Credits: 4
Duration: 15 Weeks
Dates: Thu
Since the terms Realism and Naturalism were first applied to plays by writers like Ibsen or Strindberg, the attempt to create a semblance of everyday life on stage has defined and sometimes dominated Western drama, even by inspiring other styles and movements in reaction. This course will explore the forms and purposes – the how and the why – of these “realistic” approaches to theater, both from a literary and a performance perspective. With the 19th Century movement in visual arts and literature as background, and contemporary equivalents in other media as context, we will ask what is particular about Realism as a way of seeing or defining the “real”? What perspectives and assumptions does it use to recreate the details of lived experience, and what does a theater audience experience? We will look at some classic 20th Century English-language theatrical examples (e.g. Miller, Hansberry), alongside contemporary pieces that draw from them (Baker, Hudes, Lee). Acting and directing texts from Uta Hagen and Harold Clurman, as well as writing about associated acting styles (such as “The Method”), will guide our work. Through rehearsing scenes and critical analysis, students will interrogate the techniques and their assumptions, asking what they now might offer us, in a culture suffused in “reality TV” and filmed recreations of the “real”. The class will then create and perform their own scenes inspired by and/or critiquing this tradition.
Arts Workshops (Undergraduate)
4 credits – 15 Weeks
Credits: 4
Duration: 15 Weeks
Dates: Wed
This course examines the political movement of queer and transgender artists and programmers who are creating games and computational media. Throughout the semester, we read work by queer, trans, and feminist scholars and designers and play the games they created in order to situate today’s queer and trans games movement within the histories, contributions, and politics of queer and trans people and people of color. How might we re-imagine the radical potentiality of video games and software by centering game studies on queer and trans life, history, and politics?
Media, Culture & Communication (Undergraduate)
4 credits – 15 Weeks
Credits: 4
Duration: 15 Weeks
Dates: Mon,Wed
This course examines the role of media in the history of empires and revolutions and the history of media empires. It focuses on the investment in media forces by both empires and revolutions, and the tendency of media to form empires that are subject to periodic ’revolution’ in the marketplace with the contexts of colonization, decolonization and globalization.
Media, Culture & Communication (Undergraduate)
4 credits – 15 Weeks
Credits: 4
Duration: 15 Weeks
Dates: Fri
This seminar investigates the ideological, political and historical parameters of “taste” in popular culture. Through examination of media artifacts that exemplify “trash,” the course examines how “taste” is constituted as a cultural category that reflects, produces and maintains the social structures of American society. What is meant by designations such as “good” and “bad” media, “high and “low” art, “offensive” or “artistic” and who is empowered to make these distinctions? How do “bad objects” reveal the ideological basis of “taste,” and what is their relationship to “legitimate” art forms? Does “trash” pose a challenge to cultural standards of taste and “the mainstream?’ What is the relationship between “bad” art and spectatorship and why might audiences find “trash” so enthralling? Readings are drawn from Bourdieu’s Distinction , Glynn’s Tabloid Culture , Ross” No Respect , and the anthology Trash Culture , while screenings include cult films such as Freaks, Pink Flamingos, Plan 9 From Outer Space,South Park, and The Room , and a selection of reality TV programs, music and viral videos.
Interdisciplinary Seminars (Undergraduate)
4 credits – 15 Weeks