Category Archives: IMA Electives

All courses that count as IMA Major Electives

Producing Essentials (OART-UT 1006)

The role of the creative producer in the entertainment industry is integral to bringing a project to fruition. This introductory course covers both the creative and physical production time-line and provides students with an understanding of the producer’s role through a semester-long team-based pitch project, which culminates in written and verbal pitch presentations. Students are encouraged to work on a project that best suits their area of interest: feature film, episodic/streaming, theatre, performance, podcasts, VR/AR or individualized multi-media. The course focuses on the dynamics of producing, including producer skill sets, tasks and responsibilities necessary to effectively and efficiently develop a project.

Undergraduate

Intro to Game Development (OART-UT 1601)

Introduction to Game Development is a practical course that introduces students to the methods, tools and principles used in developing digital games. Over the course of the semester, students will work alone to create a two digital prototypes or ‘sketches’, before building on them to produce a final polished game, using the lessons learned in the earlier prototypes. This is a hands­-on, primarily lab­-based course, and so the focus is on learning ­by ­doing rather than on reading and discussion.

Open Arts Curriculum (Undergraduate)
4 credits – 15 Weeks

Sections (Fall 2022)


OART-UT 1601-000 (14382)09/01/2022 – 12/14/2022 Mon,Wed8:00 AM – 10:00 AM (Morning)at Brooklyn CampusInstructed by

Media in Game Design and Development (DM-UY 3153)

This class continues from DM-UY 2153, moving into advanced technological implementations of 2D games. Taking designs from DM-UY 2153 and working in teams, students create a complete game. Students, based on abilities and individual goals, are assigned individually to work in production areas ranging from sprite creation, mapping and level design to engine coding and interaction scripting. Students are responsible for completing their assignments as if they were members of a professional game-development team. | Prerequisite: DM-UY 2153

Integrated Digital Media (Undergraduate)
3 credits – 15 Weeks

Sections (Spring 2022)


DM-UY 3153-000 (16555)01/24/2022 – 05/09/2022 Mon,Wed4:00 PM – 5:00 PM (Late afternoon)at Brooklyn CampusInstructed by Clark, Lawra

Experimental Cinema (DM-UY 4123)

This course provides an overview of experimental film and video history and theory, centered on hands-on production. The course will include readings, workshops, screenings, discussions, assignments, critiques, and technical instruction around cinema as a radical practice, and the ways in which computing techniques can be leveraged for new forms of expression in the moving image. Students will study and experiment with cutting-edge techniques in cinematic production such as motion capture, 3D (stereo, depth) filmmaking, and interactive / performative cinema. | Prerequisite: DM-UY 2263

Integrated Digital Media (Undergraduate)
3 credits – 15 Weeks

Sections (Spring 2024)


DM-UY 4123-000 (9247)01/22/2024 – 05/06/2024 Tue,Thu4:00 PM – 5:00 PM (Late afternoon)at Brooklyn CampusInstructed by Panzarino, Monica

Professional Practices for Creatives (DM-UY 4173)

Credits: 3
Duration: 15 Weeks
Dates: Thu
Credits: 3
Duration: 15 Weeks
Dates: Thu,Tue
Credits: 3
Duration: 15 Weeks
Dates: Thu,Tue,Tue,Thu

This course introduces students to the fundamental skills and professional practices vital to pursuing a career within a range of creative fields and industries. Students will explore strategies for effective documentation and presentation of their creative work, the art of self-promotion and exhibiting work publicly in various forms and environments, as well as networking and career preparation. | Prerequisite: Junior or Senior Standing

Integrated Digital Media (Undergraduate)
3 credits – 15 Weeks

Sound Design for Media (DM-UY 2113)

Credits: 3
Duration: 15 Weeks
Dates: Mon,Wed

This course explores sound design, primarily within visual contexts. The course will focus on the use of sound within visual and interactive media, including film, video production, interactive user experience, web design, and gaming. Students will create weekly studio assignments in all of these areas, with an emphasis on developing a strong competence in integrating digital audio techniques into other media. Final projects could include novel sound design developed for film, video, web, applications, or games. | Prerequisite(s): DM-UY 1113 or MPATE-UE 1001

