Signals and Systems (ECE-UY 3054)

Credits: 4
Duration: 15 Weeks
Dates: Fri
Credits: 4
Duration: 15 Weeks
Dates: Fri,Mon,Wed

This course centers on linear system theory for analog and digital systems; linearity, causality and time invariance; impulse response, convolution and stability; the Laplace, z- transforms and applications to Linear Time Invariant (LTI) systems; frequency response, analog and digital filter design. Topics also include Fourier Series, Fourier Transforms and the sampling theorem. Weekly computer-laboratory projects use analysis- and design-computer packages. The course establishes foundations of linear systems theory needed in future courses; use of math packages to solve problems and simulate systems; and analog and digital filter design. | Prerequisites for Brooklyn Engineering Students: MA-UY 1044, MA-UY 2012/2132 or MA-UY 2034. | Prerequisites for Abu Dhabi Students: MATH-AD 116 and MATH-AD 121. | Prerequisites for Shanghai Students: MATH-SHU 124 and MATH-SHU 140. ABET competencies a, b, c, e, k.

Elect. Engineering – ECE UGRD (Undergraduate)
4 credits – 15 Weeks

Fundamentals of Communication Theory (ECE-UY 3404)

Credits: 4
Duration: 15 Weeks
Dates: Fri
Credits: 4
Duration: 15 Weeks
Dates: Fri,Mon,Wed

The course covers bandpass signal representation and quadrature receivers; noise in communication systems; Digital Modulation Schemes, coherent and noncoherent receivers; coding fundamentals, block and convolutional codes; higher-order modulation schemes, QAM, M-PSK; intersymbol interference and equalization techniques; and carrier and symbol synchronization. Alternate-week computer laboratory projects analyze and design computer packages. The course teaches principles of various modulation and coding techniques and their relative effectiveness under transmission-environments constraints and uses math packages to analyze and simulate communication systems. | Prerequisites for Brooklyn Engineering Students: ECE-UY 3054 (C- or better); computer engineering students may register with instructor’s approval. Co-requisite: ECE-UY 2233 (Note: Abu Dhabi students may waive ECE-UY 2233 co-requisite if they have successfully completed ENGR-AD 195 as a prerequisite) | Prerequisite for Shanghai Students: EENG-SHU 2054 (C- or better) and co-requisite of MA-UY 3012 or ECE-UY 2223. ABET competencies a, c, e, k.

Elect. Engineering – ECE UGRD (Undergraduate)
4 credits – 15 Weeks

Wireless Information Systems Laboratory II (ECE-UY 4283)

Credits: 3
Duration: 15 Weeks
Dates: Mon
Credits: 3
Duration: 15 Weeks
Dates: Mon,Fri
Credits: 3
Duration: 15 Weeks
Dates: Mon,Fri,Thu

This course includes hands-on experience with a combination of laboratory experiments, lectures and projects relating to basic and advanced topics in wireless communications. Specific topics include mixers, IQ modulation, phase locked loops, receiver design, PN code acquisition, smart antennas and RFID. | Prerequisite: EE-UY 4183

Elect. Engineering – ECE UGRD (Undergraduate)
3 credits – 15 Weeks

Digital Logic and State Machine Design (CS-UY 2204)

Credits: 4
Duration: 15 Weeks
Dates: Thu
Credits: 4
Duration: 15 Weeks
Dates: Thu
Credits: 4
Duration: 15 Weeks
Dates: Thu,Fri
Credits: 4
Duration: 15 Weeks
Dates: Thu,Fri
Credits: 4
Duration: 15 Weeks
Dates: Thu,Fri,Mon,Wed

This course covers combinational and sequential digital circuits. Topics: Introduction to digital systems. Number systems and binary arithmetic. Switching algebra and logic design. Error detection and correction. Combinational integrated circuits, including adders. Timing hazards. Sequential circuits, flipflops, state diagrams and synchronous machine synthesis. Programmable Logic Devices, PLA, PAL and FPGA. Finite-state machine design. Memory elements. A grade of C or better is required of undergraduate computer-engineering majors. | Prerequisite for Brooklyn Students: CS-UY 1114 (C- or better) or CS-UY 1133 (C- or better) | Prerequisite for Abu Dhabi Students: CS-UH 1001 (C- or better) or ENGR-UH 1000 (C- or better) | Prerequisite for Shanghai Students: CSCI-SHU 101 (C- or better)

