3D Game Studio: Unity (GAMES-UT 325)

Unity is a practical course that introduces students to the methods, tools and principles used in developing three-dimensional games. This class builds on the foundations laid by the Intermediate Game Development course, which teaches students the 2D basics of the popular Unity game engine. Over the course of the semester, students learn all the technical and design fundamentals that are peculiar to the development of contemporary 3D games: geometry, light, materiality, the camera, use of 3D space, and ways of seeing. The focus in this class is on solo work, since it aims to build the specific set of skills that students will need to make 3D games in later classes. Only basic code skills are required, however. Unity is an industry favorite for small-to-mid sized studios. Compared to its main competitor, Unreal Engine, it is lighter-weight and more agnostic regarding a game’s design. It is better suited than Unreal for experimental, exploratory work, and for work that targets mobile platforms.

Undergraduate

Critical Making: Intermediate Game Studies (GAMES-UT 111)

Intermediate Game Studies provides students with an overview of the different methodological approaches used in game studies, in order to lay the foundations for advanced work in games research. Given the interdisciplinarity of the field, each section of the class will deal with the main areas of research that are included in games, from the humanities, to social sciences and computer science. Each section will analyze the approach of pre-existing research, alongside readings that will allow students to understand and critique how they followed specific methods.

Game Design (Undergraduate)
4 credits – 15 Weeks

Sections (Spring 2022)


GAMES-UT 111-000 (22279)01/24/2022 – 05/09/2022 Thu11:00 AM – 1:00 PM (Morning)at Washington SquareInstructed by

UI/UX for Games (GAMES-UT 241)

This course explores the intersection of UI UX thinking and game experience/interface design. Students will be introduced to UI UX concepts and methods, and then supported in adapting them for game specific contexts. Game design – in fact all interactive design – is a conversational undertaking. Students will become better conversationalists both by adding to their store of experience design knowledge and by learning to focus on, empathize with, and draw out their conversation partners – the players.

Undergraduate

Emerging Media Studio: (PHTI-UT 1018)

Credits: 4
Duration: 15 Weeks
Dates: Thu

The Emerging Media Studio courses explore methods to creatively think through and hybridize artistic photographic practice with emerging media technologies from medicine, the military, archaeology, urban planning, environmental science and other industries. Projects may take open-ended forms such as video, virtual reality environments, site-based performance, spatial imaging, 3D fabrication and photographic documentation. Critical readings and ideas drawn from artists as well as professionals in other fields are discussed. Our practice is learning how to adapt to and position ourselves as artists making unique contributions to the social dynamics of culture and a constantly shifting universe of media.

Photography and Imaging (Undergraduate)
4 credits – 15 Weeks

Statistics (P) (ECON-UA 18)

Topics: descriptive statistics; introduction to probability; sampling; statistical inferences concerning means, standard deviations, and proportions; analysis of variance; linear regressions; and correlation. Laboratory periods cover sample problems drawn primarily from economics. Meets three times a week, plus a lab session.

Economics (Undergraduate)
4 credits – 15 Weeks

Sections (Spring 2022)


ECON-UA 18-000 (8009)01/24/2022 – 05/09/2022 Mon,Wed12:00 AM – 1:00 PM (Early afternoon)at Washington SquareInstructed by Roeper, Timothy · Gao, Jieyi · Sonthalia, Harsh


ECON-UA 18-000 (8010)01/24/2022 – 05/09/2022 Fri8:00 AM – 9:00 AM (Morning)at Washington SquareInstructed by Sonthalia, Harsh


ECON-UA 18-000 (10244)01/24/2022 – 05/09/2022 Fri11:00 AM – 12:00 AM (Morning)at Washington SquareInstructed by Sonthalia, Harsh


ECON-UA 18-000 (8011)01/24/2022 – 05/09/2022 Fri3:00 PM – 4:00 PM (Late afternoon)at Washington SquareInstructed by Gao, Jieyi


