Blender is a dynamic tool that can be used to design real world sets, physical objects and virtual assets for various media and live performance. It can render robust animations and impose visual effects on recorded video. It has the capacity to interface easily with interactive softwares like Unity and Unreal, while having the potential to output hi-fidelity renders for print. But beyond that it’s just a software. The ability to create any believable world comes from you. In this class we will explore a variety of techniques to create living, breathing fictional worlds while honing the skills in Blender to bring them to life. Students will be asked to create food, buildings, clothing, people and traffic signs from their fictional universe – building consistency of aesthetic, narrative allusion, and the fine details that make any world “believable”. The class will involve dissecting and discussing media on this world building, technical tutorials and instruction in Blender, and hands on workshops that tackle the conceptual questions of world building while exploring how to interface Blender with an outside medium: (3D printing, Pattern Making, Asset Development, Unity, Unreal, After Effects, recorded video). Students will be expected to watch technical tutorials and read short pieces on these topics for homework. Students will also complete weekly deliverable assignments.
Category Archives: IMA Electives
All courses that count as IMA Major Electives
Code Lab 2: Code Literacy (GAMES-GT 303)
Code Lab 2 is a continuation in exploring how to craft game with programming. In Code Lab, we examined how to make games in openFrameworks, starting from scratch. This class will be a workshop, building off of that knowledge, but focusing on learning how to work with code that is already written. Students will learn to work with a new Integrated Development Environment (IDE), eclipse, learn to work with a version control system, and work in depth with Java and Processing. Over the course of the class, students will be given several versions of classic games (Pong, Space Invaders, Asteroids, etc.) that are incomplete or have an obvious bug. They will learn to read the code, identify how to correct the issue with the game, and then eventually modify it to make their own new version of the game. These skills are essential to work with code from other developers, whether they are members of the same team, open source projects, or examples provided in tutorials and readings.
Game Design (Graduate)
4 credits – 14 Weeks
Sections (Fall 2024)
GAMES-GT 303-000 (21771)09/03/2024 – 12/12/2024 Fri11:00 AM – 1:00 PM (Morning)at Brooklyn CampusInstructed by Parker, Matthew
The Softness of Things: Technology in Space and Form (OART-UT 32)
Through a series of lectures and weekly prompts, this hands-on course introduces a methodology that facilitates the process from thinking to making. Softness is used as both a theoretical and material framework that asks students to rethink the edges of the real and to to engage with structures, organizations, materials and relationships as malleable, fluid, and open to transformation. Students are introduced to foundational concepts through a wide range of examples and readings, and are invited to critically reflect on how these concepts inform and guide their own practice and creative journey. The weekly assignments are meant to help students become comfortable with a variety of techniques and making practices, and in a rapid, playful and experimental manner engage with ideas in an embodied and enacted way. Given that they have a week to complete each assignment, the goal is to help students delve into the core and essential properties of each concept and find ways to express and explore them in their work. The cadence of the lectures and survey of a wide range of artistic practices aims to expose students to different approaches to making, and importantly help them understand how theory and practice are not separate realms but indeed intertwined.
Collaborative Arts (Undergraduate)
4 credits – 14 Weeks
Sections (Fall 2024)
OART-UT 32-001 (17897)
09/03/2024 – 12/12/2024 Thu 5:00 PM – 8:00 PM (Late afternoon)at Washington Square
Instructed by Papadopoulos, Despina
Handmade Music (COART-UT 401)
Collaborative Arts (Undergraduate)
4 credits – 14 Weeks
Sections (Fall 2024)
COART-UT 401-000 (21566)09/03/2024 – 12/12/2024 Wed10:00 AM – 1:00 PM (Morning)at Washington SquareInstructed by Benjamin, Ithai
Playful Performance Props (COART-UT 505)
In this class, we’ll learn TouchDesigner, a powerful software hub for live audiovisual content, and control it with DIY props and digital interfaces that we’ll build to connect to our art directly from the stage. With a cutting-edge buffet of inputs and outputs at our disposal, what new, evolved, or remixed types of performance can we create? If you’re a musician, you’ll build and play instruments that didn’t exist before. If you’re a dancer, your movements will become the music and visuals, instead of the other way around. If you’re a filmmaker, you’ll shoot a real-life scene with a virtual camera or light a physical set with real-time VFX. If you’re a visual artist, you’ll warp color, distort images, and push pixels to the brink of destruction. If you’re all of the above, you’ll have fun in this class. To connect to TouchDesigner, we’ll build hardware props using Arduinos, tiny computers that we can hook up sensors, buttons, and LEDs to, and create unique thematic interfaces that augment our performances and interactive installations. Weekly assignments explore AI tools, electronic circuits, fabrication, camera input and livestreams, 3D models and procedural animation, and more. Midway through the semester we’ll begin performing live using our connected props for DJ/VJing and projection-mapped interactive spaces, with the class culminating in a final public performance bringing together the best of student work. No previous coding or performance experience necessary. There is a lab fee for the hardware we’ll use to build our devices.
