Tag Archives: Fall 2024

What Really Matters? Leadership with No Regrets (UPADM-GP 260)

In study after study, people lying on their deathbeds overwhelmingly say they regret five things at their end of their life: 1. Not living a life of authenticity 2. Working too hard at the expense of their relationships 3. Not having the courage to express their feelings 4. Not staying in touch with friends. 5. Not letting themselves be happier. For leaders, it’s not any different. This course unpacks each of these “regrets” with readings, exercises, meditation, deep listening, skill development and leadership theory, examining historical and contemporary answers to the question of what really matters in life, and providing the space for students to grapple with the question themselves.

UG Public and Nonprofit Management and Policy (Graduate)
2 credits – 14 Weeks

Sections (Fall 2024)


UPADM-GP 260-000 (16579)09/03/2024 – 12/12/2024 Mon2:00 PM – 3:00 PM (Early afternoon)at Washington SquareInstructed by Latif, Khalid · Shy, Yael


UPADM-GP 260-000 (16580)09/03/2024 – 12/12/2024 Mon12:00 AM – 1:00 PM (Early afternoon)at Washington SquareInstructed by Latif, Khalid · Shy, Yael

Collective Curating (ARTS-UG 1251)

This course will explore curatorial theory and practice toward a collaboratively produced exhibition of contemporary painting. Tracing the changing role of the curator in assembling art and argument, our work will culminate in an exhibition installed in The Gallatin Galleries. Working with local artists toward an emergent thematic premise, we will follow and examine the steps of exhibition-making to understand their intellectual underpinnings, historical import, and political urgency. The practical tasks of mounting an exhibition will include studio visits, work lists, shipping and delivery, exhibition design and installation, graphic design, and public programming. Throughout, we will expand the possibilities of the collective teaching gallery, emphasizing the relations between theoretical and material processes in thinking with (and in) exhibitions.

Arts Workshops (Undergraduate)
4 credits – 14 Weeks

Code Lab 2: Code Literacy (GAMES-GT 303)

Code Lab 2 is a continuation in exploring how to craft game with programming. In Code Lab, we examined how to make games in openFrameworks, starting from scratch. This class will be a workshop, building off of that knowledge, but focusing on learning how to work with code that is already written. Students will learn to work with a new Integrated Development Environment (IDE), eclipse, learn to work with a version control system, and work in depth with Java and Processing. Over the course of the class, students will be given several versions of classic games (Pong, Space Invaders, Asteroids, etc.) that are incomplete or have an obvious bug. They will learn to read the code, identify how to correct the issue with the game, and then eventually modify it to make their own new version of the game. These skills are essential to work with code from other developers, whether they are members of the same team, open source projects, or examples provided in tutorials and readings.

Game Design (Graduate)
4 credits – 14 Weeks

Sections (Fall 2024)


GAMES-GT 303-000 (21771)09/03/2024 – 12/12/2024 Fri11:00 AM – 1:00 PM (Morning)at Brooklyn CampusInstructed by Parker, Matthew

The Softness of Things: Technology in Space and Form (OART-UT 32)

Through a series of lectures and weekly prompts, this hands-on course introduces a methodology that facilitates the process from thinking to making. Softness is used as both a theoretical and material framework that asks students to rethink the edges of the real and to to engage with structures, organizations, materials and relationships as malleable, fluid, and open to transformation. Students are introduced to foundational concepts through a wide range of examples and readings, and are invited to critically reflect on how these concepts inform and guide their own practice and creative journey. The weekly assignments are meant to help students become comfortable with a variety of techniques and making practices, and in a rapid, playful and experimental manner engage with ideas in an embodied and enacted way. Given that they have a week to complete each assignment, the goal is to help students delve into the core and essential properties of each concept and find ways to express and explore them in their work. The cadence of the lectures and survey of a wide range of artistic practices aims to expose students to different approaches to making, and importantly help them understand how theory and practice are not separate realms but indeed intertwined.

Collaborative Arts (Undergraduate)
4 credits – 14 Weeks

Sections (Fall 2024)


OART-UT 32-001 (17897)
09/03/2024 – 12/12/2024 Thu 5:00 PM – 8:00 PM (Late afternoon)at Washington Square
Instructed by Papadopoulos, Despina

Negotiation & Consensus Building (MGMT-UB 30)

Effective negotiation and consensus-building skills are essential for success in almost any work life domain—whether your goal is to be an entrepreneur, film producer, business manager, or political leader. In this course, students study how people reach agreement and develop an analytical approach for reaching more effective agreements in organizational settings. The course draws from research in psychology and economics to provide academic content, while making use of role-playing exercises and experiential learning to emphasize key applied lessons.