ECON-UA 18-000 (8012)01/24/2022 – 05/09/2022 Fri4:00 PM – 6:00 PM (Late afternoon)at Washington SquareInstructed by Gao, Jieyi


ECON-UA 18-000 (8013)01/24/2022 – 05/09/2022 Tue,Thu4:00 PM – 6:00 PM (Late afternoon)at Washington SquareInstructed by shachmurove, Yochanan · Shrivastava, Isha · Lodha, Rakshit


ECON-UA 18-000 (8014)01/24/2022 – 05/09/2022 Fri12:00 AM – 1:00 PM (Early afternoon)at Washington SquareInstructed by Shrivastava, Isha


ECON-UA 18-000 (8015)01/24/2022 – 05/09/2022 Fri2:00 PM – 3:00 PM (Early afternoon)at Washington SquareInstructed by Shrivastava, Isha


ECON-UA 18-000 (8016)01/24/2022 – 05/09/2022 Fri3:00 PM – 4:00 PM (Late afternoon)at Washington SquareInstructed by Lodha, Rakshit


ECON-UA 18-000 (8017)01/24/2022 – 05/09/2022 Tue,Thu9:00 AM – 10:00 AM (Morning)at Washington SquareInstructed by Fan, Xiaochen · Lu, Yucheng · Crema, Angela


ECON-UA 18-000 (8018)01/24/2022 – 05/09/2022 Fri2:00 PM – 3:00 PM (Early afternoon)at Washington SquareInstructed by Crema, Angela


ECON-UA 18-000 (8019)01/24/2022 – 05/09/2022 Fri3:00 PM – 4:00 PM (Late afternoon)at Washington SquareInstructed by Lu, Yucheng


ECON-UA 18-000 (8020)01/24/2022 – 05/09/2022 Fri4:00 PM – 6:00 PM (Late afternoon)at Washington SquareInstructed by Lu, Yucheng

Patterns in Language (LING-UA 6)

Can machines think? Do patterns in online searches predict the spread of the flu? Did Shakespeare really write that sonnet? Scientists use patterns in language to answer these questions, using the same concepts that underlie search engines, automatic translators, speech recognition, spell-checkers, and auto-correction tools. Focuses on the technological and linguistic ideas behind these applications and offers hands-on experience and insight into how they work. No programming experience required.

Linguistics (Undergraduate)
4 credits – 15 Weeks

Political Economy of Education: Why Does College Cost So Much? (EDST-UE 1321)

Credits: 4
Duration: 15 Weeks
Dates: Tue,Thu

Why do so many high school students apply to study at expensive institutions when there are cheaper alternatives available? Who is able to attend, and who is excluded? Why do college costs keep rising so fast? Shouldn’t college be free? Students explore answers to these kinds of questions in this course. Students explore a range of economic concepts and empirical evidence that speaks to the value of Field available for additional information in footerhigher education for individuals and societies; state and institutional financial aid policies; and university budgets and spending priorities.

Education Studies (Undergraduate)
4 credits – 15 Weeks

Political Economy of Education (EDST-UE 1320)

Students, teachers and schools exist within a larger political and economic ecosystem that shapes education institutions and opportunities. In this umbrella course, students learn how different social, political and economic forces shape education policies and practices as well as the choices that students and their parents make. Subtopic courses span a range of topics and case studies, including growing neoliberalism in education policy, the influence of the high cost of higher education, school choice and access, and trends in global education development.

Education Studies (Undergraduate)
4 credits – 15 Weeks

Data: Code It, Make It (IM-UH 2323)

Data Physicalization is an emerging research area. It explores new techniques to design and encode data into physical artifacts through geometry or material properties. Recent advances in Computational Design and Fabrication offer novel opportunities to complement traditional screen-based visualizations enhancing people’s ability to discover, understand, and communicate data. This course uses a data visualization approach to define new methods of computational design and digital fabrication. Students will create unique, data-driven, everyday objects and sculpt meaning into them. Through the use of platforms such as Rhinoceros: a 3D modeling software, and Grasshopper: a visual programming language, students will be introduced to fundamental computational methods for designing and fabricating, as well as the understanding of digital fabrication strategies for parametrically generated design.

