Press "Enter" to skip to content

Job @ Method – Directer User Experience

Content-Disposition: inline;

Hi Everyone,

I'm trying to help fill this Director, User Experie=
nce position at work. Its a great opportunity for someone looking to move th=
eir career forward.

I joined the company about 3 months ago. Its a go=
od place with good people and projects.

Quick company overview:

– The studio has about 30 people
– Current clients include: Charlie =
Rose, Scholastic, PBS
– The Company is very Design Centric (not your typi=
cal interactive agency)
– Big on teamwork
– Competitive pay and excell=
ent benefits

Job description below. Feel-free to email me if you have any
questions. Also, feel-free to share the description with anyone you
think might be interested.

Thanks,
Anthony

*******************

Job descript=
ion

Position:     Director, User Experience (UX)
De=
partment:     UX design 
Reports To:     VP UX (primary), General Manager (secondary)=
     

Partners To:     Visual Des=
ign, IT, Business Development   

Overview

=
A Director, UX leads and ensures adherence to a best practices, human-center=
ed approach to UX design at Method. With the VP, UX, the Director, UX will d=
efine and promulgate industry-leading practices for all aspects of Method’s =
UX practice. A Director, UX, will ensure that those principles are carried o=
ut in Method work, by developing appropriate work plans during the business =
development process, by modeling those practices in project work, and by ove=
rseeing and mentoring other UX designers, ensuring quality deliverables and =
helping junior designers understand and model Method practices.

Responsibilities include:

o    Leading initiative=
s for developing and refining UX best practices and processes.
o &nb=
sp;  Working with the VP, UX and other Method personnel to develop effe=
ctive, collaborative processes for delivering strategic and innovative solut=
ions to business problems and client needs.
o    During the business development process, working with c=
lient services personnel and other discipline leads to create project plans =
that support best practices and deliver against the client’s goals.
o&nb=
sp;   Executing, and lead other UX designers in executing, quality=
deliverables for all aspects of UX work, including user research and analys=
is, requirements definition, conceptual design, content planning, interactio=
n planning, interaction specification, and quality assurance. Creating proje=
ct deliverables that clearly and persuasively communicate the UX strategy an=
d the reasoning behind it.
o    Mentoring UX designers and Senior UX Designers in devel=
oping their UX skills and, with the VP, UX assisting them in growth along a =
planned career path.
o    Participating in recruiting and =
screening potential members of the UX staff.
o    Creating user experiences that can be mapped directly t=
o the business and user requirements of the project.
o    =
Representing the user experience requirements of the project to other team m=
embers and to the client.
o    Working collaboratively with project teams to develop u=
ser experience approaches that take into account requirements and feedback o=
f other team members. Also, providing appropriate feedback to team members t=
o ensure that user experience requirements are met.
o    Staying abreast of industry best practices for UX desig=
n and processes, and for any project, gathering sufficient information to su=
pport appropriate UX design for the given platform and  technology.&nbs=
p;

Skills/Qualifications include:

o    8+ years experience in UX consulting, spanning mult=
iple industry verticals and at least two of the following mediums:
=95&nb=
sp;   Large scale consumer or B2B websites
=95  &nbsp=
; Interactive web applications
=95    Desktop Software
=95    Mobile
=95    10′ UI
=95 &n=
bsp;  Product interface design
o    Proven experience=
leading UX teams
o    An understanding of how to implemen=
t design thinking to influence business outcomes.
o    Abi=
lty to plan, carry out, and analyze user research (ethnography, workshops, i=
nterviews, usability sessions, etc.) effectively to define user needs, attit=
udes, and expectations.
o    BA or MA in Interaction Design, Cognitive Science, or H=
CI, or related experience
o    Effective communication ski=
lls (both in conversation and in writing), especially focused on running wor=
kshops and presenting and defending UX designs and decisions
o    Ability to work with technology experts to uncover and =
understand technology requirements and capabilities as they relate to user e=
xperience.
o    Fluency with standard UX design tools, suc=
h as Adobe CS3, Visio, OmniGraffle, Office, etc.

THE (NOT-SO) FINE PRINT
Method is a multi-disciplinary studio with =
offices in New York and San Francisco. We combine user-centered design resea=
rch, an ability to incubate ideas at a strategic level, world-class design t=
alent, and rock star developers to create comprehensive design systems. We t=
hrive on tackling the toughest challenges and designing elegant, functional,=
effective solutions that address our customers’ business and branding needs=
. We believe that customer experiences happen at multiple touch points, so o=
ur deliverables range from print collateral to Web sites to kiosks to handhe=
ld devices and beyond. Our clients include Adobe, Comcast, Cooper-Hewitt, Ni=
ke, TiVo, TED Conferences, Gucci, Sony, SFMOMA and many more.

Method (www.method.com) is an equ=
al opportunity employer headquartered in San Francisco. We are committed to =
diversity in the workplace. We provide a full set of benefits to our full-ti=
me employees including full medical/dental/vision coverage, 401k and profit-=
sharing programs. Not to mention we're really fun to work with.

TO APPLY
If you are interested, please send a resume and links to pr=
evious work and portfolio to jobs-ny@m=
ethod.com.  Please write Senior UX Designer in the subject line. On=
ly applicants called to an interview will be contacted.


be296b3d9de53741@lists.nyu.edu