Tag Archives: Spring 2025

On Permanence: The Lifecycle of Art in Digital Works (ITPG-GT 3045)

“What does it mean to make something that lasts? In this 7-week studio, we will attempt to understand the collective hallucination that is the Internet, while rationalizing the intersection of permanence, mutation, utility and ownership in creative digital work. To support this investigation, we will: – Use hands-on workshops to understand and build various forms of generating digital art – Consider the implications of storage and longevity – Have a working knowledge of marketplace capabilities, and their influence on the art that they contain – Expand on our understanding of verifiable ownership, blockchain and otherwise, and how it can have impact beyond the digital landscape Through this class, you will develop work that considers time as a critical axis, be it the longevity of the outcome, or the impermanence of the idea. Work may live on the blockchain, utilize generative ai frameworks, or manifest as a performance in a snowstorm.”

Interactive Telecommunications (Graduate)
2 credits – 6 Weeks

Sections (Spring 2025)


ITPG-GT 3045-000 (12292)01/24/2025 – 03/07/2025 Fri9:00 AM – 12:00 AM (Morning)at Brooklyn CampusInstructed by

Live! (ITPG-GT 3004)

This course focuses on designing, developing and delivering multimedia live performances via a virtual platform. The class will have an emphasis on experimenting with different possibilities of virtual performances, pushing the boundaries of the performative medium, and using emerging technologies to create experiences that allow for the unfolding of engaging narratives, and/or generate compelling visuals in real time. We will look at various examples of both online and offline performances, explore how we can apply the technologies we have learned to design performative systems, and discuss methods we can use to make our performances more engaging. Students will practice quickly coming up with ideas and performing in class. A few weeks into the course, students will propose final project ideas and then develop the performances in the following weeks with support from the instructor. The class will culminate in a virtual event featuring solo and/or group performances by the students.

Interactive Telecommunications (Graduate)
2 credits – 6 Weeks

Sections (Spring 2025)


ITPG-GT 3004-000 (11430)01/22/2025 – 03/05/2025 Wed6:00 PM – 8:00 PM (Evening)at Brooklyn CampusInstructed by Wang, Carrie

Ethics and Media (MCC-UE 1028)

Students who plan on pursuing careers in the media (professional and academic) will be faced with difficulty choices that carry with them potent ethical repercussions, choices that practical training does not properly equip them to approach in a critical and informed manner. The purpose of this course is therefore twofold: 1) to equip future media professional with sensitivity to moral values under challenge as well as the necessary skills in critical thinking and decision making for navigating their roles and responsibilities in relation to them; and 2) honing those same skills and sensitivities for consumers of media and citizens in media saturated societies.

Media, Culture & Communication (Undergraduate)
4 credits – 15 Weeks

Sections (Spring 2025)


MCC-UE 1028-000 (8303)01/21/2025 – 05/06/2025 Mon,Wed8:00 AM – 9:00 AM (Morning)at Washington SquareInstructed by Cormier, Robert

Youth in the Middle East (ACS-UH 2613X)

Roughly one third of the Middle East population today is between 15 and 29 years old – a demographic “bulge” which has brought Middle Eastern youths at the forefront of media and government concerns both at the regional and global scale. But from the figure of the young jihadist to that of the Arab spring revolutionary, dominant perceptions of these youths often fall into highly polarized archetypes. Moving the focus away from politics and religion, this course explores the everyday worlds of Middle Eastern youths and the complex interactions – with institutions, peers and family members – which characterize their daily lives. By analyzing multiple youth cultures divided along the lines of gender, ethnicity, religious affiliation, or social class, students will address the diversity of Middle Eastern youths and question the universality of age categories. A large space will also be devoted to the voices of Middle Eastern youths themselves, from Egyptian literature and Emirati cinema to Moroccan hip-hop. These cultural productions will allow students to look at the way Arab youths use globalized artistic genres to address regional issues and express their fears, hopes and desires.

