East Asian Studies (Undergraduate)
4 credits – 15 Weeks
Tag Archives: Spring 2020
ATB: Applied Molecula (BIOL-UA 36)
Cloning a gene. A practical course designed to provide the interested student with experience in basic molecular biology techniques, including gene amplification by polymerase chain reaction (PCR), DNA isolation and modification, bacterial transformation, preparation of plasmid DNA, and restriction enzyme analyses.
Biology (Undergraduate)
4 credits – 15 Weeks
ATB: Applied Cell Biology (BIOL-UA 37)
Introduction to the methodology used to study cell structure and function. In the laboratory, students study the fundamentals of cell biology and the experimental approaches used to examine the cell. Experimental topics cover cellular, subcellular, and macromolecule localization; biochemical analysis of the cell; and cell culture techniques.
Biology (Undergraduate)
4 credits – 15 Weeks
Sections (Spring 2020)
BIOL-UA 37-000 (9087)01/27/2020 – 05/11/2020 Tue,Thu12:00 AM – 3:00 PM (Early afternoon)at Washington SquareInstructed by Tan, Ignatius
BIOL-UA 37-000 (24196)01/27/2020 – 05/11/2020 Tue,Thu4:00 PM – 7:00 PM (Late afternoon)at Washington SquareInstructed by Tan, Ignatius
South Asian Art II: 1200 to The Present (ARTH-UA 531)
As in ARTH-UA 91, students examine artistic centers from two vast adjoining regions, in this case South and Southeast Asia, both of which include a wide variety of cultures. Includes monuments of Pakistan, India, Cambodia, and Indonesia. Although the two courses use the same approach and are designed to be complementary, either one may be taken without the other.
Art History (Undergraduate)
4 credits – 15 Weeks
Sections (Spring 2020)
ARTH-UA 531-000 (9038)01/27/2020 – 05/11/2020 Mon,Wed2:00 PM – 3:00 PM (Early afternoon)at Washington SquareInstructed by Khera, Dipti
Art in Spain from El Greco to Goya (ARTH-UA 315)
Begins with El Greco in Italy and Toledo, Velázquez, Zurbarán, Murillo, Ribera, and Valdés Leal before moving to the 18th century (the Tiepolo family, Meléndez). Defines Spain in the 16th and 17th century as a global power by considering colonial-era art in such New World centers as Mexico City and Lima. The focus then shifts to the art of Francisco de Goya and the projection of Spanish art into the modern era.
Art History (Undergraduate)
4 credits – 15 Weeks
Sections (Spring 2020)
ARTH-UA 315-000 (19817)01/27/2020 – 05/11/2020 Tue,Thu9:00 AM – 10:00 AM (Morning)at Washington SquareInstructed by Sullivan, Edward
Medieval Art (ARTH-UA 4)
Art of Western civilization between Constantine and the Renaissance (300 to 1500 in northern Europe, 1400 in Italy). Topics: Christian beliefs underlying medieval art; acceptance and rejection of classical tradition and the roles of non-classical traditions in medieval art; stylistic transformations in medieval art in the context of medieval society; development of abbey and cathedral, monumental sculpture and painting, mosaics, stained glass, and fresco, as well as manuscript illumination, ivories, metalwork, and panel painting.
Art History (Undergraduate)
4 credits – 15 Weeks
Art and Architecture in The Age of Giotto (ARTH-UA 204)
Traces the evolution of the painted altarpiece in relation to its liturgical, devotional, and cultic functions, with consideration of artistic personalities such as Duccio, Simone Martini, and the Lorenzetti. Studies great fresco cycles in churches and chapels from the point of view of artists (including Giotto and Taddeo Gaddi), patron(s), and program. Surveys key monuments of religious and civic architecture and their painted and sculpted decoration within the historical and political contexts of the emerging Italian city-states. Topics include: mendicant orders and the arts; Black Death and art; status of the artist; gender and social class in representation and patronage.
Art History (Undergraduate)
4 credits – 15 Weeks
Gender, Violence, and The Law (ANTH-UA 330)
Examines the global prevalence of gender violence and the varied meanings of violence against women and changes in terminology over time. Examines ways of theorizing gender and violence including performative ideas of gender. The creation of gender violence as a social problem is a product of social movements in the United States, Europe, India, and many other parts of the world. It is now understood globally as an important human rights violation. Also examines the forms of intervention that have been developed in the United States and globally for diminishing violence against women, including policing, prosecution, and punishment.
Anthropology (Undergraduate)
4 credits – 15 Weeks
Religion and Media (ANTH-UA 220)
This course introduces the long-standing and complex connection between religious practices and various media. We’ll analyze how human hearing, vision, and the performing body have been used historically to express and maintain religious life through music, voice, images, words, and rituals. Time will then be spent on more recent electronic media such as radio, film, television, video, and the Internet. An anthropological/ historical perspective on studying religion is pursued.
