Category Archives: Fall 2025

The Gameplay’s the Thing: Story and Game Design (ARTS-UG 1649)

In recent years, video games have exploded as both a cultural force and a pioneering creative medium. Many critics and creative professionals believe that gaming offers both its practitioners and its audience the next evolution in storytelling. But how–and why–did digital games evolve from mechanic-focused experiences such as Pong and Tetris into more narrative-rich undertakings along the lines of Mass Effect, The Witcher, and The Last of Us? In this course, we will explore the vibrant and complex intersection between narrative expression and interactivity, examining the myriad ways dramatic storytelling techniques can be applied to a series of design mechanics to bring context to the player’s action, and, inversely, the ways that mechanics and design can be employed to express a theme or to convey a story. The course is intended to appeal to all gaming backgrounds–neophytes with a casual interest in games, enthusiasts who’ve spent many years passionately gaming and discussing games, and everyone in between. The first half of the course will establish a creative grammar and a base of common reference points from which students will develop their creative projects. The second half of the course will focus on the creative project. Students will be challenged to “gamify” a popular work of media (of their choosing with professor approval) into an interactive project–video game, interactive fiction, board game, interactive theatre, or any combination thereof. Incorporating the fundamentals established in the first half of the course, students will develop this game concept through multiple rounds of iteration and feedback, eventually breaking down the mechanics, dynamics, and aesthetics of the proposed project via a highly detailed game concept document—the blueprint of an interactive experience. In the end, students should come away with a command of basic game vernacular, inspired to view Game Theory and Design as expressive narrative tools available to them in their own creative toolbox, regardless of discipline or medium.

Arts Workshops (Undergraduate)
4 credits – 14 Weeks

Sections (Fall 2025)


ARTS-UG 1649-000 (9632)09/02/2025 – 12/11/2025 Wed6:00 PM – 9:00 PM (Evening)at Washington SquareInstructed by Bishop, Barton

Making Virtual Sense: 3D Graphic Studio for Critically-Driven Creative Applications (ARTS-UG 1647)

Until recently, the creation of interactive 3D graphics was only possible for large and capital-intensive uses: the armed forces, large-scale architectural/engineering work, mass entertainment. Now, open-source applications and powerful personal and portable computers are making it practical for individuals and small groups to independently build and share alternative visions. Whether you are interested in exploring new ways to construct complex networks of ideas in the present, or to imagine physical spaces to reflect and support new ways of life, this arts workshop provides a blend of critical orientation and hands-on experience. In this open project studio, the majority of course time and work will be taken up with the development of student-built individual or small team concepts, to be developed as 3D graphic “fly-through” models. Theoretical discussions will be initiated with a mix of relevant writings and media. Here is a representative sampling of sources: Douglas Engelbart, Eric Raymond, William Gibson, Zaha Hadid, Judith Donath, the Athenian Acropolis, the Kalachakra mandala, Salisbury Cathedral, the Schindler house, Artigas gardens, the 1958 World’s fair Philips pavilion, the Seagram’s building, Grant Theft Auto IV, the monastery of La Tourette, the Mangin plan, compendium.org, Betaville.

Arts Workshops (Undergraduate)
4 credits – 14 Weeks

The Meme: Images and Words Make Ideas (ARTS-UG 1664)

This course explores image making, writing and their juxtaposition, as a method of thinking through and evoking ideas. At times, images lead, and text follows, providing descriptions of images, and at other times, text leads and images illustrate that text. In the realm of the contemporary American meme, just about every time images and words are present they have an effect upon each other in the mind of the viewer, which changes the meaning of both, producing something which is more than what is present in both image and text. That third and phantasmic image exists in the mind. The examples of Chinese Literati painting, and Surrealism will provide a historical point of departure, from which we to engage 21st century examples of image and word juxtapositions that create new ideas. This course will provide students with a general history of the relationship between the image and word, and a critical understanding of the composition and decomposition of image-word printed and digital matter. Along with skills in Lino-cut printmaking, Risograph printmaking, and publication design, students will also write poetry, short essays, and art criticism. Students will participate in the content production, design, and publishing of a book and magazine, zine and poster.

