Duration: 14 Weeks
Dates: Mon
Interactive Telecommunications (Graduate)
4 credits – 14 Weeks
Interactive Telecommunications (Graduate)
4 credits – 14 Weeks
This course will explore the history and meaning of the ubiquitous concept of “cursed” media, and provide students with a survey of digital art tools for the creation of their own cursed animation, video, photography, music, and web art. Many people were first introduced to the concept of cursed media when it exploded into mainstream internet discourse in 2016 with the @cursedimages Twitter account, which posted found photos bound by their unsettling effect on the viewer. Cursed media predates this account, however, stretching back to medieval notions of cursed objects. We will demonstrate how throughout time, cursed media has functioned like a slip of the tongue that provides a window into the cultural unconscious, where we encounter uncensored thoughts and feelings about race, gender, class, and what it means to be human. From Amazon Muzak generators to Artbreeder’s GAN tools for image creation, from machine learning text generators to robots who work at Walmart, cursed media and tools for its creation bring into view the ways that that culture reacts to tension between the increasingly precarious position of human beings in the capitalist 21st century and the threat of human erasure by the powerful forces of nature. Students will be introduced to digital art tools for creating music, manipulating photography and video, working with 3d animation, and building web art. Students will attempt to create their own cursed media, and in the process will gain a deeper understanding of the unconscious biases and ethical implications of contemporary digital creation tools.
Interactive Telecommunications (Graduate)
4 credits – 15 Weeks
ITPG-GT 2088-000 (22312)01/26/2023 – 05/04/2023 Thu6:00 PM – 8:00 PM (Evening)at Brooklyn CampusInstructed by Tarakajian, Catherine · Rokhsar, Adam
Cooking programs with an image based language is a fundamental skill in the production and design of modern digital processes. Visual programming is not only an alternative way to code, but a solution to approach generative and interactive media. This class reviews the past, present and future of visual programming languages used to procedurally generate and manipulate media such as Max/MSP(Nato.0 55 3d), Isadora, Quartz composer, Touch designer, Houdini, cables.gl and Unreal Engine among others. The core of this course is the study of Unreal Engine’s Blueprint Visual Scripting system as a way to produce an interactive program in an executable form using only Visual Programing. We will study how to create actors, functions, interfaces and how they communicate with each other. We will also take a look into 2 other visual editors, The material/shader editor for the creation of HLSL like shaders and visuals and the new Metasound editor for the manipulation, generation and sequence of sound within the engine. A general understanding of Unreal Engine is a prerequisite for this class. Students will learn how to use blueprints to produce an interactive program that can be a video game, an installation or a Real Time digital Performance.
Interactive Telecommunications (Graduate)
4 credits – 15 Weeks
ITPG-GT 2367-000 (22316)01/23/2023 – 05/08/2023 Mon12:00 AM – 2:00 PM (Early afternoon)at Brooklyn CampusInstructed by Morales, Victor
This course provides critical and curatorial insight into global art practices and interactive technologies from a post colonial perspective. Designed to provide a critique of imperialism the course is underpinned by ideas pertaining to the rise of the Global South, decoupling, indigenous knowledge and ancient and contemporary innovation through contemporary art, emergent technologies, new media and exhibition practices. Students will also investigate the role of shifting digital landscapes and conservation of new media coupled with museum collecting practices, from both a deconstructive and ethical lens, providing regular opportunities to reflect upon their own respective practices. Presented as a combination of presentations/ critiques, seminars, readings, virtual field trips as well as special guest visits with noted experts, the course presents a compact and timely overview of globalization, and the effects of rapid interactive and technological innovative, in lieu with ideating towards a more equitable and diverse art and technological ecosystem.
Interactive Telecommunications (Graduate)
4 credits – 15 Weeks
ITPG-GT 2097-000 (22306)01/23/2023 – 05/08/2023 Mon9:00 AM – 12:00 AM (Morning)at Brooklyn CampusInstructed by Raza, Sara
Arts Workshops (Undergraduate)
4 credits – 15 Weeks
Media, Culture & Communication (Undergraduate)
4 credits – 14 Weeks
Media, Culture & Communication (Undergraduate)
4 credits – 14 Weeks
Media, Culture & Communication (Undergraduate)
4 credits – 14 Weeks
Media, Culture & Communication (Undergraduate)
4 credits – 14 Weeks
Media, Culture & Communication (Undergraduate)
4 credits – 15 Weeks
Language is more than just words and meanings: it’s paper and ink, pixels and screens, fingertips on keyboards, voices speaking out loud. Language is, in a word, material. In this course, students will gain an understanding of how the material of language is represented digitally, and learn computational techniques for manipulating this material in order to create speculative technologies that challenge conventional reading and writing practices. Topics include asemic writing, concrete poetry, markup languages, keyboard layouts, interactive and generative typography, printing technologies and bots (alongside other forms of radical publishing). Students will complete a series of weekly readings and production-oriented assignments leading up to a final project. In addition to critique, sessions will feature lectures, class discussions and technical tutorials. Prerequisites: Introduction to Computational Media or equivalent programming experience.