Digital Revolution: History of Media III (IDSEM-UG 1042)
We are in the midst of a revolution. Computers permeate nearly every aspect of our life, yet we understand relatively little about how they work, their historical development, and their impact on our thought and actions. As with previous technological and communications revolutions like the rise of print and the ascendency of the image, computing is transforming our economic and political landscape, bringing with it new possibilities as well as new problems. In this course, we explore this ever-changing and rapidly expanding terrain, paying special attention to how computers and the Internet are transforming how we experience and understand identity and community, control and liberation, simulation and authenticity, creation and collaboration, and the practice of politics. Authors whose works we read may include Donna Haraway, Jean Baudrillard, Jorge Luis Borges, Yochai Benkler, Nicholas Carr, the Critical Art Ensemble, Galileo, Lawrence Lessig, Sherry Turkle, Lewis Mumford, Plato, the RAND Corporation, and Ellen Ullman.
Interdisciplinary Seminars (Undergraduate)
4 credits – 14 Weeks
Innovations in Arts Publications (ARTS-UG 1655)
The ever-inventive world of arts publications encompasses a dazzling range of subjects, mediums, materials, and methods: from ancient illuminated manuscripts, political manifestos, and one-of-a-kind artists books to high-end glossies, handmade zines, posters and print multiples to the infinite possibilities of the digital realm. This workshop will introduce and explore many of these forms through guest lecturers, field trips to specialized collections and museums, directed readings, and hands-on work, which will culminate in final group and individual projects. Readings may include Posters: A Global History; Action Time Vision; and Design: the Invention of Desire.
Arts Workshops (Undergraduate)
4 credits – 14 Weeks
Sections (Fall 2025)
ARTS-UG 1655-000 (9415)09/02/2025 – 12/11/2025 Mon2:00 PM – 4:00 PM (Early afternoon)at Washington SquareInstructed by Friedman, Lise
Making Dance: Space, Place and Technology (ARTS-UG 1211)
In this workshop, students will explore the possibilities of dancing across spatial categories, making dances in “real” and digital space. Taking our cues from contemporary experimental and primarily post-modern choreographers, we will examine how our arts practices and beliefs about bodies and space are linked to evolving ideas and cultural systems; we will ask questions that tug at the assumptions of what dance is, what bodies are, what space is, and how these elements are significant as components of choreography and of our dance experiences. We will make and watch dances ranging from low-tech works to high-tech experiments. In addition to making dances, we will read about contemporary dance, technology, and other practices and disciplines (e.g., architecture, philosophy, neuroscience), view performances of choreographers and visual artists, and meet with practitioners engaged in the questions and practices of our study. We will join with CultureHub, an organization housed at La MaMa E.T.C. (one of New York’s most noted experimental theaters) and working at the intersection of art, technology, and community. Readings might include work by Gaston Bachelard, Victoria Hunter, Matthew Frederick, Merce Cunningham, Steve Paxton, Andrew Gurian, Yi-Fu Tuan, and other artists and scholars. The course is open to all students: anyone interested in dance and/or technology is welcome. Note: all workshop members will be expected to participate as movers!