Arab Crossroads Studies (Undergraduate)
4 credits – 15 Weeks

Sections (Spring 2025)


ACS-UH 2613X-000 (4460)01/21/2025 – 05/09/2025 Tue,Thu12:00 AM – 2:00 PM (Early afternoon)at Abu DhabiInstructed by Assaf, Laure

Sound Design and Spatialization at IRCAM (MPATE-UE 9055)

This course focuses on three important areas in music technology: spatialization, computer aided composition, analysis & synthesis techniques. In each area, concepts & implementations will be explored in a variety of artistic & technological contexts. Students will work with the latest technologies including IRCAM Tools, Spat plugin, Max Bach library, Ambisonics, & Wave Field Synthesis. The course includes a 3-hour weekly lecture, 3-hour studio lab, & workshops at IRCAM. This course is taught in collaboration with IRCAM in Paris, one of the world leading institutions in computer music and acoustics.

Music Technology (Undergraduate)
6 credits – 14 Weeks

Sections (Spring 2025)


MPATE-UE 9055-000 (2385)at NYU Paris (Global)Instructed by

Seeing Machines (ITPG-GT 3031)

A programming course where we’ll explore various techniques and solutions for tracking and sensing people or objects in space. Students will get familiar with the terminology and algorithms behind many sensing topics such as computer vision, depth cameras, positional tracking, and coordinate mapping. As these subjects are explored, we will also dig into communication, and how this information can be transmitted from one tool to another, for example using OSC, Spout/Syphon, MIDI, DMX/ArtNet. The goal being to use the right tool for the job and not limit ourselves to a particular piece of software.

Interactive Telecommunications (Graduate)
4 credits – 14 Weeks

Sections (Spring 2025)


ITPG-GT 3031-000 (11434)01/27/2025 – 05/05/2025 Mon6:00 PM – 8:00 PM (Evening)at Brooklyn CampusInstructed by Zananiri, Elie

Writing Good Code (ITPG-GT 3014)

As software projects become more complex, it becomes increasingly important to keep the code organized and manageable; otherwise, it becomes extremely difficult to implement new ideas, and the project is much more likely to be prone to mysterious and frustrating bugs. This course will demonstrate several approaches to organizing code for larger-scale projects, including how to write and name functions and classes, DRY (Don’t Repeat Yourself), pure functions, unit testing and Test-Driven Development (TDD), and why to avoid “magic numbers” and global variables. The focus of the course will be on JavaScript, using P5.js, but the principles will apply to most languages. We will be doing an ongoing, step-by-step, in-class refactor* of a complex sketch. We will also be using version control to track our changes every class. Students will be expected to complete weekly readings and assignments, and to refactor one of their previous projects, using the principles learned in this course. * Refactoring means rewriting the code, without any changes to how the program behaves. Students should have some programming experience prior to taking this course, and would ideally have an existing software project they would like to develop.

Interactive Telecommunications (Graduate)
1 credits – 1 Week

Sections (Spring 2025)


ITPG-GT 3014-000 (11433)

Intro to 3D Character Design using Zbrush (FMTV-UT 1071)

This course explores the Art of Character Creation using the powerful digital sculpting program ZBRUSH. Students will learn the ins and outs of the program to create their own 3d characters from scratch. Sculpting, detailing, Polypainting, rendering and compositing in Photoshop will all be covered. The class will encourage learning while doing as I find it’s the best way to learn a new art. Zbrush is a unique program that allows users to manipulate 3D shapes in a quick fashion without having to model polygons like other 3D programs such as Maya. In effect you are using “digital clay” in Zbrush to push and pull primitive forms into fantastic creatures and characters. Zbrush is the perfect tool for traditional artists to transition to artmaking in the digital realm. Zbrush is an extremely feature-rich piece of software, with a unique interface unlike any other computer graphics program. While the interface may seem quite intimidating at first, rest assured we will explore the interface together and learn all the most important tools to get started and having fun with organic character creation! Some benefits of using Zbrush for Character and Creature Design over other computer design software: -The ability to quickly create concepts as if you were manipulating real clay -Great for rough character concepts or more finished painted renders -Transition is much smoother from practical to digital art using Zbrush because it feels like you are using an artistic tool rather than a technical tool – Zbrush offers such a deep diverse toolset, you can create stylized cartoon-like characters, realistic animals and humans! The possibilities are endless. You can use it for everything from organic characters to hard surface robots and props! -Once you learn the interface and tools, you can simply sculpt without worrying as much about technical aspects like polygons, faces, points and edges like other traditional polygon modelling programs