Management (Undergraduate)
3 credits – 14 Weeks

Architecture as Narrative (IDSEM-UG 2003)

In this course, students explore the relationships between architecture and narrative-based cultural expressions such as film, novels and even games, analyzing current developments from a critical perspective. As part of their study, students will focus on space as medium for storytelling. The course is divided in two parts in order to progress from homo spectator to homo faber. In the first half students develop their theoretical framework through lectures, group discussions and workshops on different sources that may include films such as Ridley Scott’s Blade Runner and Japanese Studio Ghilbi’s Spirited Away, architectural work from Rem Koolhaas and Toyo Ito, and cyberpunk texts from William Gibson, Lebbeus Woods, and others. Students’ newly-acquired conceptual background is summarized in a midterm essay. In the second part of the course, students apply their skills on a series of short projects for Manhattan, located at the intersection between architecture and narrative. For the production of their projects, students are expected to bring to the class their own set of interests and abilities —ranging, for example, from music to computer gaming, or from academic research to Internet literacy.

Interdisciplinary Seminars (Undergraduate)
4 credits – 14 Weeks

The Evolution and History of the Entertainment Business (MKTG-UB 27)

The course is designed to provide students with a framework for understanding the entertainment, media and technology industries through the context and prism of history. Using the evolution of communication and media, students will explore how various formats, technologies and regulations have informed and shaped how we interact with entertainment and media today.

Marketing (Undergraduate)
1-2 credits – 7 Weeks

Sections (Fall 2024)


MKTG-UB 27-000 (5178)at Washington SquareInstructed by Hardart, Paul

Migration and Cultural Diversity in Spain: Anthropological Approaches (in English) (SPAN-UA 9475)

Migration and Cultural Diversity in Spain analyzes current migratory flows and their implications, one of the key topics in Spain and the European Union today. This course explores anthropological approaches to developing theoretical and analytical frameworks for understanding the diversity and complexity of migrations and their effects on society and culture. Taught in English.

Spanish (Undergraduate)
4 credits – 14 Weeks

Sections (Fall 2024)


SPAN-UA 9475-000 (21153)at NYU Madrid (Global)Instructed by

Playful Performance Props (COART-UT 505)

In this class, we’ll learn TouchDesigner, a powerful software hub for live audiovisual content, and control it with DIY props and digital interfaces that we’ll build to connect to our art directly from the stage. With a cutting-edge buffet of inputs and outputs at our disposal, what new, evolved, or remixed types of performance can we create? If you’re a musician, you’ll build and play instruments that didn’t exist before. If you’re a dancer, your movements will become the music and visuals, instead of the other way around. If you’re a filmmaker, you’ll shoot a real-life scene with a virtual camera or light a physical set with real-time VFX. If you’re a visual artist, you’ll warp color, distort images, and push pixels to the brink of destruction. If you’re all of the above, you’ll have fun in this class. To connect to TouchDesigner, we’ll build hardware props using Arduinos, tiny computers that we can hook up sensors, buttons, and LEDs to, and create unique thematic interfaces that augment our performances and interactive installations. Weekly assignments explore AI tools, electronic circuits, fabrication, camera input and livestreams, 3D models and procedural animation, and more. Midway through the semester we’ll begin performing live using our connected props for DJ/VJing and projection-mapped interactive spaces, with the class culminating in a final public performance bringing together the best of student work. No previous coding or performance experience necessary. There is a lab fee for the hardware we’ll use to build our devices.

Undergraduate

Digital Revolution: History of Media III (IDSEM-UG 1042)

We are in the midst of a revolution. Computers permeate nearly every aspect of our life, yet we understand relatively little about how they work, their historical development, and their impact on our thought and actions. As with previous technological and communications revolutions like the rise of print and the ascendency of the image, computing is transforming our economic and political landscape, bringing with it new possibilities as well as new problems. In this course, we explore this ever-changing and rapidly expanding terrain, paying special attention to how computers and the Internet are transforming how we experience and understand identity and community, control and liberation, simulation and authenticity, creation and collaboration, and the practice of politics. Authors whose works we read may include Donna Haraway, Jean Baudrillard, Jorge Luis Borges, Yochai Benkler, Nicholas Carr, the Critical Art Ensemble, Galileo, Lawrence Lessig, Sherry Turkle, Lewis Mumford, Plato, the RAND Corporation, and Ellen Ullman.

