Collective Play (IMNY-UT 225)

Rules of play shape competitive games from checkers to football. But how do the rules of interaction shape non-competitive play? In this course, we will explore, code and test design strategies for playful group interactions while at the same time interrogating both what it means to play and how individual identities and group behaviors. Some of the questions we will ask and attempt to answer: What motivates participation? What hinders it? When does participation become oppressive? What’s the difference between self-consciousness and self-awareness? Who has power? Who doesn’t? Are leaders necessary? What’s the difference between taking turns and engaging in conversation? What happens when the slowest person sets the pace? Interaction inputs we will play with will include: mouse, keyboard, mobile device sensors, and microphone. Outputs will include, visuals, text and sound. We will use p5, websockets and node.js for real-time interaction. Class time will be split between playing with and critiquing examples and translating design strategies into code and logic.

Interactive Media Arts (Undergraduate)
4 credits – 14 Weeks

Sections (Fall 2019)


IMNY-UT 225-000 (23604)09/03/2019 – 12/12/2019 Tue,Thu12:00 AM – 1:00 PM (Early afternoon)at Brooklyn CampusInstructed by Yin, Yue

Design Fundamentals (IMNY-UT 261)

This class aims to provide students with the critical thinking and practical skills to explore and communicate ideas visually. This foundational course will introduce the fundamental principles of design including typography, color, composition, branding and environmental design, and offer hands-on application of those principles through both in-class exercises and weekly assignments. The structure of the class is part lecture and learning of concepts, but also very hands-on with a weekly workshop studio session (the weekend class). We will use Adobe software and students can expect to spend $150 on consumable art supplies which they will use to craft their design projects.

Undergraduate

Introduction to Machine Learning for the Arts (IMNY-UT 224)

An introductory course designed to provide students with hands-on experience developing creative coding projects with machine learning. The history, theory, and application of machine learning algorithms and related datasets are explored in a laboratory context of experimentation and discussion. Examples and exercises will be demonstrated in JavaScript using the p5.js, ml5.js, and TensorFlow.js libraries. In addition, students will learn to work with open-source generative models including text generation models and image generation models. Principles of data collection and ethics are introduced. Weekly assignments, team and independent projects, and project reports are required. Some experience and basic familiarity with programming is a plus, but not required for this course.

Undergraduate

Creative Computing (IMNY-UT 101)

This course combines two powerful areas of technology that will enable you to leap from being just a user of technology to becoming a creator with it: Physical Computing and Programming. The course begins with Physical Computing, which allows you to break free from both the limitations of mouse, keyboard & monitor interfaces and stationary locations at home or the office. We begin by exploring the expressive capabilities of the human body and how we experience our physical environment. The platform for the class is a microcontroller (Arduino brand), a very small inexpensive single-chip computer that can be embedded anywhere and sense and make things happen in the physical world. The core technical concepts include digital, analog and serial input and output. The second portion of the course focuses on fundamentals of computer programming (variables, conditionals, iteration, functions & objects) as well as more advanced techniques such as data parsing, image processing, networking, computer vision. The Javascript ‘p5’ programming environment is the primary vehicle. P5 is more oriented towards visual displays on desktops, laptops, tablets or smartphones but can also connect back to the physical sensor & actuators from the first part of the class. The course is designed for computer programming novices but the project-centered pedagogy will allow more experienced programmers the opportunity to go further with their project ideas and collaborate with other students. What can computation add to human communication? You will gain a deeper understanding of the possibilities of computation–– possibilities that will augment and enhance the perspectives, abilities and knowledge you bring from your field of study (e.g. art, design, humanities, sciences, engineering). At first it may feel foreign, as foreign as learning a new language or way of thinking. But soon, once you get some basic skills under your belt, you’ll be able to make projects that reflect your own interests and passions.

Undergraduate

Internet Famous (IMNY-UT 201)

Looking to become famous on the internet? Getting attention online may be easy, but controlling it is a lot harder. As traditional celebrities continue to struggle with their digital images, a wave of micro-celebrities and influencers has rushed to fill the gap with viral content, product suggestions, memes, and conspiracy theories. This new breed of stars rules a media landscape where anyone can be their own manager or PR department – for a price. This class examines the transformation of celebrity from a 19th-century sales gimmick into the formidable cultural, social, and technological force it is today. It explores what happens when fame is freed from its traditional magazine and TV gatekeepers, delving into issues of media manipulation, fan management, commercialization, exploitation, cancel culture, and the surprising importance of cute cat pictures. And we’ll also experiment with the raw tactics and techniques of stardom for anyone looking to chase their own celebrity dreams.

Undergraduate

Communications Lab (IMNY-UT 102)

An introductory course designed to provide students with hands-on experience using various technologies including time based media, video production, digital imaging, audio, video and animation. The forms and uses of new communications technologies are explored in a laboratory context of experimentation and discussion. The technologies are examined as tools that can be employed in a variety of situations and experiences. Principles of interpersonal communications, media theory, and human factors are introduced. Weekly assignments, team and independent projects, and project reports are required.

