The Beat: (JOUR-UA 201)

This course is designed to hone the student journalist?s ability to research and report deeply and to be able to imagine and develop fresh ideas, test their ideas with the strength of their reporting and research, and then present them in story form.

Journalism (Undergraduate)
4 credits – 6 Weeks

Sections (Summer 2023)


JOUR-UA 201-000 (2398)05/22/2023 – 07/05/2023 Tue,Thu11:00 AM – 3:00 PM (Morning)at OnlineInstructed by Flaherty, Francis


JOUR-UA 201-000 (2491)06/06/2023 – 06/29/2023 Tue,Wed,Thu3:00 PM – 7:00 PM (Late afternoon)at Washington SquareInstructed by Mihai, Adrian

Fabricating Mechanical Automatons (Batteries Not Included) (ITPG-GT 3034)

How do we make things move, produce sounds, or maybe even emit light without batteries? Through this course, each student will design their own purely mechanical automaton. We will learn how to use simple materials and tools to hand prototype mechanisms in their early stages. CAD software will be used to refine the designs and then a series of traditional and digital fabrication tools (various wood shop tools, laser cutter, CNC, 3D printers, etc.) will be used to produce the final pieces. We will learn how to work iteratively in the shop through weekly exercises, and a midterm and final project.

Interactive Telecommunications (Graduate)
4 credits – 14 Weeks

Sections (Fall 2023)


ITPG-GT 3034-000 (21893)09/07/2023 – 12/14/2023 Thu9:00 AM – 12:00 AM (Morning)at Brooklyn CampusInstructed by

Multisensory Design (ITPG-GT 3027)

Our users have senses that they use to perceive information in different ways. Some perceive best through sight, some through hearing, others through touch. Designers often prioritize visual information, excluding those who benefit from other sensory modalities. In this class, we’ll take a multisensory approach to design that makes interfaces more accessible to disabled and nondisabled users. Students will learn how to design for the senses (think tactile controls combined with atmospheric sounds and olfactory or taste experiences), while gaining an understanding of the assumptions we make about our users’ sensory preferences. Students should come with prior experience with physical computing and fabrication techniques and can expect to learn technical processes for the user research, usability testing, and iterative design of multisensory interfaces. Over the course of 14 weeks, students will design an interface for the 5 senses (sight, hearing, touch, taste, smell), culminating in one final project that includes at least 3 sensory modalities.

Interactive Telecommunications (Graduate)
4 credits – 14 Weeks

Sections (Fall 2024)


ITPG-GT 3027-000 (15736)09/05/2024 – 12/12/2024 Thu6:00 PM – 8:00 PM (Evening)at Brooklyn CampusInstructed by Race, Lauren

Hedonomic VR Design: Principles & Practices (ITPG-GT 3025)

To be a VR creator, it’s not enough to learn the hard skills—it’s also our responsibility to prime ourselves for the human impact of our work. As a means to design VR that is both enjoyable and accountable, this class proposes we borrow design principles from Hedonomics, a branch of ergonomic science that facilitates pleasurable human-technology interaction. Through the Hedonomic Pyramid, we’re able to section our thinking off into regions (Safety, Function, Usability, Pleasure and Individuation) and map out industry-tested VR design guidance for each. The result is a hierarchical checklist of proven principles, specifications and practices—that promote a culture of inclusive and holistic design—built to serve as a quickstart guide to designing accountable VR interfaces and systems. This class, divided into units that represent each level of the Hedonomic pyramid, will unpack both technical and conceptual strategies for creating VR, from visual interface fidelity to avoiding locomotion cybersickness to designing safer social VR spaces.

Interactive Telecommunications (Graduate)
4 credits – 14 Weeks

Sections (Fall 2025)


ITPG-GT 3025-000 (11389)09/04/2025 – 12/11/2025 Thu9:00 AM – 12:00 AM (Morning)at Brooklyn CampusInstructed by Cortese, Michelle

Multisensory Storytelling in Virtual Reality and Original Flavor Reality (ITPG-GT 3026)

“In this course, we will explore how to create narratives that leverage our lesser used senses like touch, taste and smell as well as lesser-known ones like space, time, balance and scale. We will dig into the history of experiential storytelling, starting from immersive theater and Smell-O-vision to cutting-edge haptics and mind-bending illusions of proprioception. To help center this back in practical applications, we will also explore how this evolving art is commonly used in exhibition design, experiential marketing and brick and mortar retail. The class will be a healthy mixture of game theory as well as experienced based learning (meaning there will be a couple field trips and multisensory VR projects to explore). A basic knowledge of game engines is ideal but not mandatory because we will be using predesigned templates in Unreal engine to be experienced and manipulated in real-time through virtual reality hardware.”

