This course reflects the various skills and disciplines that are brought together in modern game development: game design, programming, asset creation, and critical analysis. Classroom lectures and lab time will all be used to bring these different educational vectors together into a coherent whole; the workshop will be organized around a single, long-term, hands-on, game creation project. At the completion of this course, the student will be able to: 1) Describe typical work practice in game development. 2) Demonstrate competency through actual implementation of code and assets. 3) Work with a game engine, and understand the basics of how to build a game in the engine.
Archives
Intermediate Game Development (GAMES-UT 121)
Disability, Technology and media (MCC-UE 1026)
Credits: 4
Duration: 15 Weeks
Dates: Mon
Duration: 15 Weeks
Dates: Mon
Media, Culture & Communication (Undergraduate)
4 credits – 15 Weeks
Introduction to Media Studies (MCC-UE 1)
Introduces students to the study of media, culture, and communication. The course surveys models, theories, and analytical perspectives that form the basis of study in the major. Topics include dialogue, discourse, mass and interpersonal communication, political economy, language, subject-formation, critical theory, experience, and reception.
Media, Culture & Communication (Undergraduate)
4 credits – 14 Weeks
Sections (Fall 2023)
MCC-UE 1-000 (11261)09/05/2023 – 12/15/2023 Tue,Thu9:00 AM – 10:00 AM (Morning)at Washington SquareInstructed by Rajagopal, Arvind
MCC-UE 1-000 (11262)09/05/2023 – 12/15/2023 Fri8:00 AM – 9:00 AM (Morning)at Washington SquareInstructed by Yates, Katie Lane
MCC-UE 1-000 (11263)09/05/2023 – 12/15/2023 Fri9:00 AM – 10:00 AM (Morning)at Washington SquareInstructed by Yates, Katie Lane
MCC-UE 1-000 (11264)09/05/2023 – 12/15/2023 Fri8:00 AM – 9:00 AM (Morning)at Washington SquareInstructed by Hytower, Courtney
MCC-UE 1-000 (11265)09/05/2023 – 12/15/2023 Fri9:00 AM – 10:00 AM (Morning)at Washington SquareInstructed by Hytower, Courtney
MCC-UE 1-000 (11266)09/05/2023 – 12/15/2023 Fri8:00 AM – 9:00 AM (Morning)at Washington SquareInstructed by Ainomugisha, Mary
MCC-UE 1-000 (11267)09/05/2023 – 12/15/2023 Fri9:00 AM – 10:00 AM (Morning)at Washington SquareInstructed by Ainomugisha, Mary
MCC-UE 1-000 (11268)09/05/2023 – 12/15/2023 Fri8:00 AM – 9:00 AM (Morning)at Washington SquareInstructed by Ọládélé, Noah
MCC-UE 1-000 (11269)09/05/2023 – 12/15/2023 Fri9:00 AM – 10:00 AM (Morning)at Washington SquareInstructed by Ọládélé, Noah
MCC-UE 1-000 (11270)09/05/2023 – 12/15/2023 Fri12:00 AM – 1:00 PM (Early afternoon)at Washington SquareInstructed by Cilman, Eva
MCC-UE 1-000 (11271)09/05/2023 – 12/15/2023 Fri2:00 PM – 3:00 PM (Early afternoon)at Washington SquareInstructed by Cilman, Eva
MCC-UE 1-000 (11272)09/05/2023 – 12/15/2023 Fri12:00 AM – 1:00 PM (Early afternoon)at Washington SquareInstructed by Procter, Alice
MCC-UE 1-000 (11273)09/05/2023 – 12/15/2023 Fri2:00 PM – 3:00 PM (Early afternoon)at Washington SquareInstructed by Procter, Alice
MCC-UE 1-000 (11302)09/05/2023 – 12/15/2023 Fri12:00 AM – 1:00 PM (Early afternoon)at Washington SquareInstructed by Fattaleh, Nadine
MCC-UE 1-000 (11303)09/05/2023 – 12/15/2023 Fri2:00 PM – 3:00 PM (Early afternoon)at Washington SquareInstructed by Fattaleh, Nadine
MCC-UE 1-000 (11615)09/05/2023 – 12/15/2023 Tue,Thu11:00 AM – 12:00 AM (Morning)at Brooklyn CampusInstructed by Fotsch, Paul
Intro to Game Development (OART-UT 1601)
Introduction to Game Development is a practical course that introduces students to the methods, tools and principles used in developing digital games. Over the course of the semester, students will work alone to create a two digital prototypes or ‘sketches’, before building on them to produce a final polished game, using the lessons learned in the earlier prototypes. This is a hands-on, primarily lab-based course, and so the focus is on learning by doing rather than on reading and discussion.
