Duration: 15 Weeks
Dates: Fri
Music Technology (Undergraduate)
4 credits – 15 Weeks
Courses for All IMA Students
Music Technology (Undergraduate)
4 credits – 15 Weeks
This course explores the art and craft of mixing records, with special attention to “mixing in the box” (via a digital audio workstation). Focus on methodology and technique, with particular emphasis on establishing balances, using such tools as compression and automation to enhance dynamics and develop unique coloration. Examines intersection of technology, budgets, and the marketplace. Students execute their own mixes, with guidance and critique from the instructor. Basic level of DAW proficiency required.
Music Technology (Undergraduate)
3 credits – 14 Weeks
MPATE-UE 1135-000 (13050)09/03/2024 – 12/12/2024 Thu12:00 AM – 2:00 PM (Early afternoon)at Washington SquareInstructed by Killen, Kevin
MPATE-UE 1135-000 (13051)09/03/2024 – 12/12/2024 Thu3:00 PM – 5:00 PM (Late afternoon)at Washington SquareInstructed by Killen, Kevin
Music Technology (Undergraduate)
3 credits – 15 Weeks
This is a multidisciplinary course in which students with previous experience with analog and digital electronics create a novel hardware–based electronic musical instrument, controller, effects unit, or other device related to their interests in music and audio. Student projects may be analog, digital, or a hybrid, and should be unique in some way from devices currently in the commercial marketplace. Students present their designs and functioning physical prototypes with the class as they evolve throughout the semester for feedback.
Music Technology (Undergraduate)
3 credits – 14 Weeks
MPATE-UE 1017-000 (10200)09/02/2025 – 12/11/2025 Fri11:00 AM – 1:00 PM (Morning)at Washington SquareInstructed by Litt, Steven
MPATE-UE 1017-000 (10201)09/02/2025 – 12/11/2025 Thu2:00 PM – 4:00 PM (Early afternoon)at Washington SquareInstructed by Litt, Steven
Music Technology (Undergraduate)
2 credits – 15 Weeks
Music Technology (Undergraduate)
2 credits – 15 Weeks
Music Technology (Undergraduate)
3 credits – 15 Weeks
Music Technology (Undergraduate)
3 credits – 15 Weeks
An introduction to maintenance and troubleshooting concepts used in the recording studio. Procedures discussed are those necessary in utilizing sophisticated audio equipment and understanding essential aspects of studio design.
Music Technology (Undergraduate)
2 credits – 14 Weeks
MPATE-UE 1008-000 (8706)09/02/2025 – 12/11/2025 Wed6:00 PM – 8:00 PM (Evening)at Washington SquareInstructed by Glanz, Jake
Music Technology (Undergraduate)
2 credits – 15 Weeks
Principles covered in MPATE-UE1001 & MPATE-UE-1003 are put into practice with additional theory & techniques. Students perform various duties just as they would in a professional recording session. Studio Lab assignments are performed outside of class reinforcing weekly topics.
Music Technology (Undergraduate)
4 credits – 14 Weeks
MPATE-UE 1005-000 (8705)09/02/2025 – 12/11/2025 Fri11:00 AM – 1:00 PM (Morning)at Washington SquareInstructed by O’Reilly, Michael
Music Technology (Undergraduate)
3 credits – 15 Weeks
Design Your NYU Shanghai is a first-year course to help you make the most out of your college experience. You’ll be introduced to design thinking as a creative approach to explore majors and interests, craft global opportunities, and engage in intercultural connections. This action-oriented course uses rapid prototyping and reflection activities to ignite personal growth as you navigate this transformative time of your life.
