History of Italian Fashion (IDSEM-UG 9200)

Credits: 4
Duration: 14 Weeks
Dates: Tue
Credits: 4
Duration: 14 Weeks
Dates: Tue,Thu

THIS COURSE TAKES PLACE AT NYU-FLORENCE. The aim of this course is to explore the history of Italian fashion with an interdisciplinary approach focused on social, cultural, economic and political aspects. By focusing on select topics of key interest students will acquire a basic knowledge of the history of Italian fashion from the Renaissance to the present, understand the complex and multivalent clothing codes that help to order social interaction and learn to decode it. These abilities will provide students with a useful basis for understanding the capital role of the fashion of the past both as the origin of a ‘language’ of clothes still in use and as a boundless source of inspiration for contemporary designers. Conducted in English.

Interdisciplinary Seminars (Undergraduate)
4 credits – 14 Weeks

Narrative Investigations II: Realism to Postmodernism (IDSEM-UG 1289)

In this class we will continue to explore the concept of narrative and the way writers interrogate literary and social conventions. As we consider how stories shape our notions of history, love, social class, and sexual identity, we will examine how the thinking of readers, and stories, changed from the nineteenth century to the twentieth. We will follow the emergence of a new form of narration, whose protagonists include not only characters, but also time, place, the city, the reader, and language itself. We will read Flaubert’s Madame Bovary, James Joyce’s Ulysses, as well as essays on film and narrative theory.

Interdisciplinary Seminars (Undergraduate)
4 credits – 15 Weeks

Sections (Spring 2022)


IDSEM-UG 1289-000 (20665)01/24/2022 – 05/09/2022 Tue,Thu9:00 AM – 10:00 AM (Morning)at Washington SquareInstructed by Pies, Stacy

Keeping It Real: Realism in Writing and Acting on Stage (ARTS-UG 1007)

Credits: 4
Duration: 15 Weeks
Dates: Thu

Since the terms Realism and Naturalism were first applied to plays by writers like Ibsen or Strindberg, the attempt to create a semblance of everyday life on stage has defined and sometimes dominated Western drama, even by inspiring other styles and movements in reaction. This course will explore the forms and purposes – the how and the why – of these “realistic” approaches to theater, both from a literary and a performance perspective. With the 19th Century movement in visual arts and literature as background, and contemporary equivalents in other media as context, we will ask what is particular about Realism as a way of seeing or defining the “real”? What perspectives and assumptions does it use to recreate the details of lived experience, and what does a theater audience experience? We will look at some classic 20th Century English-language theatrical examples (e.g. Miller, Hansberry), alongside contemporary pieces that draw from them (Baker, Hudes, Lee). Acting and directing texts from Uta Hagen and Harold Clurman, as well as writing about associated acting styles (such as “The Method”), will guide our work. Through rehearsing scenes and critical analysis, students will interrogate the techniques and their assumptions, asking what they now might offer us, in a culture suffused in “reality TV” and filmed recreations of the “real”. The class will then create and perform their own scenes inspired by and/or critiquing this tradition.

Arts Workshops (Undergraduate)
4 credits – 15 Weeks

Auto Fictions (ITPG-GT 2066)

