Duration: 15 Weeks
Dates: Mon,Wed
Duration: 15 Weeks
Dates: Mon,Wed
Duration: 15 Weeks
Dates: Mon,Wed,Tue,Thu
Computer Science (Undergraduate)
4 credits – 15 Weeks
Courses that count in IMA’s Programming and Data category
Computer Science (Undergraduate)
4 credits – 15 Weeks
Computer Science (Undergraduate)
4 credits – 15 Weeks
Computer Science (Undergraduate)
4 credits – 15 Weeks
Computer Science (Undergraduate)
4 credits – 15 Weeks
ASCII to Algorithm is an introduction to the history, theory and practice of computer-based artistic endeavors in the field of visual arts. It traces the path of early encounters with the computer as a tool for artists and surveys the computational foundation that positions contemporary software art as more system than object. We will be elaborating and discussing concepts and paradigms specific to computing platforms, such as data representation, generative art, image processing and computational creativity. Drawing on those, students will explore their own artistic practice through the exclusive use of their computers. This computational playground will highlight and reflect upon the broader impact of digital technologies on our relationship to art, and on our understanding of the artistic process. Programming experience in JavaScript is preferred but not required.
Interactive Media (Undergraduate)
4 credits – 15 Weeks
This course explores the possibilities and challenges of designing alternate physical network interfaces. Through weekly readings, class discussions, and a series of projects, students will create physical objects that talk to each other over distance. Various wireless communication mechanisms such as radio (Bluetooth, Zigbee, WiFi, and raw), infrared, and ultrasonic are used in the context of creating novel “smart” devices. Topics of discussion in this course include networking protocols and network topologies; network time versus physical time; mobile objects; and wireless networks. Opportunities to build collaborative and creative campus-wide networked projects and systems will also be explored.
Interactive Media (Undergraduate)
4 credits – 15 Weeks
IM-UH 2112-000 (24975)01/29/2019 – 05/16/2019 Tue11:00 AM – 1:00 PM (Morning)at Abu DhabiInstructed by
IM-UH 2112-000 (18392)at Abu DhabiInstructed by
IM-UH 2112-000 (24976)01/29/2019 – 05/16/2019 Thu11:00 AM – 2:00 PM (Morning)at Abu DhabiInstructed by
IM-UH 2112-000 (18550)at Abu DhabiInstructed by
Using computer vision, machine learning, gesture recognition, wearable technology, projection mapping, a variety of sensors, and OpenFrameworks (C ), students will create interactive art and performances that leverage the full potential of the human body. Directly injecting “people-sensing” into an artwork via these readily accessible open source technologies, generates a unique feedback loop, or dialogue-like relationship, where a person and a computer are continuously reacting to each other’s senses. This course will examine this feedback loop, specifically how a person is directly integrated into the artistic expression of the work. Ultimately, students will create interactive installations and performances where the human body is the central component of the artwork.
Interactive Media (Undergraduate)
4 credits – 14 Weeks
IM-UH 3114-000 (19156)
From intelligent chat-bots and video-sharing apps to social media platforms and virtual reality hubs, our world is infused with mediated, networked systems for communication. While these tools were a luxury a couple years ago, today they are almost a necessity. Every day we are knowingly or unknowingly using a handful of connected applications to communicate with people across the world. With this course we want students to be more than participants in these tools, but also become active creators. In this course, students will design and develop their own creative connected web applications. By coding (using JavaScript) and producing original online experiences that bring people together in playful yet purposeful ways, students will gain valuable insight into the inner-workings and implications of our connected world. The course will culminate in students creating their own connected applications that can be used by peers.
Interactive Media (Undergraduate)
4 credits – 16 Weeks
Learn how to creatively harness the power of your computer’s graphics card by writing your own shaders! Shaders are small programs that run on the GPU and are used for purposes most commonly related to graphic effects, video post-processing, and the generation of geometry. They are an incredibly powerful tool for creating hardware accelerated graphics and form the building blocks of the modern graphics pipeline. Vertex, fragment, and geometry shaders will be the main focus of the course. However, if time permits, compute shaders (GPGPU) will also be explored. The topic will be approached platform-agnostic, so that it can be applied to the different implementations in various software environments such as WebGL, Unity, Max, Touch Designer, etc. This an advanced-level 2-credit course. Prerequisite: Instructor Consent Fulfilment: IMA/IMB elective; IMA advanced elective.
Interactive Media Arts (Undergraduate)
2 credits – 8 Weeks
Provides data science students with an opportunity to apply the knowledge gained in their course work to practical problems in industry. This course is for majors and minors only.
Data Science (Undergraduate)
2-4 credits – 12 Weeks
DS-UA 204-000 (2660)at Washington SquareInstructed by Skok Gibbs, Claudia
Computer Science (Undergraduate)
4 credits – 14 Weeks
Computer Science (Undergraduate)
3 credits – 15 Weeks
Computer Science (Undergraduate)
3 credits – 15 Weeks
Prerequisite: A grade of C or higher in Calculus I (MATH-UA 121) or Math for Economics II (MATH-UA 212) (for economics majors), and General Physics (PHYS-UA 11). Simulations of such phenomena as orbits (Kepler problem and N-body problem), epidemic and endemic disease (including evolution in response to the selective pressure of malaria), musical stringed instruments (piano, guitar, and violin), and traffic flow in a city (with lights, breakdowns, and gridlock). Simulations are based on mathematical models, numerical methods, and Matlab programming techniques taught in class. Emphasizes use of animation (and sound where appropriate) to present the results of simulations.