Undergrad Film & TV (Undergraduate)
3 credits – 15 Weeks

Mobile App Development Lab (ITPG-GT 2372)

One of the most transformative consumer products in history, the iPhone remains the standard bearer for great design and user experience. With the latest versions of iOS and iPhone, Apple puts depth sensing and augmented reality in our pockets. How do we take advantage of this incredible platform to produce our own compelling experiences? This course will be a hands-on workshop where we explore the world beyond generic apps and push the boundaries of what’s possible on iOS hardware. Each week, you’ll be asked to complete a programming exercise meant to foster your understanding of iOS application development. We’ll leverage existing open source libraries to quickly build out your app with features such as real time communication and cloud storage. We aim to create distributed instruments for computed expression. Full-time access to an iOS device and a Mac laptop computer running the latest operating system and development tools are required. Prereq: Some programming experience (such as ICM) and willingness to learn Apple’s Swift programming language.

Interactive Telecommunications (Graduate)
4 credits – 15 Weeks

Sections (Spring 2025)


ITPG-GT 2372-000 (11411)01/21/2025 – 05/06/2025 Tue9:00 AM – 12:00 AM (Morning)at Brooklyn CampusInstructed by Thompson, John

Introduction to Quantum Technologies (ITPG-GT 3003)

Quantum technologies are the next frontier of electronics and computing. Quantum Computers, Quantum Sensors, Quantum Materials are just beginning to emerge from laboratories and enter the realm of practical application. The course introduces the underlying principles of quantum physics, and reviews emerging capabilities of quantum computers and related technologies. Coursework will include programming quantum algorithms on a simulator, and running programs on actual cloud-based quantum computing hardware. The topics will be highly technical and will require the study of scientific principles and experimental apparatus. We will cover some basic mathematical operations in linear algebra, and we’ll be encountering some equations from physics and computer science.

Interactive Telecommunications (Graduate)
2 credits – 7 Weeks

Sections (Spring 2025)


ITPG-GT 3003-000 (11429)03/17/2025 – 05/05/2025 Mon6:00 PM – 8:00 PM (Evening)at Brooklyn CampusInstructed by Shakar, Gregory

Computational Letterforms and Layout (ITPG-GT 2051)

Language is more than just words and meanings: it’s paper and ink, pixels and screens, fingertips on keyboards, voices speaking out loud. Language is, in a word, material. In this course, students will gain an understanding of how the material of language is represented digitally, and learn computational techniques for manipulating this material in order to create speculative technologies that challenge conventional reading and writing practices. Topics include asemic writing, concrete poetry, markup languages, keyboard layouts, interactive and generative typography, printing technologies and bots (alongside other forms of radical publishing). Students will complete a series of weekly readings and production-oriented assignments leading up to a final project. In addition to critique, sessions will feature lectures, class discussions and technical tutorials. Prerequisites: Introduction to Computational Media or equivalent programming experience.

Interactive Telecommunications (Graduate)
4 credits – 14 Weeks

Sections (Spring 2025)


ITPG-GT 2051-000 (11394)01/23/2025 – 05/01/2025 Thu6:00 PM – 8:00 PM (Evening)at Brooklyn CampusInstructed by Parrish, Allison

Aesthetic History of Photography (PHTI-UT 1102)

Open only to Photography & Imaging majors. Sophomore Standing. This class will chronicle the history of photography?s complex and symbiotic relationship to the other visual arts: painting, sculpture, architecture, installation and performance, among others. Beginning with the medium?s invention and the early fights of its practitioners to establish themselves as fine artists, the course will describe photographers? unique attempts to negotiate their relationships with both artistic movements and the media culture of which they are a part. Robinson, Cameron, Emerson, F. Holland Day, Stieglitz, Moholy-Nagy, Rodchenko, Weston, Alvarez Bravo, Lartigue, De Carava, Cahun, Robert Frank, Diane Arbus and Cindy Sherman (among others) will be seen within the context of their respective art worlds, so the impact of art movements, cultural attitudes and new technologies on photographers during different historical periods can be assessed.