Computer Science (Undergraduate)
4 credits – 15 Weeks

Intro To Programming & Problem Solving (CS-UY 1114)

Credits: 4
Duration: 15 Weeks
Dates: Mon,Wed
Credits: 4
Duration: 15 Weeks
Dates: Mon,Wed
Credits: 4
Duration: 15 Weeks
Dates: Mon,Wed
Credits: 4
Duration: 15 Weeks
Dates: Mon,Wed
Credits: 4
Duration: 15 Weeks
Dates: Mon,Wed,Fri
Credits: 4
Duration: 15 Weeks
Dates: Mon,Wed,Fri
Credits: 4
Duration: 15 Weeks
Dates: Mon,Wed,Fri
Credits: 4
Duration: 15 Weeks
Dates: Mon,Wed,Fri
Credits: 4
Duration: 15 Weeks
Dates: Mon,Wed,Fri
Credits: 4
Duration: 15 Weeks
Dates: Mon,Wed,Fri
Credits: 4
Duration: 15 Weeks
Dates: Mon,Wed,Fri
Credits: 4
Duration: 15 Weeks
Dates: Mon,Wed,Fri

This course introduces problem solving and computer programming and is for undergraduate Computer Science and Computer Engineering majors who have limited prior experience in programming in any language. The course covers fundamentals of computer programming and its underlying principles using the Python programming language. Concepts and methods introduced in the course are illustrated by examples from various disciplines. ABET competencies: a,b,c, e, f, g, k | Corequisite: EX-UY 1; Anti-requisite: CS-UY 1113

Computer Science (Undergraduate)
4 credits – 15 Weeks

Computer Architecture and Organization (CS-UY 2214)

Credits: 4
Duration: 15 Weeks
Dates: Tue,Thu
Credits: 4
Duration: 15 Weeks
Dates: Tue,Thu,Fri
Credits: 4
Duration: 15 Weeks
Dates: Tue,Thu,Fri
Credits: 4
Duration: 15 Weeks
Dates: Tue,Thu,Fri
Credits: 4
Duration: 15 Weeks
Dates: Tue,Thu,Fri
Credits: 4
Duration: 15 Weeks
Dates: Tue,Thu,Fri
Credits: 4
Duration: 15 Weeks
Dates: Tue,Thu,Fri

This course covers a top-down approach to computer design. Topics: Computer architecture, introduction to assembly language programming and machine language set design. Computer organization, logical modules; CPU, memory and I/O units. Instruction cycles, the datapath and control unit. Hardwiring and microprogramming. The memory subsystem and timing. I/O interface, interrupts, programmed I/O and DMA. Introduction to pipelining and memory hierarchies. Fundamentals of computer networks. | Prerequisite for Brooklyn Engineering Students: CS-UY 2204 (C- or better) for computer engineering majors; (CS-UY 2134 or CS-UY 1134) and (CS-UY 2124 or CS-UY 1124) (C- or better) and MA-UY 2314 for computer science majors. Students who are neither computer engineering majors nor computer science majors must take either CS-UY 2204 (C- or better) OR (CS-UY 2134 or CS-UY 1134) and (CS-UY 2124 or CS-UY 1124) (C- or better) and MA-UY 2314.| Prerequisite for Abu Dhabi Students: ENGR-AD 121. | Prerequisites for Shanghai Students: CSCI-SHU 2314 and CSCI-SHU 210 (C- or better) or CENG-SHU 201. ABET competencies: a, c, e.

Computer Science (Undergraduate)
4 credits – 15 Weeks

Engineering Problem Solving and Programming (CS-UY 1133)

This introductory course in engineering problem solving and computer programming is for all undergraduate engineering students without prior programming experience in any language. The course covers the fundamentals of computer programming and its underlying principles using the MATLAB programming language. Concepts and methods are illustrated by examples from various engineering disciplines. Useful numerical techniques and their applications to real-world problems in science and engineering are also discussed. ABET competencies: a, e, k. | Corequisite: EX-UY 1.