Interactive Telecommunications (Graduate)
4 credits – 14 Weeks

Sections (Fall 2025)


ITPG-GT 3026-000 (11390)09/04/2025 – 12/11/2025 Thu3:00 PM – 5:00 PM (Late afternoon)at Brooklyn CampusInstructed by Porter, Winslow

Canvas for Coders (ITPG-GT 3016)

Your web browser is a digital canvas for 21st-century artists. While being one of the most common mediums today, web space has infinite possibilities for new aesthetics. This course covers Three.js fundamentals, providing students with the skills and insights to create arts in web 3D. This course requires ICM or equivalent coding experience. Prerequisite: ICM / ICM: Media (ITPG-GT 2233 / ITPG-GT 2048)

Interactive Telecommunications (Graduate)
2 credits – 7 Weeks

Sections (Fall 2025)


ITPG-GT 3016-000 (11382)10/23/2025 – 12/11/2025 Thu6:00 PM – 8:00 PM (Evening)at Brooklyn CampusInstructed by Park, Joo Hyun

Augmented Hacking (ITPG-GT 2356)

With recent advances in hardware and software, millions of us now carry unprecedented spatial computing and world sensing technologies in our pockets. With these technologies in hand, how do we design AR experiences that are contextual at the core – that are sensitive to the spaces we inhabit and the behaviors of people in those spaces? How do we augment this better understanding of reality? This course will be a hands-on workshop where we create spatially aware, contextually driven AR applications unique to particular situations. We will examine the opportunities and challenges when designing for site-specific experiences – museums, live events, retail, medical settings, industrial environments, schools, and others. Topics will include image and object recognition, world mapping, people tracking, location anchors, the ARKit “depth api” (LiDAR enabled features), spatial audio, scene understanding and semantics, and more. For design and development, we’ll primarily use Apple technologies – ARKit, RealityKit and RealityComposer. We’ll also tap a variety of cloud services to store, move, process, and bring intelligence to the data generated and consumed in our experiences. 3D modeling skills are helpful but not required. While we’ll cover the basics, students should expect to spend additional time outside of class learning Swift and other related programming concepts. Full-time access to an iOS device (LiDAR-enabled is ideal but not required) and a Mac laptop running the latest operating systems are required. As part of the design process, we’ll host workshops and guest critiques with designers from top studios around New York City as well as directly interfacing with various teams at Apple.

Interactive Telecommunications (Graduate)
4 credits – 14 Weeks

Sections (Fall 2023)


ITPG-GT 2356-000 (21868)09/07/2023 – 12/14/2023 Thu3:00 PM – 5:00 PM (Late afternoon)at Brooklyn CampusInstructed by Lam, Nien · Buys, Sebastian

Introduction to Psychology and Its Principles (APSY-UE 2)

Introduction to the fundamental principles of psychology, emphasizing both the unity & the diversity of a field that spans major theoretical & research areas, including biological bases of human behavior, learning, development, motivation, & social and abnormal behavior. Links between theory & classic as well as contemporary research are a recurrent theme. Liberal Arts Core/MAP Equivalent – satisfies the requirement for Society & the Social Sciences

Applied Psychology (Undergraduate)
4 credits – 15 Weeks

Sections (Spring 2023)


APSY-UE 2-000 (11013)01/23/2023 – 05/08/2023 Tue,Thu9:00 AM – 10:00 AM (Morning)at Washington SquareInstructed by Brito, Natalie


APSY-UE 2-000 (12169)01/23/2023 – 05/08/2023 Thu7:00 PM – 7:00 PM (Evening)at Washington SquareInstructed by Collado, Amarfi


APSY-UE 2-000 (12170)01/23/2023 – 05/08/2023 Thu8:00 PM – 8:00 PM (Evening)at Washington SquareInstructed by Collado, Amarfi


