Feminist Filmmakers (FMTV-UT 1156)

Feminist Filmmakers examines gender constructs in narrative film and episodic work. We will explore how gender constructs in film and television influence societal views of gender roles, as well as contextualize gender in the era and cultures specific films were made. The vehicle through which this course will examine gender will be the history and work of female directors around the world. Screenings, critical reading in film and gender studies, articles and interviews on current debates regarding gender and diversity inclusion in the film industry, make this class valuable for everyone.

Undergraduate

Traditions in Narrative: Comedy in America (FMTV-UT 1231)

The history of comedy in 20th century America is the history of America itself. Comedians from all walks of life have provided a funhouse mirror as well as a perceptive lens for American society and culture. This course will examine significant periods and players of the 20th century comedic genre and analyze them against their historic context and legacy. Humor will be used as a platform to discuss how comedy was governed by and ultimately responded to the influence of American society. This course will observe how comedians in turn shaped American life, running the gamut from silent movies to Vaudeville; screwball comedies of the 1930s and ‘40s to the Golden Age of Television; from the sitcom to the political comedies of present day. Equally important, this course will analyze the genesis and evolution of the comedic persona in performance: what worked, what did not work, and why. Comprehensive analysis of performances will help this course determine how performers did what they did and why they made the choices they made. This course will assess how the work of the comedian has evolved and grown over the course of a career, what methods have withstood the test of time, and why.

Undergraduate

Music for Film and TV (FMTV-UT 1008)

This course examines the artistic, aesthetic, and technical aspects in composing and creating music for film and television. It provides an inside look into the relationship between composer, director, and music editor, exploring music as a creative tool. Through lectures, analysis, demonstrations, and presentations by guest speakers, students learn and deal with the specifics of the film composer’s job, duties, and responsibilities, including the basics of film scoring. As a result, students develop the listening and production skills necessary for creative use of music in films, television, and media. In addition to creative and technical considerations, the business and personal relationship between composer and director/producer will be discussed. This course allocates as History & Criticism for Film & TV majors.

Undergraduate

International Cinema: 1960 to Present (CINE-UT 56)

This course surveys key historical movements and production moments in international cinema since 1960. Through close readings of exemplary films, the course will familiarize students with significant aesthetic, industrial, and technological developments that have occurred internationally over the past half-century. Emphasis will be placed on how social, political, economic, and cultural factors impact modes of production as well as film form and style in various contexts. Studies of historically innovative movements in particular national cinemas will be complemented with transnational perspectives that seek to trace lines of influence across borders. Students will encounter works from a diverse spectrum of filmmakers, including Agnès Varda, Rainer Werner Fassbinder, Andrey Tarkovsky, Stephen Frears, Mohsen Makhmalbaf, Jane Campion, and Alejandro González Iñárritu.

Undergraduate

Poverty and Inequality Around the Globe (SOCS-SHU 326)

This seminar examines the causes and consequences of poverty and rising inequality around the globe. Students will study the ways in which poverty and inequality are shaped by multifaceted contexts; understand the theories underlying strategies and programs which address key poverty and inequality issues faced by many developed, developing and least developed countries; and learn about different countries’ experiences addressing their own poverty and inequality issues. We consider philosophies of global justice and the ethics of global citizenship, and students are expected to critically reflect upon their own engagements with poverty relief activities and aspirations for social changes. Students should be prepared to tackle advanced social science readings, analysis, and writing. Open to seniors, and to other students with instructor’s permission. Prerequisite: Sophomore standing or above. Fulfillment: Social Science Focus Political Economy/Sociology 300 level.

Social Science (Undergraduate)
4 credits – 15 Weeks

Sections (Spring 2023)


SOCS-SHU 326-000 (20242)01/30/2023 – 05/12/2023 Wed8:00 PM – 9:00 PM (Evening)at ShanghaiInstructed by Zelleke, Almaz

Education and Social Entrepreneurship (EDST-UE 1503)

Credits: 4
Duration: 15 Weeks
Dates: Thu

Innovative solutions in education are emerging from the private sector every day. Business ventures from Teach for America to Khan Academy are changing the way teachers are prepared, the way students learn, and the way institutions use data. These ideas are started by “social entrepreneurs,” people who try to improve lives through solutions that have a market and customers. Students in this course learn about social entrepreneurship, how to identify critical issues in the education-related space, and how to develop their own entrepreneurial solutions accordingly.

