Duration: 15 Weeks
Dates: Tue
Studio Art (Undergraduate)
3 credits – 15 Weeks
Studio Art (Undergraduate)
3 credits – 15 Weeks
Assignments, critiques & demonstrations for the more advanced digital art student. The use of the computer to augment and expand conceptualization and expression has provided the artist with some of the most important new means for visual thinking since the Renaissance invention of perspective. Students learn how to use the computer as an extension of the visualization process and its specific applications in both two-dimensional and three-dimensional art.
Studio Art (Undergraduate)
4 credits – 15 Weeks
ART-UE 304-000 (12835)01/24/2022 – 05/09/2022 Thu1:00 PM – 4:00 PM (Early afternoon)at Washington SquareInstructed by Carideo, Gregory
Video art has become one of the most widely used media art forms because it allows both the artistic concentration of photography & the free flowing imagery of movement. Students acquire rudimentary skills in shooting & editing while working toward a personal statement in video.
Studio Art (Undergraduate)
4 credits – 15 Weeks
ART-UE 305-000 (12392)01/24/2022 – 05/09/2022 Fri9:00 AM – 12:00 AM (Morning)at Washington SquareInstructed by
ART-UE 305-000 (12860)01/24/2022 – 05/09/2022 Thu1:00 PM – 4:00 PM (Early afternoon)at Washington SquareInstructed by Pryor, Gerald
’Art: Practice and Ideas’ examines key developments in the visual arts from modernity to the present. Focusing on the ways in which representations both create and reflect the values of a society, the course introduces students to the full range of expressive possibilities within the visual arts, covering painting and sculpture, as well as photography, film, video, conceptual art, and computer media. Topics to be covered include classical, modern, and postmodern relationships to politics, vision, the mind, the body, psychology, gender, difference, and technological innovation. Students will see and understand how artists have integrated perceptions of their historical moment, as well as physical and social space, into creative practices that have, in turn, had a significant impact on the culture of the time. Liberal Arts Core/MAP Equivalent – satisfies the requirement for Expressive Cultures
Art Theory & Critical Studies (Undergraduate)
4 credits – 15 Weeks
ARTCR-UE 10-000 (12834)01/24/2022 – 05/09/2022 Mon1:00 PM – 4:00 PM (Early afternoon)at Washington SquareInstructed by Gookin, Kirby
This course introduces platforms, tools, and the architectures that facilitate scalable management and processing of vast quantities of data. We will explore open source tools enabling the efficient acquisition, storage, and processing of Big Data. Students will learn about distributed storage solutions such as the Apache Hadoop Distributed File System (HDFS), which supports storage of Big Data. Students will gain hands-on experience with distributed processing Apache solutions such as Hadoop MapReduce, HBase, Hive, Impala, Pig, core Spark, Spark SQL, and Spark Streaming. Other Apache big data tools covered are Sqoop, Oozie, Zookeeper, Flume, and Kafka
Computer Science (Undergraduate)
4 credits – 15 Weeks
CSCI-UA 476-000 (10054)01/28/2021 – 05/10/2021 Tue,Thu12:00 AM – 1:00 PM (Early afternoon)at Washington SquareInstructed by Malavet, Ann
Covers topics in programming languages at an advanced level. Detailed course descriptions are available when topics are announced.
Computer Science (Undergraduate)
4 credits – 15 Weeks
CSCI-UA 490-000 (19672)01/27/2020 – 05/11/2020 Tue,Thu11:00 AM – 12:00 AM (Morning)at Washington SquareInstructed by Yang, Edward
Computer Science (Undergraduate)
4 credits – 15 Weeks
CSCI-UA 330-000 (9020)01/28/2021 – 05/10/2021 Tue,Thu11:00 AM – 12:00 AM (Morning)at Washington SquareInstructed by
CSCI-UA 330-000 (9021)01/28/2021 – 05/10/2021 Fri11:00 AM – 12:00 AM (Morning)at Washington SquareInstructed by
Introduction to numerical computation: the need for floating-point arithmetic, the IEEE floating-point standard. Importance of numerical computing in a wide variety of scientific applications. Fundamental types of numerical algorithms: direct methods (e.g., for systems of linear equations), iterative methods (e.g., for a nonlinear equation), and discretization methods (e.g., for a differential equation). Numerical errors: How can you tell if you can trust your answers? The use of graphics and software packages such as Matlab. Programming assignments.