Credits: 4
Duration: 14 Weeks
Dates: Mon

Auto Fictions is a studio class focusing on the creation of immersive, multi-path and interactive experiences based on personal narrative. Documentary art has included the art of installation for decades, but new technologies have given artists affordable tools that allow them to rapidly prototype and then refine immersive media experiences. Auto Fictions is an interdepartmental course that may include students from Film, ITP and Theater disciplines. Students will create production teams. Each team will make a project and each student will help the other create their work through intensive collaboration. The intention here is to practice collaboration across disciplines, methods, values, and artistic cultures to create a work of immersive fiction based on materials gathered from the past, captured or created in the present and/or imagined for the future. We will look at several possible approaches to the creation of immersive media works. Including multiplexing software programs. Students with the requisite knowledge in these tools or gaming engines with similar capabilities may use them for the creation of their works. But it is not required. There may be an opportunity for building intuitive interactivity into some of the experiences. In response to the Covid-19 pandemic we will be exploring how to adapt our working methods and our work itself to these conditions as they develop. The goal of the course will be to physically realize the works but to do that we will go through a detailed comprehensive design, planning and budgeting process so that if conditions permit all aspects of the work will be fully created or planned and ready to build. If conditions permit, we will meet one day at the beginning of the semester to install and introduce the platform, create teams, and review the assignment. Otherwise we will meet online and begin work there. Students will be provided with access to online tutorials for relevant software and systems.

Interactive Telecommunications (Graduate)
4 credits – 14 Weeks

Media Moguls in the 20th Century (OART-UT 562)

This course attempts to track the American entertainment industry from its plebian origins through its rise to becoming the predominant mass entertainment culture in the world. Students discover the origins of the production practices that are employed in the entertainment industry today by following the legendary characters, movie moguls, and media titans of the early 20th century and the companies they built. The emphasis is on the way the visionaries of the time impacted seemingly risk-averse systems to invigorate and sometimes completely revolutionize them. These innovative men and women include, but are not limited, to Louis B. Mayer, George Lucas, Maya Deren, Shirley Clark, Nam Jun Paik, Lucille Ball, Russell Simmons, Clive Davis, Julie Taymor, and Steve Jobs.

Undergraduate

The Language of Film (FMTV-UT 4)

Language of Film is an introduction to the craft, history and theory of filmmaking and film-watching. The main challenge facing all filmmakers is to show the story: in other words, to visualize the drama. Over the past century, narrative, experimental and documentary filmmakers have developed a variety of creative strategies and techniques designed to give their audiences compelling, multi-sensorial experiences. The goal of this class is to explore how filmmakers in different historical and cultural settings have contributed to the evolution of film as a powerful, complex and captivating art form.. This course allocates as History & Criticism for Film & TV majors.

Undergraduate

Creating a Good Society: Christian and Jewish Perspectives (HBRJD-UA 428)

This course explores Greek, Christian and Jewish responses to the problem: How does one create a good society? Central questions to be explored include: What is the best form of government? What economic system is ideal? Should the government actively promote a vision of the good life or leave it to individual to decide the good for themselves? Should the government prioritize the freedom, equality, or happiness of its inhabitants? What role should religion and nationhood play in society? What models of education should the government promote? How does gender inform these considerations? The course will focus on careful analysis of primary texts. Thinkers to be studied include: Plato, Maimonides, Hobbes, Locke, Rousseau, Wollstonecraft, Mendelssohn, Marx, Hess. Having first taken the course: Living a Good Life: Greek and Jewish Perspectives is highly desirable.

Hebrew & Judaic Studies (Undergraduate)
4 credits – 15 Weeks

Sections (Spring 2022)


HBRJD-UA 428-000 (10015)01/24/2022 – 05/09/2022 Wed11:00 AM – 1:00 PM (Morning)at Washington SquareInstructed by Gottlieb, Michah

Microeconomics (MG-UY 2524)

The course is an introduction to microeconomics. It assumes no prior knowledge of the subject. The course examines the fundamentals of microeconomics needed by technologists, relying to a considerable extent upon mathematical expression and representation. The principle topics covered are price theory, production and cost theory, the theory of the firm and market theory, including the practical relevance of these to the management of technology-intensive enterprises. The role of the state and of government regulation will be considered as a special topic. Students who take this course cannot receive credit for ECON-UA 2 or FIN-UY 2003. | Prerequisite: MA-UY 1024 or MA-UY 1054 or MA-UY 1324 or an approved equivalent.