Integrated Digital Media (Undergraduate)
3 credits – 15 Weeks

3D Animation (DM-UY 3133)

Credits: 3
Duration: 15 Weeks
Dates: Tue,Thu

Students will learn advanced techniques of 3D computer animation, along with the theories and principles of motion including motion capture. Students will become comfortable utilizing cameras, lights, dynamics, motion, and effects in an industry-standard software. Comprehensive critiques will be conducted regularly to encourage good design for time-based animation. | Prerequisites: DM-UY 2133

Integrated Digital Media (Undergraduate)
3 credits – 15 Weeks

Minds and Machines (PHIL-UA 9005)

An introduction to philosophy through the study of issues in cognitive science. Topics may include the conflict between computational and biological approaches to the mind; whether a machine could think; the reduction of the mind to the brain; connectionism and neural nets. Gives training in philosophical argument and writing.

Philosophy (Undergraduate)
4 credits – 14 Weeks

Sections (Fall 2025)


PHIL-UA 9005-000 (11094)09/01/2025 – 12/09/2025 Mon9:00 AM – 12:00 AM (Morning)at NYU Paris (Global)Instructed by De Vignemont, Frederique

Collective Play (IMNY-UT 225)

Rules of play shape competitive games from checkers to football. But how do the rules of interaction shape non-competitive play? In this course, we will explore, code and test design strategies for playful group interactions while at the same time interrogating both what it means to play and how individual identities and group behaviors. Some of the questions we will ask and attempt to answer: What motivates participation? What hinders it? When does participation become oppressive? What’s the difference between self-consciousness and self-awareness? Who has power? Who doesn’t? Are leaders necessary? What’s the difference between taking turns and engaging in conversation? What happens when the slowest person sets the pace? Interaction inputs we will play with will include: mouse, keyboard, mobile device sensors, and microphone. Outputs will include, visuals, text and sound. We will use p5, websockets and node.js for real-time interaction. Class time will be split between playing with and critiquing examples and translating design strategies into code and logic.

Interactive Media Arts (Undergraduate)
4 credits – 14 Weeks

Sections (Fall 2019)


IMNY-UT 225-000 (23604)09/03/2019 – 12/12/2019 Tue,Thu12:00 AM – 1:00 PM (Early afternoon)at Brooklyn CampusInstructed by Yin, Yue

Design Fundamentals (IMNY-UT 261)

This class aims to provide students with the critical thinking and practical skills to explore and communicate ideas visually. This foundational course will introduce the fundamental principles of design including typography, color, composition, branding and environmental design, and offer hands-on application of those principles through both in-class exercises and weekly assignments. The structure of the class is part lecture and learning of concepts, but also very hands-on with a weekly workshop studio session (the weekend class). We will use Adobe software and students can expect to spend $150 on consumable art supplies which they will use to craft their design projects.

Undergraduate

Introduction to Machine Learning for the Arts (IMNY-UT 224)

An introductory course designed to provide students with hands-on experience developing creative coding projects with machine learning. The history, theory, and application of machine learning algorithms and related datasets are explored in a laboratory context of experimentation and discussion. Examples and exercises will be demonstrated in JavaScript using the p5.js, ml5.js, and TensorFlow.js libraries. In addition, students will learn to work with open source pre-trained models in the cloud using Runway. Principles of data collection and ethics are introduced. Weekly assignments, team and independent projects, and project reports are required.

Interactive Media Arts (Undergraduate)
4 credits – 15 Weeks

Sections (Fall 2021)


IMNY-UT 224-000 (15837)09/02/2021 – 12/14/2021 Mon,Wed10:00 AM – 11:00 AM (Morning)at OnlineInstructed by

Introduction to 3D Printing (IMNY-UT 244)

3D environments and objects are powerful prototyping tools. This class will introduce the basics of 3D modeling techniques in Rhino and students will learn to create assets for prototyping and 3D printing. The class will take an industrial design approach to design and build with specifications and materials in mind. Students will learn to think, plan, design, and produce well thought out objects to fit their specific needs. (examples: motor mounts, enclosures, wearables etc.)

