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[CALL] Met MediaLab Spring 2015 Internship Call for Applications

Metropolitan Museum of Art, MediaLab, Call for Internship Applications
The MediaLab at the Metropolitan Museum of Art is now accepting applications for the Spring
2015 internship season.
The MediaLab at the Met is a small team dedicated to explorations at the intersection of art,
technology, and the museum experience. Each semester, we work with a group of talented,
self-motivated creative technology, computer science, and museum studies students, helping
them to realize their vision, in deep conversation with the museums collection, expertise,
visitors, and physical space. Because these internships are UNPAID, the interns take the lead in
their projects, with frequent opportunities for interaction with, and facilitation from, museum staff
and our professional partners in the creative technology industry.
Internships conclude with a public expo, and an article written for the Met’s Digital Underground
blog.
Projects may address specific museum needs, or they may be purely personal, artistic
responses to our collection through the intern’s own creative lens. The best projects, however,
take full advantage of the resources and expertise the Met has to offer, and adapt according to
input from museum partners. Applicants should be outgoing communicators, organized
problem-solvers, and adventurously creative!
For more background on the MediaLab, check out our blog series:
director/digital-media-department/digital-underground?tag=Media+Lab&st=tag
And our collaborative documentation system on Hackpad: http://metmedialab.hackpad.com
Deadline for application is December 12.
Internships begin with the start of the Spring semester, January 2015
Submit cover letter and resume/cv to
Issues the Museum is particularly enthusiastic about exploring
● How do we build digital platforms for encouraging and sharing creative work in response
to the collection?
● How do we get people to spend more time looking at a single work of art?
● Taking the Met outside the Met; bringing the museum experience beyond our walls.
● Telepresence and other Accessibility topics.
● Social Media.
● Empowering visitors to tell their own stories.
● Games.
● Visitor tracking and analytics.
● Indoor location-tracking, wayfinding, and its impact on visitor experience.
● Image recognition and computer vision.
● Natural language processing and machine learning.
● Projection mapping.
● 3D scanning, modeling, and printing, and its uses for education, conservation, and
artistic purposes.
● Data analysis and visualization.
● Contextualization of Art and Art History for diverse audiences.
● Product prototyping for merchandizing.
● Virtual Reality.
● Deep connections between art history, art theory, and technology as a practice.
● Creative and scientific applications of technology to Art Conservation.
● *Wild Card* – For those questions we haven’t even thought to ask.
Some of the Equipment in the MediaLab:
● Oculus Rift dk1 and dk2
● Telepresence Robot
● Internet-of-Things enabled buttons
● Universal Robots UR-5 Programmable Robotic Arm
● Bluetooth Low Energy Beacons (iBeacon)
● Leap Motion
● 5 3D printers
● Sense hand-held 3D scanner
● Food-grade casting gel
● Physical computing hardware (Arduiono, Pi, sensors, etc)
● Google Glass
● Legos!
● Vintage AV equipment
● Projectors: video and slide.
● Thousands of 35 millimeter and “Magic Lantern” Glass slides
● 3D Architectural Model of the Met
● CRT monitors
● Nintendo and Nintendo Chip Programmers
● Crayola Digital Light Designer
● Many touchscreens.
● Neurosky Brainwave scanner
● Web cams
● Kinect