Category Archives: IMA Electives

All courses that count as IMA Major Electives

Real-Time Media (IMNY-UT 285)

Real-Time Media is a 4-credit class using MaxMSPJitter to survey how real-time and reactive media can be used for art installation and performance. Classes will be a mix of coding labs, surveys and lectures on historical examples of the medium, guest artists talking about their practice, class field trips, and in-class performances and critique. While the primary focus will be on video and sound there will also be attention given to sensors, electronics, web APIs, and more. The class has coding assignments building to solo video and audio performances and final group installation project.

Interactive Media Arts (Undergraduate)
4 credits – 15 Weeks

Sections (Fall 2021)


IMNY-UT 285-000 (15835)09/02/2021 – 12/14/2021 Tue,Thu9:00 AM – 10:00 AM (Morning)at Brooklyn CampusInstructed by

Fairy Tales for the 21st Century (IMNY-UT 283)

Fairy tales, myths, and stories of magic have always served as a way for both children and adults to make sense of the unpredictabilities of the world around them. How do these stories serve us today? How do new technologies allow us to reinterpret them so that they have new meaning for our times? Through readings, weekly exercises, and a final project, students in this course will explore the historic role and structure of fairy tales as well as the potential contemporary frameworks that allow us to entertain the impossible. Students will work with stories of their choosing however we will examine their implementation through traditional material and book art techniques, as well as projection mapping, 3D and VR (using Unreal Engine.)

Interactive Media Arts (Undergraduate)
2 credits – 7 Weeks

Sections (Fall 2021)


IMNY-UT 283-000 (15824)at Distance Learning/AsynchronousInstructed by

Cultural Capital: Food & Media in NYC (MCC-UE 1162)

This course explores the multi-faceted nature of New York City as a cultural & economic hub for food & media. Food is never just something we eat, but in New York City food has taken on an increasing prominence in public life. Food shapes communities & is an increasingly important marker of social & cultural identities. Media of all types fuel & shape our connections to food. Tastes are defined; diets & food habits are promoted & demoted; food fortunes & food celebrities are made. How has New York City become so important to the business of taste? What goes on behind-the-scenes? Topics include: Food-related publishing & broadcasting; green markets, food trucks, & systems of supply & distribution; marketing; Chinatowns, diversity, fusion, & identity. Open to majors & non-majors including special students. Classroom instruction is supplemented by site visits, guest lectures, & field research.

Media, Culture & Communication (Undergraduate)
4 credits – 6 Weeks

Sections (Summer 2024)


MCC-UE 1162-000 (2919)07/03/2024 – 08/15/2024 Tue,Thu11:00 AM – 2:00 PM (Morning)at Washington SquareInstructed by

Web Design (PHTI-UT 1238)

Prerequisite: Photography II or permission from the department. This course combines theory and practice as it pertains to making art projects for the World Wide Web. The course will investigate what it means to work in this new environment and how the medium might influence the work made. The course will investigate a variety of approaches such as conceptual, experimental, documentary and diaristic. Special consideration will be given to the ways in which structure (nonlinear vs. linear), interactivity and metaphor influence meaning. Formal design elements such as color, typography, scale and sequencing will also be examined. In addition, the nuance of html tags, hexadecimal colors and image compression will be explored. There will be several short projects as we get up-to-speed on the technical side. Two larger projects will comprise the remainder of the semester: a portfolio project that focuses on graphic and interface design; and a web project that uses “web space” as a medium for its own sake. Students should be prepared to exercise both sides of their brain. This course requires a nonrefundable lab fee.

Photography and Imaging (Undergraduate)
4 credits – 6 Weeks

Sections (Summer 2021)


PHTI-UT 1238-000 (6640)05/24/2021 – 07/05/2021 Tue,Thu9:00 AM – 2:00 PM (Morning)at Washington SquareInstructed by Kilroy, Elizabeth

Topics in Physical Computing and Experimental Interfaces (IMNY-UT 248)

Physical Computing is an approach to computer-human interaction design that starts by considering how humans express themselves physically and how computers can sense that expression. This course is designed to provide students with hands-on experience in researching, designing, and building physical interfaces for computers and other digital devices. Physical computing takes a hands-on approach. Students will learn to understand electronic sensors, connect them to computers, write programs, and build enclosures to hold sensors and controls. They will also learn to integrate all of these skills in the design of devices which respond to human physical expression.