Interactive Media (Undergraduate)
4 credits – 15 Weeks

Sections (Spring 2025)


IM-UH 2323-000 (18515)

Intro to Celtic Music (MUSIC-UA 182)

Provides a comprehensive introduction to the traditional and contemporary music of the Celtic areas of Western Europe: Ireland, Scotland, Wales, Brittany, and Galicia. Recordings and live performances present the extraordinary range of singing styles and the musical instruments employed in each culture, including harps, bagpipes, and a variety of other wind, free reed, keyboard, and stringed instruments. Forms and musical styles are explored in depth, along with a study of their origin, evolution, and cultural links.

Music (Undergraduate)
4 credits – 15 Weeks

Sections (Fall 2021)


MUSIC-UA 182-000 (9098)09/02/2021 – 12/14/2021 Mon,Wed12:00 AM – 1:00 PM (Early afternoon)at Washington SquareInstructed by Moloney, Michael · Roman, Danielle

Renaissance Art (ARTH-UA 5)

The Renaissance, like classical antiquity and the Middle Ages, is a major era of Western civilization embracing a multitude of styles. It is, however, held together by basic concepts that distinguish it from other periods. Main developments of Renaissance art both in Italy and north of the Alps: the Early and High Renaissance; relation to the lingering Gothic tradition; and Mannerism. Emphasis is placed on the great masters of each phase. The survival of Renaissance traditions in Baroque and Rococo art is examined in art and architecture.

Art History (Undergraduate)
4 credits – 15 Weeks

Sections (Fall 2020)


ARTH-UA 5-000 (10110)09/02/2020 – 12/13/2020 Tue,Thu3:00 PM – 4:00 PM (Late afternoon)at Washington SquareInstructed by Majeski, Anna · Bolte, Quinn

Practicum on Innovation and Branding (MKTG-SHU 110)

Innovation is the process by which an organization generates creative new ideas and converts them into viable commercial products. Branding, on the other hand, is the process of creating a unique image for the product in the consumers’ mind. This perception reflects on the organization as a whole. Moreover, branding aims to establish a differentiated presence in the marketplace to attract and retain loyal customers. Thus, innovation and branding are inextricably linked for organizational success, or survival, in today’s hyper-competitive business landscape. This course aims to equip students with knowledge in both the innovation and branding processes. By participating in the International L’Oreal Brandstorm Competition, students will gain practical experience in formulating an idea, develop branding around said idea, and then pitching said idea (innovation and branding) in a competitive forum. Students will also develop an understanding of the role of design and innovation as a collaborative, multidisciplinary group activity; and improve writing and presentation skills. The course incorporates multiple ways of learning including: lectures, case studies, ethnographic research, industry expert feedback on projects and guest presentations, and design activities in the interactive media lab. In essence, the course integrates a project-based learning approach. (No Pre-requisites; satisfies IMB Major, and Business Major – Marketing Elective if Intro to Marketing has been taken, otherwise Non-finance/Non-marketing Elective)

Marketing (Undergraduate)
4 credits – 16 Weeks

Sections (Spring 2021)


MKTG-SHU 110-000 (18163)01/25/2021 – 05/14/2021 Thu1:00 PM – 4:00 PM (Early afternoon)at ShanghaiInstructed by Ro, Raymond

Introduction to Computer Programming (No Prior Experience) (CSCI-UA 2)

Prerequisite: Three years of high school mathematics or equivalent. No prior computer experience assumed. Students with any programming experience should consult with the computer science department before registering. Students who have taken or are taking CSCI-UA 101 will not receive credit for this course. Note: This course is not intended for computer science majors, although it is a prerequisite for students with no previous programming experience who want to continue in CSCI-UA 101. Offered every semester. 4 points. An introduction to the fundamentals of computer programming, which is the foundation of Computer Science. Students design, write and debug computer programs. No knowledge of programming is assumed.

