Games 101 (OART-UT 1600)

Games 101 is the foundational course for the NYU Game Center. The focus of Games 101 is game literacy – a shared understanding of games as complex cultural and aesthetic objects. The class will incorporate lectures, discussion, readings, and writing assignments, but the primary activity of the class is critical play – playing games in order to better understand and appreciate them. The class will cover games on and off the computer, including classic and contemporary board and card games, sports, and games on the PC, internet, and consoles.

Open Arts Curriculum (Undergraduate)
4 credits – 15 Weeks

Sections (Fall 2022)


OART-UT 1600-000 (14221)09/01/2022 – 12/14/2022 Mon4:00 PM – 6:00 PM (Late afternoon)at Brooklyn CampusInstructed by Clark, Naomi


OART-UT 1600-000 (14345)09/01/2022 – 12/14/2022 Wed8:00 AM – 10:00 AM (Morning)at Brooklyn CampusInstructed by Jones-Brewster, Jordan


OART-UT 1600-000 (14346)09/01/2022 – 12/14/2022 Wed11:00 AM – 1:00 PM (Morning)at Brooklyn CampusInstructed by


OART-UT 1600-000 (14347)09/01/2022 – 12/14/2022 Wed2:00 PM – 4:00 PM (Early afternoon)at Brooklyn CampusInstructed by


OART-UT 1600-000 (14348)09/01/2022 – 12/14/2022 Fri8:00 AM – 10:00 AM (Morning)at Brooklyn CampusInstructed by


OART-UT 1600-000 (14349)09/01/2022 – 12/14/2022 Fri11:00 AM – 1:00 PM (Morning)at Brooklyn CampusInstructed by


OART-UT 1600-000 (14722)09/01/2022 – 12/14/2022 Fri2:00 PM – 4:00 PM (Early afternoon)at Washington SquareInstructed by

Intro to Game Studies (OART-UT 1606)

This class is an overview of the field of video games that approaches them from several theoretical and critical perspectives. No special theoretical background or prior training is needed to take the course, but to have had a broad practical experience with and basic knowledge of games is a distinct advantage. Also, an interest in theoretical and analytical issues will help. You are expected to actively participate in the lectures, which are dialogic in form, with ample room for discussion. The course will prepare the student to: – Understand and discuss games from a theoretical perspective – what are the components of a game? – Apply new theories and evaluate them critically. – Assess and discuss game concepts and the use of games in various contexts. – Analyze games, and understand and apply a range of analytical methods.

Open Arts Curriculum (Undergraduate)
4 credits – 15 Weeks

Sections (Fall 2022)


OART-UT 1606-000 (14537)09/01/2022 – 12/14/2022 Tue4:00 PM – 6:00 PM (Late afternoon)at Brooklyn CampusInstructed by Pratt, Charles


OART-UT 1606-000 (14534)09/01/2022 – 12/14/2022 Thu9:00 AM – 11:00 AM (Morning)at Brooklyn CampusInstructed by Pratt, Charles


OART-UT 1606-000 (14535)09/01/2022 – 12/14/2022 Fri2:00 PM – 3:00 PM (Early afternoon)at Brooklyn CampusInstructed by Pratt, Charles

Intro to Game Design (OART-UT 1605)

This is an intensive, hands-on workshop addressing the complex challenges of game design. The premise of the class is that all games, digital and non-digital, share common fundamental principles, and that understanding these principles is an essential part of designing successful games. Learning how to create successful non-digital games provides a solid foundation for the development of digital games. Students will analyze existing digital and non-digital games, taking them apart to understand how they work as interactive systems. A number of non-digital games will be created in order to master the basic design principles that apply to all games regardless of format. This course is subject to a non-refundable department fee, please see the Notes section for more detail.