Management (Undergraduate)
4 credits – 15 Weeks

Sections (Spring 2024)


MG-UY 2524-000 (18845)01/22/2024 – 05/06/2024 Tue,Thu10:00 AM – 11:00 AM (Morning)at Brooklyn CampusInstructed by D’Emic, Michael

History of Children’s Television (FMTV-UT 1022)

Through lectures, discussion, program viewing, projects, guests, and our own lives, this course explores the state of children’s media for pre-schoolers to adolescents. The goal is to understand how we all have been affected by the media and how we can determine change for the next generation. We will consider the role television, videos, and the internet play in regard to family and peer relationships, education and social issues. We will also examine the broadcasting and cable industry as well as the success and failure of the government and such media groups as ACT (Action for Children’s Television) in regulating content of children?s programs. Assignments will include interviews of pre-schoolers and adolescents, website presentations, critique of children’s programs, and a proposal for children’s media. This course allocates as History & Criticism for Film & TV majors.

Undergraduate

Intro to Foods and Food Science (NUTR-UE 85)

Introduction to the foods of various world regions and the techniques used to prepare them through hand-on food preparation, demonstrations, lectures and field trips.

Nutrition & Dietetics (Undergraduate)
3 credits – 15 Weeks

Sections (Spring 2023)


NUTR-UE 85-000 (10938)01/23/2023 – 05/08/2023 Mon4:00 PM – 6:00 PM (Late afternoon)at Washington SquareInstructed by Mortillaro, Lourdes


NUTR-UE 85-000 (12408)at Washington SquareInstructed by


NUTR-UE 85-000 (12409)01/23/2023 – 05/08/2023 Tue9:00 AM – 12:00 AM (Morning)at Washington SquareInstructed by


NUTR-UE 85-000 (12410)01/23/2023 – 05/08/2023 Tue4:00 PM – 7:00 PM (Late afternoon)at Washington SquareInstructed by


NUTR-UE 85-000 (12411)01/23/2023 – 05/08/2023 Wed9:00 AM – 12:00 AM (Morning)at Washington SquareInstructed by


NUTR-UE 85-000 (11672)01/23/2023 – 05/08/2023 Wed1:00 PM – 4:00 PM (Early afternoon)at Washington SquareInstructed by


NUTR-UE 85-000 (12412)01/23/2023 – 05/08/2023 Wed4:00 PM – 7:00 PM (Late afternoon)at Washington SquareInstructed by


NUTR-UE 85-000 (12413)01/23/2023 – 05/08/2023 Thu9:00 AM – 12:00 AM (Morning)at Washington SquareInstructed by


NUTR-UE 85-000 (12414)01/23/2023 – 05/08/2023 Tue1:00 PM – 4:00 PM (Early afternoon)at Washington SquareInstructed by

Perception (PSYCH-UA 22)

Carrasco, Heeger, Landy, Pelli. Offered every semester. 4 points. How do we construct a conception of physical reality based on sensory experience? Survey of basic facts, theories, and methods of studying sensation and perception. The major emphasis is on vision and audition, although other modalities may be covered. Represen-tative topics include receptor function and physiology; color; motion; depth; psychophysics of detection, discrimination, and appearance; perceptual constancies; adaptation, pattern recognition, and the interaction of knowledge and perception.

Psychology (Undergraduate)
4 credits – 15 Weeks

Sections (Spring 2022)


PSYCH-UA 22-000 (8495)01/24/2022 – 05/09/2022 Mon,Wed3:00 PM – 4:00 PM (Late afternoon)at Washington SquareInstructed by Maloney, Laurence


PSYCH-UA 22-000 (8496)01/24/2022 – 05/09/2022 Mon4:00 PM – 6:00 PM (Late afternoon)at Washington SquareInstructed by Little, Pat


PSYCH-UA 22-000 (8497)01/24/2022 – 05/09/2022 Fri2:00 PM – 3:00 PM (Early afternoon)at Washington SquareInstructed by Little, Pat