Education Studies (Undergraduate)
4 credits – 15 Weeks

No Screens Allowed (ITPG-GT 3010)

“Since the introduction of the iPhone in 2007, the touchscreen has become the dominant manner for navigating Mobile devices. UX pattern best practices are enshrined in documents such as Apple’s ‘HIG’ (Human Interface Guidelines) or Google’s more recent Material Design. ‘No Screens Allowed’ is a class that challenges this ’Touchscreen first’ interaction approach. Taught in the Kotlin language, students will prototype solutions in response to Instructor directed assignments. The various projects structured to interrogate mobile device capabilities such as: Voice Recognition, Computer Vision, Machine Learning, and built in sensors. Students will be provided with identical hardware: Pixel 3 phones running Android, the chosen development platform for the class. Successful completion of Introduction to Computational Media and Introduction to Physical Computing are required for entry into class. “

Interactive Telecommunications (Graduate)
4 credits – 14 Weeks

Sections (Spring 2024)


ITPG-GT 3010-000 (14801)01/25/2024 – 05/02/2024 Thu6:00 PM – 8:00 PM (Evening)at Brooklyn CampusInstructed by Jones, Brian

Introduction to Quantum Technologies (ITPG-GT 3003)

Quantum technologies are the next frontier of electronics and computing. Quantum Computers, Quantum Sensors, Quantum Materials are just beginning to emerge from laboratories and enter the realm of practical application. The course introduces the underlying principles of quantum physics, and reviews emerging capabilities of quantum computers and related technologies. Coursework will include programming quantum algorithms on a simulator, and running programs on actual cloud-based quantum computing hardware. The topics will be highly technical and will require the study of scientific principles and experimental apparatus. We will cover some basic mathematical operations in linear algebra, and we’ll be encountering some equations from physics and computer science.

Interactive Telecommunications (Graduate)
2 credits – 7 Weeks

Sections (Spring 2025)


ITPG-GT 3003-000 (11429)03/17/2025 – 05/05/2025 Mon6:00 PM – 8:00 PM (Evening)at Brooklyn CampusInstructed by Shakar, Gregory

Through the Lens: Modalities of AR (ITPG-GT 2368)

Credits: 2
Duration: 7 Weeks
Dates: Thu

In this course, students will explore the fundamentals of augmented reality by dissecting the interaction between camera, computer, and user. Each week we will focus on a different AR modality: image, face, body, environment, and object, and consider their real-world applications. Through weekly explorations, we will examine the existing affordances of AR as well as their impact. This course will culminate in a final project, and our tool of choice will be Lens Studio. Course syllabus: https://docs.google.com/document/d/1wMWVnDdzgz2bbsCNp7jRAiCe1job4glq61o67sWAP00/edit?usp=sharing

Interactive Telecommunications (Graduate)
2 credits – 7 Weeks

World-Making with Unity (ITPG-GT 2369)

Computational simulation and videogame engines offer thinkers and makers a new way to reflect on the question “If I can make a world, what would it be like?” In Worldmaking with Unity, students will be exposed to various theories and approaches of worldmaking, and realize their own creative visions by constructing an original, conceptual, and playfully simulated world with indie game development engine Unity. This seven-week seminar/studio course will include a gentle introduction to computer programming, 3D modeling, character and scene design, and rendering techniques with Unity, as well as related production tools such as Blender. Projects may address system, agency, narrative, generative design, critical computing, and more. Student projects created in Unity can be compatible with augmented reality (AR) and virtual reality (VR). This course is designed as an intro-level game design and development course. There is no prerequisite. More advanced production techniques such as shader language and AI might be introduced as optional topics only. More information at: https://docs.google.com/document/d/1UppRjSyFlMpGPNLMowqKmP7wwq29s5Oexnpvrj4Gubs/edit?usp=sharing

Interactive Telecommunications (Graduate)
2 credits – 7 Weeks

Sections (Spring 2023)


ITPG-GT 2369-000 (22315)03/23/2023 – 05/04/2023 Thu6:00 PM – 8:00 PM (Evening)at Brooklyn CampusInstructed by Qi, Zhenzhen

Blessed/Blursed/Cursed (ITPG-GT 2088)

