Credits: 4
Duration: 15 Weeks
Dates: Wed
If “the past is never dead,” as Faulkner wrote, how does it continue to live on? How do its ghosts continue to haunt the political present? Can these ghosts be exorcised or does one have to learn to live with them? These questions become especially urgent and consequential in the aftermath of war and catastrophe, as writers and artists confront the legacy of violence and try to memorialize annihilated bodies and spaces. The aesthetic modes they choose to address both the dead and the living and the ways in which they narrate the past have political consequences for the future. We will explore and try to answer these questions by reading a selection of texts (fiction, poetry, film, and visual art) as sites and acts of mourning. We will read and view works from and about Armenia, South Africa, Palestine, Iraq, Lebanon, and the US. Readings will include Benjamin, Boulus, Butler, Darwish, Derrida, Freud, Khoury, Morrison, and Youssef.
Interdisciplinary Seminars (Undergraduate)
4 credits – 15 Weeks
Credits: 4
Duration: 15 Weeks
Dates: Wed
This course examines the political movement of queer and transgender artists and programmers who are creating games and computational media. Throughout the semester, we read work by queer, trans, and feminist scholars and designers and play the games they created in order to situate today’s queer and trans games movement within the histories, contributions, and politics of queer and trans people and people of color. How might we re-imagine the radical potentiality of video games and software by centering game studies on queer and trans life, history, and politics?
Media, Culture & Communication (Undergraduate)
4 credits – 15 Weeks
Credits: 3
Duration: 15 Weeks
Dates: Wed
Credits: 3
Duration: 15 Weeks
Dates: Wed
Designing a successful interactive experience or software system takes more than technical savvy and vision–it also requires a deep understanding of how to serve people’s needs and desires through the experience of the system, and knowledge about how to weave this understanding into the development process. This course introduces key topics and methods for creating and evaluating human-computer interfaces/digital user experiences. Students apply these practices to a system of their choosing (I encourage application to prototype systems that students are currently working on in other contexts, at any stage of development). The course builds toward a final write-up and presentation in which students detail how they tackled HCI/user experience design and evaluation of their system, and results from their investigations. Some experience creating/participating in the production of interactive experiences/software is recommended.
Computer Science (Undergraduate)
3 credits – 15 Weeks