PSYCH-UA 22-000 (8498)01/24/2022 – 05/09/2022 Tue3:00 PM – 4:00 PM (Late afternoon)at Washington SquareInstructed by Zhou, Elizabeth


PSYCH-UA 22-000 (8499)01/24/2022 – 05/09/2022 Wed4:00 PM – 6:00 PM (Late afternoon)at Washington SquareInstructed by Kwak, Yuna


PSYCH-UA 22-000 (25982)01/24/2022 – 05/09/2022 Mon4:00 PM – 6:00 PM (Late afternoon)at Washington SquareInstructed by Kwak, Yuna


PSYCH-UA 22-000 (25984)01/24/2022 – 05/09/2022 Wed9:00 AM – 10:00 AM (Morning)at Washington SquareInstructed by Zhou, Elizabeth

Human Evolution (ANTH-UA 2)

Investigates the evolutionary origins of humans. The study of human evolution is a multidisciplinary endeavor involving a synthesis of concepts, techniques, and research findings from a variety of different scientific fields, including evolutionary biology, paleontology, primatology, comparative anatomy, genetics, molecular biology, geology, and archaeology. Explores the different contributions that scientists have made toward understanding human origins and provides a detailed survey of the evidence used to reconstruct the evolutionary history of our own species.

Anthropology (Undergraduate)
4 credits – 15 Weeks

Sections (Fall 2021)


ANTH-UA 2-000 (7767)09/02/2021 – 12/14/2021 Mon,Wed12:00 AM – 1:00 PM (Early afternoon)at Washington SquareInstructed by Higham, James


ANTH-UA 2-000 (7775)09/02/2021 – 12/14/2021 Mon3:00 PM – 4:00 PM (Late afternoon)at Washington SquareInstructed by Gunson, Jessica


ANTH-UA 2-000 (7768)09/02/2021 – 12/14/2021 Mon4:00 PM – 6:00 PM (Late afternoon)at Washington SquareInstructed by Gunson, Jessica


ANTH-UA 2-000 (7769)09/02/2021 – 12/14/2021 Tue8:00 AM – 9:00 AM (Morning)at Washington SquareInstructed by Galway-Witham, Julia


ANTH-UA 2-000 (7770)09/02/2021 – 12/14/2021 Tue9:00 AM – 10:00 AM (Morning)at Washington SquareInstructed by Galway-Witham, Julia


ANTH-UA 2-000 (7771)09/02/2021 – 12/14/2021 Tue12:00 AM – 1:00 PM (Early afternoon)at Washington SquareInstructed by Wang, Xue


ANTH-UA 2-000 (7772)09/02/2021 – 12/14/2021 Tue6:00 PM – 7:00 PM (Evening)at Washington SquareInstructed by Dudas, Madelynne


ANTH-UA 2-000 (7773)09/02/2021 – 12/14/2021 Tue4:00 PM – 6:00 PM (Late afternoon)at Washington SquareInstructed by Dudas, Madelynne


ANTH-UA 2-000 (7774)09/02/2021 – 12/14/2021 Wed2:00 PM – 3:00 PM (Early afternoon)at Washington SquareInstructed by Wang, Xue


ANTH-UA 2-000 (26376)09/02/2021 – 12/14/2021 Wed3:00 PM – 4:00 PM (Late afternoon)at Washington SquareInstructed by Guerra, Jordan

Interaction as Art Medium (IMNY-UT 249)