Undergraduate

What is New Media? (INTM-SHU 205)

This course will explore the fundamentals of new media scholarship. Together, we will review and engage with different theories of emerging media in its social, cultural, political, and historical contexts. Students will be able to research, think and write critically about some of the central debates in media studies, including new media forms and aesthetics, issues of gender, race, and labor, platforms, infrastructure and various emerging paradigms. Classes consist of theoretical readings, media example discussion, and writing workshops. Prerequisite: WAI (or co-requisite). Fulfillment: IMA Major Foundations/Elective; IMB Major Emerging Media Foundation/Elective.

Interactive Media Arts (Undergraduate)
4 credits – 15 Weeks

Sections (Fall 2022)


INTM-SHU 205-000 (17295)09/05/2022 – 12/16/2022 Mon,Wed11:00 AM – 12:00 AM (Morning)at ShanghaiInstructed by Konior, Bogna

Remade in China (INTM-SHU 271)

Re-make: make (something) again or differently. In this class students will investigate why China became the world’s largest importer of waste. They will study local communities in China, how they manage their waste, and explore innovative ways to transform discarded materials or products around us into something new and precious in areas such as art, graphic and industrial design, architecture, fashion, textiles, etc,. Through research and development, students will learn how traditional techniques and new technologies among the sustainable design philosophy can be utilized as powerful tools for addressing social and environmental problems.

Interactive Media Arts (Undergraduate)
4 credits – 13 Weeks

Sections (Fall 2020)


INTM-SHU 271-000 (18538)09/14/2020 – 12/15/2020 Wed1:00 PM – 4:00 PM (Early afternoon)at ShanghaiInstructed by Godoy, Marcela

Machine Learning for New Interfaces (INTM-SHU 215)

Machine Learning for New Interfaces is an introductory course with the goal of teaching machine learning concepts in an approachable way to students with no prior knowledge. We will explore diverse and experimental methods in Machine Learning such as classification, recognition, movement prediction and image style translation. By the end of the course, students will be able to create their own interfaces or applications for the web. They will be able to apply fundamental concepts of Machine Learning, recognize Machine Learning models in the world and make Machine Learning projects applicable to everyday life. Prerequisite: Creative Coding Lab or equivalent programming experience Fulfillment: IMA/IMB elective.

Interactive Media Arts (Undergraduate)
4 credits – 16 Weeks

Sections (Spring 2022)


INTM-SHU 215-000 (19661)01/24/2022 – 05/13/2022 Tue4:00 PM – 7:00 PM (Late afternoon)at ShanghaiInstructed by Moon, Jung Hyun

Critical Data & Visualization (INTM-SHU 232)

Data is at the heart of the increasing role technology has in our lives. Data collection and algorithmic processing are not only central to recent technical breakthroughs such as in AI and automation but have created new economic paradigms where data equals value and shape political approaches to power and control. Decisions based on algorithms affect society at large whether it’s changing the way we transport and distribute goods, or influencing the things we buy, the news we read or even the people we date. The *world* that algorithms *see* is data. For the average person, however, data is seldom more than an abstract idea. So what exactly is data? How is value extracted from it? And why should we care? How can we ethically balance the positive uses of data-driven systems with the threats they pose to discriminate and infringe basic human rights? This class seeks to untangle some of these issues practically and theoretically. Each week will include a lecture introducing contemporary theorists, artists, groups, and in-class discussions or exercises. Potentially there will be a guest speaker, too. Topic sections may include surveillance and privacy, data journalism and activism or automation and machine bias. What we cover will be complemented by reading and research assignments. The other half of the week is a programming lab in which you will learn the fundamentals of web-based data visualization using JavaScript. Programming assignments will allow you to further practice what we learn. Throughout the semester, you will work on three main visualization projects that are inspired by the theoretical subjects that we cover. The form of these projects will usually be a website. Successful projects feature data visualizations that are both playful as well as effective in conveying information and a reflection that links the practical work to the theoretical learnings. Prerequisite: Interaction Lab, Communications Lab or Application Lab

Interactive Media Arts (Undergraduate)
4 credits – 15 Weeks

Sections (Fall 2019)


INTM-SHU 232-000 (21436)09/02/2019 – 12/13/2019 Mon,Wed1:00 PM – 2:00 PM (Early afternoon)at ShanghaiInstructed by

Artificial Intelligence Arts (INTM-SHU 226)

Artificial Intelligence Arts is an intermediate class that broadly explores issues in the applications of AI to arts and creativity. This class looks at generative Machine Learning algorithms for creation of new media, arts and design. In addition to covering the technical advances, the class also addresses the ethical concerns ranging from the use of data set, the necessarily of AI generative capacity to our proper attitudes towards AI aesthetics and creativity. Students will apply a practical and conceptual understanding of AI both as technology and artistic medium to their creative practices.