Open Arts Curriculum (Undergraduate)
4 credits – 15 Weeks
Sections (Fall 2022)
OART-UT 1601-000 (14382)09/01/2022 – 12/14/2022 Mon,Wed8:00 AM – 10:00 AM (Morning)at Brooklyn CampusInstructed by
Media in Game Design and Development (DM-UY 3153)
This class continues from DM-UY 2153, moving into advanced technological implementations of 2D games. Taking designs from DM-UY 2153 and working in teams, students create a complete game. Students, based on abilities and individual goals, are assigned individually to work in production areas ranging from sprite creation, mapping and level design to engine coding and interaction scripting. Students are responsible for completing their assignments as if they were members of a professional game-development team. | Prerequisite: DM-UY 2153
Integrated Digital Media (Undergraduate)
3 credits – 15 Weeks
Sections (Spring 2022)
DM-UY 3153-000 (16555)01/24/2022 – 05/09/2022 Mon,Wed4:00 PM – 5:00 PM (Late afternoon)at Brooklyn CampusInstructed by Clark, Lawra
Experimental Cinema (DM-UY 4123)
This course provides an overview of experimental film and video history and theory, centered on hands-on production. The course will include readings, workshops, screenings, discussions, assignments, critiques, and technical instruction around cinema as a radical practice, and the ways in which computing techniques can be leveraged for new forms of expression in the moving image. Students will study and experiment with cutting-edge techniques in cinematic production such as motion capture, 3D (stereo, depth) filmmaking, and interactive / performative cinema. | Prerequisite: DM-UY 2263
Integrated Digital Media (Undergraduate)
3 credits – 15 Weeks
Sections (Spring 2024)
DM-UY 4123-000 (9247)01/22/2024 – 05/06/2024 Tue,Thu4:00 PM – 5:00 PM (Late afternoon)at Brooklyn CampusInstructed by Panzarino, Monica
Professional Practices for Creatives (DM-UY 4173)
Credits: 3
Duration: 15 Weeks
Dates: Thu
Duration: 15 Weeks
Dates: Thu
Credits: 3
Duration: 15 Weeks
Dates: Thu,Tue
Duration: 15 Weeks
Dates: Thu,Tue
Credits: 3
Duration: 15 Weeks
Dates: Thu,Tue,Tue,Thu
Duration: 15 Weeks
Dates: Thu,Tue,Tue,Thu
Integrated Digital Media (Undergraduate)
3 credits – 15 Weeks
Sound Design for Media (DM-UY 2113)
Credits: 3
Duration: 15 Weeks
Dates: Mon,Wed
Duration: 15 Weeks
Dates: Mon,Wed
Integrated Digital Media (Undergraduate)
3 credits – 15 Weeks
3D Animation (DM-UY 3133)
Credits: 3
Duration: 15 Weeks
Dates: Tue,Thu
Duration: 15 Weeks
Dates: Tue,Thu
Integrated Digital Media (Undergraduate)
3 credits – 15 Weeks
Science, Technology and Society (STS-UY 1004)
Credits: 4
Duration: 15 Weeks
Dates: Mon,Wed
Duration: 15 Weeks
Dates: Mon,Wed
Credits: 4
Duration: 15 Weeks
Dates: Mon,Wed,Tue,Thu
Duration: 15 Weeks
Dates: Mon,Wed,Tue,Thu
Science and Technology (Undergraduate)
4 credits – 15 Weeks
Collective Play (IMNY-UT 225)
Rules of play shape competitive games from checkers to football. But how do the rules of interaction shape non-competitive play? In this course, we will explore, code and test design strategies for playful group interactions while at the same time interrogating both what it means to play and how individual identities and group behaviors. Some of the questions we will ask and attempt to answer: What motivates participation? What hinders it? When does participation become oppressive? What’s the difference between self-consciousness and self-awareness? Who has power? Who doesn’t? Are leaders necessary? What’s the difference between taking turns and engaging in conversation? What happens when the slowest person sets the pace? Interaction inputs we will play with will include: mouse, keyboard, mobile device sensors, and microphone. Outputs will include, visuals, text and sound. We will use p5, websockets and node.js for real-time interaction. Class time will be split between playing with and critiquing examples and translating design strategies into code and logic.
