“Interactive technologies seldom stand alone. They exist in networks, and they facilitate networked connections between people. Designing technologies for communications requires an understanding of networks. This course is a foundation in how networks work. Through weekly readings and class discussions and a series of short hands-on projects, students gain an understanding of network topologies, how the elements of a network are connected and addressed, what protocols hold them together, and what dynamics arise in networked environments. This class is intended to supplement the many network-centric classes at ITP. It is broad survey, both of contemporary thinking about networks, and of current technologies and methods used in creating them. Prerequisites: Students should have an understanding of basic programming. This class can be taken at the same time as, or after, Intro to Computational Media or an equivalent intro to programming. Some, though not all, production work in the class requires basic programming. There is a significant reading component to this class as well. Learning Objectives In this class, you will learn about how communications networks are structured, and you will learn how to examine those structures using software tools. By the end of this class, you should have a working knowledge of the following concepts: * The basics of network theory, some history of the internet and the organizations and stakeholders involved in its creation and maintenance * The Open Systems Interconnect (OSI) model and standard internet protocols such as Internet Protocol (IP), Transmission Control Protocol (TCP) , Universal Datagram Protocol (UDP), and Hypertext Transport Protocol (HTTP). * Network addressing, private and public IP addresses * What hosts, servers, and clients are and a few ways in which they communicate * What a command line interface (CLI) is and how to use the tools available in one * The basics of internet security * How telecommunications networks are similar to other infrastructural networks, like power and transportation, and how they are different.”
Category Archives: Graduate
Courses for IMA Juniors and Seniors Only
The Neural Aesthetic (ITPG-GT 2994)
Making words and images public used to be difficult, complex, and expensive. Now it’s not. That change, simple but fundamental, is transforming the media landscape. A publisher used to be required if you wanted to put material out into the public sphere; now anyone with a keyboard or a camera can circulate their material globally. This change in the economics of communication has opened the floodgates to a massive increase in the number and variety of participants creating and circulating media. This change, enormous and permanent, is driving several profound effects in the media landscape today. This course covers the transition from a world populated by professional media makers and a silent public to one where anyone who has a phone or a computer can be both producer and consumer. This change, brought about by the technological and economic characteristics of digital data and networks, is upending old industries — newspapers, music publishing, moviemaking — faster than new systems can be put in place. The result is chaos and experimentation as new ways of participating in the previously sparse media landscape are appearing everywhere. This course covers the history and economics of the previous media landscape, the design of digital networks that upend those historical systems, and new modes of participation from weblogs and wikis and Twitter to fan fiction and lolcats. The course centers on readings and field observation, with three papers due during the course of the term.
Interactive Telecommunications (Graduate)
4 credits – 15 Weeks
Sections (Fall 2021)
ITPG-GT 2994-000 (23993)09/02/2021 – 12/14/2021 Wed12:00 AM – 2:00 PM (Early afternoon)at Brooklyn CampusInstructed by
Project Development Studio (ITPG-GT 2564)
This is an environment for students to work on their existing project ideas that may fall outside the topic areas of existing classes. It is basically like an independent study with more structure and the opportunity for peer learning. This particular studio is appropriate for projects in the area of interactive art, programing, physical computing and digital fabrication. There are required weekly meetings to share project development and exchange critique. Students must devise and then complete their own weekly assignments updating the class wiki regularly. They also must present to the class every few weeks. When topics of general interest emerge, a member of the class or the instructor takes class time to cover them in depth. The rest of the meeting time is spent in breakout sessions with students working individually or in groups of students working on related projects.
Developing Assistive Technology (ITPG-GT 2446)
Assistive or Adaptive Technology commonly refers to “products, devices or equipment, whether acquired commercially, modified or customized, that are used to maintain, increase or improve the functional capabilities of individuals with disabilities.” This multi-disciplinary course allows students from a variety of backgrounds to work together to develop assistive technology. Partnering with outside organizations students work in teams to identify a clinical need relevant to a certain clinical site or client population, and learn the process of developing an idea and following that through to the development of a prototype product. Teams are comprised of ITP students as well as graduate rehabilitation, physical and occupational therapy students. Prerequisites (for ITP students): H79.2233 Introduction to Computational Media and H79.2301 Introduction to Physical Computing. This course has a lab fee of $201.