Photography and Imaging (Undergraduate)
4 credits – 15 Weeks

Sections (Spring 2025)


PHTI-UT 1102-000 (17801)01/21/2025 – 05/06/2025 Tue,Thu11:00 AM – 12:00 AM (Morning)at Washington SquareInstructed by Rice, Shelley

Conservation Biology in Practice: Solutions for People and Nature (PRACT-UG 1550)

The past century of exponential population growth, infrastructure development, and inequitable resource uses has stressed nature”s systems to dangerous levels. We are losing cultural and biological diversity at unprecedented rates, and these threats are compounded by the associated challenges from severely disrupted climate systems. This Gallatin practicum will provide students with a forum to develop a cross-disciplinary 21st Century nature conservation toolkit – one that can create cutting-edge strategies to reduce the risks to species and ecosystem, adapt to a changing climate, and produce a healthier relationship to nature. Students will work in teams to select a site-based project from a menu of real-world options, and then design practical and achievable solutions to these risks and challenges.We will use tools from biology, earth sciences, anthropology, social psychology, economics, and business to determine the cause, magnitude, and urgency of risks. Each student team will then combine the results from these scientific and financial assessments with the skills, power, and insights from the arts and communication media to plan and implement practical conservation solutions, tell the story of conservation needs, and build commitment to get the work done.

Practicum (Undergraduate)
4 credits – 15 Weeks

Sections (Spring 2025)


PRACT-UG 1550-000 (10413)01/21/2025 – 05/06/2025 Mon3:00 PM – 6:00 PM (Late afternoon)at Washington SquareInstructed by Tolisano, James

Art and Archaeology of Race in Ancient Mediterranean (IDSEM-UG 2132)

The goals of this course are twofold. First, students will learn about conceptions of race and ethnicity in the ancient Mediterranean world (inclusive of North Africa and West Asia) through select examples of ancient art and texts. The course examines how racial and ethnic differences were conceptualized in the ancient world, while also considering the processes of racial formation in the context of ancient empires and kingdoms. Second, students will examine the ways that the study of the art, archaeology, and culture of the ancient Mediterranean has impacted modern/contemporary formations of race. Archaeological and historical disciplines centering around the ancient Mediterranean world (e.g. Classics, Egyptology, ‘Near Eastern’ Studies) have developed alongside western imperial projects and the construction of monuments to white supremacy in the United States. Redressing these histories, artists and writers of color (e.g. Edmonia Lewis, Yayoi Kusama, Kandis Williams, Fred Wilson) have likewise engaged with ancient art and myth in order to problematize and resist such racist legacies. In this seminar, students will become familiar with a range of primary source material alongside secondary sources that theorize and engage with race from different disciplines. The course will provide students with premodern, historical perspectives on race, illuminating the aesthetic, cultural, and political strategies by which power was distributed and administered along racial lines. Furthermore, students will learn about the stakes of studying the ancient world for contemporary debates around race.

Interdisciplinary Seminars (Undergraduate)
4 credits – 15 Weeks

Sections (Spring 2025)


IDSEM-UG 2132-000 (10478)01/21/2025 – 05/06/2025 Tue,Thu8:00 AM – 9:00 AM (Morning)at Washington SquareInstructed by Kim, Patricia

The Novel and Society: Victorian Secrets (IDSEM-UG 1726)

