Introduction to Assistive Technology (IMNY-UT 241)

Assistive technology is a term that includes a wide variety of technologies for people with disabilities. This two-point survey course is designed to provide students with an overview of the field of assistive technology. Field trips, readings, and guest speakers will provide students with an understanding of current research and development as well as processes used in determining appropriate technologies. Weekly assignments and a final research project.

Undergraduate

Big Ideas in the History and Future of Technology (IMNY-UT 203)

“Big Ideas in the History and Future of Technology” is designed to provide students with a critical perspective on current issues in technology in the context of the history, controversies, consequences, and ethical questions in emerging media. This first course in the series includes: in the first half –some seminal early works that imagine a future in which technology enhances/augments human intelligence and capabilities and how that might affect society; in the second half–2 classic works of fiction and some podcasts/ audio lectures that address questions relating to “What is Human.”

Interactive Media Arts (Undergraduate)
2 credits – 8 Weeks

Sections (Spring 2022)


IMNY-UT 203-000 (22284)01/24/2022 – 03/21/2022 Mon,Wed12:00 AM – 1:00 PM (Early afternoon)at Brooklyn CampusInstructed by Lim, Jennifer

Topic: AI and Culture: Paths of Definition, Paths of Development (INTM-SHU 207T)

As no two cultures define “artificial” the same way, and no two define “intelligence” the same way, so too they will not define and imagine “artificial intelligence” in the same way. As China and the West engage in what is sometimes called a new scientific and technological race, the fundamental terms of a shared conversation across cultures may be missing or contested. As planetary-scale economies shift toward increasing automation, AI moves out of the laboratory and into the fabric of supply-chains, urban infrastructures, and everyday life. This research seminar will allow students to explore different ways that different cultural connotations of “face”, “city”, and “governance”, for example, imply different paths for the development of this fundamental technology. NYU Shanghai will host an international conference in the Spring 2020 that examine these same topics. Prerequisites: Interaction Lab / Application Lab / Communication Lab / What’s New Media

Interactive Media Arts (Undergraduate)
2 credits – 7 Weeks

Sections (Spring 2020)


INTM-SHU 207T-000 (23411)02/03/2020 – 03/20/2020 Fri9:00 AM – 12:00 AM (Morning)at ShanghaiInstructed by

Traditional Card Game Literacy and Design (GAMES-UT 407)

The traditional deck of cards is a device of unparalleled convenience, accessibility, and flexibility. As pocketable as a harmonica yet possessing the spectrum of a piano, this humblest of gaming platforms supports an amazing variety of games: historical classics, 20th century classics, and games by modern game designers, ranging from children’s games to the most intense mental contests, along with everything in between. Every game designer should be conversant with the basic history of playing cards, possessed of a wide selection of games that can be played with a standard deck, and comfortable with using it as a design tool that often cuts straight to the heart of a game mechanic.

Undergraduate

Modern Tabletop Games Literacy (GAMES-UT 404)

Modern Tabletop Games are undergoing a renaissance, with designers building upon each other’s innovations at a bewildering rate. The cornucopia of concepts in modern boardgaming can be daunting to a newcomer, yet any digital game designer is well advised to familiarize themselves with this parallel world, both to expand their “bag of tricks” and their notion of what a game can be. This class aims to familiarize students with a wide variety of “gateway games”: relatively straightforward exemplars that will give the student a solid foothold when further exploring their respective genre in our extensive library of boardgames. While doing so, we will be discussing related short readings in Characteristics of Games, in order to give the design strategies being engaged a broader context.

Undergraduate

Introduction to 3D Printing (IMNY-UT 244)

3D environments and objects are powerful prototyping tools. This class will introduce the basics of 3D modeling techniques in Rhino and students will learn to create assets for prototyping and 3D printing. The class will take an industrial design approach to design and build with specifications and materials in mind. Students will learn to think, plan, design, and produce well thought out objects to fit their specific needs. (examples: motor mounts, enclosures, wearables etc.)

Interactive Media Arts (Undergraduate)
2 credits – 7 Weeks

Sections (Fall 2020)


IMNY-UT 244-000 (16086)09/02/2020 – 10/21/2020 Thu3:00 PM – 6:00 PM (Late afternoon)at Brooklyn CampusInstructed by

Performative Avatars (IMNY-UT 284)

Whether it’s through photo realistic scans found in current-gen video games or the cartoonish and low-fi aesthetic of Bitmoji there is no limit to ways in which the body and the self are represented in digital spaces. This 2-credit class will look at how avatars have been historically used in the realm of art, commerce, and entertainment and utilize existing avatar creation tools to develop projects that examine identity, body politics, and contemporary performance. In class, we will cover the basics of Unreal Engine, photogrammetry, 3D scanning, and model rigging although students will be encouraged to use existing skill sets and creative thinking to complete some of the smaller week-by-week assignments. The class will culminate with a short performance, small installation or single/multi-channel video piece using one or more of the techniques covered in class. This can be a solo project or a group project. In this class students will: – Explore how avatars can be utilized in your creative practice – Gain an introductory understanding of Unreal Engine, photogrammetry, model rigging, and 3D scanning. – Learn how to recontextualize digital spaces for the purposes of art, installation, and performance. – Broaden your thinking of what performance can be, both in a physical setting and digital setting. – Think critically about how physical bodies inhabit digital spaces and how the hardware and software we use reinforces the acceptance and value of certain kinds of bodies.

Interactive Media Arts (Undergraduate)
2 credits – 7 Weeks

Sections (Spring 2022)


IMNY-UT 284-000 (22291)03/22/2022 – 05/09/2022 Mon11:00 AM – 1:00 PM (Morning)at Brooklyn CampusInstructed by Romein, Matt

Interviewing Strategies (MCC-UE 1740)

Credits: 2
Duration: 15 Weeks
Dates: Wed
Credits: 2
Duration: 15 Weeks
Dates: Wed,Thu
Credits: 2
Duration: 15 Weeks
Dates: Wed,Thu
Credits: 2
Duration: 15 Weeks
Dates: Wed,Thu
Credits: 2
Duration: 15 Weeks
Dates: Wed,Thu
Credits: 2
Duration: 15 Weeks
Dates: Wed,Thu,Tue
Credits: 2
Duration: 15 Weeks
Dates: Wed,Thu,Tue,Mon

This course focuses on the principles and practices of successful interviewing techniques. Students are provided with background on the structure of an interview and learn how to analyze success and/or potential problems. Review of case studies and practice in holding interviews enables students to gain experience and to improve their own abilities.

Media, Culture & Communication (Undergraduate)
2 credits – 15 Weeks

Smartphone Cinema: Capturing your Paris Story (CINE-UT 9566)

Students conceive, produce, direct, and edit a short film exploring the Paris experience with smartphone technology. A survey of cellphone cinema history leads to the study of visual storytelling principles and techniques, which students apply through practical exercises. Choosing among available short film genres (experimental, documentary, portrait, essay, fiction), students are trained through every stage of the movie making process: pitching the idea, scripting and storyboarding, shooting, and editing. Each student finishes the course with a facility in smartphone video technology as well as a coherent film record of his or her particular vision of Paris.

Cinema Studies (Undergraduate)
2 credits – 6 Weeks

Sections (Summer 2023)


CINE-UT 9566-000 (4455)