User Experience Design Intern, Summer 2015 – North America
The role: User Experience Design Intern, Summer 2015 – North America locations
The area: Design and user experience (UX)
Design and user experience (UX) are at the forefront of everything we do. The job of a Designer is to envision how people experience our products and bring that vision to life in a way that feels inspired, refined and even magical. In a Designer role, you’ll tackle complex tasks and transform them into intuitive, accessible and easy-to-use solutions for billions of people around the world—from the first-time user to the sophisticated expert. Achieving this goal requires collaboration with teams of other Designers, Researchers, Engineers and Product Managers throughout the design process—from creating user flows and wireframes to building user interface mockups and prototypes. At each stage, you will anticipate what our users need, advocate for them and ensure that the final product surprises and delights them.
Role Description:
Design roles we are hiring for and responsibilities:
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Interaction Designer:
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Must be able to produce and test interaction flows and mocks that accurately communicate product functionality to product, engineering, and visual design team members. An understanding of research paired with an intellectual curiosity that encourages testing and iteration is essential. Will have an understanding of modern web and/or mobile environments such as HTML, CSS, Javascript, Android UI, and iOS UI, as well as how the technologies of each can be used to further enhance the overall experience. Having an appreciation for aesthetic details and a generally high level of production quality are encouraged.
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Visual Designer:
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Must be able to produce the highest quality design that accurately reflect a visual design language or brand guideline. Must have a solid understanding of typography, color, grid, and composition. Can demonstrate best practices for pixel-perfect production considerations and methods. Will have a broad range of style that can be consistently executed. Will ideally have an aesthetic personality or voice that is consistent, though not restricting. Should demonstrate the ability to develop and communicate underlying concepts that inspire design implementation.
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Prototyper:
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Quickly and resourcefully develops interactive prototypes of conceptual or experimental experiences that can be tested by users or presented to stakeholders and teammates for feedback and direction. Technologies may include, but are not limited to, HTML/CSS/JavaScript, ObjectiveC/Swift, Java, Angular, AppEngine, jQuery, etc.
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Motion Designer:
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Creates motion studies for enhancing usability, interaction, storytelling, and delight. Works closely with UX partners and product managers to ideate and define. Works closely with engineering to integrate into products. Works closely with research to test and inform user experiences.
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Min Requirements:
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Be currently enrolled in a BA/BS or MS in Human-Computer Interaction, Computer Science, Fine Arts Design, or related field, at a university in the United States, and graduating in winter 2015, 2016 or 2017.
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Must be currently enrolled in a full-time degree program and returning to the program after completion of the internship.
Preferred qualifications:
– Strong design background in interaction and/or graphic design and/or motion design fundamentals
– Solid analytical, creative and visual thinker with excellent communication skills, both verbal and visual
– Ability to work both independently and with a team
– Understanding of user-centered design principles
– Ability to apply brand visual assets in a user interface context
– A design portfolio that demonstrates strong design principles for web and/or mobile platforms
– Familiarity with front-end engineering and/or working with engineers
– Demonstrable proficiency with design tools (e.g. Adobe Photoshop, Sketch, Illustrator, After Effects, Quartz Composer, Framer Studio, etc.)