Open Arts Curriculum (Undergraduate)
4 credits – 15 Weeks

Sections (Fall 2022)


OART-UT 1605-000 (14719)09/01/2022 – 12/14/2022 Mon,Wed8:00 AM – 10:00 AM (Morning)at Brooklyn CampusInstructed by


OART-UT 1605-000 (14720)09/01/2022 – 12/14/2022 Tue,Thu8:00 AM – 10:00 AM (Morning)at Brooklyn CampusInstructed by Georgescu, Mary


OART-UT 1605-000 (14721)09/01/2022 – 12/14/2022 Mon,Wed2:00 PM – 4:00 PM (Early afternoon)at Brooklyn CampusInstructed by


OART-UT 1605-000 (22965)09/01/2022 – 12/14/2022 Mon,Wed2:00 PM – 4:00 PM (Early afternoon)at Brooklyn CampusInstructed by


OART-UT 1605-000 (22966)09/01/2022 – 12/14/2022 Wed,Fri11:00 AM – 1:00 PM (Morning)at Washington SquareInstructed by

Intro to Web Development (DM-UY 2193)

Credits: 3
Duration: 15 Weeks
Dates: Tue,Thu
Credits: 3
Duration: 15 Weeks
Dates: Tue,Thu
Credits: 3
Duration: 15 Weeks
Dates: Tue,Thu
Credits: 3
Duration: 15 Weeks
Dates: Tue,Thu

In this course, students focus on client-side programming. Assignments are arranged in sequence to enable the production of a website of professional quality in design and production. This studio stresses interactivity, usability, and the quality and appropriateness of look and feel.

Integrated Digital Media (Undergraduate)
3 credits – 15 Weeks

Visual Foundation Studio (DM-UY 1123)

Credits: 3
Duration: 15 Weeks
Dates: Mon,Wed
Credits: 3
Duration: 15 Weeks
Dates: Mon,Wed

This course allows students to harness the power of visual language in order to convey messages and meaning. The elements of visual foundation that will be covered include components (color, texture, image and typography), composition, and concept. Although non-digital mediums will be addressed, the understanding and use of industry-standard software is also a primary goal.

Integrated Digital Media (Undergraduate)
3 credits – 15 Weeks

3D Modeling (DM-UY 2133)

Credits: 3
Duration: 15 Weeks
Dates: Mon,Wed
Credits: 3
Duration: 15 Weeks
Dates: Mon,Wed

In this studio, students will learn to produce and render high-quality 3D models. Upon completion of this course, students will have a solid understanding of the fundamentals of modeling, texturing, animation and lighting using industry standard software. Students may create content for video games, web, film, or other interfaces.

Integrated Digital Media (Undergraduate)
3 credits – 15 Weeks

Audio Foundation Studio (DM-UY 1113)

Credits: 3
Duration: 15 Weeks
Dates: Tue,Thu
Credits: 3
Duration: 15 Weeks
Dates: Tue,Thu
Credits: 3
Duration: 15 Weeks
Dates: Tue,Thu
Credits: 3
Duration: 15 Weeks
Dates: Tue,Thu

This course is an orientation to the essential concepts and practices of digital audio. It is a creative and theoretical foundation studio that combines an orientation to sound and listening with fundamental techniques of digital audio production: recording, editing, and mixing. The course covers topic areas such as microphone and field recording techniques, recording studio best practices, audio editing, DAW (digital multi-track) production, and mixing.

Integrated Digital Media (Undergraduate)
3 credits – 15 Weeks

User Experience Design (UX) (DM-UY 2213)

From interacting with the latest device to cogently communicating complex data, user experience design (UX) is a discipline given increased prominence by the inescapable human relationship with technology. We will cover the UX design process as it relates to interactive interfaces found in websites, mobile apps, hardware, and events.

Integrated Digital Media (Undergraduate)
3 credits – 15 Weeks

Sections (Spring 2021)


DM-UY 2213-000 (17644)01/28/2021 – 05/10/2021 Mon,Wed6:00 PM – 7:00 PM (Evening)at Brooklyn CampusInstructed by Van-Every, Karen

Motion Graphics Studio (DM-UY 2173)

Credits: 3
Duration: 15 Weeks
Dates: Mon,Wed

Motion graphics can be found in a wide range of media: broadcast, web, animation, and film to name a few. This course will allow students to explore the elements of time and space to convey messages and meaning through type, image, and sound for the screen. Individual creativity will be stressed as well as the understanding and use of industry-standard software for developing motion graphics. | Prerequisite: DM-UY 1123