This course will explore the history and meaning of the ubiquitous concept of “cursed” media, and provide students with a survey of digital art tools for the creation of their own cursed animation, video, photography, music, and web art. Many people were first introduced to the concept of cursed media when it exploded into mainstream internet discourse in 2016 with the @cursedimages Twitter account, which posted found photos bound by their unsettling effect on the viewer. Cursed media predates this account, however, stretching back to medieval notions of cursed objects. We will demonstrate how throughout time, cursed media has functioned like a slip of the tongue that provides a window into the cultural unconscious, where we encounter uncensored thoughts and feelings about race, gender, class, and what it means to be human. From Amazon Muzak generators to Artbreeder’s GAN tools for image creation, from machine learning text generators to robots who work at Walmart, cursed media and tools for its creation bring into view the ways that that culture reacts to tension between the increasingly precarious position of human beings in the capitalist 21st century and the threat of human erasure by the powerful forces of nature. Students will be introduced to digital art tools for creating music, manipulating photography and video, working with 3d animation, and building web art. Students will attempt to create their own cursed media, and in the process will gain a deeper understanding of the unconscious biases and ethical implications of contemporary digital creation tools.

Interactive Telecommunications (Graduate)
4 credits – 15 Weeks

Sections (Spring 2023)


ITPG-GT 2088-000 (22312)01/26/2023 – 05/04/2023 Thu6:00 PM – 8:00 PM (Evening)at Brooklyn CampusInstructed by Tarakajian, Catherine · Rokhsar, Adam

Computational Letterforms and Layout (ITPG-GT 2051)

Language is more than just words and meanings: it’s paper and ink, pixels and screens, fingertips on keyboards, voices speaking out loud. Language is, in a word, material. In this course, students will gain an understanding of how the material of language is represented digitally, and learn computational techniques for manipulating this material in order to create speculative technologies that challenge conventional reading and writing practices. Topics include asemic writing, concrete poetry, markup languages, keyboard layouts, interactive and generative typography, printing technologies and bots (alongside other forms of radical publishing). Students will complete a series of weekly readings and production-oriented assignments leading up to a final project. In addition to critique, sessions will feature lectures, class discussions and technical tutorials. Prerequisites: Introduction to Computational Media or equivalent programming experience.

Interactive Telecommunications (Graduate)
4 credits – 14 Weeks

Sections (Spring 2025)


ITPG-GT 2051-000 (11394)01/23/2025 – 05/01/2025 Thu6:00 PM – 8:00 PM (Evening)at Brooklyn CampusInstructed by Parrish, Allison

Introduction to 3D (FMTV-UT 1110)

This is an introductory course to the fundamentals of 3D computer animation. Through in-depth discussions and hands-on assignments, students will gain a thorough beginner’s understanding of the 3D production process. Using industry-leading Autodesk Maya running on high-end Mac Pro workstations, students will learn the basics of modeling and proceed through UV layout, texturing, rigging, animation, lighting and final render. At the end of the class students will have completed a series of exercises that will culminate in a final scene that showcases all they learned.This course allocates as a Craft for Film & TV majors. COURSE SUBJECT TO DEPARTMENTAL FEES.

Undergraduate

Information Visualization (DATS-SHU 235)

Information visualization is the graphical representation of data to aid understanding, and is the key to analyzing massive amounts of data for fields such as science, engineering, medicine, and the humanities. This is an introductory undergraduate course on Information Visualization based on a modern and cohesive view of the area. Topics include techniques such as visual design principles, layout algorithms, and interactions as well as their applications of representing various types of data such as networks and documents. Overviews and examples from state-of-the-art research will be provided. The course is designed as a first course in information visualization for students both intending to specialize in visualization as well as students who are interested in understanding and applying visualization principles and existing techniques. Fulfillment: CS Electives, Data Science Data Analysis Required; Data Science Courses for Concentration in Artificial Intelligence. Prerequisite or Co-requisite: Data Structures. Students must be CS or DS major and have junior or senior standing.

Data Science (Undergraduate)
4 credits – 15 Weeks

Sections (Spring 2023)


DATS-SHU 235-000 (20423)01/30/2023 – 05/12/2023 Mon,Wed7:00 PM – 8:00 PM (Evening)at ShanghaiInstructed by Gu, Xianbin

Technology and Social Media: Identity and Development in Children and Young Adults (CAM-UY 2012)

Students will learn how technology impacts the development and changed the experiences of children and young adults. Students will respond critically and explore the relationship between children, young adults, and the environment they navigate and explore the relationship between social media and development in relation to advancing technology. Additionally, students will explore ethical theory in relation to society and innovation. Through readings, discussions and presentations, students will develop analyzed solutions for problems experienced via interactions with technology and social media. In this online learning collaborative course, students will create evidence – based solutions to solving society’s predicament with the evolution of social media.