Arts Workshops (Undergraduate)
4 credits – 14 Weeks
Sections (Fall 2024)
ARTS-UG 1211-000 (16949)09/03/2024 – 12/12/2024 Wed11:00 AM – 1:00 PM (Morning)at Washington SquareInstructed by Satin, Leslie
Producing Essentials (ISPEC-UT 1006)
Useless Machines (IMNY-UT 272)
“Useless Machines is about redefining “usefulness.” Through making, we will explore what it means, on an ideological, political and historical level, to create something ‘useful’ or ‘useless.’ We will play with these definitions and explore how these objects serve to be humorous, critical, disruptive and at times… useful. We will study ‘useless’ machines throughout history, which will provoke conversations and disagreements around the implications of existing and emerging technologies. The students will design ‘useless’ machines for their final project. Examples of ‘useless’ machines are drawn from Kenji Kawakami’s The Big Bento Box of Unuseless Japanese Inventions, Dunne & Raby’s Speculative Everything, Stephanie Dinkins’ Conversations with Bina 48, https://esoteric.codes/, CW&T, Mimi Ọnụọha’s Missing Data, Jacques Carelman’s Catalogue of Impossible Objects, viral videos/objects and much more.”
Programming with Data (ITPG-GT 3049)
Duration: 14 Weeks
Dates: Mon
Interactive Telecommunications (Graduate)
4 credits – 14 Weeks
Bodies in Cultural Landscapes (OART-UT 706)
This course examines the Western fascination with the moving body in different cultural environments and throughout colonial and postcolonial historical periods until the present time. It will begin by investigating early images and artistic representation of the body in motion captured by European ethnographers at the turn of the 19th century, and continue tracing it to current trends of contemporary culture. The goal of this course is to develop a critical understanding of the culture built around the body as subject as well as a marker of otherness. This course will offer students an opportunity to study and articulate, intellectually and physically, the legibility of bodies in motion within different cultural landscapes. Bodies in Cultural Landscapes will provide an open forum in which to investigate human movement within the specific aesthetic system and cultural practice of early ethnographic representation to contemporary culture’s engagement with the moving body. It will offer insight into personal and cultural identity, stimulating an expanded recognition and appreciation of difference. This course offers students the opportunity to explore simultaneously their intellect (in class viewing, readings and discussions), as well as in the presentation of their own version of ethnographic research and representation based on a topic of their choice discussed with instructor. Students will engage weekly with exercises and assignments based on course material.
Open Arts Curriculum (Undergraduate)
4 credits – 15 Weeks
Devising & Documentary (OART-UT 144)
Note this class is called “Devised Theater: History and Practice.” This intensive focuses on both historic evolution of ritual-based/early theater models through contemporary theater philosophies (accentuating history of Futurist/Dada theater innovations to present), and on anatomizing the nature of performer, performance, story and storytelling via the non-traditional philosophies and methods of contemporary experimental theater. The class will be rigorously participatory in terms of discussing/physicalizing these experimental methods and will culminate in the creation and performance of simple class collaboration-generated stage narratives. Students will investigate the meaning and application of physical/environmental ’neutrality’ on stage as they simultaneously investigate and define for themselves the most essential markers needed for the viewer to perceive ‘story’ in performance. As the staged pieces are constructed from these anatomized building blocks of performance and story, more complex qualities of character, identity, archetype, mannerism, linguistic disfluencies (verbal and non-verbal) and psychological subtext will be introduced as tools for each performer’s role in the story. In the final phases of piece creation, simple analog elements of music, sound, light, mask, craft materials, dance, virtuosic/specialized skill, props will be introduced as tools. The final performance will aspire to clear and effective applications of the performance/story elements discussed (or discovered) in class. Techniques and exercises derived from the worlds of Futurism/Dada, Richard Maxwell, Blue Man Group, Elevator Repair Service, Ann Bogart, Joshua Fried, and others will be discussed and employed.