Computer Science (Undergraduate)
4 credits – 15 Weeks

Sections (Spring 2022)


CSCI-UA 2-000 (7802)01/24/2022 – 05/09/2022 Mon,Wed8:00 AM – 9:00 AM (Morning)at Washington SquareInstructed by Steigman, Amanda


CSCI-UA 2-000 (9106)01/24/2022 – 05/09/2022 Tue,Thu8:00 AM – 9:00 AM (Morning)at Washington SquareInstructed by Liao, Susan


CSCI-UA 2-000 (7803)01/24/2022 – 05/09/2022 Mon,Wed9:00 AM – 10:00 AM (Morning)at Washington SquareInstructed by Kapp, Craig · Huh, Jung · Rozin, Yonatan


CSCI-UA 2-000 (7804)01/24/2022 – 05/09/2022 Tue,Thu9:00 AM – 10:00 AM (Morning)at Washington SquareInstructed by Kapp, Craig


CSCI-UA 2-000 (7805)01/24/2022 – 05/09/2022 Mon,Wed11:00 AM – 12:00 AM (Morning)at Washington SquareInstructed by Zeidenberg, Matthew


CSCI-UA 2-000 (8686)01/24/2022 – 05/09/2022 Tue,Thu11:00 AM – 12:00 AM (Morning)at Washington SquareInstructed by Lizardo, Julie


CSCI-UA 2-000 (9902)01/24/2022 – 05/09/2022 Mon,Wed12:00 AM – 1:00 PM (Early afternoon)at Washington SquareInstructed by Prager, David


CSCI-UA 2-000 (9107)01/24/2022 – 05/09/2022 Tue,Thu12:00 AM – 1:00 PM (Early afternoon)at Washington SquareInstructed by Clayton, Joshua


CSCI-UA 2-000 (8904)01/24/2022 – 05/09/2022 Mon,Wed2:00 PM – 3:00 PM (Early afternoon)at Washington SquareInstructed by Zhao, Emily


CSCI-UA 2-000 (9324)01/24/2022 – 05/09/2022 Tue,Thu2:00 PM – 3:00 PM (Early afternoon)at Washington SquareInstructed by Lgarch, Saadia


CSCI-UA 2-000 (9528)01/24/2022 – 05/09/2022 Mon,Wed3:00 PM – 4:00 PM (Late afternoon)at Washington SquareInstructed by Zeidenberg, Matthew


CSCI-UA 2-000 (9725)01/24/2022 – 05/09/2022 Tue,Thu4:00 PM – 6:00 PM (Late afternoon)at Washington SquareInstructed by Tyson, Na’’im


CSCI-UA 2-000 (20825)01/24/2022 – 05/09/2022 Tue,Thu6:00 PM – 7:00 PM (Evening)at Washington SquareInstructed by Cardona, Michell

Environmental Systems Science (ENVST-UA 100)

A comprehensive survey of critical issues in environmental systems science, focusing on: human population; the global chemical cycles; ecosystems and biodiversity; endangered species and wildlife; nature preserves; energy flows in nature; agriculture and the environment; energy systems from fossil fuels to renewable forms; Earth?s waters; Earth?s atmosphere; carbon dioxide and global warming; urban environments; wastes; and paths to a sustainable future.

