Category Archives: Fall 2025

Human Computer Interaction (CS-UY 4543)

Credits: 3
Duration: 15 Weeks
Dates: Wed
Credits: 3
Duration: 15 Weeks
Dates: Wed

Designing a successful interactive experience or software system takes more than technical savvy and vision–it also requires a deep understanding of how to serve people’s needs and desires through the experience of the system, and knowledge about how to weave this understanding into the development process. This course introduces key topics and methods for creating and evaluating human-computer interfaces/digital user experiences. Students apply these practices to a system of their choosing (I encourage application to prototype systems that students are currently working on in other contexts, at any stage of development). The course builds toward a final write-up and presentation in which students detail how they tackled HCI/user experience design and evaluation of their system, and results from their investigations. Some experience creating/participating in the production of interactive experiences/software is recommended.

Computer Science (Undergraduate)
3 credits – 15 Weeks

Place-Building-Time:The Architecture of Berlin (ARTH-UA 9651)

Credits: 4
Duration: 14 Weeks
Dates: Mon

Berlin is a unique modern Metropolis. Its alternating history with often drastic changes offers a comprehensive background to explore and investigate the nature of architecture in correlation to the various developmental processes of urban life and culture. Architecture is embedded in the urban fabric in which place and time serve as the main threads, constantly changing their multifaceted and layered relationships. This urban fabric provides the fertile soil for urban life and culture, which literally takes place in various scales between the public and the private realm, two further threads intertwined in the urban fabric. Experiencing the city through walking is essential for learning how to observe, see and read “Place, Building and Time” in Berlin. Tours will alternate with classroom discussions and workshops.

Art History (Undergraduate)
4 credits – 14 Weeks

Multi-disciplinary Arts Practice with Community Groups: Theories and Practice of Group Work in Arts (OART-UT 1017)

Whether you are a filmmaker looking to better understand how to build a cohesive and productive film crew; a theatre maker excited about building a performance project or theatre company; a multi-media artist looking for ways to innovate your ideas for artistic work in collaboration with others; an artist looking for tools for building an artistic ensemble, or a multi-disciplinary artist looking to take your creative work out into communities as social practice, this combination lecture/activity-based class provides you with tools for better understanding how to enter into and engage others in collective creative work of purpose. Multi-Disciplinary Arts Practice with Community Groups: Theories and Practice explores the challenges and benefits of making artistic work with others and the tools needed to create meaningful collaborative projects. In this class we interrogate definitions of community and group, explore the balance between group process and producing an artistically excellent project, and examine the processes of creating artistic work with others to strengthen our own artistic voices while helping raise the creative voices of others. With its focus on social practice, this course provides a foundation for working with small group structures in a variety of community settings and professional creative work environments. The course satisfies a CA major requirement as well as a social science requirement for all other Tisch students.

Open Arts Curriculum (Undergraduate)
4 credits – 14 Weeks

Sections (Fall 2025)


OART-UT 1017-000 (18613)09/02/2025 – 12/11/2025 Thu2:00 PM – 5:00 PM (Early afternoon)at Washington SquareInstructed by Bitel, Mary

Statistics for The Behavioral Sciences (PSYCH-UA 10)

No prerequisite. PSYCH-UA 10 and 11 may be taken in either order. Bauer. Offered every semester. 4 points. Students gain familiarity with data description, variance and variability, significance tests, confidence bounds, and linear regression, among other topics. Students work on psychological data sets, learn approaches to statistical prediction, and learn to interpret results from randomized experiments.

Psychology (Undergraduate)
4 credits – 14 Weeks

Queer and Trans Identity (MCC-UE 1408)

Credits: 4
Duration: 15 Weeks
Dates: Tue,Thu

In this course, we explore queer and transgender identity through practice, theory, and politics. Approaching media from queer, trans, and intersectional lenses can inform the way we understand the circulation of power around media technologies, and enable us to better understand their histories and cultural contexts. Our approach is grounded in theories, case studies, and readings from communication and media studies. Students are equipped to bring tools from queer theory & trans studies to their everyday encounters with media, technology, and culture.

Media, Culture & Communication (Undergraduate)
4 credits – 15 Weeks

Emerging Media Studio: (PHTI-UT 1018)

Credits: 4
Duration: 15 Weeks
Dates: Thu

The Emerging Media Studio courses explore methods to creatively think through and hybridize artistic photographic practice with emerging media technologies from medicine, the military, archaeology, urban planning, environmental science and other industries. Projects may take open-ended forms such as video, virtual reality environments, site-based performance, spatial imaging, 3D fabrication and photographic documentation. Critical readings and ideas drawn from artists as well as professionals in other fields are discussed. Our practice is learning how to adapt to and position ourselves as artists making unique contributions to the social dynamics of culture and a constantly shifting universe of media.