Integrated Digital Media (Undergraduate)
3 credits – 15 Weeks

Ideation & Prototyping (DM-UY 1143)

Credits: 3
Duration: 15 Weeks
Dates: Mon,Wed
Credits: 3
Duration: 15 Weeks
Dates: Mon,Wed

In this class, the creative process will be investigated in order to generate ideas for art, design, technology, and business endeavors. The course will show how ideation, design research & thinking, and prototyping can inspire, inform, and bring depth to what one ultimately creates. Students will expand their arsenal of design research skills, learn how to think critically about their audience, content, form, and processes, as well as, understand the importance of utilizing more than one research and design strategy.

Integrated Digital Media (Undergraduate)
3 credits – 15 Weeks

Still and Moving Images (DM-UY 2263)

Credits: 3
Duration: 15 Weeks
Dates: Mon,Wed
Credits: 3
Duration: 15 Weeks
Dates: Mon,Wed
Credits: 3
Duration: 15 Weeks
Dates: Mon,Wed
Credits: 3
Duration: 15 Weeks
Dates: Mon,Wed

This course provides an overview of image making and presentation techniques, from still to moving. Students will also be introduced to experimental image making. This course will cover introductory still and video camera use, as well as how to begin integrating image within media. Students will gain practical and analytical skills through workshops, assignments, critiques, technical instruction, readings, screenings, and discussions.

Integrated Digital Media (Undergraduate)
3 credits – 15 Weeks

Documentary Cinema (DM-UY 3123)

This course provides an overview of documentary film and video history and theory, centered on hands-on production. The course will include readings, workshops, screenings, discussions, assignments, critiques, and technical instruction around documentary and pseudodocumentary forms. | Prerequisite: DM-UY 2263

Integrated Digital Media (Undergraduate)
3 credits – 14 Weeks

Sections (Fall 2025)


DM-UY 3123-000 (15772)09/02/2025 – 12/11/2025 Tue,Thu2:00 PM – 3:00 PM (Early afternoon)at Brooklyn CampusInstructed by Panzarino, Monica

Narrative Cinema (DM-UY 2123)

In this course, students complete a coordinated sequence of short projects that add up to a finished, live-motion video project. The course strongly emphasizes the relevance of particular tools and techniques to the specific project Concepts are introduced through the screening of historical examples, from 1895 to the present. The course format is modeled on professional standards and workflow for preproduction, production and postproduction. | Prerequisites: DM-UY 2263

Integrated Digital Media (Undergraduate)
3 credits – 15 Weeks

Sections (Spring 2025)


DM-UY 2123-000 (8732)01/21/2025 – 05/06/2025 Tue,Thu8:00 AM – 9:00 AM (Morning)at Brooklyn CampusInstructed by Nagaraj, Vandana

History of Media & Comm (MCC-UE 3)

This course introduces students to key concepts in history of media and communication, and to the stakes of historical inquiry. Rather than tracing a necessarily selective historical arc from alphabet to Internet or from cave painting to coding, the course is organized around an exploration of case studies in context.

Media, Culture & Communication (Undergraduate)
4 credits – 14 Weeks

Sections (Fall 2023)


MCC-UE 3-000 (10672)09/05/2023 – 12/15/2023 Mon,Wed2:00 PM – 3:00 PM (Early afternoon)at Washington SquareInstructed by Ali, Isra


MCC-UE 3-000 (11292)09/05/2023 – 12/15/2023 Fri8:00 AM – 9:00 AM (Morning)at Washington SquareInstructed by Sinett, Arel


MCC-UE 3-000 (11293)09/05/2023 – 12/15/2023 Fri9:00 AM – 10:00 AM (Morning)at Washington SquareInstructed by Sinett, Arel


MCC-UE 3-000 (11294)09/05/2023 – 12/15/2023 Fri8:00 AM – 9:00 AM (Morning)at Washington SquareInstructed by Ozkiral, Alijan