Interactive Media Arts (Undergraduate)
2 credits – 6 Weeks

Sections (Summer 2021)


IMNY-UT 248-000 (6304)07/06/2021 – 08/15/2021 Tue9:00 AM – 1:00 PM (Morning)at Brooklyn CampusInstructed by Song, Yeseul

User Experience Design Fundamentals (IMNY-UT 264)

This course aims to provide students with the critical thinking and practical skills for creating effective and compelling user interfaces. We will dissect what a compelling user experience is and discuss and apply design frameworks and methods for creating one. Throughout this 2pt course we will examine a range of examples of interfaces with a focus on understanding the attributes of a successful interfaces and hands-on experience applying proven research, mapping and testing UX techniques. The class format is lecture and studio and will include discussions, student presentations and critique, and in-class design exercises. The exercises and assignments focus on problems that are typical of those a UX designer will encounter in the professional world.

Interactive Media Arts (Undergraduate)
2 credits – 6 Weeks

Sections (Summer 2021)


IMNY-UT 264-000 (6303)07/06/2021 – 08/15/2021 Mon,Wed7:00 PM – 9:00 PM (Evening)at OnlineInstructed by Gupta, Tarana

50 Days of Making (ITPG-GT 2337)

50 Days of Making is a 1.0 unit online course that offers students the opportunity to pursue a creative passion and develop or refine a skill over a 50-day period. Students choose a topic of interest and produce an expression of that topic every day for 50 days. For examples of past projects from the 100-days version of the class see here: https://itp.nyu.edu/classes/100days/. This course will meet four times on a bi-weekly basis over the course of the 1st 7-weeks of the term (every other week). Class time is spent discussing student progress and reflecting on students’ creative journey. Note that this class is a heavy lift for 1.0 unit, so only committed students should consider registering for it. Failure to complete the 50-day challenge may result in an incomplete grade for the course.

Interactive Telecommunications (Graduate)
1 credits – 8 Weeks

Sections (Spring 2023)


ITPG-GT 2337-000 (22313)01/26/2023 – 03/09/2023 Thu6:00 PM – 8:00 PM (Evening)at Brooklyn CampusInstructed by Ceballos Delgado, Paula

Wearables for One (ITPG-GT 2343)

This course will focus on the prototyping of wearable electronics projects for a single user: you. In this class we will wear what we make, following an iterative cycle of research-design-make-wear. Lectures, readings, and discussions will serve to provide historical and contemporary framing for our work. Wearable technology prototyping strategies and techniques will be shared and tested. Special focus will be placed on circuit building and fabrication approaches that are compatible with a home studio environment. Previous experience with electronics or physical computing is strongly encouraged. Students will emerge from the course with a deeper knowledge of what it takes to develop and refine a robust, bespoke wearable electronics project.

Interactive Telecommunications (Graduate)
2 credits – 6 Weeks

Sections (Summer 2021)


ITPG-GT 2343-000 (6481)05/24/2021 – 07/05/2021 Wed3:00 PM – 6:00 PM (Late afternoon)at OnlineInstructed by Hartman, Kathryn

Intro to Fabrication (ITPG-GT 2637)

Credits: 2
Duration: 6 Weeks
Dates: Fri

Time to get your hands dirty. Prototypes need to be created, motors have to be mounted, enclosures must be built. Understanding how things are fabricated makes you a better maker. But hardware is hard. You can’t simply copy and paste an object or working device (not yet anyway), fabrication skills and techniques need to be developed and practiced in order to create quality work. You learn to make by doing. In this class, you will become familiar and comfortable with all the ITP shop has to offer. We will cover everything from basic hand tools to the beginnings of digital fabrication. You will learn to use the right tool for the job. There will be weekly assignments created to develop your fabrication techniques. There will be in class lectures, demos, and building assignments. Emphasis will be put on good design practices, material choice, and craftsmanship.

