Our client, SYPartners, is a top tier consultancy that works with CEOs and senior business leaders to design their future. SYPartners is undergoing an expansion in their interaction design department based in their New York City office under the innovative and talented leadership of Brian Goldston. In addition to the core consulting work for which SYPartners is known, Brian is leading an initiative to develop a unique set of digital applications across mobile, tablets, desktops and physical+digital environments that are deeply human, radically simple, and lead people to see, believe, think, and act differently.We need a strong interaction designer who can design human-centered experiences. This role encompasses research, developing specifications, personas, use cases, workflow diagrams , wireframes, product design and prototyping. [please see job description attached below]
We also need a talented visual interaction designer who can focus on designing visually arresting, emotionally compelling experiences across all interfaces, mobile, web, desktop, environments and other emerging platforms. [please see job description attached below]
These positions are open to intelligent, collaborative and talented designers who are passionate about helping businesses and individuals experience transformative change. This firm is of the highest integrity. The offices in New York are newly built, state of the art and beautiful. I have attached images of the offices as well as a few select samples. Additionally the link to company website is:http://www.sypartners.com/website.html
THE OPPORTUNITY
We are looking for exceptional interaction designers. Activities will include:
• Designing mobile, web, desktop-based applications, and digital+physical environments (research, personas, storyboards, workflow diagrams, wireframes, design specifications)
• Creating a uniquely-SYP interaction pattern library for apps and digital environments (codified visual and interaction patterns that are not your usual menus, lists, buttons, or UI elements)
• Advancing the art and science of engagement at scale (research, prototypes, strategies and design principles for intimate, human, meaningful engagement with a potentially massive number of participants who are distributed)
• Developing products that help people see, believe, think, and act differently (product strategy/concepts, prototypes, final products)
• Exploring the ability of digital tools and technology to transform businesses, brands, and culture
Help design and build (to name a few):
• Gesture-based apps (iPad and other tablets, interactive walls, etc.) that activate group participation (in a meeting, large scale event, and beyond) and help people work collaboratively in strategically focused ways
• Highly visual, intuitive, delightful digital tools that help people learn through doing (experiential learning)
• Digital games that deeply engage our clients—and their employees and customers—in an idea or initiative
• A modular system of rich-media experiences and tools to help clients tell their brand story
• Powerful, immersive, integrated digital+physical environments that change how our clients think, invoke debate, and tell stories
Many thanks for giving this some thought.
My contact info is listed below. Also my cell is 917-992-9797.
All best,
michelle
Michelle Stuhl
Michelle Stuhl & Company, Inc.
41 East 11th Street, 11th Floor
New York, NY 10003
Tel: 212.331.1234
Fax: 212.331.1240
michelle@michellestuhl.com
Visual Interaction Designer
The Visual Interaction Designer creates unified visual, interactive systems that delight, inform, and engage people—and those people with each other.
The Visual Interaction Designer intensely focuses on designing visually-arresting, emotionally-compelling experiences across mobile, web, desktop applications and digital+physical environments.
On one side, you draw on your love of typography, color, graphic design, and information design to distill complex problems into their simplest, most compelling, and delightful visual form. On the other side, you think in all three dimensions—from the height and width of small mobile devices or large-scale interactive walls to the depth created by dynamic, interactive information spaces. You consider the behaviors of a visual system (i.e. how a button works) as much as you consider the visual elegance of the system (i.e. how a button looks).
You recognize patterns in our work—the intent of our work, the interactions we create and shape—and establish visual guidelines and expressions of those interactions (i.e. pattern libraries and design specifications). You are continually asking—and answering—the question, “What does an SYP application uniquely look like, feel like, behave like?”
You have deep empathy and aspiration for those you design for—and those you design with. You are highly collaborative, working side-byside with other designers, strategists, developers, production artists, and project managers.
Responsibilities
_ Design high-fidelity, interfaces for mobile, web, desktop, environments, and other emerging platforms.
_ Create a uniquely-SYP visual design system and pattern library for our digital products and services.
_ Create wireframes, storyboards, and high-fidelity design prototypes.
_ Communicate research findings, conceptual ideas, technical concepts, detailed design, and design with clarity and coherence.
_ Work closely with development teams— from prototypes to packaged products—to ensure that design specifications are implemented.
_ Evangelize the discipline within SYP and to clients.