Anthropology (Undergraduate)
4 credits – 15 Weeks
Sections (Spring 2020)
ANTH-UA 220-000 (20043)01/27/2020 – 05/11/2020 Tue,Thu11:00 AM – 12:00 AM (Morning)at Washington SquareInstructed by Zito, Angela · Momin, Shayan
Animal Minds (ANST-UA 410)
This course examines the philosophy of cognitive ethology and comparative psychology. We begin by discussing the nature of animal minds. Are animals conscious? Do they experience pain? Do they have beliefs? Do they use language? Are they self-conscious? How can we know? This involves applying concepts from metaphysics and epistemology to research in cognitive ethology and comparative psychology. We then discuss more general questions like: Are animals agents? Do they have free will? Do they live meaningful lives? Do they have moral rights? This involves applying concepts from ethics, existentialism, and other areas of philosophy to our conclusions about animal minds. Finally, we also ask, along the way, how research on animal minds can affect our philosophical theories. For example, should we revise our theories of consciousness, language, agency, morality, and so on if they seem to have implausible implications about animals?
Animal Studies (Undergraduate)
4 credits – 14 Weeks
Sections (Fall 2023)
ANST-UA 410-000 (23049)09/05/2023 – 12/15/2023 Wed4:00 PM – 7:00 PM (Late afternoon)at Washington SquareInstructed by Franks, Becca
Bioart Practices (IM-UH 2514E)
In this course we will take a tour of the materials and techniques utilized by artists in the emerging field of biological art – that is art which uses life itself as a medium. This hybrid art and science class will introduce concepts in genetic engineering, personal genomics, the microbiome, epigenetics, microscopic imaging, tissue culture/bioprinting, biopolitics, and bioethics as sites for artistic exploration. Organized in thematic modules students will learn basic lab techniques while studying the work of artists in this interdisciplinary field. The three core areas are: Input/Output (imaging and printing with biology, tissue culture), identity after the genome (genetics, personal genomics, microbiome, epigenetics, portraiture), and final projects. Weekly readings and written responses will supplement lab activities. The course will culminate in the creation of original biological artworks by each student, which will be exhibited in the Interactive Media Showcase at the end of the semester.
Interactive Media (Undergraduate)
4 credits – 15 Weeks
Sections (Fall 2021)
IM-UH 2514E-000 (20014)
Web Design (PHTI-UT 1238)
Prerequisite: Photography II or permission from the department. This course combines theory and practice as it pertains to making art projects for the World Wide Web. The course will investigate what it means to work in this new environment and how the medium might influence the work made. The course will investigate a variety of approaches such as conceptual, experimental, documentary and diaristic. Special consideration will be given to the ways in which structure (nonlinear vs. linear), interactivity and metaphor influence meaning. Formal design elements such as color, typography, scale and sequencing will also be examined. In addition, the nuance of html tags, hexadecimal colors and image compression will be explored. There will be several short projects as we get up-to-speed on the technical side. Two larger projects will comprise the remainder of the semester: a portfolio project that focuses on graphic and interface design; and a web project that uses “web space” as a medium for its own sake. Students should be prepared to exercise both sides of their brain. This course requires a nonrefundable lab fee.
Photography and Imaging (Undergraduate)
4 credits – 6 Weeks
Sections (Summer 2021)
PHTI-UT 1238-000 (6640)05/24/2021 – 07/05/2021 Tue,Thu9:00 AM – 2:00 PM (Morning)at Washington SquareInstructed by Kilroy, Elizabeth
Tackling Representation in Games (OART-UT 1618)
Identity and representation are two of the most pressing and complex issues for contemporary video games, that without recognizing them an artist or critic would be missing a large part of how games are important in culture. With growing art and activist communities, video games are diversifying and grappling with a wide range of topics rarely seen before in the genre, and with it a greater need for informed perspectives on the topic of how marginalized people are depicted in media. This course discusses foundational theories of identity and encourages students to contribute their own ideas towards the design and interpretation of representation in games.
Open Arts Curriculum (Undergraduate)
4 credits – 15 Weeks
Sections (Spring 2021)
OART-UT 1618-000 (15424)01/28/2021 – 05/10/2021 Mon4:00 PM – 6:00 PM (Late afternoon)at Brooklyn CampusInstructed by Brice, Mattie
Intro to Digital Tools (OART-GT 2823)
This course will explore the basic tools of digital imaging. We will cover the three main Adobe products for creative imaging – Illustrator, Photoshop, and InDesign. Through a series of short assignments we will look at various graphic design and layout ideas using Illustrator and InDesign and will touch on the wealth of image enhancement techniques afforded by Photoshop. The short assignments introduce the basics of design, typography and compositing images. Students have the opportunity to complete a small project of their own for the end of the term. Class time will be divided between lectures, critiques, and work in class sessions. This course is not intended to completely cover the software listed, but will give students a fundamental understanding of the possibilities of digital imaging. While the majority of the class focuses on print media (images, books and magazines), we discuss the growing importance of screen output. We do not have time to cover specific web or media projects, but will address transferable skills and understanding. We will incorporate some Adobe apps to augment the desktop applications. Additional reading materials will be distributed during the semester. Students should have access to the Adobe Creative Suite through the NYU license.