Interactive Telecommunications (Graduate)
2 credits – 6 Weeks

Intro to Physical Comp (ITPG-GT 2301)

This course expands the students’ palette for physical interaction design with computational media. We look away from the limitations of the mouse, keyboard and monitor interface of today’s computers, and start instead with the expressive capabilities of the human body. We consider uses of the computer for more than just information retrieval and processing, and at locations other than the home or the office. The platform for the class is a microcontroller, a single-chip computer that can fit in your hand. The core technical concepts include digital, analog and serial input and output. Core interaction design concepts include user observation, affordances, and converting physical action into digital information. Students have weekly lab exercises to build skills with the microcontroller and related tools, and longer assignments in which they apply the principles from weekly labs in creative applications. Both individual work and group work is required.

Interactive Telecommunications (Graduate)
4 credits – 14 Weeks

Sections (Fall 2025)


ITPG-GT 2301-000 (11338)09/02/2025 – 12/11/2025 Tue12:00 AM – 2:00 PM (Early afternoon)at Brooklyn CampusInstructed by


ITPG-GT 2301-000 (11339)09/02/2025 – 12/11/2025 Tue12:00 AM – 2:00 PM (Early afternoon)at Brooklyn CampusInstructed by


ITPG-GT 2301-000 (11340)09/02/2025 – 12/11/2025 Tue3:00 PM – 5:00 PM (Late afternoon)at Brooklyn CampusInstructed by


ITPG-GT 2301-000 (11341)09/02/2025 – 12/11/2025 Tue9:00 AM – 12:00 AM (Morning)at Brooklyn CampusInstructed by


ITPG-GT 2301-000 (11342)09/02/2025 – 12/11/2025 Tue9:00 AM – 12:00 AM (Morning)at Brooklyn CampusInstructed by


ITPG-GT 2301-000 (11343)09/02/2025 – 12/11/2025 Tue9:00 AM – 12:00 AM (Morning)at Brooklyn CampusInstructed by


ITPG-GT 2301-000 (11344)09/02/2025 – 12/11/2025 Tue3:00 PM – 5:00 PM (Late afternoon)at Brooklyn CampusInstructed by

Visual Cultures of the Modern and Global City (MCC-UE 1038)

Examines visual culture of the city, from the dynamics of visuality in the 19th-century modern cityscape to the mega cities of globalization. It addresses the visual dynamics, infrastructure, architecture, public art and design imaginaries of urban spaces, taking New York City and Paris as primary case studies and including other cities from the 19th century to the present. The course will examine the politics of urban design, the city as a site of division, disaster, memory, and political activism. Meets Liberal Arts Core requirement for Societies and Soc Sciences.

Media, Culture & Communication (Undergraduate)
4 credits – 15 Weeks

Sections (Spring 2024)


MCC-UE 1038-000 (11427)01/22/2024 – 05/06/2024 Mon,Wed11:00 AM – 12:00 AM (Morning)at Washington SquareInstructed by Sturken, Marita

Digital Arts and New Media (INTM-SHU 125T)

This course investigates digital art and new media from creative, theoretical, and historical perspectives. We will examine the paradigm shift resulting from the rise of digital art and its expansion as well as explore current ideas, creative strategies, and issues surrounding digital media. The topics of study will include digital image, digital sound, net art, systems, robotics, telematics, data art, and virtual/augmented reality. The course aims to provide students with the means to understand what digital media is, and establish their own vision of what it can become, from both a practical and a theoretical perspective. The course will consist of lectures, field trips, and small studio-based practices. Prereq: None Fulfillment: IMA/IMB elective.