Interactive Media Arts (Undergraduate)
4 credits – 13 Weeks

Sections (Fall 2020)


INTM-SHU 226-000 (18540)09/14/2020 – 12/15/2020 Tue9:00 AM – 12:00 AM (Morning)at ShanghaiInstructed by Zhou, Le

Creating Assistive Technology (INTM-SHU 253)

This interdisciplinary project-based class focuses on the design, development, and use of technology that increases the quality of life of individuals of disabilities. Students will be introduced to various assistive technology and strategies, including no-tech and low-tech as well as software and online-based practices. This class features lectures, discussions, guest lectures, field trips, and project presentations by students. Software programming, physical computing, machine learning, and 3D fabrication will be introduced for developing an assistive device. Field trips of local facilities will be scheduled during the semester. They provide an off-campus real-world learning experience as well as an opportunity for students to interact with users of assistive technology in the local community. Students will participate in a team-based design project that identifies challenges for an individual of disabilities and create an innovative and useful assistive device to meet their needs. Prerequisite: Interaction Lab

Interactive Media Arts (Undergraduate)
4 credits – 15 Weeks

Top. in New Media & Entertainment: Realtime Audiovisual Performance Systems (INTM-SHU 280D)

From the history of visual music and abstract film to the contemporary notion of live cinema, this course will be an exploration of the synesthetic relationship between sound and visuals in a realtime performance setting. Dating back as far as the 18th century, systems have been invented to produce images alongside music linking the two through formalized arrangements. Current media technologies make developing such systems both more approachable and more expansive in their scope. Through readings, viewings, and case studies students will gain an understanding of the history and theory of live audiovisuals. During the course students will team up to develop and master a realtime audiovisual system of their own invention. The class will culminate in a show in which they will present their work through a live performance. Prerequisite: None.

Interactive Media Arts (Undergraduate)
4 credits – 15 Weeks

Sections (Fall 2019)


INTM-SHU 280D-000 (21439)09/02/2019 – 12/13/2019 Tue,Thu11:00 AM – 12:00 AM (Morning)at ShanghaiInstructed by

Digital Heritage (INTM-SHU 266)

This course investigates and explores the integration between cultural heritage and digital conservation, specifically towards the objects, deities, sites, and gardens of China. Through the reflection of Chinese cultural heritage from the global perspective of Chinese history, the course raises awareness of heritage conservation and critical heritage studies towards the origins and the transformations of China in the contemporary era. Academic readings and oral presentations revolving around this theme will enhance students’ skills for documentation and restoration by innovative digital techniques in China. Conservator presentations, field trips, gallery visits and art projects enable students to communicate with practitioners in the field and examine the values of Chinese cultural heritage from a global perspective. Prerequisites: None Fulfillment: IMA/IMB elective; GCS Chinese Media, Arts, and Literature.

Interactive Media Arts (Undergraduate)
4 credits – 16 Weeks

Sections (Spring 2021)


INTM-SHU 266-000 (18254)01/25/2021 – 05/14/2021 Tue,Thu4:00 PM – 6:00 PM (Late afternoon)at ShanghaiInstructed by Chen, Wu Wei

The Cultivated City (INTM-SHU 267)

This class examines the idea and practices of ‘cultivation’ in relation to the challenging environment of the 21st century city. Through field trips, readings and discussions, the class explores the concept of cultivation, and how it can be used as a basis for researching the urban ecology of Shanghai, both as a past and future city. The class incorporates a major project in the digital humanities, in which students use the tools of interactive media (audio, video and cartographic technologies) to research, map and narrativize the ways in which architects, designers, artists and thinkers engage with the traditions of cultivation in order to imagine and recreate the future metropolis. Prerequisite: Writing as Inquiry

Interactive Media Arts (Undergraduate)
4 credits – 15 Weeks

Sections (Fall 2019)


INTM-SHU 267-000 (21431)09/02/2019 – 12/13/2019 Wed1:00 PM – 4:00 PM (Early afternoon)at ShanghaiInstructed by

Acoustic Ethnography of the Yangtze Delta (INTM-SHU 268)