Interactive Media Arts (Undergraduate)
4 credits – 14 Weeks
Sections (Fall 2019)
IMNY-UT 225-000 (23604)09/03/2019 – 12/12/2019 Tue,Thu12:00 AM – 1:00 PM (Early afternoon)at Brooklyn CampusInstructed by Yin, Yue
Design Fundamentals (IMNY-UT 261)
This class aims to provide students with the critical thinking and practical skills to explore and communicate ideas visually. This foundational course will introduce the fundamental principles of design including typography, color, composition, branding and environmental design, and offer hands-on application of those principles through both in-class exercises and weekly assignments. The structure of the class is part lecture and learning of concepts, but also very hands-on with a weekly workshop studio session (the weekend class). We will use Adobe software and students can expect to spend $150 on consumable art supplies which they will use to craft their design projects.
Performative Avatars (IMNY-UT 284)
Whether it’s through photo realistic scans found in current-gen video games or the cartoonish and low-fi aesthetic of Bitmoji there is no limit to ways in which the body and the self are represented in digital spaces. This 2-credit class will look at how avatars have been historically used in the realm of art, commerce, and entertainment and utilize existing avatar creation tools to develop projects that examine identity, body politics, and contemporary performance. In class, we will cover the basics of Unreal Engine, photogrammetry, 3D scanning, and model rigging although students will be encouraged to use existing skill sets and creative thinking to complete some of the smaller week-by-week assignments. The class will culminate with a short performance, small installation or single/multi-channel video piece using one or more of the techniques covered in class. This can be a solo project or a group project. In this class students will: – Explore how avatars can be utilized in your creative practice – Gain an introductory understanding of Unreal Engine, photogrammetry, model rigging, and 3D scanning. – Learn how to recontextualize digital spaces for the purposes of art, installation, and performance. – Broaden your thinking of what performance can be, both in a physical setting and digital setting. – Think critically about how physical bodies inhabit digital spaces and how the hardware and software we use reinforces the acceptance and value of certain kinds of bodies.
Interactive Media Arts (Undergraduate)
2 credits – 7 Weeks
Sections (Spring 2022)
IMNY-UT 284-000 (22291)03/22/2022 – 05/09/2022 Mon11:00 AM – 1:00 PM (Morning)at Brooklyn CampusInstructed by Romein, Matt
Introduction to 3D Printing (IMNY-UT 244)
3D environments and objects are powerful prototyping tools. This class will introduce the basics of 3D modeling techniques in Rhino and students will learn to create assets for prototyping and 3D printing. The class will take an industrial design approach to design and build with specifications and materials in mind. Students will learn to think, plan, design, and produce well thought out objects to fit their specific needs. (examples: motor mounts, enclosures, wearables etc.)
Interactive Media Arts (Undergraduate)
2 credits – 7 Weeks
Sections (Fall 2020)
IMNY-UT 244-000 (16086)09/02/2020 – 10/21/2020 Thu3:00 PM – 6:00 PM (Late afternoon)at Brooklyn CampusInstructed by
Creative Computing (IMNY-UT 101)
This course combines two powerful areas of technology that will enable you to leap from being just a user of technology to becoming a creator with it: Physical Computing and Programming. The course begins with Physical Computing, which allows you to break free from both the limitations of mouse, keyboard & monitor interfaces and stationary locations at home or the office. We begin by exploring the expressive capabilities of the human body and how we experience our physical environment. The platform for the class is a microcontroller (Arduino brand), a very small inexpensive single-chip computer that can be embedded anywhere and sense and make things happen in the physical world. The core technical concepts include digital, analog and serial input and output. The second portion of the course focuses on fundamentals of computer programming (variables, conditionals, iteration, functions & objects) as well as more advanced techniques such as data parsing, image processing, networking, computer vision. The Javascript ‘p5’ programming environment is the primary vehicle. P5 is more oriented towards visual displays on desktops, laptops, tablets or smartphones but can also connect back to the physical sensor & actuators from the first part of the class. The course is designed for computer programming novices but the project-centered pedagogy will allow more experienced programmers the opportunity to go further with their project ideas and collaborate with other students. What can computation add to human communication? You will gain a deeper understanding of the possibilities of computation–– possibilities that will augment and enhance the perspectives, abilities and knowledge you bring from your field of study (e.g. art, design, humanities, sciences, engineering). At first it may feel foreign, as foreign as learning a new language or way of thinking. But soon, once you get some basic skills under your belt, you’ll be able to make projects that reflect your own interests and passions.
Quick Introduction to Physical Computing (IMNY-UT 103)
Physical Computing is an approach to learning how humans communicate through computers that starts by considering how humans express themselves physically. In this course, we take the human body as a given, and attempt to design computing applications within the limits of its expression. To realize this goal, you’ll learn how a computer converts the changes in energy given off by our bodies (in the form of sound, light, motion, and other forms) into changing electronic signals that it can read and interpret. You’ll learn about the sensors that do this, and about simple computers called microcontrollers that read sensors and convert their output into data. In the other direction you will learn how to actual physical things in the world with devices like speakers, lights and motors. Finally, you’ll learn how microcontrollers communicate with other computers. To learn this, you’ll watch people and build devices. You will spend a lot of time building circuits, soldering, writing programs, building structures to hold sensors and controls, and figuring out how best to make all of these things relate to a person’s body.