Open Arts Curriculum (Graduate)
4 credits – 15 Weeks
Sections (Fall 2021)
OART-GT 2823-000 (7363)09/02/2021 – 12/14/2021 Tue1:00 PM – 4:00 PM (Early afternoon)at Washington SquareInstructed by Fallon, Catherine
OART-GT 2823-000 (7364)09/02/2021 – 12/14/2021 Thu1:00 PM – 4:00 PM (Early afternoon)at Washington SquareInstructed by Fallon, Catherine
Carpe Datum: Data Science for Life’s Big Questions (APSTA-UE 25)
How many types of people are there? When and how will you die? Will you make money? Is the system fair? This fully online course introduces students to topics in data science, probability, and statistics through big life questions. Students learn to code in the R language and use simulation-based methods rather than equations for inference. Liberal Arts Core/CORE Equiv – Satisfies Quantitative Reasoning for some programs; check with your Academic Advisor
Applied Statistics (Undergraduate)
4 credits – 15 Weeks
Sections (Spring 2022)
APSTA-UE 25-000 (12866)at Washington SquareInstructed by
Interaction Lab (ITPG-GT 1001)
Interactive Telecommunications (Graduate)
4 credits – 5 Weeks
Intro to Programming for Games (GAMES-UT 180)
Introduction to Programming for Games is a course that introduces students to the concepts, problems, and methods of computer programming, and how these apply to the creation of video games. The course assumes no prior programming knowledge, and is designed to touch on the basic principles of digital design in the form of computer code. There will be an emphasis on programming fundamentals; they will be motivated through the lens of designing and producing video games.
Games 101 (GAMES-UT 101)
Games 101 is the foundational course for the NYU Game Center. The focus of Games 101 is game literacy – a shared understanding of games as complex cultural and aesthetic objects. The class incorporates lectures, discussion, readings, and writing assignments, but the primary activity of the class is critical play – playing games in order to better understand and appreciate them. The class covers games on and off the computer, including classic and contemporary board and card games, sports, and games on the PC, internet, and consoles.
After Us: Post-human Media (INTM-SHU 195)
What is the place of human creativity, agency and intelligence in complex technical networks? This class aims to build a foundation for studying how automation, artificial intelligence, robotics, digital image production, predictive software, and eco-technologies signal the ascent of a posthuman society. It provides a selection of texts and case studies that introduce basic philosophical and sociological questions about posthuman technologies and support creators, writers and thinkers in conceptualizing the posthuman nature of new media. The class is a combination of lectures and writing workshops. Prerequisite: None. Fulfillment: IMA/IMB elective.
Interactive Media Arts (Undergraduate)
4 credits – 16 Weeks
Sections (Spring 2022)
INTM-SHU 195-000 (19665)01/24/2022 – 05/13/2022 Thu9:00 AM – 12:00 AM (Morning)at ShanghaiInstructed by Konior, Bogna
Creative Coding Lab (INTM-SHU 103)
In this foundation course students will learn the fundamentals of computation, software design, and web technologies, through a series of creative projects. The course is intended to equip students with the skills to develop artistic and business projects that include a significant computational component. Topics such as variables, functions, components, and functional and reactive programming will be brought together to create interactive applications, generative art, data visualization, and other domains. Within the framework of these creative projects students will develop a greater understanding of how computer programs operate, be exposed to various concepts used to create experiences and interactions, and become more familiar with some of the technologies that constitute the internet. This course is intended for students with no prior programming background. Prerequisite: None. Fulfillment: CORE AT; IMA Major Other Foundation; IMB Major Emerging Media Foundation.
Interactive Media Arts (Undergraduate)
4 credits – 15 Weeks
Sections (Fall 2022)
INTM-SHU 103-000 (17271)09/05/2022 – 12/16/2022 Tue,Thu9:00 AM – 11:00 AM (Morning)at ShanghaiInstructed by
INTM-SHU 103-000 (17272)09/05/2022 – 12/16/2022 Tue,Thu11:00 AM – 12:00 AM (Morning)at ShanghaiInstructed by
INTM-SHU 103-000 (17273)09/05/2022 – 12/16/2022 Tue,Thu1:00 PM – 3:00 PM (Early afternoon)at ShanghaiInstructed by
INTM-SHU 103-000 (17274)09/05/2022 – 12/16/2022 Tue,Thu3:00 PM – 4:00 PM (Late afternoon)at ShanghaiInstructed by
INTM-SHU 103-000 (17276)09/05/2022 – 12/16/2022 Fri9:00 AM – 11:00 AM (Morning)at ShanghaiInstructed by
INTM-SHU 103-000 (17277)09/05/2022 – 12/16/2022 Fri11:00 AM – 12:00 AM (Morning)at ShanghaiInstructed by
INTM-SHU 103-000 (17278)09/05/2022 – 12/16/2022 Fri1:00 PM – 3:00 PM (Early afternoon)at ShanghaiInstructed by
INTM-SHU 103-000 (17279)09/05/2022 – 12/16/2022 Fri3:00 PM – 4:00 PM (Late afternoon)at ShanghaiInstructed by