Interdisciplinary Seminars (Undergraduate)
4 credits – 14 Weeks

Making Dance: Space, Place and Technology (ARTS-UG 1211)

In this workshop, students will explore the possibilities of dancing across spatial categories, making dances in “real” and digital space. Taking our cues from contemporary experimental and primarily post-modern choreographers, we will examine how our arts practices and beliefs about bodies and space are linked to evolving ideas and cultural systems; we will ask questions that tug at the assumptions of what dance is, what bodies are, what space is, and how these elements are significant as components of choreography and of our dance experiences. We will make and watch dances ranging from low-tech works to high-tech experiments. In addition to making dances, we will read about contemporary dance, technology, and other practices and disciplines (e.g., architecture, philosophy, neuroscience), view performances of choreographers and visual artists, and meet with practitioners engaged in the questions and practices of our study. We will join with CultureHub, an organization housed at La MaMa E.T.C. (one of New York’s most noted experimental theaters) and working at the intersection of art, technology, and community. Readings might include work by Gaston Bachelard, Victoria Hunter, Matthew Frederick, Merce Cunningham, Steve Paxton, Andrew Gurian, Yi-Fu Tuan, and other artists and scholars. The course is open to all students: anyone interested in dance and/or technology is welcome. Note: all workshop members will be expected to participate as movers!

Arts Workshops (Undergraduate)
4 credits – 14 Weeks

Sections (Fall 2024)


ARTS-UG 1211-000 (16949)09/03/2024 – 12/12/2024 Wed11:00 AM – 1:00 PM (Morning)at Washington SquareInstructed by Satin, Leslie

Useless Machines (IMNY-UT 272)

“Useless Machines is about redefining “usefulness.” Through making, we will explore what it means, on an ideological, political and historical level, to create something ‘useful’ or ‘useless.’ We will play with these definitions and explore how these objects serve to be humorous, critical, disruptive and at times… useful. We will study ‘useless’ machines throughout history, which will provoke conversations and disagreements around the implications of existing and emerging technologies. The students will design ‘useless’ machines for their final project. Examples of ‘useless’ machines are drawn from Kenji Kawakami’s The Big Bento Box of Unuseless Japanese Inventions, Dunne & Raby’s Speculative Everything, Stephanie Dinkins’ Conversations with Bina 48, https://esoteric.codes/, CW&T, Mimi Ọnụọha’s Missing Data, Jacques Carelman’s Catalogue of Impossible Objects, viral videos/objects and much more.”

Undergraduate

Social Impact: Advertising for Social Good (MCC-UE 1051)

With the COVID-19 pandemic and the rise of social movements like Black Lives Matter and #metoo, the field of social good advertising has rapidly expanded as brands seek social relevance, governments and nonprofits look to inform, and activists try to persuade. In this course, students will learn to plan and execute powerful social advertising campaigns, while thinking critically about the blurred lines between advertising and information, and branding and politics, in what Sarah Banet-Weiser calls “Shopping for Change.

Media, Culture & Communication (Undergraduate)
4 credits – 14 Weeks

Sections (Fall 2024)


MCC-UE 1051-000 (14065)09/03/2024 – 12/12/2024 Wed11:00 AM – 1:00 PM (Morning)at Washington SquareInstructed by Railla, Jean

History of Computing (MCC-UE 1170)

This umbrella course focuses on specific time periods, technological developments and cultural contexts relevant to understanding the development of digital computing technology over the course of the 20th century and into the 21st. This course familiarizes students with the social forces and techno-cultural innovations that shaped the computing industry. Specific themes may include: personal computing; Cold War computing; computing and globalization; the quantified self; computational aesthetics; artificial intelligence and machine learning; computing and gender.

