Carpe Datum: Data Science for Life’s Big Questions (APSTA-UE 25)

How many types of people are there? When and how will you die? Will you make money? Is the system fair? This fully online course introduces students to topics in data science, probability, and statistics through big life questions. Students learn to code in the R language and use simulation-based methods rather than equations for inference. Liberal Arts Core/CORE Equiv – Satisfies Quantitative Reasoning for some programs; check with your Academic Advisor

Applied Statistics (Undergraduate)
4 credits – 15 Weeks

Sections (Spring 2022)


APSTA-UE 25-000 (12866)at Washington SquareInstructed by

Reading and Writing Electronic Text (ITPG-GT 2778)

Credits: 4
Duration: 14 Weeks
Dates: Fri

This course introduces the Python programming language as a tool for reading and writing digital text. This course is specifically geared to serve as a general-purpose introduction to programming in Python, but will be of special interest to students interested in language and computer-generated text. Among the topics we’ll discuss are: the history and aesthetics of computer-generated writing in literature and the arts; computational linguistics; ethics and authorship in the context of computer-mediated language; poetic structure and sound symbolism; performance and publishing. Programming topics covered include: data structures (lists, sets, dictionaries); strategies for making code reusable (functions and modules); natural language processing; grammar-based text generation; predictive models of text (Markov chains and neural networks); and working with structured data and text corpora. Weekly programming exercises and readings culminate in a final project. Prerequisites: Introduction to Computational Media or equivalent programming experience. Prerequisite: ICM

Interactive Telecommunications (Graduate)
4 credits – 14 Weeks

Live Web (ITPG-GT 2734)

Credits: 4
Duration: 14 Weeks
Dates: Mon

The World Wide Web has grown up to be a great platform for asynchronous communication such as email and message boards. More recently this has extended into media posting and sharing. With the rise of broadband, more powerful computers and the prevalence networked media devices, synchronous communications have become more viable. Streaming media, audio and video conference rooms and text based chat give us the ability to create content and services tailored to a live audience. During this course, we focus on the types of content and interaction that can be supported through these technologies as well as explore new concepts around participation with a live distributed audience. In this course, we look at new and existing platforms for live communication on the web. We leverage existing services and use Flash, PHP, AJAX and possibly Processing/Java to develop our own solutions. Experience with ActionScript/Flash, PHP/MySQL and HTML/ JavaScript are helpful but not required.

Interactive Telecommunications (Graduate)
4 credits – 14 Weeks

Design Thinking for Creative Problem Solving (MG-UY 2704)

Credits: 4
Duration: 15 Weeks
Dates:

In today’s world, developing new and innovative products and services is the “golden mantra” of every organization. Companies are therefore looking for creative, innovative and collaborative employees. This course will introduce participants to design thinking, a human-centered approach to innovation that allows us to create meaningful and sustainable solutions (products, services, technology, experience, etc.). Probable Tandon MakerSpace related material fees. | Prerequisite: MakerSpace Safety Course

Management (Undergraduate)
4 credits – 15 Weeks

Psychology of the Internet (STS-UY 2634)

This class investigates aspects of human behavior in terms of the Internet. The Internet is a technological phenomenon that allows people separated by huge distances to interact with each other in relatively seamless fashion. Does the Internet allow people to connect in ways never possible before? Or are these new connections variations of previous human interactions, only on a computer screen. For all of its positive attributes, the Internet has a negative side: People become increasingly dependent on interacting only through the Internet. Is this dysfunctional? What characterizes addictive behavior? Can addictive behavior be attributed to a physical action as opposed to a biological substance? | Prerequisites: EXPOS-UA 1 or EXPOS-UA 4. Notes: Satisfies a HuSS elective.

Science and Technology (Undergraduate)
4 credits – 14 Weeks

Sections (Fall 2025)


STS-UY 2634-000 (5884)09/02/2025 – 12/11/2025 Mon,Wed2:00 PM – 3:00 PM (Early afternoon)at Brooklyn CampusInstructed by Lewis, James

Creativity and Innovation (STS-UY 2644)

Credits: 4
Duration: 15 Weeks
Dates: Mon,Wed

This course explores the nature of the creative act. What does it take to be creative? What are some of the cognitive and personality variables that aid and hinder creativity? What are the characteristics of great innovators? Is innovation purely individual? Or are innovators a product of their time? The course also surveys literature on teaching creativity and innovation. | Prerequisites: Completion of first year writing requirements. Co-requisites: None. Notes: Satisfies a HuSS elective.