Interactive Media and Business (Undergraduate)
1 credits – 15 Weeks
IMBX-SHU 1-000 (27175)08/30/2021 – 12/10/2021 Tue9:00 PM – 10:00 PM (Evening)at ShanghaiInstructed by Tsiang, Emily
Communication sits at the core of all human interactions and is highly valued in workplaces. Beyond the minimal goal of articulating and presenting one’s ideas effectively, communication also involves building empathy, cultivating an eye for detail, developing awareness of goals and contexts, and integrating critical and reflective thinking. How can we communicate our own projects to different audiences? Why should other people care? What types of media can we use and how do we know they are effective? How can collaborative and participatory elements help to improve engagement levels? This course aims to guide students to review and create their own learning profiles as they learn to engage a diverse range of targeted audience. Prerequisite: Not open to freshman. Fulfillment: IMA Major Electives; IMB Major Interactive Media Elective.
Interactive Media and Business (Undergraduate)
4 credits – 15 Weeks
IMBX-SHU 104-000 (22138)09/05/2022 – 12/16/2022 Thu1:00 PM – 4:00 PM (Early afternoon)at ShanghaiInstructed by Wang, Nicole
This class is based on the entrepreneurship methodology of Steve Blank, “The Lean Launchpad” with some changes to adapt it to our specific circumstances. The methodology enables to test and develop business models based on querying and learning from customers. This is a practical class – essentially a lab. Our goal, within the constraints of a limited amount of time, is to help you find a repeatable and scalable business methodology for your startup. This will allow you to build a company with substantially less money and in a shorter amount of time than using traditional methods. Rapidly iterate your product to build something people actually want. You will build minimum viable products (MVPs) weekly to avoid hypotheticals and get real customer feedback that you can use to iterate (small adjustments) or pivot (substantive changes) faster. Prerequisite: Junior to Senior only (exceptions granted on a case by case basis). Fulfillment: IMA/IMB Elective.
Interactive Media and Business (Undergraduate)
4 credits – 14 Weeks
Until recently, the creation of interactive 3D graphics was only possible for large and capital-intensive uses: the armed forces, large-scale architectural/engineering work, mass entertainment. Now, open-source applications and powerful personal and portable computers are making it practical for individuals and small groups to independently build and share alternative visions. Whether you are interested in exploring new ways to construct complex networks of ideas in the present, or to imagine physical spaces to reflect and support new ways of life, this arts workshop provides a blend of critical orientation and hands-on experience. In this open project studio, the majority of course time and work will be taken up with the development of student-built individual or small team concepts, to be developed as 3D graphic “fly-through” models. Theoretical discussions will be initiated with a mix of relevant writings and media. Here is a representative sampling of sources: Douglas Engelbart, Eric Raymond, William Gibson, Zaha Hadid, Judith Donath, the Athenian Acropolis, the Kalachakra mandala, Salisbury Cathedral, the Schindler house, Artigas gardens, the 1958 World’s fair Philips pavilion, the Seagram’s building, Grant Theft Auto IV, the monastery of La Tourette, the Mangin plan, compendium.org, Betaville.
Arts Workshops (Undergraduate)
4 credits – 14 Weeks
In recent years, video games have exploded as both a cultural force and a pioneering creative medium. Many critics and creative professionals believe that gaming offers both its practitioners and its audience the next evolution in storytelling. But how–and why–did digital games evolve from mechanic-focused experiences such as Pong and Tetris into more narrative-rich undertakings along the lines of Mass Effect, The Witcher, and The Last of Us? In this course, we will explore the vibrant and complex intersection between narrative expression and interactivity, examining the myriad ways dramatic storytelling techniques can be applied to a series of design mechanics to bring context to the player’s action, and, inversely, the ways that mechanics and design can be employed to express a theme or to convey a story. The course is intended to appeal to all gaming backgrounds–neophytes with a casual interest in games, enthusiasts who’ve spent many years passionately gaming and discussing games, and everyone in between. The first half of the course will establish a creative grammar and a base of common reference points from which students will develop their creative projects. The second half of the course will focus on the creative project. Students will be challenged to “gamify” a popular work of media (of their choosing with professor approval) into an interactive project–video game, interactive fiction, board game, interactive theatre, or any combination thereof. Incorporating the fundamentals established in the first half of the course, students will develop this game concept through multiple rounds of iteration and feedback, eventually breaking down the mechanics, dynamics, and aesthetics of the proposed project via a highly detailed game concept document—the blueprint of an interactive experience. In the end, students should come away with a command of basic game vernacular, inspired to view Game Theory and Design as expressive narrative tools available to them in their own creative toolbox, regardless of discipline or medium.