Computer Science (Undergraduate)
4 credits – 15 Weeks
CSCI-UA 421-000 (7822)01/24/2022 – 05/09/2022 Tue,Thu11:00 AM – 12:00 AM (Morning)at Washington SquareInstructed by Overton, Michael
This course takes a mathematical approach in studying topics in computer science, such as: regular languages and some of their representations (deterministic finite automata, non-deterministic finite automata, regular expressions); proof of non-regularity. Context free languages and pushdown automata; proofs that languages are not context free. Elements of computability theory. Brief introduction to NP-completeness.
Computer Science (Undergraduate)
4 credits – 15 Weeks
CSCI-UA 453-000 (9017)01/24/2022 – 05/09/2022 Tue,Thu9:00 AM – 10:00 AM (Morning)at Washington SquareInstructed by Khot, Subhash
Causal Inference provides students with the tools for understanding causation, i.e., the relationship between cause and effect. We will start with the situation in which you are able to design and implement the data gathering process, called the experiment. We will then define causation, identify preconditions required for A to cause B, show how to design perfect experiments, and discuss how to understand threats to the validity of less-than-perfect experiments. In this course, we will cover experimental design and then turn to those careful approaches, where we will consider such approaches as quasi-experiments, regression discontinuities, differences in differences, and contemporary advanced approaches.
Data Science (Undergraduate)
4 credits – 15 Weeks
DS-UA 201-000 (20565)01/27/2020 – 05/11/2020 Wed,Fri2:00 PM – 3:00 PM (Early afternoon)at Washington SquareInstructed by Strezhnev, Anton
DS-UA 201-000 (20567)01/27/2020 – 05/11/2020 Mon2:00 PM – 2:00 PM (Early afternoon)at Washington SquareInstructed by
DS-UA 201-000 (20568)01/27/2020 – 05/11/2020 Wed11:00 AM – 11:00 AM (Morning)at Washington SquareInstructed by
This course covers widely-used machine learning methods for language understanding—with a special focus on machine learning methods based on artificial neural networks—and culminates in a substantial final project in which students write an original research paper in AI or computational linguistics. If you take this class, you’ll be exposed only to a fraction of the many approaches that researchers have used to teach language to computers. However, you’ll get training and practice with all the research skills that you’ll need to explore the field further on your own. This includes not only the skills to design and build computational models, but also to design experiments to test those models, to write and present your results, and to read and evaluate results from the scientific literature.
Data Science (Undergraduate)
4 credits – 15 Weeks
DS-UA 203-000 (9643)01/24/2022 – 05/09/2022 Wed2:00 PM – 3:00 PM (Early afternoon)at Washington SquareInstructed by Bowman, Samuel
DS-UA 203-000 (9644)01/24/2022 – 05/09/2022 Tue3:00 PM – 4:00 PM (Late afternoon)at Washington SquareInstructed by
“Procedural generation” describes the broad category of techniques by which elements of digital games that have traditionally been designed by hand (e.g. levels, characters, puzzles, and narrative) can be designed by automated processes. In recent years, these techniques have been a major topic of interest for computer science research as well as a core design component of many commercially successful games. The course will teach students to understand and implement these techniques, and explore how to best combine procedural generation techniques with good design practice to produce interesting and novel experiences (rather than just using procedural generation techniques for technical curiosity). Emphasis is also placed on how procedural generation can uniquely harness the affordances of computers for designing games. The course is fundamentally practical. While students will study existing games and techniques, they will also produce games of their own across the three assignments.