In the twenty-first century, the Internet arguably makes secrecy impossible, but the exposure of secrets is already an important theme in many 19th-century British novels. In part, this reflects a society in which identity seems increasingly malleable through greater social class mobility, the questioning of traditional gender roles, and imperialist opportunities. In these novels, fake identities conceal a murderer and a madwoman, among others. And the societal constraints inspiring the fictional secrets also led the authors to keep secrets of their own. Beloved author Charles Dickens, the father of 10, had a 13-year love affair with a woman who was 18 when they met. But does the novel genre, particularly the “realist” Victorian novel, with its emphasis on an omniscient narrator and intersecting plots, have a special relationship to secrets? We attempt to uncover the answer by studying Jane Eyre (1847) by Charlotte Bronte (1847), Great Expectations (1861), by Charles Dickens, George Eliot’s Middlemarch (1871-2), and Arthur Conan Doyle’s first Sherlock Holmes novel, A Study in Scarlet (1887). Theory and criticism include selections from Michel Foucault’s History of Sexuality, Edward Said’s Culture and Imperialism, Sandra Gilbert and Susan Gubar’s The Madwoman in the Attic, and Gayatri Chakravorty Spivak’s “Three Women’s Texts and a Critique of Imperialism

Interdisciplinary Seminars (Undergraduate)
4 credits – 15 Weeks

Sections (Spring 2025)


IDSEM-UG 1726-000 (10251)01/21/2025 – 05/06/2025 Wed2:00 PM – 4:00 PM (Early afternoon)at Washington SquareInstructed by Foley, June

The Modern Arabic Novel (IDSEM-UG 1478)

Colonialism left indelible marks on the cultures and societies of its colonized subjects. While nation-states have emerged, the colonial legacy and its various effects continue to haunt post-colonial societies and the modes in which they represent their history and subjectivity. The novel is a particularly privileged site to explore this problem. This course will focus on the post-colonial Arabic novel. After a brief historical introduction to the context and specific conditions of its emergence as a genre, we will read a number of representative novels. Discussions will focus on the following questions: How do writers problematize the perceived tension between tradition and modernity? Can form itself become an expression of sociopolitical resistance? How is the imaginary boundary between “West” and “East” blurred and/or solidified? How is the nation troped and can novels become sites for rewriting official history? What role do gender and sexuality play in all of the above? In addition to films, readings (all in English) may include Edward Said, Frantz Fanon, Naguib Mahfuz, al-Tayyib Salih, Abdelrahman Munif, Ghassan Kanafani, Elias Khoury, Sun`allah Ibrahim, Huda Barakat, Assia Djebbar, and Muhammad Shukri.

Interdisciplinary Seminars (Undergraduate)
4 credits – 15 Weeks

Sections (Spring 2025)


IDSEM-UG 1478-000 (10038)01/21/2025 – 05/06/2025 Tue3:00 PM – 6:00 PM (Late afternoon)at Washington SquareInstructed by Antoon, Sinan

Topics in Recorded Music: Taylor Swift (REMU-UT 1174)

The name “Taylor Swift” has become synonymous with a number of big ideas. To some in the music industry, the eleven-time Grammy winner (including three Album of the Year awards) defines 21st century country music’s pivot to pop radio. To others, Taylor Swift is the pop star of the 2010s (with the album sales and chart history to back it up— With sales of over 200 million records worldwide, Swift is one of the best-selling music artists of all time). When deployed pejoratively, however, the name “Taylor Swift” can signal anything from white privilege to white feminism to white taste in an era of intersectionality and Black Lives Matter conscientiousness. Taylor Swift may be a loaded phrase for some, but the career of Taylor Swift is more simply an embodiment of music’s American Dream. Raised on a Christmas tree farm in Pennsylvania, teenage Swift would move to Nashville and become one of the most lauded young songwriters in history. Her music was infatuated with love, innocence and romantic fantasias that would sour in the natural way those fairy tales do as a young woman grows up. By her early twenties, she was a full-fledged pop icon, having ditched Music Row for producers like Max Martin and Jack Antonoff, and tabloid fame. Along the way, there were feuds, squads and political discourses aplenty. Swift has encountered the type of controversies that would destroy most pop stars’ careers and acclaim. But at age 31, she has never been more awarded or acclaimed as a singer-songwriter. Meanwhile, her impact is felt in the success and style of younger singers/songwriters like Olivia Rodrigo, Conan Gray, Phoebe Bridgers and Clairo. This course proposes to deconstruct both the appeal and aversions to Taylor Swift through close readings of her music and public discourse as it relates to her own growth as an artist and a celebrity. Through readings, lectures and more, the class delves into analyses of the culture and politics of teen girlhood in pop music, fandom, media studies, whiteness and power as it relates to her image and the images of those who have both preceded and succeeded her. We’ll also consider topics like copyright and ownership, American nationalism and the ongoing impact of social media on the pop music industry.