APSY-UE 2-000 (12171)at Washington SquareInstructed by


APSY-UE 2-000 (12172)at Washington SquareInstructed by


APSY-UE 2-000 (12337)01/23/2023 – 05/08/2023 Fri10:00 AM – 11:00 AM (Morning)at Washington SquareInstructed by Sanchez, Nathalia


APSY-UE 2-000 (12338)01/23/2023 – 05/08/2023 Fri11:00 AM – 12:00 AM (Morning)at Washington SquareInstructed by Sanchez, Nathalia


APSY-UE 2-000 (21776)at Washington SquareInstructed by

History of Editing (FMTV-UT 1003)

The theory and practice of editing, from Griffith to Kubrick. The emphasis will be on experiments in narrative clarity and dramatic emphasis in storytelling. For many, editing is the unique source of the art of filmmaking. This course addresses this point of view. This course allocates as History & Criticism for Film & TV majors.

Undergraduate

Hollywood Auteurs (FMTV-UT 1154)

This course will analyze the possibility of pursuing the ideals of an “author cinema” – a personal way of expressing ideas that can deal with Hollywood mainstream and also with the independents, but will never be considered an integral part of either one. The “author cinema” would be a cinema of personal expression that refuses the mainstream’s prison of “three acts, happy ending, stars, etc.”; and at the same time, refuses the trends and the limited scope of most of the independents: a cinema that shows not only how to make a film, but why. Films from all over the world will be analyzed, focusing in particular on the authors that are able to keep alive their personal vision while dealing with the studios (i.e. Stone, Lee, Scorsese, Kubrick), the ones that dared to fight Hollywood (i.e. Welles, Peckinpah, Cimino, von Stroheim) and the loose cannons independent at heart (Altman, P.T. Anderson, Coen brothers). A series of guests to the class will be comprised of critics, curators and cultural organizers, filmmakers and producers. This course allocates as History & Criticism for Film & TV majors. COURSE SUBJECT TO DEPARTMENTAL FEES. Non-majors must process a “Permission Notice for Non-Majors” form to register for the course (subject to availability).

Undergraduate

Printmaking in an Expanded Field (ART-SHU 255)

This Praxis course is an exploration of contemporary and traditional artistic printmaking practices, with an emphasis on expanding notions of conventional printmaking techniques and forms. Students will be introduced to various printmaking techniques, and experiment with traditional and non-traditional forms, in conjunction with their histories and consider what constitutes a hand-made print in an artistic framework. Students will gain an understanding of printmaking – its history based in China, development across the globe and inventive contemporary practices which include sculptural forms. They will learn techniques, modes, forms, and applications of printmaking – with an emphasis on relief prints (stamps and wood cuts) – in a conceptual framework of contemporary printmaking practices and global visual culture. Note: attendance in the first class meeting is mandatory, otherwise you will be dropped from the course. Prerequisite: None. Fulfillment: This course satisfies IMA/IMB elective.

Art (Undergraduate)
4 credits – 14 Weeks

Sections (Spring 2022)


ART-SHU 255-000 (19570)02/07/2022 – 05/13/2022 Tue,Thu9:00 AM – 10:00 AM (Morning)at ShanghaiInstructed by Lin, Monika

Foundations of Art History (ARTH-UA 10)

Introduces students to the skills and concepts they will need in order to develop a meaningful engagement with the visual arts and art history as a global discipline. Rather than providing a chronological survey of great works, it covers examples and perspectives from a wide array of regions, periods, and societies. Topics include materials and techniques of production; formal analysis; subject matter and iconography; historical and cultural contexts; the social role and formation of artists; and the history of art history as a discipline. Pitched for students who have little or no background in the study of art and architecture, this course provides a rigorous introduction to the foundations of the discipline. It is required of all art history majors.