We live in a world immersed in sound yet we rarely attend to how sound can reflect our social structure or reveal cultural meaning. This course introduces students to acoustic ethnography, soundscape studies and narrative, non-narrative audio storytelling. We will gather and analyze the acoustic environment of China, using recorded sounds to create ethnography through text and sound. Ethnography (literally, “culture-writing”) is both the act of gathering data about culture through observation and interviews as well as the practice of writing analytically about cultural difference. Visual ethnography incorporates the analysis of visual and material aspects of our social environment into creative, multimedia rich projects. With an ethnographic approach to sound, we will document the rich tapestry of sounds around us in the context of the Yangtze River Delta region and think about how this conveys China’s culture, society and history. Through lectures, discussion, readings, listening assignments, field studies and projects, we will re-learn how to listen, observe and record the sounds in our environment. We will study Chinese sound art and Chinese cultural productions in music, film, television and multimedia installation. We will contextualize Chinese sound art against major theoretical approaches to sound including archives and preservation, form versus content, and social studies of science. Students will work collaboratively or individually on a final project that combines sound recording and production, to create an ethnographic analysis of an aspect of social and cultural life in the Yangtze River Delta region. Students will gain experience in gathering ethnographic data and they will transform it into an analytical or creative project integrating sound art and text. Prior knowledge of sound editing and Chinese language is not required. Prerequisite: None

Interactive Media Arts (Undergraduate)
4 credits – 15 Weeks

Sections (Fall 2019)


INTM-SHU 268-000 (21433)09/02/2019 – 12/13/2019 Mon2:00 PM – 5:00 PM (Early afternoon)at ShanghaiInstructed by Lee, Leksa

Introduction to Robotics (INTM-SHU 222)

Since the beginning of civilization people have fantasized about intelligent machines sensing and acting autonomously. In this course we will discover what robots are, learn how to design them, and use simple tools to build them. Students will use open source hardware to explore sensors and electronics, as well as design and build robot bodies and actuators through a variety of digital fabrication technologies. Using a set of community developed tools, students will become familiar with concepts such as mechatronics, inverse kinematics, domotics and machine learning. No previous programming or electronics experience is necessary, however students will be guided through a series of design challenges that their robots should be able to accomplish. With an emphasis on experimentation, peer learning, and teamwork, the objective of this course is to share in the excitement of robotics by enabling students to make their own creations. By the end of the course, students will present a short research paper and documentation about their robotic explorations. Co-requisite or Prerequisite: Interaction Lab or Creative Coding Lab. Fulfillment: CORE ED; IMA Majors Electives; IMB Major Interactive Media Elective.

Interactive Media Arts (Undergraduate)
4 credits – 15 Weeks

Sections (Fall 2022)


INTM-SHU 222-000 (17301)09/05/2022 – 12/16/2022 Wed9:00 AM – 12:00 AM (Morning)at ShanghaiInstructed by Cossovich, Rodolfo

Programming Design Systems (INTM-SHU 223)

Programming Design Systems is a course focused on the intersection between graphic design and code. Class time is divided between design topics like form, color, grid systems, and typography, and more computational topics like randomization, repetition, transformation and generative form. The students work to write software that abstract design theories into the code, and show the work in class for design critique. Weekly readings include relevant writings from the history of graphic design, articles from the history of computation, and everything in between. The class aims not only to teach the students how to create designs via code, but also to have something interesting to say about it. The course is based on the Programming Design Systems book, and more background info can be found in the book’s introduction. Prerequisite:Communications Lab

Interactive Media Arts (Undergraduate)
4 credits – 15 Weeks

Sections (Fall 2019)


INTM-SHU 223-000 (18304)09/02/2019 – 12/13/2019 Mon,Wed4:00 PM – 5:00 PM (Late afternoon)at ShanghaiInstructed by

VR / AR Fundamentals: A Practical Guide to Big Ideas (INTM-SHU 280C)

This course will be like the two previous ones (http://ima.nyu.sh/vr-ar-fundamentals/), with the first half-semester as seminar and the second half semester as production. For Fall 2019, production will be something in complement with Zaanheh: A Natural History of Shanghai (https://zaanheh.research.shanghai.nyu.edu/), a new NYU Shanghai interdisciplinary project. Prerequisite: None

Interactive Media Arts (Undergraduate)
4 credits – 15 Weeks

Sections (Fall 2019)


INTM-SHU 280C-000 (21411)09/02/2019 – 12/13/2019 Thu9:00 AM – 12:00 AM (Morning)at ShanghaiInstructed by

Games and Play (IM-UH 2320)

Games and play are deeply embedded in human culture. Play suggests a range of human experiences not easily contained by a common form. Games use their playable form to speak to the cultural spaces in which they reside. There is freedom in play. There is structure in games. How do they work together? This course explores how games structure play to serve their purpose, and how play inspires games to push expectations of popular culture. Informed by game studies and theories of play, students will study analog and digital games to consider the technological, spatial, artistic and social structures that shape a play experience. Utilizing web-based technologies and the Unity game engine, students will assume the role of both game designer and developer, experimenting with building game experiences that convey meaning as well as express aspects of humanity beyond contest and conflict. Some programming experience is preferred but not required.

Interactive Media (Undergraduate)
4 credits – 15 Weeks

Sections (Spring 2025)


IM-UH 2320-000 (3208)