Category Archives: Fall 2025

Digital Fabrication: Exploring the Fab Lab (ART-UE 1346)

This course will introduce student to digital fabrication techniques within the context of contemporary art. Students will complete a series of projects exploring fabrication technologies such as 3D printing, 3D Scanning, CNC milling and Laser cutting. In addition, student will question the machines’ raw output by fusing these processes with traditional sculptures techniques. Student will produce a series of works following project prompts. Although the course will process-heavy, student will maintain a rigorous conceptual grounding in their completed works.

Studio Art (Undergraduate)
3 credits – 14 Weeks

Sections (Fall 2025)


ART-UE 1346-000 (17935)09/02/2025 – 12/11/2025 Fri1:00 PM – 4:00 PM (Early afternoon)at Washington SquareInstructed by Torimitsu, Momoyo

Art & Ideas: Art World Today – Berlin & Beyond (ARTCR-UE 9153)

Credits: 3
Duration: 14 Weeks
Dates: Thu

The contemporary art world is a convoluted interplay of aesthetics & economics; ego & idealism. How can an emerging artist navigate its layers & idiosyncrasies? Through readings of theory & criticism, lectures, discussions, site visits, guest speakers, & student responses in the form of multimedia projects and art writing, this course explores contemporary art’s mechanisms & current discourse, always keeping Berlin’s local context in mind.

Art Theory & Critical Studies (Undergraduate)
3 credits – 14 Weeks

Augmenting the Gallery (IMNY-UT 9001)

Wall labels, audio guides and informative maps are just some of the ways galleries and museums convey additional information about an art collection. How can we utilize new interactive mixed reality tools to design and deliver immersive experiences that breathe new life into an exhibit. Augmented and virtual reality are powerful tools for new media production and storytelling, but how can these tools serve to enhance our Wall labels, audio guides and informative maps are just some of the ways galleries and museums convey additional information about an art collection. How can we utilize new interactive mixed reality tools to design and deliver immersive experiences that breathe new life into an exhibit. Augmented and virtual reality are powerful tools for new media production and storytelling, but how can these tools serve to enhance our gallery experience without distracting from the power and importance of a pre-existing collection? This production course seeks to experiment with new ways to experience a museum collection through mixed reality. Topics covered include exhibition installation and curation, mixed reality production in Unity, mobile development for Augmented Reality.

Undergraduate

Future Punk (IM-UH 2513)

The future: let’s patch it together from scraps. Future studies and strategic foresight are methods of guiding businesses and politics. Punk means to take the master’s tools apart, repurpose them to serve our own goals, to outsmart our adversaries, and to prevail. The compound of the words future and punk, just like in cyberpunk or steampunk, indicates that in the case of future punk, future itself would be setting the stage for the narrative, provide the condition against which the human beings in the world of the story would have to struggle: So in the good old punk tradition, we, too, want to take futurism and use it for our own creations. This class introduces speculative fiction and the more scientific forms of speculation as a means to students to envision, draft, and draw and paint their own images and imaginations of alternative worlds. Students will apply the futurist methods to creative projects and in addition, discuss and critique the field.

Interactive Media (Undergraduate)
4 credits – 15 Weeks

Sections (Fall 2025)


IM-UH 2513-000 (13614)

Understanding Interactive Media – Critical Questions & Theories (IM-UH 1013)

Credits: 4
Duration: 15 Weeks
Dates: Tue,Thu
Credits: 4
Duration: 15 Weeks
Dates: Tue,Thu,Mon,Wed

This seminar course is an introduction to the theories, questions, and conditions that encompass interactive media. Students will engage in readings that critically examine both the impact that interactive media and technology have on culture and societies as well as the ways in which social contexts shape the development and application of these technologies. The contexts become apparent by examining interactive media and interactivity through the lenses of relevant perspectives including politics, ethics, race, gender, and cybernetics. Throughout the semester students will leverage theory to analyze interactive media works and build a vocabulary for making sense of our increasingly mediated world. The course thus serves to lay a conceptual foundation for students to inform and direct their own creative practice. Readings, discussions, research, and writing constitute the body of this course.