Arts Workshops (Undergraduate)
4 credits – 14 Weeks

Sections (Fall 2025)


ARTS-UG 1664-000 (9704)09/02/2025 – 12/11/2025 Tue3:00 PM – 6:00 PM (Late afternoon)at Washington SquareInstructed by Bryant, Ernest

Digital Art and New Media (ARTS-UG 1635)

This workshop seeks to bring students from varying backgrounds together to engage in evaluating and sharing digital new media for the Internet and other new media art mediums. Each student brings to the class a set of experiences and skills, such as research, writing, design, film, music, photography, computer gaming, performance, animation, computer literacy, software knowledge, virtual reality, augmented reality, mixed reality, A.I. (Artificial Intelligence) Generative Art experiences, among others. The class will discuss new media concepts, content strategies, and frameworks that bridge theory and practice. Through lectures (including a survey of digital new media innovations), group discussions, virtual or other lectures and/or workshops, students will develop individual projects, based on their new media skills. The class intends to be a part of the development of the Virtual Reality (VR) Museum (“Virtual Museum XR”), or other Gallatin arts initiatives, such as Rabbit Hole. Digital new media projects may include digital photography, animated films, podcasts, sound art installations, TikTok, music videos, VR, AR, A.I. Generative Art, to name a few. Class projects, readings, and week-to-week journal-keeping reports are essential components of this workshop. They will reside in a designated Google Docs site, specific for this class. Students are encouraged to supply their own media and take advantage of NYU’s LinkedIn Learning new media tutorials and access NYU’s LaGuardia Studio and LaGuardia Co-op hardware and software opportunities.

Arts Workshops (Undergraduate)
4 credits – 14 Weeks

Sections (Fall 2025)


ARTS-UG 1635-000 (9414)09/02/2025 – 12/11/2025 Fri11:00 AM – 1:00 PM (Morning)at Washington SquareInstructed by Allen, Cynthia

Designing Health (CADT-UH 1053)

What constitutes innovation in medical technology? Is it always necessary? How is its value determined? How would we know if innovation has peaked, or reached a point of diminishing returns? What do global perspectives reveal about medical devices and healthcare in general? In what ways are cultural contexts important to consider? How can the med-tech innovation process address issues of diversity, inclusion, and accessibility? This course takes up the above questions through several case studies and examples, including bioprinting and COVID-19 vaccines — two topics with current relevance — as well as two of the most important historical med-tech innovations that have gone wrong in the past: The Malaria Project and The Immortal Life of Henrietta Lacks. How can current design and innovation avoid repeating past mistakes? Working in cross-disciplinary teams, students will engage in design projects that will apply what we have learned from this course and address some of the paradoxes present in our ongoing quest to design healthier bodies and societies.

Core: Arts, Design and Technology (Undergraduate)
4 credits – 15 Weeks

Sections (Fall 2025)


CADT-UH 1053-000 (13185)08/25/2025 – 12/10/2025 Mon,Wed9:00 AM – 11:00 AM (Morning)at Abu DhabiInstructed by Sanjairaj, Vijayavenkataraman

Bioinspiration (CADT-UH 1033)

Credits: 4
Duration: 15 Weeks
Dates: Mon,Wed

In the 3.8 billion years since life began on Earth, nature has evolved. Inspired by this process, humans have replicated key design features to develop novel materials, devices, and structures in fields such as the arts, design, engineering, and the social sciences by replicating key design principles and features. This course asks how biology has inspired human design and thinking across different cultures and fields. Students will examine various examples in engineering, art, architecture, music, and social science to discuss how the human capacity for analogical reasoning has enabled the transfer of properties, mechanisms, and ideas from biology to design principles such as shape, surface, structure, making, information-processing, and social behavior. Using bio-inspired products such as gecko tape, Velcro, self-cleaning surfaces, and neuromorphic chips for inspiration, students will develop their own designs to address some of the 21st century’s most pressing issues, such as energy, water, environment, food, and health.

Core: Arts, Design and Technology (Undergraduate)
4 credits – 15 Weeks

Creativity and Innovation (CADT-UH 1005)

Credits: 4
Duration: 15 Weeks
Dates: Tue,Thu

Is creativity a gift or a skill? Can creativity be learned? Because creativity is deeply personal, this course will address these questions through individual and collective experiences. The heart of this course is the Personal Creativity Project – an opportunity for students to practice creativity by designing and executing a project of their choice. The project may be on any topic, from art and music to computer programs and business model development. The project will be complemented by reading assignments (completed prior to class), class discussions, and one-on-one meetings with the instructor. Students will leave the course with a completed project and a personal philosophy of creativity, based on the fusion of readings, study, discussion, and experience. The course provides a great deal of freedom for learning and does not provide step-by-step instructions. As a result, the successful completion of this course will require a significant amount of self-motivation.