While traditional forms of art such as painting and sculpture only expect intellectual communication with the spectator, interactive arts consider the audience as active participants and directly involve their physical bodies and actions. Interactive art invites its audience to have a conversation with the artwork or even be part of it. Well designed interactions add new meanings to the artwork and enhance effective and memorable communication with the viewer through their magical quality. Artists have achieved interactivity in their art through different strategies based on various technologies. For example, some projects have physical interfaces such as buttons and knobs, some projects react to the audience’s presence or specific body movements, and yet others require collaborations between the audience as part of the interaction process. Some artwork involves interactions that require a long period of time for the engagement. In many of these interactive art projects, interaction methods are deeply embedded into the soul and voice of the work itself. In this class, we will explore interaction as an artistic medium. We will be looking at interactive media art history through the lens of interaction and technology to explore their potential as art making tools. Every 1-2 weeks, you will be introduced to a new interaction strategy along with a group of artists and projects. You will learn about relevant technologies and skills for the interaction strategies and build your own project to be in conversation with the artists and projects. You will also explore and discuss the future of interactions and how interactive art can contribute to innovations in interactions, and vice versa. You will also learn about how to contextualize and articulate your project in an artistic way. The assignments include reading, short writing, hands-on labs, and production assignments. Technical topics covered in class include but are not limited to: physical computing, sensing, and interaction design.

Interactive Media Arts (Undergraduate)
2 credits – 7 Weeks

Sections (Spring 2022)


IMNY-UT 249-000 (22306)03/22/2022 – 05/09/2022 Tue9:00 AM – 11:00 AM (Morning)at Brooklyn CampusInstructed by Song, Yeseul

Collective Narrative (IMNY-UT 286)

This two-point workshop is centered on the examination and creation of collective storytelling environments. We will examine a wide-range of storytelling spaces including participatory and user-generated environments, site-specific works, community based arts practices, and transmedia storytelling. Weekly assignments, field trips, and student presentations.

Interactive Media Arts (Undergraduate)
2 credits – 8 Weeks

Sections (Spring 2022)


IMNY-UT 286-000 (22301)01/24/2022 – 03/21/2022 Fri9:00 AM – 11:00 AM (Morning)at Brooklyn CampusInstructed by Petit, Marianne

Chatbots for Art’s Sake (IMNY-UT 233)

This class aims to repurpose existing chatbot technologies and use them for the sake of art. The class is twofold, students will engage in labs and workshops to learn and practice different techniques— such as p5.js, p5.speech, RiveScript, RiTa, and Alexa Skills—to create functional chatbots. They will also participate in lectures and discussions that look at the different roles Artificial Intelligence plays in human society, including but not limited to authority, companions, or simply reflections of the humans it interacts with.

Undergraduate

Paper Art: History & Practice (IMNY-UT 246)

Beginning with the invention of paper, the paper craft movement has roots on all continents. This course is divided into several subject areas: the history of paper and paper making, paper folding, paper cutting, paper engineering, paper automata, and the contemporary DIY electronics and paper craft moment. Each subject area has associated readings, a short research presentation on international traditions and forms, several hands-on mechanical exercises, and one individual creative exercise.

Interactive Media Arts (Undergraduate)
2 credits – 7 Weeks

Sections (Spring 2023)


IMNY-UT 246-000 (21988)03/24/2023 – 05/05/2023 Fri9:00 AM – 12:00 AM (Morning)at Brooklyn CampusInstructed by Petit, Marianne

Immersive Arts (INTM-SHU 257)

This course aims to provide students with the means to understand immersive media experiences, and conduct experiments from both a practical and a theoretical perspective. The course consists of lectures, research, discussion and studio-based practice. Students will learn to produce stereoscopic – 3D images and photogrammetric 3D models, utilize multi-channel video and sound systems, and be introduced to the Unity game engine and VR hardware. For the final project, students produce VR environments in experimental and meaningful ways. Prerequisite: None. Fulfillment: IMA/IMB elective.

Interactive Media Arts (Undergraduate)
4 credits – 15 Weeks

Sections (Fall 2022)


INTM-SHU 257-000 (17304)09/05/2022 – 12/16/2022 Tue9:00 AM – 12:00 AM (Morning)at ShanghaiInstructed by Her, Yun

Global Media Cultures (INTM-SHU 194)

This course surveys the implications of globalization for the production, circulation, and consumption of media. In this course, we will look across both analog and digital media (radio, TV, film, video, pop music, podcast, etc) in relation to a series of questions: How do media (and media industry) represents localities for a global audience? How can media practices create a feeling of belonging to the world/community? How may global media tell us about different material infrastructure, social imagination, and political desires? Students will explore media phenomena and critically examine media texts often beyond North American experiences. By the end of the class, students will be able to articulate how media connects to global flow of finance, cultural product, labor, and social aspirations.