Art History (Undergraduate)
4 credits – 15 Weeks

Sections (Spring 2023)


ARTH-UA 10-000 (9715)01/23/2023 – 05/08/2023 Mon,Wed9:00 AM – 10:00 AM (Morning)at Washington SquareInstructed by Flood, Finbarr


ARTH-UA 10-000 (9716)01/23/2023 – 05/08/2023 Thu12:00 AM – 1:00 PM (Early afternoon)at Washington SquareInstructed by


ARTH-UA 10-000 (9717)01/23/2023 – 05/08/2023 Fri9:00 AM – 10:00 AM (Morning)at Washington SquareInstructed by


ARTH-UA 10-000 (9718)01/23/2023 – 05/08/2023 Fri11:00 AM – 12:00 AM (Morning)at Washington SquareInstructed by


ARTH-UA 10-000 (9719)01/23/2023 – 05/08/2023 Fri2:00 PM – 3:00 PM (Early afternoon)at Washington SquareInstructed by

Education and Social Entrepreneurship (EDST-UE 1503)

Credits: 4
Duration: 15 Weeks
Dates: Thu

Innovative solutions in education are emerging from the private sector every day. Business ventures from Teach for America to Khan Academy are changing the way teachers are prepared, the way students learn, and the way institutions use data. These ideas are started by “social entrepreneurs,” people who try to improve lives through solutions that have a market and customers. Students in this course learn about social entrepreneurship, how to identify critical issues in the education-related space, and how to develop their own entrepreneurial solutions accordingly.

Education Studies (Undergraduate)
4 credits – 15 Weeks

No Screens Allowed (ITPG-GT 3010)

“Since the introduction of the iPhone in 2007, the touchscreen has become the dominant manner for navigating Mobile devices. UX pattern best practices are enshrined in documents such as Apple’s ‘HIG’ (Human Interface Guidelines) or Google’s more recent Material Design. ‘No Screens Allowed’ is a class that challenges this ’Touchscreen first’ interaction approach. Taught in the Kotlin language, students will prototype solutions in response to Instructor directed assignments. The various projects structured to interrogate mobile device capabilities such as: Voice Recognition, Computer Vision, Machine Learning, and built in sensors. Students will be provided with identical hardware: Pixel 3 phones running Android, the chosen development platform for the class. Successful completion of Introduction to Computational Media and Introduction to Physical Computing are required for entry into class. “

Interactive Telecommunications (Graduate)
4 credits – 14 Weeks

Sections (Spring 2024)


ITPG-GT 3010-000 (14801)01/25/2024 – 05/02/2024 Thu6:00 PM – 8:00 PM (Evening)at Brooklyn CampusInstructed by Jones, Brian

Modern Artifacts: Interactive Public Art for the People (ITPG-GT 3005)

Credits: 4
Duration: 14 Weeks
Dates: Thu

In an era of remote everything, how can we create artwork that brings us back together IRL? This course explores our connection to physical objects within the context of community. How can sculpture, installation, immersive, and public art nurture our neighborhoods via collaboration, play, ritual, self-expression, and awe? Students will work collaboratively to radically imagine bold, sculptural, immersive works using innovative and lo-if techniques integrated with technology. Hands-on workshops include experiments creating found sculptures, AR prototypes, projection mapping, real-time interactive multimedia content, and more. We’ll reference ancient monuments, sacred objects, NYC relics, street art and contemporary works to envision new artifacts that create awareness by reflecting the needs of our communities. Prerequisite: Comm Lab: Hypercinema About Ali Santana: http://www.alisantana.com/bio

Interactive Telecommunications (Graduate)
4 credits – 14 Weeks

Through the Lens: Modalities of AR (ITPG-GT 2368)

Credits: 2
Duration: 7 Weeks
Dates: Thu

In this course, students will explore the fundamentals of augmented reality by dissecting the interaction between camera, computer, and user. Each week we will focus on a different AR modality: image, face, body, environment, and object, and consider their real-world applications. Through weekly explorations, we will examine the existing affordances of AR as well as their impact. This course will culminate in a final project, and our tool of choice will be Lens Studio. Course syllabus: https://docs.google.com/document/d/1wMWVnDdzgz2bbsCNp7jRAiCe1job4glq61o67sWAP00/edit?usp=sharing

Interactive Telecommunications (Graduate)
2 credits – 7 Weeks

World-Making with Unity (ITPG-GT 2369)