Computer Science (Undergraduate)
3 credits – 15 Weeks

Sections (Spring 2021)


CS-UY 1133-000 (17100)01/28/2021 – 05/10/2021 Fri9:00 AM – 10:00 AM (Morning)at Brooklyn CampusInstructed by


CS-UY 1133-000 (17101)01/28/2021 – 05/10/2021 Fri11:00 AM – 12:00 AM (Morning)at Brooklyn CampusInstructed by


CS-UY 1133-000 (17102)01/28/2021 – 05/10/2021 Fri12:00 AM – 1:00 PM (Early afternoon)at Brooklyn CampusInstructed by


CS-UY 1133-000 (17103)01/28/2021 – 05/10/2021 Fri2:00 PM – 3:00 PM (Early afternoon)at Brooklyn CampusInstructed by


CS-UY 1133-000 (16932)01/28/2021 – 05/10/2021 Mon,Wed9:00 AM – 10:00 AM (Morning)at Brooklyn CampusInstructed by

Object Oriented Programming (CS-UY 2124)

Credits: 4
Duration: 15 Weeks
Dates: Mon,Wed
Credits: 4
Duration: 15 Weeks
Dates: Mon,Wed
Credits: 4
Duration: 15 Weeks
Dates: Mon,Wed
Credits: 4
Duration: 15 Weeks
Dates: Mon,Wed
Credits: 4
Duration: 15 Weeks
Dates: Mon,Wed,Fri
Credits: 4
Duration: 15 Weeks
Dates: Mon,Wed,Fri
Credits: 4
Duration: 15 Weeks
Dates: Mon,Wed,Fri
Credits: 4
Duration: 15 Weeks
Dates: Mon,Wed,Fri
Credits: 4
Duration: 15 Weeks
Dates: Mon,Wed,Fri
Credits: 4
Duration: 15 Weeks
Dates: Mon,Wed,Fri

This intermediate-level programming course teaches object-oriented programming in C . Topics: Pointers, dynamic memory allocation and recursion. Classes and objects including constructors, destructors, methods (member functions) and data members. Access and the interface to relationships of classes including composition, association and inheritance. Polymorphism through function overloading operators. Inheritance and templates. Use of the standard template library containers and algorithms. | Prerequisite: CS-UY 1134 (C- or better); Corequisite: EX-UY 1

Computer Science (Undergraduate)
4 credits – 15 Weeks

Data Structures and Algorithms (CS-UY 1134)

Credits: 4
Duration: 15 Weeks
Dates: Mon,Wed
Credits: 4
Duration: 15 Weeks
Dates: Mon,Wed
Credits: 4
Duration: 15 Weeks
Dates: Mon,Wed
Credits: 4
Duration: 15 Weeks
Dates: Mon,Wed
Credits: 4
Duration: 15 Weeks
Dates: Mon,Wed,Fri
Credits: 4
Duration: 15 Weeks
Dates: Mon,Wed,Fri
Credits: 4
Duration: 15 Weeks
Dates: Mon,Wed,Fri
Credits: 4
Duration: 15 Weeks
Dates: Mon,Wed,Fri
Credits: 4
Duration: 15 Weeks
Dates: Mon,Wed,Fri
Credits: 4
Duration: 15 Weeks
Dates: Mon,Wed,Fri
Credits: 4
Duration: 15 Weeks
Dates: Mon,Wed,Fri
Credits: 4
Duration: 15 Weeks
Dates: Mon,Wed,Fri

This course covers abstract data types and the implementation and use of standard data structures along with fundamental algorithms and the basics of algorithm analysis. Not open to students who have taken CS-UY 2134. | Prerequisite for Brooklyn Students: CS-UY 1114 or CS-UY 1121 (C- or better) | Prerequisite for Abu Dhabi Students: CS-UH 1001 or ENGR-UH 1000 | Prerequisite for Shanghai Students: CSCI-SHU 101 | Corequisite for all Students: EX-UY 1

Computer Science (Undergraduate)
4 credits – 15 Weeks

Artificial Intelligence (CS-UY 4613)

