Credits: 3
Duration: 15 Weeks
Dates: Mon,Wed
Credits: 3
Duration: 15 Weeks
Dates: Mon,Wed,Tue,Thu
The course covers three-dimensional vector treatment of the static equilibrium of particles and rigid bodies. Topics: Equivalent force and couple systems. Distributed force systems. Static analysis of trusses, frames and machines. Friction, impending motion. Methods of virtual work. | Prerequisite: PH-UY 1013 and MA-UY 1024
Mechanical Engineering (Undergraduate)
3 credits – 15 Weeks
Credits: 2
Duration: 14 Weeks
Dates: Mon
This course covers the digital technology industry (e.g. consumer electronics, software) from a strategic and marketing perspective. The objectives are to understand how these industries function, the unique challenges they face, and how digital technology companies can leverage their strengths to achieve success in the marketplace. The focus is on understanding the interactions between competition, technology evolution, and firm capabilities.
Marketing (Undergraduate)
2 credits – 14 Weeks
Credits: 2
Duration: 14 Weeks
Dates: Mon
This course will introduce students to social media marketing. Through case studies, interactive sessions, and class exercises, students will learn best practices and develop the skills to connect business objectives with social media strategy, platforms and tactics. We will study how to develop a strategy for a product or service in social media, how to execute that strategy and how to assess the results. Topics will include choosing appropriate platforms, creating effective and engaging social media content, content management, social listening and creating a social media plan. The course also has a practical component, for which students work in small groups and individually.
Marketing (Undergraduate)
2 credits – 14 Weeks
Credits: 4
Duration: 15 Weeks
Dates: Wed
This course examines the political movement of queer and transgender artists and programmers who are creating games and computational media. Throughout the semester, we read work by queer, trans, and feminist scholars and designers and play the games they created in order to situate today’s queer and trans games movement within the histories, contributions, and politics of queer and trans people and people of color. How might we re-imagine the radical potentiality of video games and software by centering game studies on queer and trans life, history, and politics?
Media, Culture & Communication (Undergraduate)
4 credits – 15 Weeks
Credits: 4
Duration: 15 Weeks
Dates: Mon,Wed
This course examines the role of media in the history of empires and revolutions and the history of media empires. It focuses on the investment in media forces by both empires and revolutions, and the tendency of media to form empires that are subject to periodic ’revolution’ in the marketplace with the contexts of colonization, decolonization and globalization.
Media, Culture & Communication (Undergraduate)
4 credits – 15 Weeks