Interactive Media Arts (Undergraduate)
4 credits – 16 Weeks

Sections (Spring 2021)


INTM-SHU 125T-000 (20378)01/25/2021 – 05/14/2021 Tue1:00 PM – 4:00 PM (Early afternoon)at ShanghaiInstructed by Lee, Inmi

Robota Psyche (IM-UH 3313)

What can machines tell us about the human condition? Is something that appears to be intelligent, really intelligent? Is a device that appears to have likes and dislikes “alive”? As robots and Artificial Intelligence become more powerful and prolific, what makes us unique? This course will address these questions by exploring a series of increasingly complex software “creatures” which seem to have qualities usually associated with living beings. This course will primarily follow a classic text that proposes “experiments in synthetic psychology”, with excursions into cybernetics and how it relates to art. Course material will incorporate both theoretical and practical components. Readings include critical analysis regarding the historical and contemporary theories and practices in these fields. Students will develop software “vehicles” which will embody the ideas being explored. By creating and simulating multiple and increasingly complex vehicles, interactions and behaviors will be explored.

Interactive Media (Undergraduate)
4 credits – 16 Weeks

Sections (Spring 2022)


IM-UH 3313-000 (18591)

Software Art: Image (IM-UH 2315)

An introduction to the history, theory and practice of computer-aided artistic endeavors in the field of visual arts. This class will focus on the appearance of computers as a new tool for artists to integrate in their artistic practice, and how it shaped a specific aesthetic language across traditional practitioners and newcomers alike. We will be elaborating and discussing concepts and paradigms specific to computing platforms, such as system art, generative art, image processing and motion art. Drawing on those areas, students will explore their own artistic practice through the exclusive use of their computers. The course will also serve as a technical introduction to the OpenFrameworks programming environment to create works of visual art. As such, Software Art: Image will be an art history and critical studies course with a studio component. Software Art: Image is a complement to Software Art: Text, a 7-week course approaching software and computation from the perspective of poetry and fiction. The two courses can be taken in series or independently.

Interactive Media (Undergraduate)
2 credits – 8 Weeks

Sections (Spring 2022)


IM-UH 2315-000 (18522)

Software Art: Text (IM-UH 2316)

An introduction to the history, theory and practice of computer-aided artistic endeavors in the field of prose and poetry. This class will focus on the appearance and role of computers as a new way for artists to write and read both programming and natural languages. While elaborating and discussing concepts and paradigms specific to computing platforms, such as recomposition, stochastic writing and ambiguity, students will be encouraged to explore their own artistic practice through the exclusive use of their computers, by writing their own programs. As such, Software Art: Text will be a literary history and critical studies course with an active writing component (in both Python and English). Students will be exposed to new creative perspectives on reading and writing in the digital age. Software Art: Text is a complement to Software Art: Image, a 7-week course approaching software and computation from the perspective of the visual arts. The two courses can be taken in series or independently.

Interactive Media (Undergraduate)
2 credits – 6 Weeks

Sections (Spring 2022)


IM-UH 2316-000 (18521)

Theories and Practices of Transmedia Storytelling (INTM-SHU 286)

This course examines both the practices and the products of adapting narratives from one medium to another. Through case studies of specific adaptations, we will address some of the major formal, industrial, and interpretative questions that transmedia adaptation raises, as creators change characters, stories, settings, and narrative tropes to fit into new stories various, often multiple media: comics, radio, novels, movies, television, games (tabletop and electronic), and more. Theoretical readings will give students concepts and a vocabulary to discuss ways that narrative adaptations use and re-purpose their “source” texts. Students will write prompted response papers, an analytical essay, and an annotated bibliography; in collaboration with classmates, student teams will first propose and then develop transmedia narratives of their own. Prerequisite: Writing as Inquiry Fulfillment: IMA/IMB elective.

Interactive Media Arts (Undergraduate)
4 credits – 16 Weeks

Sections (Spring 2021)


INTM-SHU 286-000 (24343)01/25/2021 – 05/14/2021 Wed1:00 PM – 4:00 PM (Early afternoon)at ShanghaiInstructed by Claverie, Ezra

The Speculative Philosophy of Artificial Intelligence (INTM-SHU 297T)

