Narrative Design is an advanced game design course where students learn a variety of strategies to bring together game design and storytelling, both in table-top and digital games. Every assignment covers a different challenge when it comes to integrating systems design with storytelling. Students also learn some of the basics of storytelling, such as character development, dramatic action, generating conflict, and world-building.
Archives
Intermediate Game Design (GAMES-UT 151)
Intermediate Game Design builds on the foundation of Introduction to Game Design to help build students’ understanding of how game design works in a practical context. While Introduction to Game Design acquaints students with basic foundational concepts and ideas, Intermediate Game Design puts those ideas into action across four very different kinds of projects. These projects emphasize the professional context of digital game design.
Intro to Game Development (GAMES-UT 120)
Introduction to Game Development is a practical course that introduces students to the methods, tools and principles used in developing digital games. Over the course of the semester, students will work alone to create a two digital prototypes or ‘sketches’, before building on them to produce a final polished game, using the lessons learned in the earlier prototypes. This is a hands-on, primarily lab-based course, and so the focus is on learning by doing rather than on reading and discussion.
Intermediate Game Development (GAMES-UT 121)
This course reflects the various skills and disciplines that are brought together in modern game development: game design, programming, asset creation, and critical analysis. Classroom lectures and lab time will all be used to bring these different educational vectors together into a coherent whole; the workshop will be organized around a single, long-term, hands-on, game creation project. At the completion of this course, the student will be able to: 1) Describe typical work practice in game development. 2) Demonstrate competency through actual implementation of code and assets. 3) Work with a game engine, and understand the basics of how to build a game in the engine.
Game Design: Professional Practice (GAMES-UT 152)
Advanced Game Design focuses on the practical skills that working game designers need to get a job – and what they do at a company once they are there. Over the course of the semester, students will work on two full project proposals – each proposal including design documentation, production and schedule planning, and a prototype specification. In addition, students will take a handful of “game design tests” – based on actual game industry tests that are part of the hiring process. Along the way, we will be visiting a few NYC-based game companies, as well as discussing issues relevant to working game designers today. The goal of the course is to work on our communication, design, and planning skills, and get a sense for what it means to be a working game designer. Required: Intermediate Game Design.
Fame (MCC-UE 9346)
Duration: 14 Weeks
Dates: Mon
Media, Culture & Communication (Undergraduate)
4 credits – 14 Weeks
Copyright, Commerce and Culture (MCC-UE 9405)
Duration: 14 Weeks
Dates: Tue
Media, Culture & Communication (Undergraduate)
4 credits – 14 Weeks
Critical Video: Theory & Practice (MCC-UE 1142)
Duration: 15 Weeks
Dates: Tue
Media, Culture & Communication (Undergraduate)
4 credits – 15 Weeks
The Psychic Life of Media (MCC-UE 1105)
This seminar develops themes addressed in “MCC-UE 1009 Psychoanalysis: Desire and Culture.” The course expands and deepen understanding of core Freudian and post-Freudian concepts via texts by Melanie Klein, W.R. Bion, Jacques Lacan, Jean Laplanche, and others. These texts will be considered alongside a series of media-cultural artifacts selected for study by seminar participants.
Media, Culture & Communication (Undergraduate)
4 credits – 15 Weeks
Sections (Spring 2022)
MCC-UE 1105-000 (21640)01/24/2022 – 05/09/2022 Tue,Thu4:00 PM – 6:00 PM (Late afternoon)at Washington SquareInstructed by Wolk, Shari
Forensic Media (MCC-UE 1035)
What are the distinctions between facts, data, information, opinion, and understanding? Through what techniques of argumentation are these concepts discovered and/or achieved? Course introduces students to rhetoric—the art of persuasion. We explore techniques of rhetoric related to truth telling and opinion formation. We consider the significance of these activities to the city (polis) and matters held in common (res publica). Activities include participant observations of persuasion in courtroom settings. Optimal for students considering law careers.