Science and Technology (Undergraduate)
4 credits – 15 Weeks

Computer Ethics (STS-UY 2524)

Using a case study approach, this course explores the issues of professional and technological ethics especially as it pertains to networked computers in a global setting. The course will begin with the appropriate ethical codes of the professional societies, including the code of ethics for the Association for Computing Machinery (ACM) but also codes in other areas such as finance and medicine. The mandates and expectations of the codes will be interpreted from varying perspectives and will be applied concretely to the specifics of the cases under consideration. Ethical issues will be approached in a manner similar to that of engineering problems and students will be expected to show a step-by-step process for the resolution of actual and potential ethical conflict. The technique of “line drawing” will be used to exhibit the alternatives and to help justify the ultimate decision made. In addition to video lectures Power Point charts, and notes the course teaching techniques will employ social media (“Google “) to create a class community, “NYU Classes” to present texts and case studies, built-in assessment tools to permit student dialogue and debate on assigned topics. These online tools do not demand excessive bandwidth and can be used in both synchronous and asynchronous settings.

Science and Technology (Undergraduate)
4 credits – 15 Weeks

Sections (Spring 2023)


STS-UY 2524-000 (16270)at ePolyInstructed by Silberman, Jared

Ethics and Technology (STS-UY 2144)

Credits: 4
Duration: 15 Weeks
Dates: Mon,Wed
Credits: 4
Duration: 15 Weeks
Dates: Mon,Wed
Credits: 4
Duration: 15 Weeks
Dates: Mon,Wed,Tue,Thu
Credits: 4
Duration: 15 Weeks
Dates: Mon,Wed,Tue,Thu
Credits: 4
Duration: 15 Weeks
Dates: Mon,Wed,Tue,Thu
Credits: 4
Duration: 15 Weeks
Dates: Mon,Wed,Tue,Thu
Credits: 4
Duration: 15 Weeks
Dates: Mon,Wed,Tue,Thu
Credits: 4
Duration: 15 Weeks
Dates: Mon,Wed,Tue,Thu
Credits: 4
Duration: 15 Weeks
Dates: Mon,Wed,Tue,Thu
Credits: 4
Duration: 15 Weeks
Dates: Mon,Wed,Tue,Thu

Ethical expertise is integral to the careers and responsibilities of engineering and technology management professionals, from long-standing issues around professional responsibilities to society and more recent controversies such as “techlash” concerns about bias, equity, and surveillance. This survey course introduces undergraduate students to some of the most relevant ethical issues in engineering and the technology industry today. Students will begin by exploring basic ethical approaches from a variety of philosophical traditions and how these principles have historically been integrated into engineering professions. Then, students will study a variety of topics of high importance to engineers today, including ethics in computing, data, and automated systems; medical ethics, past and present; disability ethics and activism; ethical issues related to the environment and climate change; and ethical issues related to race and gender. | Notes: Satisfies a HuSS elective.

Science and Technology (Undergraduate)
4 credits – 15 Weeks

Audio for Digital Games (GAMES-UT 212)

This course investigates aesthetic and technical aspects of sound for video games and interactive 3-D environments. Artistic implications of the technology are also explored from the perspective of the electronic composer and performer. Students will work with a game engine to create an immersive interactive environment. Additional topics include: Csound, Java and other relevant technologies. Completion of a final project, class presentation, as well as several weekly assignments is required.

Undergraduate

Intro to Visual Communication (GAMES-UT 201)

This course allows students to harness the power of visual language in order to convey messages and meaning. The elements of visual foundation that will be covered include components (color, texture, image and typography), composition, and concept. Although the class takes place in the Game Design department, we will be less concerned with visuals as they are applied to games and instead will look at visual communication across a wide range of disciplines, from visual art to graphic design to web and interface design. Although non-digital mediums will be addressed, the understanding and use of industry-standard software is also a primary goal. The class is about the importance of visual design, how it shapes our culture. The students will learn about and discuss widely-practiced methods of visual communication, and then find their own voice through developing their own works, driven by a clearer understanding of their own tastes and interested fields.

Undergraduate

Intro to Programming for Games (GAMES-UT 180)

Introduction to Programming for Games is a course that introduces students to the concepts, problems, and methods of computer programming, and how these apply to the creation of video games. The course assumes no prior programming knowledge, and is designed to touch on the basic principles of digital design in the form of computer code. There will be an emphasis on programming fundamentals; they will be motivated through the lens of designing and producing video games.

Undergraduate

Games 101 (GAMES-UT 101)

Games 101 is the foundational course for the NYU Game Center. The focus of Games 101 is game literacy – a shared understanding of games as complex cultural and aesthetic objects. The class incorporates lectures, discussion, readings, and writing assignments, but the primary activity of the class is critical play – playing games in order to better understand and appreciate them. The class covers games on and off the computer, including classic and contemporary board and card games, sports, and games on the PC, internet, and consoles.

Undergraduate

Programming Tools for the Data Scientist (CSCI-UA 381)

This course focuses on building applications in Python using a project-based learning approach. Students will design projects using important Python packages in a variety of applied areas such as textual analysis, data visualization, and others.

Computer Science (Undergraduate)
4 credits – 15 Weeks

Sections (Spring 2021)


CSCI-UA 381-000 (22980)01/28/2021 – 05/10/2021 Mon,Wed12:00 AM – 1:00 PM (Early afternoon)at Washington SquareInstructed by Meyers, Adam