This 2-unit interdisciplinary research seminar will be held in conjunction with an international symposium convened by the NYU Center for AI and Culture, which will bring leading scholars, curators, science fiction writers, and heads of major platform research groups to campus. The seminar will host a deeper interdisciplinary conversation on the issues that underpin their work. Seminar participants will meet each of the conference speakers. We will emphasize the overlapping and intersecting histories of “AI” in cognitive science, philosophy, interactive and computer arts, and science fiction literature and film. The frequent back-and-forth between AI in fiction and in fact is the basis of how we will, together, attempt to map the divergent futures of AI. It is said that artificial intelligence will be as important to the twenty-first century as oil was to the twentieth. AI is promoted by China, Europe, Russia and the USA as central to their innovation strategies and, as such, may portend a new computational arms race. There is consensus that geopolitical peace and conflict may be determined by how great nations use AI for good or ill. To define AI is is to conceive what is and is not “intelligence” and what is and is not “artificial.” Because no two cultures understand these basic terms in the same way, they will not understand AI in the same way. As such, any global discussion about the future of AI must be cross-cultural. The more we understand what each culture “means” by AI the more fruitful the collaborative design of AI can be. The seminar is suggested for students of Interactive Media Arts, Computer Science, Political Science, Philosophy, and anyone interested in algorithmic art, automation, machine vision, computational economics, and geopolitics. We will read and discuss 10 key texts and students will prepare an original project, paper or hybrid. Prereq: WAI Fulfillment: IMA/IMB elective.

Interactive Media Arts (Undergraduate)
2 credits – 8 Weeks

Sections (Spring 2021)


INTM-SHU 297T-000 (20382)03/22/2021 – 05/14/2021 Fri9:00 AM – 12:00 AM (Morning)at ShanghaiInstructed by Bratton, Benjamin Hugh

Responsive Environments: Designing Interactive, Sentient, and Intelligent Spaces (INTM-SHU 138T-B)

“In this course, students focus on the study and development of responsive environments, framed within a contextual and critical exploration of the architectural space as a cultural, social and technological phenomenon, and also on the application of practical scenarios for interaction, sentience, and intelligence. Through the making of creative media designs and physical prototypes, students aim to demonstrate how our habitats/spaces/architectures can facilitate novel frameworks for experiencing and living. The course aims to introduce students to a range of contemporary techniques on interactive and computational system development with a creative and speculative approach, using state-of-the-art development tools, such as Internet of Things, cognitive computing, as well as physical computing and real-time media design. The course consists of lectures (⅓), workshops (⅓), and practical sessions (⅓), and intends to provide a comprehensive and critical understanding both on the theory and practice of designing and implementing technologies for responsive spaces.” Prereq for INTM-SHU 138T is Interaction Lab, Communications Lab, Creative Coding Lab, Application Lab, Media Architecture

Interactive Media Arts (Undergraduate)
4 credits – 16 Weeks

Future Tense (INTM-SHU 236T)

Science fiction, in literature, graphic novels, motion pictures, video games, and other mass media, has been a valuable form of sociocultural expression for generations. We use it to express our concerns for humanity, as well as our relationship to technology, one another, and our forms of governance. In the first half of this course we will learn about the field of future studies as we examine a body of works across various media which explore a popular theme in science fiction, such as time travel, space exploration, robots, dystopia and utopia, or pandemic. In the second half of this course we will produce a collective work of transmedia science fiction that reflects on the past, address concerns about the present day, and forecasts possible future scenarios. The theme of this semester will be pandemic. Prereq: None. Fulfillment: IMA/IMB elective.

Interactive Media Arts (Undergraduate)
4 credits – 16 Weeks

Woodworking for Art and Design (INTM-SHU 152T)

Learn woodworking as a form of expression. Wood can be used to create both practical and artistic projects, from sculpture to furniture to musical instruments. Students will use the IMA woodshop to learn hand tools and machine tools and woodworking techniques. They will learn to safely operate woodshop tools. They will learn about wood: its structure, its properties, its use as a material and as a medium. We will learn about tone woods, sound, and music. Projects will include the design and fabrication of practical and artistic woodworking artifacts, and will include a major project in an area that is selected by the student. Woodworking sits at the intersection of design, engineering, and performance of a specific set of motion practices. During the course, we will reflect on the woodworking process, and relate it to other practices such as software design and construction. Prereq: None Fulfillment: IMA/IMB elective.

Interactive Media Arts (Undergraduate)
4 credits – 16 Weeks