Interactive Media (Undergraduate)
4 credits – 15 Weeks

Introduction to Interactive Media (IM-UH 1010)

Credits: 4
Duration: 15 Weeks
Dates:
Credits: 4
Duration: 15 Weeks
Dates:

With the advent of digital computation, humans have found a variety of new tools for self-expression and communication. Thinking about how we interface with these tools beyond the mouse and key-board, we can approach software and electronics as artists and designers, exploring new interactions with machines and each other. This introductory course will provide students hands-on experience with screen and physical interaction design through programming and electronics using microcontrollers, electronics, and software development. Weekly exercises encourage students to experiment freely, creating their own novel interfaces and controls for working with machines. The course culminates with a final projects exhibited at the program’s end-of-semester showcase.

Interactive Media (Undergraduate)
4 credits – 15 Weeks

Fame (MCC-UE 9346)

Credits: 4
Duration: 14 Weeks
Dates: Mon

Fame, notoriety, renown – the desire to be recognized and immortalized — is the most enduring and perhaps most desirable form of power. Culture, commerce, politics, and religion all proffer promises of fame – whether for fifteen minutes or fifteen centuries. What is fame? Why do people want it? How do they get it? What can they do with it? Drawing on texts from history, ethnography, theory, literature, philosophy, and contemporary media, this course reflects on the ethics, erotics, pragmatics and pathologies of fame.

Media, Culture & Communication (Undergraduate)
4 credits – 14 Weeks

Critical Video: Theory & Practice (MCC-UE 1142)

Credits: 4
Duration: 15 Weeks
Dates: Tue

This course introduces students to critical video—the use of documentary, ethnographic, and research-based video to investigate and critique contemporary culture. Students gain a theoretical overview of documentary video, a set of conceptual tools to analyze video, and an introduction to the practice of video production for small and mobile screens. Students apply texts on video’s history, culture, and distribution, as well as the ethical challenges of video production, to their own, research-based video project. No prior experience required.

Media, Culture & Communication (Undergraduate)
4 credits – 15 Weeks

Forensic Media (MCC-UE 1035)

What are the distinctions between facts, data, information, opinion, and understanding? Through what techniques of argumentation are these concepts discovered and/or achieved? Course introduces students to rhetoric—the art of persuasion. We explore techniques of rhetoric related to truth telling and opinion formation. We consider the significance of these activities to the city (polis) and matters held in common (res publica). Activities include participant observations of persuasion in courtroom settings. Optimal for students considering law careers.

Media, Culture & Communication (Undergraduate)
4 credits – 14 Weeks

Sections (Fall 2025)


MCC-UE 1035-000 (8119)09/02/2025 – 12/11/2025 Tue,Thu11:00 AM – 12:00 AM (Morning)at Washington SquareInstructed by Moore, Kelli

Cultural Memory (MCC-UE 1413)

This course examines how cultural memory is enacted through visual culture in a comparative global context. It looks at the rise of a memory culture over the last few decades, in particular in the United States, Europe & Latin America, & how this engagement with memory demonstrates how the politics of memory can reveal aspects of nationalism & national identity, ethnic conflict & strife, the legacies of state terrorism, & the deployment of memory as a means for further continued conflict.

Media, Culture & Communication (Undergraduate)
4 credits – 14 Weeks

Sections (Fall 2025)


MCC-UE 1413-000 (8117)09/02/2025 – 12/11/2025 Mon,Wed12:00 AM – 1:00 PM (Early afternoon)at Washington SquareInstructed by De Silva, Weligama

Social Media Practicum (MCC-UE 1032)

Credits: 4
Duration: 15 Weeks
Dates: Mon,Wed

In this workshop-based course, students will become well versed in contemporary debates on social media and its impact on self and society, share their own experiences and observations in this area, design an original research project (using methods such as discourse analysis, virtual ethnography, and interviewing), and write a long-form analysis paper.

Media, Culture & Communication (Undergraduate)
4 credits – 15 Weeks

Communicating Gender and Identity (MCC-UE 1700)

Credits: 4
Duration: 15 Weeks
Dates: Tue,Thu

This course explores the ways people create, maintain, and augment the meaning of gender, developing insight into understanding gender ideology and the media representation of gender. The course examines how ideas about gender shape our communication practices, and how our practices of communication produce gender.