Arts Workshops (Undergraduate)
4 credits – 14 Weeks
ARTS-UG 1649-000 (9632)09/02/2025 – 12/11/2025 Wed6:00 PM – 9:00 PM (Evening)at Washington SquareInstructed by Bishop, Barton
This course explores image making, writing and their juxtaposition, as a method of thinking through and evoking ideas. At times, images lead, and text follows, providing descriptions of images, and at other times, text leads and images illustrate that text. In the realm of the contemporary American meme, just about every time images and words are present they have an effect upon each other in the mind of the viewer, which changes the meaning of both, producing something which is more than what is present in both image and text. That third and phantasmic image exists in the mind. The examples of Chinese Literati painting, and Surrealism will provide a historical point of departure, from which we to engage 21st century examples of image and word juxtapositions that create new ideas. This course will provide students with a general history of the relationship between the image and word, and a critical understanding of the composition and decomposition of image-word printed and digital matter. Along with skills in Lino-cut printmaking, Risograph printmaking, and publication design, students will also write poetry, short essays, and art criticism. Students will participate in the content production, design, and publishing of a book and magazine, zine and poster.
Arts Workshops (Undergraduate)
4 credits – 14 Weeks
ARTS-UG 1664-000 (9704)09/02/2025 – 12/11/2025 Tue3:00 PM – 6:00 PM (Late afternoon)at Washington SquareInstructed by Bryant, Ernest
This workshop seeks to bring students from varying backgrounds together to engage in evaluating and sharing digital new media for the Internet and other new media art mediums. Each student brings to the class a set of experiences and skills, such as research, writing, design, film, music, photography, computer gaming, performance, animation, computer literacy, software knowledge, virtual reality, augmented reality, mixed reality, A.I. (Artificial Intelligence) Generative Art experiences, among others. The class will discuss new media concepts, content strategies, and frameworks that bridge theory and practice. Through lectures (including a survey of digital new media innovations), group discussions, virtual or other lectures and/or workshops, students will develop individual projects, based on their new media skills. The class intends to be a part of the development of the Virtual Reality (VR) Museum (“Virtual Museum XR”), or other Gallatin arts initiatives, such as Rabbit Hole. Digital new media projects may include digital photography, animated films, podcasts, sound art installations, TikTok, music videos, VR, AR, A.I. Generative Art, to name a few. Class projects, readings, and week-to-week journal-keeping reports are essential components of this workshop. They will reside in a designated Google Docs site, specific for this class. Students are encouraged to supply their own media and take advantage of NYU’s LinkedIn Learning new media tutorials and access NYU’s LaGuardia Studio and LaGuardia Co-op hardware and software opportunities.
Arts Workshops (Undergraduate)
4 credits – 14 Weeks
ARTS-UG 1635-000 (9414)09/02/2025 – 12/11/2025 Fri11:00 AM – 1:00 PM (Morning)at Washington SquareInstructed by Allen, Cynthia
Students learn about the process of design with measurable metrics, and how to incorporate appropriate engineering standards and multiple realistic constraints in the design process. Students learn how to clearly frame the design problem and follow the design process to result in an optimized solution. Students perform a review of the relevant literature, develop a preliminary design, generate solution concepts and selection criteria, and review and evaluate the chosen design. Students must consider social, economic, lifecycle, environmental, ethical, and other constraints, and must document the design process and the evolution of their design. This project culminates with a final report and presentation that proposes the actual design selected for further development and/or prototyping and testing in the subsequent semester.
Engineering (Undergraduate)
2 credits – 15 Weeks
ENGR-UH 4011-000 (3947)08/26/2024 – 12/10/2024 Fri8:00 AM – 9:00 AM (Morning)at Abu DhabiInstructed by George, Pradeep
ENGR-UH 4011-000 (4045)at Abu DhabiInstructed by George, Pradeep