Credits: 3
Duration: 15 Weeks
Dates: Fri

Artificial Intelligence (AI) is an important topic in computer science that has many diversified applications. It addresses one of the ultimate puzzles human are trying to solve – How is it possible for a slow, tiny brain, whether biological or electronic, to perceive, understand, predict, and manipulate a world far larger and more complicated than itself? And, how do we go about creating a machine (or computer) with those properties? To this end, researchers in the AI field have been trying to understand how seeing, learning, remembering, and reasoning could, or should be done. This course introduces students to the many concepts and techniques in artificial intelligence. | Prerequisite for Brooklyn Students: (CS-UY 2134 or CS-UY 1134) and (CS-UY 2124 or CS-UY 1124) (C- or better) | Prerequisite for Abu Dhabi Students: ENGR-UH 3510 or CS-UH 1050 (C- or better) | Prerequisite for Shanghai Students: CSCI-SHU 210 (C- or better)

Computer Science (Undergraduate)
3 credits – 15 Weeks

Introduction to Cell and Molecular Biology Laboratory (BMS-UY 1001)

Credits: 1
Duration: 15 Weeks
Dates: Wed
Credits: 1
Duration: 15 Weeks
Dates: Wed,Thu
Credits: 1
Duration: 15 Weeks
Dates: Wed,Thu,Fri
Credits: 1
Duration: 15 Weeks
Dates: Wed,Thu,Fri

This laboratory accompanies the lecture course BMS-UY 1003 Introduction to Cell and Molecular Biology. This laboratory course is required for BMS and CBE majors taking BMS-UY 1003, but is optional for other majors. | Co-requisite: BMS-UY 1003

Biomolecular Science (Undergraduate)
1 credits – 15 Weeks

General Chemistry II (CM-UY 1024)

This course covers states of matter, chemical thermodynamics and equilibria, kinetics, acid-base chemistry, electrochemistry, introduction to organic chemistry, natural and synthetic polymers. The course is required for students in the Biomolecular Science Program. | Prerequisite: CM-UY 1004 or CM-UY 1014. Corequisite: EX-UY 1.

Chemistry (Undergraduate)
4 credits – 15 Weeks

Sections (Spring 2020)


CM-UY 1024-000 (19120)01/27/2020 – 05/11/2020 Tue3:00 PM – 5:00 PM (Late afternoon)at Brooklyn CampusInstructed by Pollack, Myron


CM-UY 1024-000 (19121)01/27/2020 – 05/11/2020 Tue2:00 PM – 3:00 PM (Early afternoon)at Brooklyn CampusInstructed by Pollack, Myron


CM-UY 1024-000 (19122)01/27/2020 – 05/11/2020 Mon6:00 PM – 7:00 PM (Evening)at Brooklyn CampusInstructed by Mishiyev, Robert


CM-UY 1024-000 (19123)01/27/2020 – 05/11/2020 Mon5:00 PM – 5:00 PM (Late afternoon)at Brooklyn CampusInstructed by Mishiyev, Robert


CM-UY 1024-000 (19124)01/27/2020 – 05/11/2020 Fri9:00 AM – 11:00 AM (Morning)at Brooklyn CampusInstructed by Roy, Debasish


CM-UY 1024-000 (19125)01/27/2020 – 05/11/2020 Fri8:00 AM – 9:00 AM (Morning)at Brooklyn CampusInstructed by Roy, Debasish


CM-UY 1024-000 (19126)01/27/2020 – 05/11/2020 Fri12:00 AM – 2:00 PM (Early afternoon)at Brooklyn CampusInstructed by Roy, Debasish


CM-UY 1024-000 (19127)01/27/2020 – 05/11/2020 Fri11:00 AM – 12:00 AM (Morning)at Brooklyn CampusInstructed by Roy, Debasish


CM-UY 1024-000 (19128)01/27/2020 – 05/11/2020 Tue,Thu11:00 AM – 12:00 AM (Morning)at Brooklyn CampusInstructed by Sun, Donghong

Shader Lab (GAMES-UT 208)

Shader Lab is an introduction to shaders for game designers that are artists first, and technicians second. This course attempts to bridge gaps in the necessary knowledge and establish the contextual foundation to allow students to make sense of the disparate sub-disciplines necessary to meaningfully express themselves aesthetically in a rendered environment. Ultimately, Shader Lab is a primer for students seeking to create unique and expressive aesthetics for their digital games. The course empowers designers by providing a conceptual and functional understanding of 3D rendering in order to enable the design and implementation of their personal style.