Open Arts Curriculum (Undergraduate)
1 credits – 16 Weeks
Sections (Fall 2021)
OART-UT 144-000 (15799)
Portrait of an Artist: Walter Murch (OART-UT 901)
This course examines the artistic career and creative work of Walter Murch, Oscar-winning film editor and sound designer, and the first and only artist to win Academy Awards for both film editing and sound mixing on a single film (The English Patient, 1997). The class will provide an unprecedented inside look into Mr. Murch’s processes of sound designing, editing, mixing, writing, and directing on such acclaimed and memorable films as THX 1138, American Graffiti, The Conversation, Apocalypse Now, The Godfather, Return to Oz, The English Patient, Touch of Evil, and Cold Mountain. Through interviews, articles, and materials from his private archives never before publicly available, students learn about the creative world of an artist who has brought the importance of sound and editing to a new level. In addition to his work in film and his inventions used in the filmmaking process, two additional areas of interest of Mr. Murch will be examined: translations of Curzio Malaparte’s writings and his passion for astronomy. Mr. Murch will participate on several occasions in the course as a guest lecturer by visiting the class and/or via video conferencing.
Open Arts Curriculum (Undergraduate)
4 credits – 15 Weeks
Sections (Fall 2021)
OART-UT 901-000 (15488)09/02/2021 – 12/14/2021 Tue5:00 PM – 8:00 PM (Late afternoon)at Washington SquareInstructed by Zivkovic, Brane
Poetics of Witnessing (OART-UT 829)
Today, many documentarians consider themselves working within a well-defined human rights framework where images and film are used to raise awareness about social injustice. On the far edge of this movement, however, there are writers, photographers and filmmakers whose work calls attention to the traditional documentary ethics of bearing witness but whose modes of representation blur the lines between fact and fiction. This body of work is more open-ended to interpretation and multiple readings, which also include more personal themes such as loss and melancholy, the ephemeral nature of time and memory, nostalgia and change. While not a production course per se, most students create short poetic films for their midterms and finals. The course is a great opportunity for students to open this door on short-form media production for the first time even if they wish to shoot on their smartphones. We will study several different kinds of visual poetics such as combining documentary photos with literature, artists working with archives and found images, the essay film, the personal diary and journal film, the performance film, ethnographic poetics, and new trans-media platforms and webdocs. Some of the writers and artists we will study include Roland Barthes, W.G. Sebald, Chris Marker, Christian Boltanski, Forough Farrokhzad, RaMell Ross, Roland Barthes, Miguel Rio Branco Charles Burnett, William Greaves, Agnes Varda, Margaret Tait, Robert Gardner, Jean Rouch, and Jonas Mekas.
Open Arts Curriculum (Undergraduate)
4 credits – 15 Weeks
Sections (Spring 2021)
OART-UT 829-000 (15164)
Topics in Africana Studies (SCA-UA 180)
Explores specific issues dealing with the black urban experience, focusing on social and cultural institutions. Possible themes, which vary from semester to semester, include class and poverty, the police, urban development, education, sports, music, and art.
Social and Cultural Analysis (Undergraduate)
4 credits – 15 Weeks
Science of Movement (DANC-UT 1605)
The Science of Movement will introduce students to the multidisciplinary field of how the human brain controls movements, how we learn new movements, and the rehabilitation of various movement disorders and injuries. This course is appropriate for undergraduate students with an interest in human movement, neuroscience and behavior, physical medicine, dance and/or athletics. No prior course of study in neuroscience is necessary to successfully engage with the course material. This course will count towards general education requirements for social science for Tisch undergraduate students.
Social Media Strategy (MKTG-UB 45)
The course covers marketing, advertising, and communications strategies in the new media landscape where traditional media (e.g., television, print) and the online social media (i.e., Web 2.0; e.g., online social networks, user-generated content, blogs, forums) co-exist. Students are expected to have knowledge about the fundamentals of traditional advertising methods and strategies. With this background knowledge, the primary focus of the course is on understanding social media, developing social media marketing strategies, and tracking their effectiveness. This course does not look at more tactical aspects of advertising/communications such as creative, message management, and publicity.
Marketing (Undergraduate)
2 credits – 6 Weeks
Sections (Spring 2021)
MKTG-UB 45-000 (10761)02/03/2021 – 03/17/2021 Wed6:00 PM – 9:00 PM (Evening)at Washington SquareInstructed by
Journalism and Society: (JOUR-UA 503)
Journalism (Undergraduate)
4 credits – 15 Weeks
Global Media Seminar: Media Activism and Democracy (ITAL-UA 9513)
Duration: 14 Weeks
Dates: Tue
Italian (Undergraduate)
4 credits – 14 Weeks