Environmental Studies (Undergraduate)
4 credits – 15 Weeks

Sections (Fall 2021)


ENVST-UA 100-000 (9509)


ENVST-UA 100-000 (8090)09/02/2021 – 12/14/2021 Tue9:00 AM – 10:00 AM (Morning)at Washington SquareInstructed by


ENVST-UA 100-000 (8091)09/02/2021 – 12/14/2021 Tue8:00 AM – 9:00 AM (Morning)at Washington SquareInstructed by


ENVST-UA 100-000 (8092)09/02/2021 – 12/14/2021 Tue2:00 PM – 3:00 PM (Early afternoon)at Washington SquareInstructed by


ENVST-UA 100-000 (8093)09/02/2021 – 12/14/2021 Wed8:00 AM – 9:00 AM (Morning)at Washington SquareInstructed by


ENVST-UA 100-000 (8094)09/02/2021 – 12/14/2021 Wed3:00 PM – 4:00 PM (Late afternoon)at Washington SquareInstructed by


ENVST-UA 100-000 (9284)09/02/2021 – 12/14/2021 Thu8:00 AM – 9:00 AM (Morning)at Washington SquareInstructed by

Ethics and Animals (ANST-UA 400)

This course examines the morality of our treatment of nonhuman animals. We start by asking about the nature of moral rights and duties. What are rights, and where do they come from? How do we resolve conflicts among rights? Do animals have rights? Next, what are obligations, and where do they come from? What makes right actions right? Do we have special obligations to members of our own family, nation, or species? Is there a moral difference between killing and letting die? Do we have group obligations as well as individual obligations? We then ask how these issues apply to our treatment of nonhuman animals. Are we justified in treating animals as property under the law? Are we justified in using animals for food, clothing, entertainment, research, or companionship? Finally, what are the ethics of animal advocacy? Here we consider abolition vs. regulation, incrementalism vs. absolutism, and legal reform vs. direct action.

Animal Studies (Undergraduate)
4 credits – 15 Weeks

Animals and Public Policy (ANST-UA 500)

Considers how public policy is created, how social change occurs, and the influence of science, government, business, and non-governmental organizations on animal-related policies, legislation, litigation, and consumer campaigns, as well the meaning of “animal rights” and the impact of the modern animal protection movement.

Animal Studies (Undergraduate)
4 credits – 15 Weeks

Bioart Practices (IM-UH 2514E)

In this course we will take a tour of the materials and techniques utilized by artists in the emerging field of biological art – that is art which uses life itself as a medium. This hybrid art and science class will introduce concepts in genetic engineering, personal genomics, the microbiome, epigenetics, microscopic imaging, tissue culture/bioprinting, biopolitics, and bioethics as sites for artistic exploration. Organized in thematic modules students will learn basic lab techniques while studying the work of artists in this interdisciplinary field. The three core areas are: Input/Output (imaging and printing with biology, tissue culture), identity after the genome (genetics, personal genomics, microbiome, epigenetics, portraiture), and final projects. Weekly readings and written responses will supplement lab activities. The course will culminate in the creation of original biological artworks by each student, which will be exhibited in the Interactive Media Showcase at the end of the semester.

Interactive Media (Undergraduate)
4 credits – 15 Weeks

Sections (Fall 2021)


IM-UH 2514E-000 (20014)

Live Coding (IM-UH 2322)

Credits: 4
Duration: 15 Weeks
Dates:

Live coding is a performing arts form and creativity technique where music and visuals are improvised through live edits of source code. Live coding is most visible in performance, however the ’live’ in live coding refers not to a live audience but to live updates of running code. Working across genres, live coding has been seen in algoraves (events where people dance to music generated from algorithms), jazz clubs, and concert halls. Code is projected during performances, exposing the underlying algorithms at work, and thus the patterns of creative thought the performer is developing in real time. Programs are instruments that can change and algorithms are thoughts that can be seen as well as heard. This course explores this new art form and the related themes of algorithmic thought, pattern transformation, artificial language, information theory, improvisation, listening, perception, and structural composition. Students will learn how to create music with code, as well as how to create advanced computer graphics. Students will develop algorithmic audio/visual pieces individually as well as in groups. The course culminates in an algorave.

Interactive Media (Undergraduate)
4 credits – 15 Weeks