Intermediate Game Design builds on the foundation of Introduction to Game Design to help build students’ understanding of how game design works in a practical context. While Introduction to Game Design acquaints students with basic foundational concepts and ideas, Intermediate Game Design puts those ideas into action across four very different kinds of projects. These projects emphasize the professional context of digital game design.
Modern Tabletop Games are undergoing a renaissance, with designers building upon each other’s innovations at a bewildering rate. The cornucopia of concepts in modern boardgaming can be daunting to a newcomer, yet any digital game designer is well advised to familiarize themselves with this parallel world, both to expand their “bag of tricks” and their notion of what a game can be. This class aims to familiarize students with a wide variety of “gateway games”: relatively straightforward exemplars that will give the student a solid foothold when further exploring their respective genre in our extensive library of boardgames. While doing so, we will be discussing related short readings in Characteristics of Games, in order to give the design strategies being engaged a broader context.
Media, Culture & Communication (Undergraduate)
4 credits – 15 Weeks
This seminar develops themes addressed in “MCC-UE 1009 Psychoanalysis: Desire and Culture.” The course expands and deepen understanding of core Freudian and post-Freudian concepts via texts by Melanie Klein, W.R. Bion, Jacques Lacan, Jean Laplanche, and others. These texts will be considered alongside a series of media-cultural artifacts selected for study by seminar participants.
Media, Culture & Communication (Undergraduate)
4 credits – 15 Weeks
MCC-UE 1105-000 (21640)01/24/2022 – 05/09/2022 Tue,Thu4:00 PM – 6:00 PM (Late afternoon)at Washington SquareInstructed by Wolk, Shari
What are the distinctions between facts, data, information, opinion, and understanding? Through what techniques of argumentation are these concepts discovered and/or achieved? Course introduces students to rhetoric—the art of persuasion. We explore techniques of rhetoric related to truth telling and opinion formation. We consider the significance of these activities to the city (polis) and matters held in common (res publica). Activities include participant observations of persuasion in courtroom settings. Optimal for students considering law careers.
Media, Culture & Communication (Undergraduate)
4 credits – 14 Weeks
MCC-UE 1035-000 (8119)09/02/2025 – 12/11/2025 Tue,Thu11:00 AM – 12:00 AM (Morning)at Washington SquareInstructed by Moore, Kelli
This course examines how cultural memory is enacted through visual culture in a comparative global context. It looks at the rise of a memory culture over the last few decades, in particular in the United States, Europe & Latin America, & how this engagement with memory demonstrates how the politics of memory can reveal aspects of nationalism & national identity, ethnic conflict & strife, the legacies of state terrorism, & the deployment of memory as a means for further continued conflict.
Media, Culture & Communication (Undergraduate)
4 credits – 14 Weeks
MCC-UE 1413-000 (8117)09/02/2025 – 12/11/2025 Mon,Wed12:00 AM – 1:00 PM (Early afternoon)at Washington SquareInstructed by De Silva, Weligama
This course examines the vast & rich myth-making power of Hollywood film narratives that influence dominant cultural views of American identity. Students view films that explore problems & promises of American culture & society such as equality, democracy, justice, class, gender, sexual orientation, & race/ethnicity. Students analyze films while considering the work of historians, sociologists, film critics, media studies scholars, anthropologists & journalists. Students will screen films outside of class. Assignments include creating a short film that explores the city where myths are both lived out & refuted on a daily basis.
Media, Culture & Communication (Undergraduate)
4 credits – 15 Weeks
MCC-UE 1141-000 (21565)01/27/2020 – 05/11/2020 Wed9:00 AM – 1:00 PM (Morning)at Washington SquareInstructed by Gary, Brett · Demissie, Yemane
Media, Culture & Communication (Undergraduate)
4 credits – 15 Weeks