Interactive Telecommunications (Graduate)
4 credits – 14 Weeks
ITPG-GT 2051-000 (11394)01/23/2025 – 05/01/2025 Thu6:00 PM – 8:00 PM (Evening)at Brooklyn CampusInstructed by Parrish, Allison
Interdisciplinary Seminars (Undergraduate)
4 credits – 15 Weeks
German (Undergraduate)
4 credits – 14 Weeks
Computer Science (Undergraduate)
4 credits – 14 Weeks
Arts Workshops (Undergraduate)
4 credits – 15 Weeks
General Engineering (Undergraduate)
4 credits – 15 Weeks
Elect. Engineering – ECE UGRD (Undergraduate)
4 credits – 15 Weeks
Information visualization is the graphical representation of data to aid understanding, and is the key to analyzing massive amounts of data for fields such as science, engineering, medicine, and the humanities. This is an introductory undergraduate course on Information Visualization based on a modern and cohesive view of the area. Topics include techniques such as visual design principles, layout algorithms, and interactions as well as their applications of representing various types of data such as networks and documents. Overviews and examples from state-of-the-art research will be provided. The course is designed as a first course in information visualization for students both intending to specialize in visualization as well as students who are interested in understanding and applying visualization principles and existing techniques. Fulfillment: CS Electives, Data Science Data Analysis Required; Data Science Courses for Concentration in Artificial Intelligence. Prerequisite or Co-requisite: Data Structures. Students must be CS or DS major and have junior or senior standing.
Data Science (Undergraduate)
4 credits – 15 Weeks
DATS-SHU 235-000 (20423)01/30/2023 – 05/12/2023 Mon,Wed7:00 PM – 8:00 PM (Evening)at ShanghaiInstructed by Gu, Xianbin
Data structures are fundamental programming constructs which organize information in computer memory to solve challenging real-world problems. Data structures such as stacks, queues, linked lists, and binary trees, therefore constitute building blocks that can be reused, extended, and combined in order to make powerful programs. This course teaches how to implement them in a high-level language, how to analyze their effect on algorithm efficiency, and how to modify them to write computer programs that solve complex problems in a most efficient way. Programming assignments. Prerequisite: ICS or A- in ICP. Equivalency: This course counts for CSCI-UA 102 Data Structures (NY). Fulfillment: CS Required, Data Science Required, CE Required.
Computer Science (Undergraduate)
4 credits – 15 Weeks
CSCI-SHU 210-000 (20398)01/30/2023 – 05/12/2023 Tue3:00 PM – 5:00 PM (Late afternoon)at ShanghaiInstructed by Tam, Yik-Cheung
CSCI-SHU 210-000 (20399)01/30/2023 – 05/12/2023 Thu3:00 PM – 5:00 PM (Late afternoon)at ShanghaiInstructed by Simikin, Sven
CSCI-SHU 210-000 (20400)01/30/2023 – 05/12/2023 Wed3:00 PM – 5:00 PM (Late afternoon)at ShanghaiInstructed by Simikin, Sven
CSCI-SHU 210-000 (20401)01/30/2023 – 05/12/2023 Mon11:00 AM – 1:00 PM (Morning)at ShanghaiInstructed by Tam, Yik-Cheung
CSCI-SHU 210-000 (20402)01/30/2023 – 05/12/2023 Wed11:00 AM – 1:00 PM (Morning)at ShanghaiInstructed by Simikin, Sven
CSCI-SHU 210-000 (20403)01/30/2023 – 05/12/2023 Fri11:00 AM – 1:00 PM (Morning)at ShanghaiInstructed by Simikin, Sven
Core: Data and Discovery (Undergraduate)
4 credits – 15 Weeks