Photography and Imaging (Undergraduate)
4 credits – 15 Weeks

Podcasting Workshop (FMTV-UT 1006)

The narrative non-fiction podcast is one of the most popular and creative formats in the audio space, due to the critical success of shows like Serial, 99% Invisible, Ear Hustle, and many more. Although they are challenging to produce, these shows bring a unique blend of intimacy and urgency to the media landscape. This workshop is for those who want to learn the basics of long-form, narrative audio storytelling. Students will go through the editorial steps of pitching, recording, writing and producing a completed episode in a documentary-style format. We’ll work on interview and writing techniques, developing your voice and creative ways of editing sound. Students will also create a podcast pitch deck to support their episode and explore ways to market, distribute, and monetize a narrative podcast.

Undergraduate

Art on the Edge (OART-UT 1019)

Credits: 4
Duration: 15 Weeks
Dates: Wed

Taking off from the practices of medium-based art categories, this course is structured across key topics in contemporary art – “art of today, produced by artists who are living in the twenty-first century”. During the semester, via the framework of readings, projects and assignments, we will consider the importance of the visual arts in the larger context of society. Each week we will look at a different topic, which will be organized around key concepts, artists and artwork examples. The main goal is to allow us to contemplate the process of interaction between visual art, history, cultural, socio-economical, and technological forces. The stress of our gatherings will be on the artist as a thinker and a maker.

Open Arts Curriculum (Undergraduate)
4 credits – 15 Weeks

Vertically Integrated Projects (VIP-UY 3000)

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The Vertically Integrated Projects courses are designed to allow select students to participate in ongoing research, innovation, design, and entrepreneurial projects within student teams, under the direction of faculty from within Tandon, and other schools of NYU. This is the zero-credit version of the course. These courses are open to students from the first to senior years, and students must apply to engage in a specific project in a given semester. Decisions on acceptance will be made by the faculty advisors for the project, in consultation with the Director of the VIP Program. Students must commit to at least three semesters of participation in VIP, either enrolling in VIP-UY 300X or VIP-UY 3000.

Vertically Integrated Projects (Undergraduate)
0 credits – 15 Weeks

INTRODUCTION TO HAPTICS AND TELEROBOTICS IN MEDICINE (ROB-UY 3404)

In this course, the theoretical bases and applications, of haptics technologies with a particular focus on medical applications (specifically surgical, and neurorehabilitative) are taught. Basic technological aspects, such as instrumentation, actuation, control and mechanisms, are introduced. Also, some theoretical aspects related to telerobotic systems are discussed. Students are expected to have basic knowledge of programming. As part of this course, students will participate in experimental and simulation labs to acquire hands-on expertise in haptics implementation and programming. | Prerequisite: CS-UY 1114 and MA-UY 2034 and PH-UY 1013 or equivalents (see Minor in Robotics)

Robotics (Undergraduate)
4 credits – 14 Weeks

Sections (Fall 2025)


ROB-UY 3404-000 (4731)09/02/2025 – 12/11/2025 Mon,Wed3:00 PM – 4:00 PM (Late afternoon)at Brooklyn CampusInstructed by Li, Rui


ROB-UY 3404-000 (4732)09/02/2025 – 12/11/2025 Mon5:00 PM – 6:00 PM (Late afternoon)at Brooklyn CampusInstructed by Li, Rui


ROB-UY 3404-000 (4733)09/02/2025 – 12/11/2025 Tue5:00 PM – 6:00 PM (Late afternoon)at Brooklyn CampusInstructed by Li, Rui


ROB-UY 3404-000 (4734)09/02/2025 – 12/11/2025 Wed5:00 PM – 6:00 PM (Late afternoon)at Brooklyn CampusInstructed by Li, Rui

Data and Society (MCC-UE 1349)

Credits: 4
Duration: 15 Weeks
Dates: Mon,Wed

Data is often considered the domain of scientists and statisticians, but its increasing dominance across nearly all aspects of life – from political and advertising campaigns to social media, dating, education, and public health — has social, political, and ethical consequences, presenting both new possibilities and new hazards. In this course we think critically about how collecting, aggregating, and analyzing data affects individual and social life, with a focus on the ways in which it reproduces and creates new structural inequalities and power asymmetries.