Culture, Arts, and Media (Undergraduate)
2 credits – 6 Weeks

Sections (Summer 2022)


CAM-UY 2012-000 (5821)05/23/2022 – 07/06/2022 Mon6:00 PM – 8:00 PM (Evening)at ePolyInstructed by Woodrup, Jenelle

Applications in Entrepreneurial Finance: Fintech (FINC-UB 62)

This course examines the lifecycle of high-growth new ventures (i.e. startups), with a focus on how they are funded. We will follow a successful startup’s path from founding through the stages of new venture finance. These include developing a business plan and its financials, the core skills of valuation, the venture capital industry, and how entrepreneurs and investors realize returns. Through examples of specific companies and technologies, we will also learn about the emerging landscape of financial technology (fintech) startups. We will consider the following subsectors, where startups are either seeking to displace incumbents or sell them their services: personal finance, blockchain, equity crowdfunding, lending (peer-to-peer and AI-augmented), payments, insurance, institutional investment, and money transfer.

Finance (Undergraduate)
3 credits – 13 Weeks

Sections (Spring 2023)


FINC-UB 62-000 (19097)02/06/2023 – 05/08/2023 Mon6:00 PM – 9:00 PM (Evening)at Washington SquareInstructed by


FINC-UB 62-000 (19364)at Washington SquareInstructed by

Sports Marketing (MKTG-UB 47)

Provides an overview of sports marketing as a component of a fully integrated marketing communication strategy. Studies the history and contemporary application of sports marketing as a method to achieve goals. Considers corporate as well as sporting property use of sports marketing strategies to achieve business objectives. Examines strategies that address critical business constituencies, including consumers, trade factors, employees, and the financial community. Covers sports marketing within the context of special sporting event sponsorships and professional sports teams as well as governing organizations, sports media (broadcast, print, and the Internet), licensing, hospitality, etc.

Marketing (Undergraduate)
2 credits – 15 Weeks

Sections (Spring 2022)


MKTG-UB 47-000 (10724)01/24/2022 – 05/09/2022 Mon6:00 PM – 7:00 PM (Evening)at Washington SquareInstructed by Master, Stephen

Business of Publishing (MKTG-UB 19)

This course provides students with working knowledge of the publishing industry comprising newspapers, magazines, and books. It explores traditional business models and how disruptive forces including digitalization, consumer generated content, low barriers to entry, and changing media consumption patterns are reshaping the industry. By the end of the course, students understand the operations of media companies, and can speak to the opportunities and challenges facing the industry, engage in discussions on the economics, terms, and metrics, and explain emerging business models.

Marketing (Undergraduate)
2 credits – 15 Weeks

Sections (Spring 2023)


MKTG-UB 19-000 (18454)01/23/2023 – 05/08/2023 Thu6:00 PM – 7:00 PM (Evening)at Washington SquareInstructed by

Globalization of The Entertainment Industry (MKTG-UB 46)

Provides a framework for understanding the global expansion of media and entertainment companies. Examines the impact that the significant export growth of American leisure products and services has on the U.S economy. Analyzes the strategies of several leading entertainment and media multinational companies and the development of their entertainment businesses within the major world economic zones. International speakers, cases and readings are used in this course.

Marketing (Undergraduate)
2 credits – 14 Weeks

Sections (Fall 2023)


MKTG-UB 46-000 (22222)09/05/2023 – 12/15/2023 Wed4:00 PM – 6:00 PM (Late afternoon)at Washington SquareInstructed by Brown, Colin


MKTG-UB 46-000 (22228)09/05/2023 – 12/15/2023 Wed6:00 PM – 7:00 PM (Evening)at Washington SquareInstructed by Brown, Colin


MKTG-UB 46-000 (23357)09/05/2023 – 12/15/2023 Mon2:00 PM – 3:00 PM (Early afternoon)at Washington SquareInstructed by Maheswaran, Durairaj

Television Management: Network, Cable/Satellite (MKTG-UB 44)

This course covers the television industry, focusing on network television, cable, and satellite. It primarily surveys the American market and investigates new technology including digitization and HDTV, while providing some comparison with the international broadcast market. Students explore the organization, programming, and revenue strategies, as well as marketing innovations and competition in the newly configured broadcast landscape. Important legislation including the Telecommunications Act of 1996 are also examined. The recent volume of mergers and acquisitions in the broadcast industry are studied for their impact on the domestic entertainment landscape.

Marketing (Undergraduate)
2 credits – 15 Weeks

Sections (Spring 2023)


MKTG-UB 44-000 (18447)01/23/2023 – 05/08/2023 Thu6:00 PM – 7:00 PM (Evening)at Washington SquareInstructed by