Interactive Media Arts (Undergraduate)
4 credits – 16 Weeks

Sections (Spring 2022)


INTM-SHU 194-000 (23470)01/24/2022 – 05/13/2022 Wed9:00 AM – 12:00 AM (Morning)at ShanghaiInstructed by Pan, Weixian

Rapid Prototyping (INTM-SHU 234)

Beginning with a design problem or challenge, and following a period of analysis and research, a designer can begin to draft, prototype, test, and evaluate possible solutions, often repeating these operations several times until the design reaches maturity. Agile software development methodologies, which involve the formation of self-organized cooperative teams, frequent deadlines with deliverables, and a willingness to accept changing conditions and requirements, have radically changed the way software is being produced. Additionally, new applications, such as Fritzing, 123D Circuits, and Eagle have greatly facilitated the process of electronic circuit design. And Computer Aided Design (CAD) applications, for example Rhinocerous and Tinkercad, and newly available digital fabrication equipment have dramatically quickened the pace with which designers can create physical prototypes. Students in this course will be confronted with a series of design challenges for which they have to propose and prototype possible solutions. The first design challenge will entail the entire class working together to produce a software prototype by adopting agile strategies. The second design challenge will involve students in the process of refining a circuit, and will require bringing a prototype from schematic, to breadboard, perfboard, and finally resulting in a printed circuit board. For the third design challenge, students will explore the use of 3D printers, laser cutters, computer numerical control (CNC) machines, and other tools to produce a physical prototype. Students will then be free to work on a personal design challenge for their final project. Prerequisite: Interaction Lab Fulfillment: IMA/IMB elective.

Interactive Media Arts (Undergraduate)
4 credits – 16 Weeks

Sections (Spring 2022)


INTM-SHU 234-000 (19655)01/24/2022 – 05/13/2022 Tue,Thu11:00 AM – 12:00 AM (Morning)at ShanghaiInstructed by Joyce, Noel


INTM-SHU 234-000 (23789)01/24/2022 – 05/13/2022 Fri11:00 AM – 12:00 AM (Morning)at ShanghaiInstructed by Joyce, Noel

Open Project Salon (INTM-SHU 140T-B)

This course offers students the opportunity to develop a self-initiated project with close mentorship from a faculty member. Projects undertaken can span the areas of conceptual research, business development, creative practice, and media production. The course includes structured weekly workshop and critique times with peers and special guests. It is expected that students will embrace open-source and open-content ideals in their work, be invested in the work of their peers by providing feedback, and consider the feedback they receive during critique. In addition to weekly meeting times, students are expected to also participate in regular one-on-one meetings with faculty, peers, and guests. A formal project proposal, weekly assessments and documentation, a final project presentation, and participation in the IMA End of Semester show are all required. Although students are encouraged to continue work they may have initiated in a prior class, they may not combine or in any way double count work from this class in another class taken in the same semester. Group work is allowed assuming all group members are enrolled in this class. Students may take INTM-SHU 140T-A in the first 7 weeks for 2 credits or take this course in the second 7 week or take both of them across 14 weeks for 4 credits. It is open to anyone in any major assuming they have satisfied the prerequisites. Prerequisites: None Fulfillment: IMA /IMB elective.

Interactive Media Arts (Undergraduate)
2 credits – 8 Weeks

Sections (Spring 2021)


INTM-SHU 140T-B-000 (25772)03/22/2021 – 05/14/2021 Tue8:00 AM – 11:00 AM (Morning)at ShanghaiInstructed by Cossovich, Rodolfo