Media, Culture & Communication (Undergraduate)
4 credits – 15 Weeks

Media and Globalization (MCC-UE 1300)

Credits: 4
Duration: 15 Weeks
Dates: Mon,Wed

This course examines the broad range of activities associated with the globalization of media production, distribution, and reception. Issues include: the relationship between local and national identities and the emergence of a ’global culture’ and the impact of technological innovations on the media themselves and their use and reception in a variety of settings.

Media, Culture & Communication (Undergraduate)
4 credits – 15 Weeks

Advertising and Consumer Society (MCC-UE 1015)

Credits: 4
Duration: 15 Weeks
Dates: Fri

This course surveys the history of advertising, branding, and consumer culture in a US and global context. It examines the history of advertising media, consumer practices, the spaces of consumerism, the role that consumption plays in identity, and the environmental impact of consumerism as well as the impact of digital media, social media, and data gathering on the emergence of brand culture.

Media, Culture & Communication (Undergraduate)
4 credits – 15 Weeks

Media and Migration (MCC-UE 1011)

Credits: 4
Duration: 15 Weeks
Dates: Mon,Wed

The course examines the role of media in the lives and cultures of transnational immigrant communities. Using a comparative framework and readings drawn from interdisciplinary sources, the course explores how media practices and media representations define and enable new conceptions and practices of national belonging, identity and culture in the context of global migration.

Media, Culture & Communication (Undergraduate)
4 credits – 15 Weeks

Video Game Economies (MCC-UE 1008)

The course approaches video games through the lens of political economy. This means examining games foremost as commodities, transactional goods through which various modes of economic life occur. This course is designed to introduce students to the structure and economics of the game industry since its emergence in the 1970s, particularly across the United States, China, and Japan. Special attention is brought to the dramatic industry changes catalyzed by digital distribution, mobile gaming, live streaming, and other contemporary developments.

Media, Culture & Communication (Undergraduate)
4 credits – 14 Weeks

Sections (Fall 2025)


MCC-UE 1008-000 (8037)09/02/2025 – 12/11/2025 Fri11:00 AM – 1:00 PM (Morning)at Washington SquareInstructed by Nooney, Laine

Urban Arts Workshop: New York (OART-UT 1925)

Urban Arts Workshop–New York is composed of lectures, presentations, screenings, readings, discussions, and visits from painters, photographers, filmmakers, writers, designers, architects, planners, restaurateurs, curators and critics designed to expose students to the key concepts and fundamental theories of urban studies, public art and the urban-inspired works of many great artists and writers based in New York City and around the world. Outside of class time, students will do readings, conduct research, watch movies, post reactions and do various assignments that engage the core course subject matter and themes. Each class will explore another form of urban art, including discussions about and encounters with graffiti, street photography, sculpture, installation art, architecture, music, dance, performance, theater, fashion, urban sound projects, large-scale projections, poetry, essays and short stories with an aim to understand how such art forms came into being and how they express a distinctly urban message to the inhabitants and visitors of New York City and cities across the planet. The instructor seeks to combine the critical and theoretical with the experiential and personal in order to lead students to a deeper and more fruitful relationship with cities, the arts and themselves. Further exploration will be conducted into the phenomenon of connectivity in the 21st century city providing a deeper perspective on globalism, the networked environment, and emerging technology’s role in the future of art, culture and urban living. Field trips may include: The Whitney, The High Line and Hudson Yards, Tiny Island, MoMA, Guggenheim, PS1, Museum of the City of New York, The New Museum, Transit Museum, Noguchi Museum, Governors Island and others based upon availability. Students will need a MetroCard for traveling around the city as well as approximately $50.00 to cover meals and museum tickets (this price varies depending on course itinerary).

Undergraduate

Professional Practices for Creatives (DM-UY 4173)

Credits: 3
Duration: 15 Weeks
Dates: Thu
Credits: 3
Duration: 15 Weeks
Dates: Thu,Tue
Credits: 3
Duration: 15 Weeks
Dates: Thu,Tue,Tue,Thu

This course introduces students to the fundamental skills and professional practices vital to pursuing a career within a range of creative fields and industries. Students will explore strategies for effective documentation and presentation of their creative work, the art of self-promotion and exhibiting work publicly in various forms and environments, as well as networking and career preparation. | Prerequisite: Junior or Senior Standing

Integrated Digital Media (Undergraduate)
3 credits – 15 Weeks