MCC-UE 3-000 (11295)09/05/2023 – 12/15/2023 Fri9:00 AM – 10:00 AM (Morning)at Washington SquareInstructed by Ozkiral, Alijan


MCC-UE 3-000 (11296)09/05/2023 – 12/15/2023 Fri12:00 AM – 1:00 PM (Early afternoon)at Washington SquareInstructed by Chenery, Ashley


MCC-UE 3-000 (11376)09/05/2023 – 12/15/2023 Fri2:00 PM – 3:00 PM (Early afternoon)at Washington SquareInstructed by Chenery, Ashley


MCC-UE 3-000 (11377)09/05/2023 – 12/15/2023 Tue,Thu2:00 PM – 3:00 PM (Early afternoon)at Brooklyn CampusInstructed by Fotsch, Paul

Mobile Application Development (DM-UY 4193)

Today’s applications are increasingly mobile. This course teaches students how to build mobile apps for Android or iOS devices, as well as how to deploy them in app stores. The history of mobile computing is also explored. | Prerequisite: DM-UY 2193

Integrated Digital Media (Undergraduate)
3 credits – 14 Weeks

Sections (Fall 2024)


DM-UY 4193-000 (12666)09/03/2024 – 12/12/2024 Tue,Thu8:00 AM – 9:00 AM (Morning)at Brooklyn CampusInstructed by Adee, Katie

Experimental Game Narratives (DM-UY 4153)

How do games tell stories? How can we move beyond the traditional narrative in games? Is there a more holistic approach that embeds the story deeply into the interaction? In this class, students will begin to answer these questions by analyzing games and developing their own experimental narrative games. | Prerequisite: DM-UY 2153

Integrated Digital Media (Undergraduate)
3 credits – 15 Weeks

Sections (Spring 2025)


DM-UY 4153-000 (8799)01/21/2025 – 05/06/2025 Mon,Wed4:00 PM – 5:00 PM (Late afternoon)at Brooklyn CampusInstructed by Pizza, Toni

3D for Interactive Applications (DM-UY 4133)

In this course students will build form the skills they learned in 3D Modeling and 3D Animation to produce 3D for Interactive Applications. Projects may be geared to scientific, engineering or entertainment applications according to individual skills and professional aspirations. | Prerequisites: DM-UY 2133

Integrated Digital Media (Undergraduate)
3 credits – 15 Weeks

Sections (Spring 2023)


DM-UY 4133-000 (16649)01/23/2023 – 05/08/2023 Tue,Thu8:00 AM – 9:00 AM (Morning)at Brooklyn CampusInstructed by McDevitt, Bernard

Photography and Words (DM-UY 3183)

Credits: 3
Duration: 15 Weeks
Dates: Mon,Wed

This course explores various image editing techniques and outputs, utilizing various styles of text, including fiction and non-fiction. The assignments foreground how text influences viewers’ perception of images, and how images can enrich a body of writing. Students will use a range of production skills to create work — using After Effects for animation, HTML/CSS for website creation, book and print design, and archival printing methods. All projects are accompanied by readings that provide historical and theoretical grounding to support the concepts explored through practice. An emphasis on refining technical and aesthetic photography skills are central throughout the semester. Prerequisites: DM-UY 2183 or DM-UY 2263

Integrated Digital Media (Undergraduate)
3 credits – 15 Weeks

Intro to Game Development (DM-UY 2153)

Credits: 3
Duration: 15 Weeks
Dates: Tue,Thu
Credits: 3
Duration: 15 Weeks
Dates: Tue,Thu,Mon,Wed

This class introduces the principles of 2D and 3D computer-game design. Students learn the range of game types and understand their conceptual building blocks. Students complete a structured sequence of assignments toward the completion of a new-game design. Students prepare, through a staged sequence of assignments, a fully worked-out design for an original game. Criteria include storyline quality, graphics quality and appropriateness of design to the game concept originality. For games with an educational or instructional purpose, clarity and effectiveness for the target audience is considered. | Prerequisite: DM-UY 1133

Integrated Digital Media (Undergraduate)
3 credits – 15 Weeks