Undergraduate

Intro to Game Studies (GAMES-UT 110)

This class is an overview of the field of games that approaches them from several theoretical and critical perspectives. No special theoretical background or prior training is needed to take the course, but to have had a broad practical experience with and basic knowledge of games is a distinct advantage. Also, an interest in theoretical and analytical issues will help. You are expected to actively participate in the lectures, which are dialogic in form, with ample room for discussion. The course will prepare the student to: Understand and discuss games from a theoretical perspective, as well as the components of a game; Apply new theories and evaluate them critically; Assess and discuss game concepts and the use of games in various contexts; Analyze games, and understand and apply a range of analytical methods.

Undergraduate

Introduction to Synthetic Media (ITPG-GT 2054)

Generative machine learning models open new possibilities for creating images, videos, and text. This class explores the idea of how artists, designers and creators can use machine learning in their own design process. The goal of this class is to learn and understand some common machine learning techniques and use them to generate creative outputs. Students will learn to use pre-trained models, and train their own models in the cloud using Runway. For each week, we will discuss the history, theory, datasets, application of the machine learning models, and build experiments based on the model. In addition to Runway, we will be using JavaScript libraries like the p5.js, ml5.js, and TensorFlow.js, and software like Photoshop, Unity and Figma. Students are expected to have taken ICM (Introduction to Computational Media), or have equivalent programming experience with Python or JavaScript. A list of ML models we will be covering: Image generation: StylanGAN: https://github.com/NVlabs/stylegan BigGAN: https://github.com/ajbrock/BigGAN-PyTorch Style Transfer Fast-style-transfer: https://github.com/lengstrom/fast-style-transfer Arbitrary-Image-Stylization: https://github.com/tensorflow/magenta/tree/master/magenta/models/arbitrary_image_stylization Semantic Image Segmentation/Synthesis Deeplab: https://github.com/tensorflow/models/tree/master/research/deeplab Sapde-coco: https://github.com/NVlabs/SPADE Image-to-Image Translation: pix2pix: https://phillipi.github.io/pix2pix/ pix2pixHD: https://github.com/NVIDIA/pix2pixHD Text Generation LSTM gpt-2: https://github.com/openai/gpt-2

Interactive Telecommunications (Graduate)
2 credits – 6 Weeks

Sections (Spring 2020)


ITPG-GT 2054-000 (23367)01/31/2020 – 03/13/2020 Fri9:00 AM – 11:00 AM (Morning)at Brooklyn CampusInstructed by Shi, Yining

Choreographic Interventions (ITPG-GT 2175)

This course re-conceives interactive media as a form of choreographic intervention. Instead of asking how moving bodies can control media, we will ask how interactive systems can influence movement. How do you make someone feel soft inside? How do you shake an entire room? How do you orchestrate duets between strangers? To accomplish this, the class facilitates a semester-long collaboration between ITP students and dancers from the Barnard/Columbia Dance Department. Choreographers will learn to apply computational thinking to choreography and creative coders will learn to apply choreographic thinking to computation. To whatever extent possible, we will attempt to embody code. Using computer vision and visual media, we will look at directing both how people move (quality of movement) as well as where they move (pathways and spatial relationships). We will evaluate the strengths and weaknesses of the various sensing technologies available to us today. How wide is the gulf between what we can see and feel (strength, hardness, contortion) and what a computer can see and interpret (locations, contours, velocity, acceleration)? Class time will be split between movement exercises, playing with examples and deconstructing code. The class will culminate in a final showing of student work. All classes will take place at NYU with a separate weekly technical lab for ITP students.

Interactive Telecommunications (Graduate)
4 credits – 12 Weeks

Sections (Spring 2020)


ITPG-GT 2175-000 (22932)01/31/2020 – 04/24/2020 Fri3:00 PM – 6:00 PM (Late afternoon)at Brooklyn CampusInstructed by Yin, Yue

Exploring Concepts From Soft Robotics (ITPG-GT 2125)

Credits: 4
Duration: 14 Weeks
Dates: Fri

Because the full potential of the emerging field of soft systems is unrealized, there are countless opportunities for curious innovators to discover or develop novel soft systems. Soft robotic skills and techniques also open up a world of possibilities for large scale or surprising artwork. This course teaches hands-on fabrication techniques for constructing simple pneumatic actuators from cast silicone and heat-sealed mylar, and challenges participants to design and build their own. Lectures and discussion center on concepts from soft innovation history, the current state-of-the-art, and sister disciplines of bio-inspired and hybrid (soft/hard) robotics. Consideration of both brand new soft materials, from a class visit to Material ConneXion library, and everyday overlooked soft mechanisms, found in average retail stores, will require participants to look at softness through a new lens. Final projects will be the development of an original soft/flexible/hybrid research or artistic concept presented with context, material swatches with justifications for choices, and physical or modeled proof-of-concept. About Kari Love: http://www.karimakes.com

