behavior in terms of the Internet. The Internet is a technological phenomenon that allows people separated by huge distances to interact with each other in relatively seamless fashion. Does the Internet allow people to connect in ways never possible before? Or are these new connections variations of previous human interactions, only on a computer screen. For all of its positive attributes, the Internet has a negative side: People become increasingly dependent on interacting only through the Internet. Is this dysfunctional? What characterizes addictive behavior? Can addictive behavior be attributed to a physical action as opposed to a biological substance? | Prerequisites: EXPOS-UA 1 or EXPOS-UA 4. Notes: Satisfies a HuSS elective.

Science and Technology (Undergraduate)
4 credits – 14 Weeks

Sections (Fall 2025)


STS-UY 2634-000 (5884)09/02/2025 – 12/11/2025 Mon,Wed2:00 PM – 3:00 PM (Early afternoon)at Brooklyn CampusInstructed by Lewis, James

Ethics and Technology (STS-UY 2144)

Credits: 4
Duration: 15 Weeks
Dates: Mon,Wed
Credits: 4
Duration: 15 Weeks
Dates: Mon,Wed
Credits: 4
Duration: 15 Weeks
Dates: Mon,Wed,Tue,Thu
Credits: 4
Duration: 15 Weeks
Dates: Mon,Wed,Tue,Thu
Credits: 4
Duration: 15 Weeks
Dates: Mon,Wed,Tue,Thu
Credits: 4
Duration: 15 Weeks
Dates: Mon,Wed,Tue,Thu
Credits: 4
Duration: 15 Weeks
Dates: Mon,Wed,Tue,Thu
Credits: 4
Duration: 15 Weeks
Dates: Mon,Wed,Tue,Thu
Credits: 4
Duration: 15 Weeks
Dates: Mon,Wed,Tue,Thu
Credits: 4
Duration: 15 Weeks
Dates: Mon,Wed,Tue,Thu

Ethical expertise is integral to the careers and responsibilities of engineering and technology management professionals, from long-standing issues around professional responsibilities to society and more recent controversies such as “techlash” concerns about bias, equity, and surveillance. This survey course introduces undergraduate students to some of the most relevant ethical issues in engineering and the technology industry today. Students will begin by exploring basic ethical approaches from a variety of philosophical traditions and how these principles have historically been integrated into engineering professions. Then, students will study a variety of topics of high importance to engineers today, including ethics in computing, data, and automated systems; medical ethics, past and present; disability ethics and activism; ethical issues related to the environment and climate change; and ethical issues related to race and gender. | Notes: Satisfies a HuSS elective.

Science and Technology (Undergraduate)
4 credits – 15 Weeks