2012 Fellowships
Research group: Sound, Game Design, Education, Open Culture, Sustainability, Urban Research
Call Type: Fellowship
Start Date: 03/15/2012
On-site: On Site
OPEN CALL: EYEBEAM FELLOWSHIPS 2012
APPLICATION DEADLINE: All applications must be received via online application by 12:00PM (noon), November 18, 2011.
All applicants will be informed of their application status by January 27, 2012.
CONTEXT: Eyebeam is the leading not-for-profit art and technology center in the USA. Our unique collaborative environment fosters fellowships and residencies, research, education, public programming, and a vital web space, eyebeam.org. We are located in the heart of NYC’s Chelsea art district in a resource rich 15,000 sq. ft. space. Please see the Fellows and Projects sections of our web site for information on current and previous work developed at Eyebeam.
OVERVIEW: Eyebeam is seeking applications from artists, hackers, engineers, designers, curators, and creative technologists to participate in our Fellowship program. Fellows at Eyebeam spearhead new research and develop new work. The ideal Fellow has experience working with and making innovative technological art or creative technology projects, and has a passion for collaborative development. Fellows will bring this experience and working approach to Eyebeam where they will have the opportunity to engage in their own independent projects, projects initiated by other Residents or Fellows, and projects conceived collaboratively with Eyebeam’s staff and research partners.
Up to three Fellows will be selected to join continuing residents and fellows for an upcoming 11-month cycle, ideally beginning in mid-March but potentially in the summer or fall of 2012. If a summer or fall start date is preferable, please indicate that on your application inside the “additional information” section. Selected Fellows will be expected to spend at least four days per week working at Eyebeam. Fellows are expected to contribute to the Eyebeam community as collaborative partners to residents and mentors to youth working at Eyebeam and as principal leads in research initiatives, programs, and public engagement as well as leaders in Research Groups (explained below).
SUPPORT: Fellows receive a $30,000 stipend during their stay in NYC with Eyebeam as well as 24/7 access to Eyebeam equipment and dedicated work areas. It is possible for Fellows to take on additional external teaching or consulting work, as long as s/he can fulfill commitments to Eyebeam at the same time.
International applicants are welcome to apply, although we unfortunately do not have the resources to provide travel or accommodation. We are happy to work with selected applicants, where required, to help them to secure funds to cover these expenses. International Fellows are responsible for securing their own visas for the Fellowship period. We are happy to provide necessary paperwork and advice to help expedite the process.
PARTICIPATION: All Fellows are expected to share elements of their practice via formal or informal learning opportunities within the Eyebeam community or our public community. We may offer program support in developing work for performance, events, seminars, exhibitions, or other public and educational programming within Eyebeam’s space during the term of the Fellowship.
Core to Eyebeam’s methodology is the brokering of relationships between artists, hackers, coders, engineers, and other creative technologists in the context of an open and shared culture of investigation and critique. We foster and facilitate relationships whereby technologists and artists come together to germinate and incubate their ideas, develop new processes, and create new works through a period of immersion in a social and professional context which is rich in technology, expertise and ideas. Collaborative partnerships at Eyebeam will be fostered though group critiques, discussions and projects and between other Eyebeam Fellows, Residents, and Staff.
RESEARCH GROUPS: Fellows will be expected to collaborate with Eyebeam staff to oversee, develop, and manage emerging research areas in our Research Groups. Research Groups bring together creative practitioners working at Eyebeam as well as expert individual participants and external partners. Initiatives led by Eyebeam Research Groups have included public outcomes such as seminars, workshops, publications, and exhibitions.
Eyebeam’s current research interests include Sustainability, Education, Open Culture, Sound, Game Design, and Urban Research. For more information on each of these Research Groups, including descriptions, related projects, and participants, please see the Research section of our web site. Within each of these Research Groups, Eyebeam is looking for applicants with specific interest in and crossover with their own work in the following inquiry threads:
Education in Practice: Engagement with artists working in community-based and collaborative projects with youth, peers, or other targeted audiences. We favor ideas over skills and formative experiments over fixed curricula. (Education)
Design for Social Change: Investigation into collaborative design process and methodology as it relates to creative intervention, activism, and tactical media; expanding our perspective on “open source” to include the built environment, urban development, and public policy. (Open Culture and Urban Research)
Food in the City: Investigation into NYC as a locus for media artists to embrace technological innovation and environmental, sustainable, regenerative concerns in synch with green and open source initiatives. The intention is to gather biologists, environmentalists, food activists and media artists to consider urban agriculture, bio-generative art and other strategies. (Sustainability)
Sound: Theory+Practice – Sound art is still relatively marginalized in comparison to visual arts. The intent of this group is to tackle, discuss, debate, and create new ways of thinking about presentation and creation of sound work, from tech/hardware/software to theory. (Sound)
Game Design: Explores the intersection between Games, Technology and Art, and includes independent games designers in and outside of Eyebeam, academics, as well as game enthusiasts. (Game Design)
NOTE: We are specifically seeking applicants with advanced expertise and investment in at least one area of our ongoing Research Groups. Participation in these research initiatives will directly inform and shape future initiatives, education, and public programming at Eyebeam.
APPLICATION REQUIREMENTS: Applications are only accepted via our online application system. Applications received after the deadline of noon, 12:00 PM (EST), November 18, 2011, will not be accepted. All applications and links to work samples must be submitted through the online form. No exceptions will be made. You can create a user/password during the application process and log back into the server to update your application before the final deadline.
Complete applications must include the following information:
Contact Information
Resume or CV (.rtf, .pdf, .doc)
Work samples in the form of URLs. Include a project description with your work sample link that explains your contribution to the piece, how it is meant to be viewed and how it relates to your proposed project(s)/research.
Concise responses to all application questions Incomplete applications will not be considered.
Equipment Inventory List
FAQ for applicants
APPLY HERE:
Thanks, we are excited to hear from you!
Statement on Diversity: Eyebeam is committed to building a diverse creative environment and therefore welcomes applications from people of diverse backgrounds. We recognize diversity as encompassing personal style, age, race, gender, ethnicity, sexual orientation, gender identity, language, physical ability, religion, and family.