Interactive Media Arts (Undergraduate)
2 credits – 7 Weeks

Sections (Fall 2020)


IMNY-UT 244-000 (16086)09/02/2020 – 10/21/2020 Thu3:00 PM – 6:00 PM (Late afternoon)at Brooklyn CampusInstructed by

Performative Avatars (IMNY-UT 284)

Whether it’s through photo realistic scans found in current-gen video games or the cartoonish and low-fi aesthetic of Bitmoji there is no limit to ways in which the body and the self are represented in digital spaces. This 2-credit class will look at how avatars have been historically used in the realm of art, commerce, and entertainment and utilize existing avatar creation tools to develop projects that examine identity, body politics, and contemporary performance. In class, we will cover the basics of Unreal Engine, photogrammetry, 3D scanning, and model rigging although students will be encouraged to use existing skill sets and creative thinking to complete some of the smaller week-by-week assignments. The class will culminate with a short performance, small installation or single/multi-channel video piece using one or more of the techniques covered in class. This can be a solo project or a group project. In this class students will: – Explore how avatars can be utilized in your creative practice – Gain an introductory understanding of Unreal Engine, photogrammetry, model rigging, and 3D scanning. – Learn how to recontextualize digital spaces for the purposes of art, installation, and performance. – Broaden your thinking of what performance can be, both in a physical setting and digital setting. – Think critically about how physical bodies inhabit digital spaces and how the hardware and software we use reinforces the acceptance and value of certain kinds of bodies.

Interactive Media Arts (Undergraduate)
2 credits – 7 Weeks

Sections (Spring 2022)


IMNY-UT 284-000 (22291)03/22/2022 – 05/09/2022 Mon11:00 AM – 1:00 PM (Morning)at Brooklyn CampusInstructed by Romein, Matt

Creative Computing (IMNY-UT 101)

This course combines two powerful areas of technology that will enable you to leap from being just a user of technology to becoming a creator with it: Physical Computing and Programming. The course begins with Physical Computing, which allows you to break free from both the limitations of mouse, keyboard & monitor interfaces and stationary locations at home or the office. We begin by exploring the expressive capabilities of the human body and how we experience our physical environment. The platform for the class is a microcontroller (Arduino brand), a very small inexpensive single-chip computer that can be embedded anywhere and sense and make things happen in the physical world. The core technical concepts include digital, analog and serial input and output. The second portion of the course focuses on fundamentals of computer programming (variables, conditionals, iteration, functions & objects) as well as more advanced techniques such as data parsing, image processing, networking, computer vision. The Javascript ‘p5’ programming environment is the primary vehicle. P5 is more oriented towards visual displays on desktops, laptops, tablets or smartphones but can also connect back to the physical sensor & actuators from the first part of the class. The course is designed for computer programming novices but the project-centered pedagogy will allow more experienced programmers the opportunity to go further with their project ideas and collaborate with other students. What can computation add to human communication? You will gain a deeper understanding of the possibilities of computation–– possibilities that will augment and enhance the perspectives, abilities and knowledge you bring from your field of study (e.g. art, design, humanities, sciences, engineering). At first it may feel foreign, as foreign as learning a new language or way of thinking. But soon, once you get some basic skills under your belt, you’ll be able to make projects that reflect your own interests and passions.

Undergraduate

Quick Introduction to Physical Computing (IMNY-UT 103)

Physical Computing is an approach to learning how humans communicate through computers that starts by considering how humans express themselves physically. In this course, we take the human body as a given, and attempt to design computing applications within the limits of its expression. To realize this goal, you’ll learn how a computer converts the changes in energy given off by our bodies (in the form of sound, light, motion, and other forms) into changing electronic signals that it can read and interpret. You’ll learn about the sensors that do this, and about simple computers called microcontrollers that read sensors and convert their output into data. In the other direction you will learn how to actual physical things in the world with devices like speakers, lights and motors. Finally, you’ll learn how microcontrollers communicate with other computers. To learn this, you’ll watch people and build devices. You will spend a lot of time building circuits, soldering, writing programs, building structures to hold sensors and controls, and figuring out how best to make all of these things relate to a person’s body.

