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[JOB] Senior Producer Wanted for NYC Game Company:

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Senior Producer Wanted for NYC Game Company:

Gamelab is looki=
ng for a Senior Producer to join and grow with our creative, collaborative c=
ompany. Learn more about us, the job, and the person we’re looking for below=
to see if you think you’re a good match. To apply, please send a cover lett=
er, resume, and list of titles shipped under your leadership to with the subject line [ Senior =
Producer ]. Applicants will be reviewed internally based on these materials.=
Gamelab will contact suitable candidates =96 no phone calls please. Be prep=
ared to provide us with references and/or writing samples if we contact you.=

About Gamelab:

Gamelab invents new ways for pe=
ople to play, advancing the craft and culture of game design and development=
to impact the future of gaming. We are a game development company based in =
New York City, founded by Peter Lee and Eric Zimmerman in 2000. Our staff of=
designers, programmers, and producers creates smart, innovative, high-quali=
ty games that appeal to a broad audience. Gamelab specializes in singleplaye=
r and multiplayer online games, but we have designed for a variety of platfo=
rms on and off the computer. We consult, create custom games, and also licen=
se and publish original Gamelab titles. For more information, visit

Job Description:

The Senior Producer supports Gamelab=
by leading and supporting the production of games and their associated proj=
ect teams within an Agile (Scrum) framework. The Senior Producer has proven =
experience delivering high quality commercial games and working with on-site=
teams of artists, designers, audio engineers, and programmers.  He or =
she will be responsible for managing multiple simultaneous projects.  O=
ther day-to-day responsibilities include (but are not limited to):
Understanding the lead game designer’s creative vision for the game=
and driving the team towards fulfillment thereof Creating and main=
taining production plans and related documents Facilitating effecti=
ve communication and development within project teams
Interfacing between project teams and upper management, clients, publis=
hers, and/or other “external” partners. Managing, maintaining, and =
negotiating internal and external expectations of project goals (design, pro=
duction quality, scope, market, timeline, etc.)
Advocating for both short- and long-term project needs such as rapid it=
eration, schedule or scope redefinitions, additional playtesting, localizati=
on or ESRB considerations, etc. Strategically prioritizing feature =
development based on market considerations, team capacity, and risks
Anticipating and troubleshooting development risks, feature creep, and =
other development pitfalls, suggesting creative contingency plans as necessa=
ry Triaging input from many parties and translating it into action =
Delegating tasks as needed to associate producers, other team members, =
or other departments within Gamelab.  

Desired Expe=
rience and Skills:

Ability to excel in the responsibilities o=
utlined above with little mentorship, training, or management.
College diploma or equivalent work experience Minimum of 2 yea=
rs in Producer role in digital content production (experience in game develo=
pment is a plus) Attention to details is a must Ability to=
work collaboratively, multitask, and develop new skills as needed
Friendly but firm personality Articulate and concise writing a=
nd speaking skills Ability to communicate effectively with programm=
ers, visual designers, game designers, and audio engineers Proficie=
ncy with management programs like Word, Excel, Wiki, and SVN (Jira for issue=
tracking is a plus)
Professional yet fun attitude Experience with Scrum is not req=
uired but is a huge plus.