For course description, please consult the College Core Curriculum website: http://core.cas.nyu.edu
College Core Curriculum (Undergraduate)
4 credits – 15 Weeks
For course description, please consult the College Core Curriculum website: http://core.cas.nyu.edu
College Core Curriculum (Undergraduate)
4 credits – 15 Weeks
Center for Experimental Humanities (Graduate)
4 credits – 15 Weeks
CEH-GA 3032-000 (20065)09/01/2022 – 12/14/2022 Tue5:00 PM – 7:00 PM (Late afternoon)at Washington SquareInstructed by Keramidas, Kimon
Center for Experimental Humanities (Graduate)
4 credits – 15 Weeks
CEH-GA 3013-000 (24005)09/02/2021 – 12/14/2021 Wed5:00 PM – 8:00 PM (Late afternoon)at Washington SquareInstructed by Keramidas, Kimon
How many types of people are there? When and how will you die? Will you make money? Is the system fair? This fully online course introduces students to topics in data science, probability, and statistics through big life questions. Students learn to code in the R language and use simulation-based methods rather than equations for inference. Liberal Arts Core/CORE Equiv – Satisfies Quantitative Reasoning for some programs; check with your Academic Advisor
Applied Statistics (Undergraduate)
4 credits – 15 Weeks
APSTA-UE 25-000 (12866)at Washington SquareInstructed by
Interactive Telecommunications (Graduate)
4 credits – 14 Weeks
Interactive Telecommunications (Graduate)
4 credits – 5 Weeks
Interactive Telecommunications (Graduate)
4 credits – 14 Weeks
Management (Undergraduate)
4 credits – 15 Weeks
Urban Studies (Undergraduate)
4 credits – 15 Weeks
This class investigates aspects of human behavior in terms of the Internet. The Internet is a technological phenomenon that allows people separated by huge distances to interact with each other in relatively seamless fashion. Does the Internet allow people to connect in ways never possible before? Or are these new connections variations of previous human interactions, only on a computer screen. For all of its positive attributes, the Internet has a negative side: People become increasingly dependent on interacting only through the Internet. Is this dysfunctional? What characterizes addictive behavior? Can addictive behavior be attributed to a physical action as opposed to a biological substance? | Prerequisites: EXPOS-UA 1 or EXPOS-UA 4. Notes: Satisfies a HuSS elective.
Science and Technology (Undergraduate)
4 credits – 14 Weeks
STS-UY 2634-000 (5884)09/02/2025 – 12/11/2025 Mon,Wed2:00 PM – 3:00 PM (Early afternoon)at Brooklyn CampusInstructed by Lewis, James
Science and Technology (Undergraduate)
4 credits – 15 Weeks
Using a case study approach, this course explores the issues of professional and technological ethics especially as it pertains to networked computers in a global setting. The course will begin with the appropriate ethical codes of the professional societies, including the code of ethics for the Association for Computing Machinery (ACM) but also codes in other areas such as finance and medicine. The mandates and expectations of the codes will be interpreted from varying perspectives and will be applied concretely to the specifics of the cases under consideration. Ethical issues will be approached in a manner similar to that of engineering problems and students will be expected to show a step-by-step process for the resolution of actual and potential ethical conflict. The technique of “line drawing” will be used to exhibit the alternatives and to help justify the ultimate decision made. In addition to video lectures Power Point charts, and notes the course teaching techniques will employ social media (“Google “) to create a class community, “NYU Classes” to present texts and case studies, built-in assessment tools to permit student dialogue and debate on assigned topics. These online tools do not demand excessive bandwidth and can be used in both synchronous and asynchronous settings.
Science and Technology (Undergraduate)
4 credits – 15 Weeks
STS-UY 2524-000 (16270)at ePolyInstructed by Silberman, Jared
Science and Technology (Undergraduate)
4 credits – 15 Weeks
Interactive Media Arts (Undergraduate)
4 credits – 6 Weeks
INTM-SHU 224-000 (4221)07/06/2020 – 08/14/2020 Tue,Thu1:00 PM – 4:00 PM (Early afternoon)at ShanghaiInstructed by Lu, Leon
Interactive Media Arts (Undergraduate)
4 credits – 6 Weeks
INTM-SHU 218-000 (4220)05/25/2020 – 07/03/2020 Tue,Thu1:00 PM – 4:00 PM (Early afternoon)at ShanghaiInstructed by Lu, Leon
This course investigates aesthetic and technical aspects of sound for video games and interactive 3-D environments. Artistic implications of the technology are also explored from the perspective of the electronic composer and performer. Students will work with a game engine to create an immersive interactive environment. Additional topics include: Csound, Java and other relevant technologies. Completion of a final project, class presentation, as well as several weekly assignments is required.
This course allows students to harness the power of visual language in order to convey messages and meaning. The elements of visual foundation that will be covered include components (color, texture, image and typography), composition, and concept. Although the class takes place in the Game Design department, we will be less concerned with visuals as they are applied to games and instead will look at visual communication across a wide range of disciplines, from visual art to graphic design to web and interface design. Although non-digital mediums will be addressed, the understanding and use of industry-standard software is also a primary goal. The class is about the importance of visual design, how it shapes our culture. The students will learn about and discuss widely-practiced methods of visual communication, and then find their own voice through developing their own works, driven by a clearer understanding of their own tastes and interested fields.
Introduction to Programming for Games is a course that introduces students to the concepts, problems, and methods of computer programming, and how these apply to the creation of video games. The course assumes no prior programming knowledge, and is designed to touch on the basic principles of digital design in the form of computer code. There will be an emphasis on programming fundamentals; they will be motivated through the lens of designing and producing video games.
Games 101 is the foundational course for the NYU Game Center. The focus of Games 101 is game literacy – a shared understanding of games as complex cultural and aesthetic objects. The class incorporates lectures, discussion, readings, and writing assignments, but the primary activity of the class is critical play – playing games in order to better understand and appreciate them. The class covers games on and off the computer, including classic and contemporary board and card games, sports, and games on the PC, internet, and consoles.
This course focuses on building applications in Python using a project-based learning approach. Students will design projects using important Python packages in a variety of applied areas such as textual analysis, data visualization, and others.
Computer Science (Undergraduate)
4 credits – 15 Weeks
CSCI-UA 381-000 (22980)01/28/2021 – 05/10/2021 Mon,Wed12:00 AM – 1:00 PM (Early afternoon)at Washington SquareInstructed by Meyers, Adam