Recorded Music (Undergraduate)
2 credits – 7 Weeks

Sections (Spring 2025)


REMU-UT 1174-000 (17008)01/21/2025 – 03/11/2025 Tue5:00 PM – 8:00 PM (Late afternoon)at Brooklyn CampusInstructed by Spanos, Brittany

Introduction to Media Industries and Institutions (IMBX-SHU 106)

The traditional understanding of media industries reminds us of mass media such as TV, radio, newspaper etc. Digital technologies, however have reshaped how media is made, consumed, and comprehended by increasingly fragmented audience groups. Self-made public accounts, search-based video streaming platforms, and social media apps refreshed our vision of media and challenged the existing ways of running a successful media. How to develop a thorough understanding of the rapidly changing market? This course is an introduction to the media industries, with a particular focus on the institutional forces (i.e., market structures, law and regulation, technological advancement, and audience dynamics) that shape the content and forms of emerging media. Combining lectures and guest talks, this class will make sense of the key concepts, professional terms, and business logics embedded in the production and operation of the global media industries. Furthermore, we will take case studies approach to examining the economic and social influences of media companies in specific contexts, particularly China, U.S., and U.K. These knowledge, together with the analytical skills that the students will acquire through in-class discussions, will allow them to comprehend and cope with the interplay among technology, market forces, and regulators in a wide array of media companies, including television, film, news, social media, video streaming, and the media-related tech businesses. Prerequisite: None. Fulfillment: IMB major Emerging Media Foundation course or IMB major IMA/IMB elective.

Interactive Media and Business (Undergraduate)
4 credits – 15 Weeks

Sections (Spring 2025)


IMBX-SHU 106-000 (21279)02/03/2025 – 05/16/2025 Mon12:00 AM – 3:00 PM (Early afternoon)at ShanghaiInstructed by Froehlich, Fabian

Data: Code It, Make It (IM-UH 2323)

Data Physicalization is an emerging research area. It explores new techniques to design and encode data into physical artifacts through geometry or material properties. Recent advances in Computational Design and Fabrication offer novel opportunities to complement traditional screen-based visualizations enhancing people’s ability to discover, understand, and communicate data. This course uses a data visualization approach to define new methods of computational design and digital fabrication. Students will create unique, data-driven, everyday objects and sculpt meaning into them. Through the use of platforms such as Rhinoceros: a 3D modeling software, and Grasshopper: a visual programming language, students will be introduced to fundamental computational methods for designing and fabricating, as well as the understanding of digital fabrication strategies for parametrically generated design.

Interactive Media (Undergraduate)
4 credits – 15 Weeks

Sections (Spring 2025)


IM-UH 2323-000 (18515)

A.rt I.ntel (IM-UH 3312)

Artificial intelligence and machine learning algorithms affect many aspects of our lives whether we realize it or not: banking transactions, healthcare treatments and diagnoses, entertainment recommendations, smart car functionality, customer service agents, financial trading… the list goes on and on. The power of these algorithms lies in their ability to leverage computers to “study” and “learn”. Instead of programming a computer to do a specific task, we program the computer to train and teach itself how to do any number of tasks. As artists, how can we harness the power of these algorithms and apply them towards creative endeavors? This class will explore that basic question. Through a combination of high level applied machine learning techniques, speculative design of artificial intelligence, and some basic understanding of how these algorithms work at a low level, students will explore this rich new field. With their machine counterparts, they will create images, sounds, text, intuitive interactions, chatbots, and more.

Interactive Media (Undergraduate)
4 credits – 15 Weeks