Interactive Telecommunications (Graduate)
4 credits – 14 Weeks

Homemade Hardware (ITPG-GT 2767)

Hardware is not hard, and rapidly prototyping circuit boards is easier than ever with new tools available at ITP. Students will learn how to grow from a breadboard to a custom surface mount board, all without leaving the floor. This class is about artists and designers taking control of their hardware, and exploring the potential of embedding their projects into the world around them. Students will learn the multitude of tools and processes required to make a DIY circuit board. These include Eagle CAD, micro-milling machines, drawing schematics, ordering parts, surface-mount components, acid etching, solder paste and stenciling, reflow, pick-and-place, and others. In-class demonstrations will be done for each of the above, and students will complete assignments using online reference notes and videos. Two smaller projects and one final project will be assigned (3 total), each a circuit of the student’s’ choosing. These three assignments will be designed to work off the most recently taught subjects, and to get the students to fail early. It’s a lot of new material to be learning across multiple domains, so the students will need the entire semester to iterate.

Interactive Telecommunications (Graduate)
4 credits – 14 Weeks

Sections (Spring 2024)


ITPG-GT 2767-000 (14754)01/26/2024 – 05/03/2024 Fri9:00 AM – 12:00 AM (Morning)at Brooklyn CampusInstructed by Sigler, Andrew

Dynamic Web Development (ITPG-GT 2577)

Credits: 2
Duration: 6 Weeks
Dates: Fri

This 7-week, 2-point course will provide a framework for learning how to develop and program web applications. It will focus on server side development using JavaScript, Node.js with the Express framework, and persistent databases on cloud based infrastructure. Additional topics will include login and session management, web services and APIs, and will lightly touch on front-end web development. The course will be a mixture of lecture and in-class collaborative coding, with weekly programming and reading homework.

Interactive Telecommunications (Graduate)
2 credits – 6 Weeks

Recurring Concepts in Art (ITPG-GT 2586)

As a response to developing technologies, artists working in areas of new/digital media are continually inventing new concepts for self-expression – interactivity, the passage of time and resolution, just to name a few. Yet these concepts are new only in the sense that they are being adapted to new media. For example, the notion of interactivity, frequently observed as original and specific to the user-interaction component of computer-mediated works, was equally, if differently, specific to Gianlorenzo Bernini’s 17th-century Baroque sculpture and architecture. Indeed the very concept of new media, and the concomitant implication of critically significant artistic development, applies throughout history. Oil revolutionized painting in the Renaissance, as did house-paint (on canvas) in the 1950s; in the 1910s, the found object indelibly altered definitions of art, the importance of the object being subsumed by that of the concept in the 1960s. This course examines how artists working before the boom of digital technology utilized other media, techniques and approaches to effect formal, conceptual and experiential dynamics comparable to those being investigated by new media artists today. The objective of the course is to provide students with not only knowledge of the immensely rich history of artistic creativity, but also a platform through which that knowledge might be utilized to reconsider new media strategies of artistic expression. It is the goal that through observation, discussion, reading and projects (both written and hands-on), students acquire mental tools to approach their own work with an expanded understanding of artistic possibility. Organized thematically, each class focuses on a different concept derived from the field of new media production and examined with regard to artistic precedents. The course focus primarily, though not exclusively, is on 20th/21st-century art. It is conducted as a combination lecture/discussion class. Critical theory is incorporated into the readings and discussions, but this is not strictly a theory course. The course has been conceptualized and designed to enhance understanding through a variety of means, from basic observation, to exploratory conversations, to more rigorous thinking informed by lectures, readings and focused discussions.

Interactive Telecommunications (Graduate)
2 credits – 5 Weeks

Sections (Spring 2020)


ITPG-GT 2586-000 (23425)01/31/2020 – 03/06/2020 Fri9:00 AM – 11:00 AM (Morning)at Brooklyn CampusInstructed by Krantz, Georgia