Citizenship in the Digital Age (CEH-GA 3032)
Center for Experimental Humanities (Graduate)
4 credits – 15 Weeks
Sections (Fall 2022)
CEH-GA 3032-000 (20065)09/01/2022 – 12/14/2022 Tue5:00 PM – 7:00 PM (Late afternoon)at Washington SquareInstructed by Keramidas, Kimon
American Hardcore Punk (CEH-GA 3013)
Center for Experimental Humanities (Graduate)
4 credits – 15 Weeks
Sections (Fall 2021)
CEH-GA 3013-000 (24005)09/02/2021 – 12/14/2021 Wed5:00 PM – 8:00 PM (Late afternoon)at Washington SquareInstructed by Keramidas, Kimon
Interaction Lab (ITPG-GT 1001)
Interactive Telecommunications (Graduate)
4 credits – 5 Weeks
Reading and Writing Electronic Text (ITPG-GT 2778)
Duration: 14 Weeks
Dates: Fri
Interactive Telecommunications (Graduate)
4 credits – 14 Weeks
Live Web (ITPG-GT 2734)
The World Wide Web has grown up to be a great platform for asynchronous communication such as email and message boards. More recently this has extended into media posting and sharing. With the rise of broadband, more powerful computers and the prevalence networked media devices, synchronous communications have become more viable. Streaming media, audio and video conference rooms and text based chat give us the ability to create content and services tailored to a live audience. During this course, we focus on the types of content and interaction that can be supported through these technologies as well as explore new concepts around participation with a live distributed audience. In this course, we look at new and existing platforms for live communication on the web. We leverage existing services and use Flash, PHP, AJAX and possibly Processing/Java to develop our own solutions. Experience with ActionScript/Flash, PHP/MySQL and HTML/ JavaScript are helpful but not required.
Computer Networking (CS-UY 4793)
Duration: 15 Weeks
Dates: Mon,Wed
Duration: 15 Weeks
Dates: Mon,Wed,Tue,Thu
Duration: 15 Weeks
Dates: Mon,Wed,Tue,Thu
Duration: 15 Weeks
Dates: Mon,Wed,Tue,Thu
Computer Science (Undergraduate)
3 credits – 15 Weeks
Applied Cryptography (CS-UY 4783)
Duration: 15 Weeks
Dates: Tue
Computer Science (Undergraduate)
3 credits – 15 Weeks
Application Security (CS-UY 4753)
Duration: 15 Weeks
Dates: Tue
Computer Science (Undergraduate)
3 credits – 15 Weeks
The New Arcade (ITPG-GT 2063)
With platforms like Steam and Itch.io making independent games more accessible to the public, we’re starting to see a movement toward physical installations of indie games as well. The New Arcade pays tribute to arcade cabinet designs of the 80’s and 90’s, but infuses them with new interfaces and digitally fabricated components. In this class, students will learn how to use the Unity game engine to design a simple arcade game. They’ll learn about aspects that separate an arcade game from other types of games, and interface their game with different kinds of hardware using microcontrollers. In the second half of the class, students will use Fusion360 to construct a new arcade experience using digital fabrication tools like laser cutters, and CNC machines. The class will culminate in a physical installation that showcases their game in a public gallery. Prerequisites: Physical Computing About Mark Kleback: https://wonderville.nyc
Digital Collaborations (CEH-GA 3049)
Center for Experimental Humanities (Graduate)
4 credits – 15 Weeks
Sections (Spring 2020)
CEH-GA 3049-000 (23955)01/27/2020 – 05/11/2020 Wed2:00 PM – 5:00 PM (Early afternoon)at Washington SquareInstructed by Keramidas, Kimon
Design: Concepts, Histories, and Digital Contexts (CEH-GA 3043)
Center for Experimental Humanities (Graduate)
4 credits – 15 Weeks
Science Fiction: Humanity, Technology, the Present, the Future (CEH-GA 2165)
Center for Experimental Humanities (Graduate)
4 credits – 15 Weeks
Sections (Spring 2020)
CEH-GA 2165-000 (20941)01/27/2020 – 05/11/2020 Tue6:00 PM – 9:00 PM (Evening)at Washington SquareInstructed by Keramidas, Kimon
Pro Capture (ITPG-GT 2065)
This advanced experiential production course will introduce students to the latest techniques for stereoscopic 360 video, manual 360 video stitching and depth map creation, camera-paired Depthkit volumetric video, and mixed-format photogrammetry. Techniques introduced in the class will presume some working knowledge of more basic forms of these capture methods as well as how to integrate them into Unity. Alongside an intense technical focus, the course will also deconstruct recent groundbreaking experiential works that utilize similar experimental production designs. The format of each class will combine lectures and workshops with the ultimate goal of introducing students to the expectations demanded by professional productions. All of the techniques introduced are being employed by top experiential creators and creative studios. The course will try to show viable paths for students to engage with immersive media pipelines, at an expert level, with an expanded sense of possibility and inspiration. Topics heavily examined throughout the course include: surveillance, race, socioeconomics, carceral capitalism and technoscience, algorithmic bias and oppression, and post-work societal structures.