Media, Culture & Communication (Undergraduate)
4 credits – 15 Weeks

Design Studio for Non-Majors (ART-UE 1421)

Credits: 4
Duration: 15 Weeks
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Credits: 4
Duration: 15 Weeks
Dates: Tue
Credits: 4
Duration: 15 Weeks
Dates: Tue,Thu

A continuing exploration of graphic design to help students refine their skills & develop more personally expressive ways to solving problems through visual communication. Assignments, readings, & research projects will allow students to consider the complex nature of graphic design. Both traditional & digital approaches to typography & layout will be incorporated with a wide range of assignment. A priority is placed on the use of concepts to dictate design techniques & on the pursuit of a genuinely creative vision.

Studio Art (Undergraduate)
4 credits – 15 Weeks

Introduction to Performance Studies (PERF-GT 1000)

Majors Only:This course will introduce incoming Master’s students to some of the concepts, terms, and theoretical genealogies that they can expect to encounter in Performance Studies. What makes performance studies performance studies, and why do it? In considering this question we will consider the specificity of performance as an object of study, a mode of inquiry, a practice of self-hood and sociality, and as an aesthetic practice; we will also focus on the specific challenges and potentialities in writing about/as performance.

Performance Studies (Graduate)
4 credits – 14 Weeks

Sections (Fall 2025)


PERF-GT 1000-000 (15996)09/02/2025 – 12/11/2025 Wed9:00 AM – 11:00 AM (Morning)at Washington SquareInstructed by Moten, Fred


PERF-GT 1000-000 (15997)09/02/2025 – 12/11/2025 Thu3:00 PM – 4:00 PM (Late afternoon)at Washington SquareInstructed by Thompson, Nora


PERF-GT 1000-000 (15998)09/02/2025 – 12/11/2025 Thu3:00 PM – 4:00 PM (Late afternoon)at Washington SquareInstructed by Abhulimen, Jackie


PERF-GT 1000-000 (15999)09/02/2025 – 12/11/2025 Thu3:00 PM – 4:00 PM (Late afternoon)at Washington SquareInstructed by Lee, Juyoung

Cell Phone Cinema (OART-GT 2566)

Credits: 4
Duration: 15 Weeks
Dates: Wed

Hollywood in your palm. That is what this combination of lectures, screenings, demonstrations and practical production workshop will offer to the students in this course. There will be several professional guests making presentations and Q&A sessions from the mobile phone filmmaking industry. In addition to the historical and critical overview of the emergence and exponential growth of global cell phone cinema, students will shoot all footage on cell phones and download them for computerized editing. The final project will be under three minute shorts. Projects will include all genres of film and television: news, mini-documentaries, animation, music videos and narrative shorts. Completed student projects will be suitable to be posted on the Internet and entered into domestic and international mobile phone film festivals. For example, two minute long improvisations of Bollywood Style Music Videos shot on Cell Phones by the students have been projected at the Tribeca Cinemas as part of the New York Indian Film Festival. It is suggested but not compulsory that students bring to the class a cell phone capable of recording video.

Open Arts Curriculum (Graduate)
4 credits – 15 Weeks

New Interfaces for Musical Expression (ITPG-GT 2227)

The course focus is on the design and creation of digital musical instruments. Music in performance is the primary subject of this class. We approach questions such as “What is performance?” “What makes a musical interface intuitive and emotionally immediate?” and “How do we create meaningful correlations between performance gestures and their musical consequences?” Over the semester, we look at many examples of current work by creators of musical interfaces, and discuss a wide range of issues facing technology-enabled performance – such as novice versus virtuoso performers, discrete versus continuous data control, the importance of haptic responsiveness as well as the relationship between musical performance and visual display. Extensive readings and case studies provide background for class discussions on the theory and practice of designing gestural controllers for musical performance. Students design and prototype a musical instrument – a complete system encompassing musical controller, algorithm for mapping input to sound, and the sound output itself. A technical framework for prototyping performance controllers is made available. Students focus on musical composition and improvisation techniques as they prepare their prototypes for live performance. The class culminates in a musical performance where students (or invited musicians) will demonstrate their instruments. Prerequisites: H79.2233 (Introduction to Computational Media) and H79.2301 (Physical Computing). Prerequisite: ICM / ICM: Media (ITPG-GT 2233 / ITPG-GT 2048) & Intro to Phys. Comp. (ITPG-GT 2301)