Interactive Media Arts (Undergraduate)
1 credits – 16 Weeks
Sections (Fall 2021)
IMNY-UT 103-000 (15822)09/02/2021 – 12/22/2021 Tue,Thu3:00 PM – 4:00 PM (Late afternoon)at Brooklyn CampusInstructed by
Internet Famous (IMNY-UT 201)
How does someone become famous on the internet? What does it take to capture our digital attention? While movie stars, rock gods, and other mainstream A-listers struggle to find their place in a sea of emerging technologies and platforms, a new swarm of micro celebrities and influencers has coasted into the cultural space they once filled. Riding a wave of viral content and memes, the newly-famous rule an internet where anyone can have adoring fans… for a price. They are nimble, niche, obnoxious, empowering, and sometimes disturbing. This class explores what happens when fame is freed from the traditional intermediaries of print, television, and radio, when social media provides everyone with the tools to be their own marketing studio and PR department. It examines the transformation of celebrity, from a 19th century sales gimmick to the formidable cultural, social, and technological force it is today. Students will study a wide array of fame-related topics, from the privacy effects of trolling to the class implications of selfies. And we will engage in practices and exercises that produce real-world instances of celebrity in case we, too, wish to join the ranks of the internet famous.
Interactive Media Arts (Undergraduate)
4 credits – 15 Weeks
Sections (Fall 2021)
IMNY-UT 201-000 (15834)09/02/2021 – 12/14/2021 Tue,Thu12:00 AM – 2:00 PM (Early afternoon)at Brooklyn CampusInstructed by
Communications Lab (IMNY-UT 102)
An introductory course designed to provide students with hands-on experience using various technologies including time based media, video production, digital imaging, audio, video and animation. The forms and uses of new communications technologies are explored in a laboratory context of experimentation and discussion. The technologies are examined as tools that can be employed in a variety of situations and experiences. Principles of interpersonal communications, media theory, and human factors are introduced. Weekly assignments, team and independent projects, and project reports are required.
Making Data Tangible (ITPG-GT 2028)
Data is ubiquitous. Yet, it’s often invisible. In this course, we will explore ways to create physical data visualizations using contemporary design and digital fabrication tools. Students will learn how to collect data, find interesting patterns, design creative digital models and build tangible pieces using laser cutters, 3D printers and woodworking tools. We will visualize everything from street performers in Washington Square to Instagram influencer trends. Topics related to creative coding, Arduino, artificial intelligence, projection mapping and traditional art-making techniques will also be discussed.
Interactive Telecommunications (Graduate)
4 credits – 5 Weeks
Sections (Summer 2020)
ITPG-GT 2028-000 (4268)05/27/2020 – 07/01/2020 Mon,Wed9:00 AM – 12:00 AM (Morning)at Brooklyn CampusInstructed by Kuiphoff, John
Intro to Programming for Games (OART-UT 1617)
Introduction to Programming for Games is a course that introduces students to the concepts, problems, and methods of computer programming, and how these apply to the creation of video games. Throughout the semester, students will have weekly programming assignments, first using Processing with the Java programming language, then the Unity3D Game Engine with C#. There will be a midterm game in Processing and a final game in Unity. The course assumes no prior programming knowledge, and is designed to touch on the basic principles of digital design in form of computer code. There will be an emphasis on programming fundamentals; they will be motivated through the lens of designing and producing video games.
Open Arts Curriculum (Undergraduate)
4 credits – 15 Weeks
Sections (Fall 2022)
OART-UT 1617-000 (14383)09/01/2022 – 12/14/2022 Mon9:00 AM – 10:00 AM (Morning)at Brooklyn CampusInstructed by Popp, Karina
OART-UT 1617-000 (14792)09/01/2022 – 12/14/2022 Mon9:00 AM – 10:00 AM (Morning)at Brooklyn CampusInstructed by Smith, Kate
OART-UT 1617-000 (14793)09/01/2022 – 12/14/2022 Thu12:00 AM – 1:00 PM (Early afternoon)at Brooklyn CampusInstructed by Pratt, Charles
OART-UT 1617-000 (20571)09/01/2022 – 12/14/2022 Thu12:00 AM – 1:00 PM (Early afternoon)at Brooklyn CampusInstructed by Parker, Matthew