Interactive Media Arts (Undergraduate)
1 credits – 16 Weeks

Sections (Fall 2021)


IMNY-UT 103-000 (15822)09/02/2021 – 12/22/2021 Tue,Thu3:00 PM – 4:00 PM (Late afternoon)at Brooklyn CampusInstructed by

Internet Famous (IMNY-UT 201)

How does someone become famous on the internet? What does it take to capture our digital attention? While movie stars, rock gods, and other mainstream A-listers struggle to find their place in a sea of emerging technologies and platforms, a new swarm of micro celebrities and influencers has coasted into the cultural space they once filled. Riding a wave of viral content and memes, the newly-famous rule an internet where anyone can have adoring fans… for a price. They are nimble, niche, obnoxious, empowering, and sometimes disturbing. This class explores what happens when fame is freed from the traditional intermediaries of print, television, and radio, when social media provides everyone with the tools to be their own marketing studio and PR department. It examines the transformation of celebrity, from a 19th century sales gimmick to the formidable cultural, social, and technological force it is today. Students will study a wide array of fame-related topics, from the privacy effects of trolling to the class implications of selfies. And we will engage in practices and exercises that produce real-world instances of celebrity in case we, too, wish to join the ranks of the internet famous.

Interactive Media Arts (Undergraduate)
4 credits – 15 Weeks

Sections (Fall 2021)


IMNY-UT 201-000 (15834)09/02/2021 – 12/14/2021 Tue,Thu12:00 AM – 2:00 PM (Early afternoon)at Brooklyn CampusInstructed by

Communications Lab (IMNY-UT 102)

An introductory course designed to provide students with hands-on experience using various technologies including time based media, video production, digital imaging, audio, video and animation. The forms and uses of new communications technologies are explored in a laboratory context of experimentation and discussion. The technologies are examined as tools that can be employed in a variety of situations and experiences. Principles of interpersonal communications, media theory, and human factors are introduced. Weekly assignments, team and independent projects, and project reports are required.

Undergraduate

What is New Media? (INTM-SHU 205)

This course will explore the fundamentals of new media scholarship. Together, we will review and engage with different theories of emerging media in its social, cultural, political, and historical contexts. Students will be able to research, think and write critically about some of the central debates in media studies, including new media forms and aesthetics, issues of gender, race, and labor, platforms, infrastructure and various emerging paradigms. Classes consist of theoretical readings, media example discussion, and writing workshops. Prerequisite: WAI (or co-requisite). Fulfillment: IMA Major Foundations/Elective; IMB Major Emerging Media Foundation/Elective.

Interactive Media Arts (Undergraduate)
4 credits – 15 Weeks

Sections (Fall 2022)


INTM-SHU 205-000 (17295)09/05/2022 – 12/16/2022 Mon,Wed11:00 AM – 12:00 AM (Morning)at ShanghaiInstructed by Konior, Bogna

Remade in China (INTM-SHU 271)

Re-make: make (something) again or differently. In this class students will investigate why China became the world’s largest importer of waste. They will study local communities in China, how they manage their waste, and explore innovative ways to transform discarded materials or products around us into something new and precious in areas such as art, graphic and industrial design, architecture, fashion, textiles, etc,. Through research and development, students will learn how traditional techniques and new technologies among the sustainable design philosophy can be utilized as powerful tools for addressing social and environmental problems.

Interactive Media Arts (Undergraduate)
4 credits – 13 Weeks

Sections (Fall 2020)


INTM-SHU 271-000 (18538)09/14/2020 – 12/15/2020 Wed1:00 PM – 4:00 PM (Early afternoon)at ShanghaiInstructed by Godoy, Marcela