Math (Undergraduate)
4 credits – 15 Weeks
MATH-UA 144-000 (8767)01/24/2022 – 05/09/2022 Tue,Thu11:00 AM – 12:00 AM (Morning)at Washington SquareInstructed by Sprinkle, Brennan
MATH-UA 144-000 (8771)01/24/2022 – 05/09/2022 Fri11:00 AM – 12:00 AM (Morning)at Washington SquareInstructed by Li, Guanchun
An intense hands-on study of practical techniques and methods of software engineering. Topics include advanced object-oriented design, design patterns, refactoring, code optimization, universal modeling language, threading, user interface design, enterprise application development, and development tools. All topics are integrated and applied during the semester-long group project. The aim of the project is to prepare students for dynamics in a real workplace. Members of the group meet on a regular basis to discuss the project and to assign individual tasks. Students are judged primarily on the final project presentations.
Computer Science (Undergraduate)
4 credits – 15 Weeks
CSCI-UA 474-000 (21436)09/02/2021 – 12/14/2021 Mon,Wed2:00 PM – 3:00 PM (Early afternoon)at Washington SquareInstructed by Bloomberg, Amos
Object-oriented programming has emerged as a significant software development methodology. This course introduces the important concepts of object-oriented design and languages, including code reuse, data abstraction, inheritance, and dynamic overloading. It covers in depth those features of Java and C that support object-oriented programming and gives an overview of other object-oriented languages of interest. Significant programming assignments, stressing object-oriented design.
Computer Science (Undergraduate)
4 credits – 15 Weeks
Introduction to Game Engines is a course intended for students who already have an understanding of programming fundamentals that introduces concepts, problems, and methods of developing games and interactive media using popular game engines. Game engines are no longer just used for the development of games, they have increasingly gained popularity as tools for developing animations, interactives, VR experience, and new media art. Throughout the semester, students will have weekly programming assignments, using a popular game engine. There will be a final game assignment, as well as weekly quizzes and a final exam. The course assumes prior programming knowledge, if students do not have the appropriate prerequisites a placement exam may be taken. There will be an emphasis on using code in a game engine environment as a means of creative expression.
Open Arts Curriculum (Undergraduate)
2 credits – 7 Weeks
OART-UT 1621-000 (14528)10/26/2022 – 12/14/2022 Fri2:00 PM – 4:00 PM (Early afternoon)at Brooklyn CampusInstructed by Hawk, Danny
This course draws from net art, interface design, and post-digital / post- internet practices to explore interactions that bridge screen and physical. Students are led to conceptualize and develop bespoke “interfaces” (in the widest sense), in which either aspects of the web are reflected in the physical world, or – conversely – the habitual mode of browsing is being updated in ways that capture the user’s physical and bodily presence. A reflection of the medium web, its vernacular, and practical daily use is the starting point of this project. The students’ work is additionally being informed by analysis of select examples from art and design, exemplary for ways of re-framing the technical everyday. This course will make use of web technologies (p5.js), and physical computing techniques – and introduce students to various ways those can be technically, and conceptually, combined. Prerequisite: Interaction Lab or Creative Coding Lab. Fulfillment: IMA/IMB Elective.
Interactive Media Arts (Undergraduate)
4 credits – 15 Weeks
INTM-SHU 201-000 (17300)09/05/2022 – 12/16/2022 Tue,Thu11:00 AM – 12:00 AM (Morning)at ShanghaiInstructed by Haider, Gottfried
Web Page to Web Space is a course that explores virtual interactive experience in the context of Virtual Embodiment, Virtual Space, Telepresence, and Metaverse. Students will investigate new possible ways of using the Web to create new immersive environments in a web platform, by utilizing algorithmic 3D animation and server-side programming. This is an advanced course with technically challenging concepts with three.js and node.js and suitable for students with prior knowledge in visual programming. Prerequisite: Nature of Code or Machine Learning for New Interfaces or Critical Data and Visualization or ABC Browser Circus or Kinetic Interfaces or Machine Learning for Artists and Designers or Expanded Web or Movement Practices and Computing. Fulfillment: IMA/IMB Elective, Advanced IMA Elective.
Interactive Media Arts (Undergraduate)
4 credits – 15 Weeks
INTM-SHU 304-000 (17318)09/05/2022 – 12/16/2022 Tue4:00 PM – 7:00 PM (Late afternoon)at ShanghaiInstructed by Moon, Jung Hyun
Learning with Turtles explores programming languages, systems, and activities designed to help learners in computational environments. Starting from a constructionist principle that systems designed for beginners must be able to embody the most powerful ideas in computing, we master some of those systems, explore how those have been designed, and engage in contemporary debates. The environments we learn with include Turtle Geometry, Craft Computing withTextiles, Modelling, and other interactive projects using programming and modelling systems such as Snap!, TurtleArt, Turtlestitch and NetLogo. Individual and group projects involve students in advancing their computational knowledge and skills and provide opportunities to design for others, to teach, to study learning and expertise, and present projects in community and public forums. The course is fundamentally about ideas, and how some powerful ideas from computation can empower a learner to be a better creator and problem solver. Writing, presentations, and discussions will emphasize reflection on our own learning within the course. Prerequisite: None. Fulfillment: IMA Major Electives; IMB Major Interactive Media Elective.
Interactive Media Arts (Undergraduate)
4 credits – 15 Weeks
INTM-SHU 151-000 (17299)09/05/2022 – 12/16/2022 Mon1:00 PM – 4:00 PM (Early afternoon)at ShanghaiInstructed by Minsky, Margaret