Core: Arts, Design and Technology (Undergraduate)
4 credits – 15 Weeks

Computer Systems Organization (CS-UH 2010)

Credits: 4
Duration: 15 Weeks
Dates: Mon,Wed

The course focuses on understanding lower-level issues in computer design and programming. The course starts with the C programming language, moves down to assembly and machine-level code, and concludes with basic operating systems and architectural concepts. Students learn to read assembly code and reverse-engineer programs in binary. Topics in this course include the C programming language, data representation, machine-level code, memory organization and management, performance evaluation and optimization, and concurrency.

Computer Science (Undergraduate)
4 credits – 15 Weeks

Computer Networks (CS-UH 3012)

Credits: 4
Duration: 15 Weeks
Dates: Tue,Thu
Credits: 4
Duration: 15 Weeks
Dates: Tue,Thu,Fri

Have you ever wondered how the internet or Facebook is able to support a billion simultaneous users? This course teaches students the design and implementation of such Internet-scale networks and networked systems. Students learn about the principles and techniques used to construct large-scale networks and systems. Topics in this course include routing protocols, network congestion control, wireless networking, network security, and peer-to-peer systems. Upon completing this course, students are able to initiate and critique research ideas, implement their own working systems, and evaluate such systems. To make the issues more concrete, the class includes several multi-week projects requiring significant design and implementation. The goal is for students to learn not only what computer networks are and how they work today, but also why they are designed the way they are and how they are likely to evolve in the future. Examples are drawn primarily from the internet.

Computer Science (Undergraduate)
4 credits – 15 Weeks

Discrete Mathematics (CS-UH 1002)

Credits: 4
Duration: 15 Weeks
Dates: Mon,Wed
Credits: 4
Duration: 15 Weeks
Dates: Mon,Wed
Credits: 4
Duration: 15 Weeks
Dates: Mon,Wed,Tue,Thu

Discrete mathematics concerns the study of mathematical structures that are discrete rather than continuous, and provides a powerful language for investigating many areas of computer science. Discrete structures are characterized by distinct elements, which are often represented by integers. Continuous mathematics on the other hand deals with real numbers. Topics in this course include: sets, counting techniques, logic, proof techniques, solving recurrence relations, number theory, probability, statistics, graph theory, and discrete geometry. These mathematical tools are illustrated with applications in computer science.

Computer Science (Undergraduate)
4 credits – 15 Weeks

Capstone Project in Computer Science 1 (CS-UH 4001)

Credits: 4
Duration: 15 Weeks
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Duration: 15 Weeks
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Duration: 15 Weeks
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Duration: 15 Weeks
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Duration: 15 Weeks
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Duration: 15 Weeks
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Duration: 15 Weeks
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Duration: 15 Weeks
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Duration: 15 Weeks
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The capstone experience in Computer Science requires students to engage in a long-term, mentored learning experience that culminates in a piece of original work. The specific project is developed during the Research Seminar in Computer Science. During the Capstone Project, the proposed work comes to fruition in the form of a research paper along the lines of those in a scholarly computer science journal. Students also participate in a capstone research symposium during which they present their work orally.

Computer Science (Undergraduate)
4 credits – 15 Weeks

Introduction to Computer Science (CS-UH 1001)

Credits: 4
Duration: 15 Weeks
Dates: Mon,Wed
Credits: 4
Duration: 15 Weeks
Dates: Mon,Wed,Tue,Thu
Credits: 4
Duration: 15 Weeks
Dates: Mon,Wed,Tue,Thu

Computer Science is an innovative and exciting field that focuses on producing efficient solutions for solving problems in any field. This course introduces students to the foundations of computer science. Students learn how to design algorithms to solve problems and how to translate these algorithms into working computer programs using a high-level programming language. The course covers core programming concepts including basic computation, data structures, decision structures, iterative structures, file input/output, and recursion. Students also learn the elements of Object Oriented Programming (OOP), such as objects, classes, inheritance, abstraction, and polymorphism. A final project allows students to combine these concepts to produce a large program of their design.

Computer Science (Undergraduate)
4 credits – 15 Weeks

Desert Media Art (IM-UH 3315)

How does bringing an artwork outside change its interaction with people and the environment? What new possibilities exist if we create an electronic artwork that can travel with us and be installed anywhere? Desert Media Art is a production-based course where students research, propose, produce, install, and document an electronic artwork designed for Abu Dhabi’s desert. The desert is an iconic landscape with a rich history of use by artists as an alternative to the white box of the gallery. We will study historical and contemporary outdoor art practices as well as local ecology and culture. Students will work in groups to create an Arduino-based project that is battery powered and ready to be taken into the field. The project will be installed in the desert, documented, and then presented in an indoor exhibition. Technologies used will include Arduino, 3D printing for enclosure design, rapid prototyping using laser cutting, battery power, and video production. Students will not just build a project and install it in the field, but also learn how to communicate their work to the public using video documentation and indoor exhibition.