Interactive Telecommunications (Graduate)
4 credits – 13 Weeks

Sections (Fall 2025)


ITPG-GT 2227-000 (11330)09/08/2025 – 12/08/2025 Mon3:00 PM – 5:00 PM (Late afternoon)at Brooklyn CampusInstructed by Rios, David

Hearing Difference: The Commercial Music Industry and the American Racial Imaginary (IDSEM-UG 1802)

In 1903, at the dawn of the commercial music industry, sociologist W. E. B. DuBois famously proclaimed that the foremost problem in twentieth century American society is “the problem of the color line.” Du Bois’s prescience sets the stage for this course’s exploration of racial identity in recorded, commercially available music. We will examine how racial performance has intermingled with music consumption in the United States since blackface minstrelsy in the 1830s. Our goal is to understand how deeply embedded race—both ascribed and claimed—is in American music culture, reverberating throughout the last century in debates on artists’ authenticity, propriety, and popularity. This course is organized chronologically; each week is devoted to a particular era and its corresponding musical genres leading up to the present. With the rising importance of visual media since the mid-20th century, a historically informed understanding of the confluences of race and ethnicity in American music culture through music media and technologies will offer an enhanced understanding of the past and our contemporary, internet-driven musical landscape.

Interdisciplinary Seminars (Undergraduate)
4 credits – 14 Weeks

Sections (Fall 2025)


IDSEM-UG 1802-000 (9620)09/02/2025 – 12/11/2025 Tue,Thu2:00 PM – 3:00 PM (Early afternoon)at Washington SquareInstructed by Coleman, Kwami

Intro to Fabrication (ITPG-GT 2637)

Credits: 2
Duration: 6 Weeks
Dates: Fri

Time to get your hands dirty. Prototypes need to be created, motors have to be mounted, enclosures must be built. Understanding how things are fabricated makes you a better maker. But hardware is hard. You can’t simply copy and paste an object or working device (not yet anyway), fabrication skills and techniques need to be developed and practiced in order to create quality work. You learn to make by doing. In this class, you will become familiar and comfortable with all the ITP shop has to offer. We will cover everything from basic hand tools to the beginnings of digital fabrication. You will learn to use the right tool for the job. There will be weekly assignments created to develop your fabrication techniques. There will be in class lectures, demos, and building assignments. Emphasis will be put on good design practices, material choice, and craftsmanship.

Interactive Telecommunications (Graduate)
2 credits – 6 Weeks

Intro to Physical Comp (ITPG-GT 2301)

This course expands the students’ palette for physical interaction design with computational media. We look away from the limitations of the mouse, keyboard and monitor interface of today’s computers, and start instead with the expressive capabilities of the human body. We consider uses of the computer for more than just information retrieval and processing, and at locations other than the home or the office. The platform for the class is a microcontroller, a single-chip computer that can fit in your hand. The core technical concepts include digital, analog and serial input and output. Core interaction design concepts include user observation, affordances, and converting physical action into digital information. Students have weekly lab exercises to build skills with the microcontroller and related tools, and longer assignments in which they apply the principles from weekly labs in creative applications. Both individual work and group work is required.

Interactive Telecommunications (Graduate)
4 credits – 14 Weeks

Sections (Fall 2025)


ITPG-GT 2301-000 (11338)09/02/2025 – 12/11/2025 Tue12:00 AM – 2:00 PM (Early afternoon)at Brooklyn CampusInstructed by


ITPG-GT 2301-000 (11339)09/02/2025 – 12/11/2025 Tue12:00 AM – 2:00 PM (Early afternoon)at Brooklyn CampusInstructed by


ITPG-GT 2301-000 (11340)09/02/2025 – 12/11/2025 Tue3:00 PM – 5:00 PM (Late afternoon)at Brooklyn CampusInstructed by


ITPG-GT 2301-000 (11341)09/02/2025 – 12/11/2025 Tue9:00 AM – 12:00 AM (Morning)at Brooklyn CampusInstructed by


ITPG-GT 2301-000 (11342)09/02/2025 – 12/11/2025 Tue9:00 AM – 12:00 AM (Morning)at Brooklyn CampusInstructed by


ITPG-GT 2301-000 (11343)09/02/2025 – 12/11/2025 Tue9:00 AM – 12:00 AM (Morning)at Brooklyn CampusInstructed by


ITPG-GT 2301-000 (11344)09/02/2025 – 12/11/2025 Tue3:00 PM – 5:00 PM (Late afternoon)at Brooklyn CampusInstructed by