Media, Culture & Communication (Undergraduate)
4 credits – 14 Weeks
Sections (Fall 2025)
MCC-UE 1035-000 (8119)09/02/2025 – 12/11/2025 Tue,Thu11:00 AM – 12:00 AM (Morning)at Washington SquareInstructed by Moore, Kelli
Crime, Violence and Media (MCC-UE 9012)
Debates about the role of crime in the media have been among the most sustained and divisive in the field of communications, and they are dependent on a foundation of equally divisive debates about “media influence.” This course will broaden this discussion to consider the culture of crime in relation to conventions of news and entertainment in the mass media, and its larger social and political context. Topics will include crime reporting, the role of place in crime stories, the aesthetics of crime, moral panics and fears, crime and consumer culture, and the social construction of different kinds of crimes and criminals.
Media, Culture & Communication (Undergraduate)
4 credits – 14 Weeks
Sections (Spring 2023)
MCC-UE 9012-000 (12446)01/26/2023 – 05/05/2023 Wed1:00 PM – 4:00 PM (Early afternoon)at NYU Paris (Global)Instructed by Wallace, Aurora
Cultural Memory (MCC-UE 1413)
This course examines how cultural memory is enacted through visual culture in a comparative global context. It looks at the rise of a memory culture over the last few decades, in particular in the United States, Europe & Latin America, & how this engagement with memory demonstrates how the politics of memory can reveal aspects of nationalism & national identity, ethnic conflict & strife, the legacies of state terrorism, & the deployment of memory as a means for further continued conflict.
Media, Culture & Communication (Undergraduate)
4 credits – 14 Weeks
Sections (Fall 2025)
MCC-UE 1413-000 (8117)09/02/2025 – 12/11/2025 Mon,Wed12:00 AM – 1:00 PM (Early afternoon)at Washington SquareInstructed by De Silva, Weligama
Hollywood Films and American Life (MCC-UE 1141)
This course examines the vast & rich myth-making power of Hollywood film narratives that influence dominant cultural views of American identity. Students view films that explore problems & promises of American culture & society such as equality, democracy, justice, class, gender, sexual orientation, & race/ethnicity. Students analyze films while considering the work of historians, sociologists, film critics, media studies scholars, anthropologists & journalists. Students will screen films outside of class. Assignments include creating a short film that explores the city where myths are both lived out & refuted on a daily basis.
Media, Culture & Communication (Undergraduate)
4 credits – 15 Weeks
Sections (Spring 2020)
MCC-UE 1141-000 (21565)01/27/2020 – 05/11/2020 Wed9:00 AM – 1:00 PM (Morning)at Washington SquareInstructed by Gary, Brett · Demissie, Yemane
Social Media Practicum (MCC-UE 1032)
Duration: 15 Weeks
Dates: Mon,Wed
Media, Culture & Communication (Undergraduate)
4 credits – 15 Weeks
Fashion and Power (MCC-UE 9345)
Duration: 14 Weeks
Dates: Mon
Duration: 14 Weeks
Dates: Mon
Media, Culture & Communication (Undergraduate)
4 credits – 14 Weeks
Disability, Technology and media (MCC-UE 1026)
Duration: 15 Weeks
Dates: Mon
Media, Culture & Communication (Undergraduate)
4 credits – 15 Weeks
Cultural History of The Screen: (MCC-UE 1347)
Whether large, small, wide, high-definition, public, personal, shared, or handheld, screens are one of the most pervasive technologies in everyday life. From spaces of work to spaces of leisure, screens are sites for collaboration, performance, surveillance, and resistance. This course traces the cultural history of screens from a range of forms – from the panorama to the cinema, from the radar system to the television, and from the terminal to the mobile device – to provide a way of thinking about the development of the screen as simultaneously architectural, material, representational and computational.
Media, Culture & Communication (Undergraduate)
4 credits – 15 Weeks
Sections (Spring 2020)
MCC-UE 1347-000 (21568)01/27/2020 – 05/11/2020 Tue,Thu3:00 PM – 4:00 PM (Late afternoon)at Washington SquareInstructed by Lariviere, Jason
Organizational Comm (MCC-UE 1745)
Duration: 15 Weeks
Dates: Mon,Wed
Media, Culture & Communication (Undergraduate)
4 credits – 15 Weeks
Communicating Gender and Identity (MCC-UE 1700)
Duration: 15 Weeks
Dates: Tue,Thu
Media, Culture & Communication (Undergraduate)
4 credits – 15 Weeks
Gender, Sex and The Global (MCC-UE 1407)
Duration: 15 Weeks
Dates: Tue,Thu
Media, Culture & Communication (Undergraduate)
4 credits – 15 Weeks