Interactive Media (Undergraduate)
4 credits – 15 Weeks

Sections (Fall 2025)


IM-UH 3315-000 (13628)

Design Project (CS-UY 4523)

Credits: 3
Duration: 15 Weeks
Dates: Tue,Thu
Credits: 3
Duration: 15 Weeks
Dates: Tue,Thu
Credits: 3
Duration: 15 Weeks
Dates: Tue,Thu

Students or several students work with a faculty member and/or graduate students on a current topic in computer science. Each term, a project course with a particular theme is offered by the Department of Computer and Information Science. A faculty member assigns individual or group projects. The project course is highly structured and supervised closely by faculty. Students are expected to use the design and project-management skills they learned in CS-UY 4513 Software Engineering. Alternatively, students may work with a faculty member on an individual project of mutual interest. A written report and oral presentation are required. | Prerequisite: CS-UY 4513 or CS-UY 3513.

Computer Science (Undergraduate)
3 credits – 15 Weeks

Penetration Testing and Vulnerability Analysis (CS-UY 4773)

Credits: 3
Duration: 15 Weeks
Dates: Mon

The course will start off with an in-depth review of the exploitation mitigations introduced in modern operating systems. The instructors will demonstrate their limitations through simple examples and gradually develop the basic exploitation techniques into more complicated methods applicable to real-world exploitation. Unlike most other exploitation courses, we will focus on approaching exploitation as a creative problem-solving process rather than an exercise of applying cookbook techniques to common types of vulnerabilities. Most of the course will focus on the hands-on application of the material through exercises and leading the students through the development of reliable exploits for recently patched vulnerabilities in widely used software. | Prerequisites for Brooklyn Engineering Students: CS-UY 3933 and (CS-UY 2134 or CS-UY 1134) and (CS-UY 2124 or CS-UY 1124) (C- or better). | Prerequisites for CAS Students: CS-UY 3933 and CSCI-UA 201. | Prerequisites for Abu Dhabi Students: CS-UY 3933 and CS-AD 103

Computer Science (Undergraduate)
3 credits – 15 Weeks

Design Projects (PHTI-UT 1020)

Prerequisite: Photography & Imaging: Multimedia or permission by the department. This is an intense design class for the crossover creature who yearns to design their own exhibit, create a street poster, develop an ad campaign, design titles for a film, invent a visual identity for a musical score, etc. This will be a hands-on process-driven class that will push you to imagine, create, and produce. Students must know InDesign.

Photography and Imaging (Undergraduate)
4 credits – 14 Weeks

Sections (Fall 2025)


PHTI-UT 1020-000 (16107)09/02/2025 – 12/11/2025 Mon2:00 PM – 5:00 PM (Early afternoon)at Washington SquareInstructed by Cuomo, Yolanda

French/African Relations (SCA-UA 9914)

A historical and political inquiry into the French system of relations with Francophone Africa from the ‘race to Empire’ in the 19th century to the current day. The main goals of the course are: to describe the historical development of French-African relations from the colonial to the post-independence era; to investigate the political, economic and cultural mechanisms of French influence in contemporary Francophone Africa; to understand the consequences for France of complex developments subsequent to colonialism, such as African immigration in France. Conducted in French.

Social and Cultural Analysis (Undergraduate)
4 credits – 14 Weeks

Sections (Fall 2025)


SCA-UA 9914-000 (11448)09/01/2025 – 12/09/2025 Mon3:00 PM – 6:00 PM (Late afternoon)at NYU Paris (Global)Instructed by Taraud, Christelle

Advanced Russian I (RUSSN-UA 9107)

The course combines the traditional grammatical approach with a communicational, interactive method. Since the size of the classes is usually small we can put a great emphasis on improving speaking in Russian on various subjects. Students will be given short topics to talk about at the beginning of every lesson and most written essays will have to be presented orally in class. The class also focuses on improving your writing skills. That is why the students are expected to keep a diary in Russian and write several compositions during the course. The students will also read several Russian short stories in original which will be discussed in class. We will review familiar grammar and study some advanced grammatical structures. The greater emphasis is also put on and broadening your vocabulary and the students will do considerable amount of vocabulary exercises as part of the home assignments. Several short lectures on various aspects of Russian culture and history will be given during the course and we will watch two Russian films that would be followed by the discussions.

Russian & Slavic Studies (Undergraduate)
4 credits – 14 Weeks

Sections (Fall 2025)


RUSSN-UA 9107-000 (11163)at NYU Prague (Global)Instructed by