Interactive Telecommunications (Graduate)
2 credits – 5 Weeks
Sections (Spring 2020)
ITPG-GT 2065-000 (23513)03/25/2020 – 04/29/2020 Wed12:00 AM – 3:00 PM (Early afternoon)at Brooklyn CampusInstructed by Niederhauser, Matthew
Tangible Interaction & Device Design (ITPG-GT 2061)
Tangible interfaces are interfaces that you touch. You control them with your hands, feet, and other body parts. Their shape, feel, and arrangement provide feedback. This is where interaction design meets industrial design. In this class, you’ll design, program, and build devices with tangible controls in order to better understand how humans understand and control technical systems through our sense of touch. We’ll discuss physical interaction concepts such as expressive interfaces and utilitarian ones, real-time control vs. delayed control, and implicit vs. explicit interactions. You’ll learn programming and electronic techniques to sense state change, thresholds, peaks, and other signs of user action. You’ll also learn how to design, shop for, and construct housings for the devices you build. On the electronics side, the primary tools will be the microcontroller and common tangible controls: pushbuttons, switches, rotary encoders, rotary and slide potentiometers, force sensors and touch sensors. The class will also cover on-device feedback through LEDs, speakers, and force-feedback actuators. On the fabrication side, you’ll work with the tools of the shop and XXX CAD program. You’ll design and build four projects in the course of the semester. Projects will be designed (and parts specified). Projects will build on the skills learned in Intro to Physical Computing and Intro to Fabrication. Prerequisites: Intro to Physical Computing and Intro to Computational Media, or a working knowledge of microcontroller programming in Arduino; Intro to Fabrication or basic knowledge of laser cutter.
Interactive Telecommunications (Graduate)
4 credits – 15 Weeks
Sections (Spring 2020)
ITPG-GT 2061-000 (23076)01/27/2020 – 05/11/2020 Wed9:00 AM – 11:00 AM (Morning)at Brooklyn CampusInstructed by Igoe, Thomas · Light, Benjamin
Intro to Design for Diversity: The Future of Design is Equitable Design (ITPG-GT 2062)
As demographics in consumer markets and the global labor forces shift rapidly, diverse, equitable and inclusive (DEI) designers are necessary in all facets of business, from product and service design, to organizational and business design. In this multimedia and interactive Intro to Design for Diversity™(D4D), students will be provided with critical thinking skills to begin viewing diversity, equity and inclusion as design processes necessary for the future wellbeing of humans. D4D is a design framework that marries design thinking with diversity, equity and inclusion best practices and frameworks to illuminate cultural and racial biases. D4D is not only a means to harm reduction, but also a way-finding tool for better business. Students will be provided with historical context and case studies of racially biased practices that are now prevalent in biased algorithms in tech, as well as the lineage of culturally biased media narratives and how that plays a central part in today’s design practices, as well as their negative impacts. Students will be provided with a shared language and the outline of the D4D framework’s 5 Key Areas to enable them to design away from dominant culture, and instead, design for all people.
Interactive Telecommunications (Graduate)
1 credits – 2 Weeks
Sections (Spring 2020)
ITPG-GT 2062-000 (23284)02/20/2020 – 03/05/2020 Thu3:00 PM – 6:00 PM (Late afternoon)at Brooklyn CampusInstructed by Gao, Boyuan · Mantin, Jahan
The Revolution Will Be Digitized (ITPG-GT 2064)
What is the relationship between American musician and poet, Gill Scott-Heron and cybernetics? Heron’s “The Revolution Will Not be Televised” was created in hopes to wake-up 1970’s America from complicity in societal oppression to then realize the revolution begins in your mind and something created through active participation, not passive media consumption. While, iterated forms of cybernetics also challenge the notion that “technology [or society] is self-correcting”, through fostering design thinking and systems theory through a meta-scale analysis of computational practices, essentially promoting being an observer of systems through conversation with process and feedback loops. Both ideologies center intention and holistic design within innovation — concepts vital to the equitable well-being of society in a technocratic era. In this course, students will explore the origins and history of the internet and HCI technologies as stemming from hippie communes, counterculture and warfare; survey historical and current social relations in the U.S.; study how these social relations have been replicated and embedded into everyday technologies; and consider potential futures in tandem with rapid technological advancements. We will study the works of pioneering designers and thought-leaders from Norbert Wiener, Stewart Brand, and Victor Papanek to Alondra Nelson and Ruha Benjamin. Phenomena discussed throughout the course range from the power of Black Twitter, the social media revolution of Egypt’s Tahrir Square, to cryptocurrency being used in bail reform. After in-depth historical analysis of societal structures, geo-political dissent, and algorithmic patterns, students will engage with futurism and speculative practices, techno-culture manifestos, and design and systems theory to develop a variety of research-driven projects. We will conclude with using both second-wave cybernetics as a design framework, and an anthropological lens to imagine, innovate and design more equitable technocratic futures. Topics heavily examined throughout the course include: surveillance, race, socioeconomics, carceral capitalism and technoscience, algorithmic bias and oppression, and post-work societal structures.
Interactive Telecommunications (Graduate)
2 credits – 8 Weeks
Sections (Spring 2020)
ITPG-GT 2064-000 (23447)01/27/2020 – 03/23/2020 Mon12:00 AM – 2:00 PM (Early afternoon)at Brooklyn CampusInstructed by Melenciano, Ari