Computational simulation and videogame engines offer thinkers and makers a new way to reflect on the question “If I can make a world, what would it be like?” In Worldmaking with Unity, students will be exposed to various theories and approaches of worldmaking, and realize their own creative visions by constructing an original, conceptual, and playfully simulated world with indie game development engine Unity. This seven-week seminar/studio course will include a gentle introduction to computer programming, 3D modeling, character and scene design, and rendering techniques with Unity, as well as related production tools such as Blender. Projects may address system, agency, narrative, generative design, critical computing, and more. Student projects created in Unity can be compatible with augmented reality (AR) and virtual reality (VR). This course is designed as an intro-level game design and development course. There is no prerequisite. More advanced production techniques such as shader language and AI might be introduced as optional topics only. More information at: https://docs.google.com/document/d/1UppRjSyFlMpGPNLMowqKmP7wwq29s5Oexnpvrj4Gubs/edit?usp=sharing

Interactive Telecommunications (Graduate)
2 credits – 7 Weeks

Sections (Spring 2023)


ITPG-GT 2369-000 (22315)03/23/2023 – 05/04/2023 Thu6:00 PM – 8:00 PM (Evening)at Brooklyn CampusInstructed by Qi, Zhenzhen

Blessed/Blursed/Cursed (ITPG-GT 2088)

This course will explore the history and meaning of the ubiquitous concept of “cursed” media, and provide students with a survey of digital art tools for the creation of their own cursed animation, video, photography, music, and web art. Many people were first introduced to the concept of cursed media when it exploded into mainstream internet discourse in 2016 with the @cursedimages Twitter account, which posted found photos bound by their unsettling effect on the viewer. Cursed media predates this account, however, stretching back to medieval notions of cursed objects. We will demonstrate how throughout time, cursed media has functioned like a slip of the tongue that provides a window into the cultural unconscious, where we encounter uncensored thoughts and feelings about race, gender, class, and what it means to be human. From Amazon Muzak generators to Artbreeder’s GAN tools for image creation, from machine learning text generators to robots who work at Walmart, cursed media and tools for its creation bring into view the ways that that culture reacts to tension between the increasingly precarious position of human beings in the capitalist 21st century and the threat of human erasure by the powerful forces of nature. Students will be introduced to digital art tools for creating music, manipulating photography and video, working with 3d animation, and building web art. Students will attempt to create their own cursed media, and in the process will gain a deeper understanding of the unconscious biases and ethical implications of contemporary digital creation tools.

Interactive Telecommunications (Graduate)
4 credits – 15 Weeks

Sections (Spring 2023)


ITPG-GT 2088-000 (22312)01/26/2023 – 05/04/2023 Thu6:00 PM – 8:00 PM (Evening)at Brooklyn CampusInstructed by Tarakajian, Catherine · Rokhsar, Adam

How to Count Birds (ITPG-GT 2085)

On October 8th, 2015, a team in Ecuador identified 431 species of birds – the world record for number counted in a single day. Earlier that year in Myanmar, a scientist counted one Jerdon’s babbler, the first in nearly eight decades. In December of 2019, eBird announced that its database held over 737 million bird observations. This morning, in Brooklyn Bridge park, I counted 38 house sparrows, 4 black-and-white warblers and an ovenbird. This course will consider birding as a practice, and will dive deep into the processes by which observations become data. As a collective, we will investigate how crowd-sourced data is transforming ornithology, and will explore ways to tell stories about the natural world through visualization and more radical forms of data representation.

Interactive Telecommunications (Graduate)
2 credits – 7 Weeks

Sections (Spring 2023)


ITPG-GT 2085-000 (22309)03/23/2023 – 05/04/2023 Thu9:00 AM – 12:00 AM (Morning)at Brooklyn CampusInstructed by Thorp, Jeremy

Global Media Seminar: Sydney, Australia (MCC-UE 9456)

Credits: 4
Duration: 14 Weeks
Dates: Thu

This seminar addresses global media developments in the context of key theoretical frameworks. Topics include: the disruption of information flows; challenges to democracy; distrust in journalism; the rise of social platforms; gender and diversity biases; ethics and regulation; fake news and deep fakes; the erosion of privacy; citizen journalism; cancel culture; hacktivism and digital activism; #metoo and #blacklivesmatter; the metaverse and VR/AR; Web 3.0 and blockchain; and generative AI. The focus is international, with an emphasis on Australia.

Media, Culture & Communication (Undergraduate)
4 credits – 14 Weeks