Media, Culture & Communication (Undergraduate)
4 credits – 14 Weeks

Sections (Fall 2024)


MCC-UE 1170-000 (14061)09/03/2024 – 12/12/2024 Mon,Wed3:00 PM – 4:00 PM (Late afternoon)at Washington SquareInstructed by Hassein, Nabil

Visual Culture/Science and Technology (MCC-UE 1411)

This course examines the imagery of science and technology, the role of visuality in the construction of scientific knowledge, artistic renditions of science, and the emergence of visual technologies in modern society. It looks at how visuality has been key to the exercise of power through such practices as cataloguing and identification; the designation of abnormality, disease, and pathologies; medical diagnosis; scientific experimentation; and the marketing of science and medicine. We will examine the development of the visual technologies in the emerging scientific practices of psychiatry and criminology; explore the sciences of eugenics, genetics, pharmacology, brain and body scans, and digital medical images of many kinds; the marketing of pharmaceuticals, and the emerging politics of scientific activism.

Media, Culture & Communication (Undergraduate)
4 credits – 14 Weeks

Sections (Fall 2024)


MCC-UE 1411-000 (14031)09/03/2024 – 12/12/2024 Tue,Thu12:00 AM – 1:00 PM (Early afternoon)at Washington SquareInstructed by Almenara, Maria Paz

Film, Literature and Mental Health (UNDSW-US 89)

Artists often explore powerful issues of mental health through literature and film. “No form of art goes beyond ordinary consciousness as film does, straight to our emotions, deep into the twilight room of the soul.” (Ingmar Bergmann 1918-2007) In this course, we will draw on classic examples from literature and film to highlight and understand aspects of mental health in ways that are more vivid and visceral than any text book can illustrate. Materials will be chosen from novels, poems, and films to illustrate various mental health issues, such as anxiety, depression, post traumatic stress disorder (PTSD), obsessive-compulsive disorder (OCD), dissociative identity disorder (DID), and schizophrenia. We will look at how some of the disorders fare in psychological treatments that either succeed or fail. Guest speakers may be invited to highlight some topics.

Undergrad Social Work (Undergraduate)
4 credits – 14 Weeks

Sections (Fall 2024)


UNDSW-US 89-000 (16283)09/03/2024 – 12/12/2024 Mon11:00 AM – 1:00 PM (Morning)at Washington SquareInstructed by Michaels, Vera

Multisensory Design (ITPG-GT 3027)

Our users have senses that they use to perceive information in different ways. Some perceive best through sight, some through hearing, others through touch. Designers often prioritize visual information, excluding those who benefit from other sensory modalities. In this class, we’ll take a multisensory approach to design that makes interfaces more accessible to disabled and nondisabled users. Students will learn how to design for the senses (think tactile controls combined with atmospheric sounds and olfactory or taste experiences), while gaining an understanding of the assumptions we make about our users’ sensory preferences. Students should come with prior experience with physical computing and fabrication techniques and can expect to learn technical processes for the user research, usability testing, and iterative design of multisensory interfaces. Over the course of 14 weeks, students will design an interface for the 5 senses (sight, hearing, touch, taste, smell), culminating in one final project that includes at least 3 sensory modalities.

Interactive Telecommunications (Graduate)
4 credits – 14 Weeks

Sections (Fall 2024)


ITPG-GT 3027-000 (15736)09/05/2024 – 12/12/2024 Thu6:00 PM – 8:00 PM (Evening)at Brooklyn CampusInstructed by Race, Lauren

BioDesigning the Future of Food (ITPG-GT 3030)

For centuries, food production practices such as permaculture fostered ecosystems intended to be sustainable and self-sufficient, while producing nutrient-dense food. Modern farming has introduced harmful monoculture practices proven to cause collateral destruction of biodiversity and seasonal harvesting, distancing us from our food ecosystems. The future of food can be regenerative or continue to contribute to massive health and environmental issues. How can we challenge ourselves to regain connection to our food system? How might we use innovation, personal prowess, design, and biotechnology to reimagine healthier ecosystems? This course examines the historical context of the food ecosystems and encourages students to identify with these systems that we (in urban settings) are disconnected with. Students will build a project around exploring innovative approaches to the future of food and our relationships with it. These projects will incorporate design, technology, science, and research elements.

Interactive Telecommunications (Graduate)
4 credits – 14 Weeks

Sections (Fall 2024)


ITPG-GT 3030-000 (15738)09/06/2024 – 12/11/2024 Fri3:00 PM – 5:00 PM (Late afternoon)at Brooklyn CampusInstructed by Huggins, Nikita