Tag Archives: Spring 2022

Contemporary Art (ARTCR-UE 52)

New art and new definitions of art and artist are discussed. Major attention is paid to the New York scene with guest lectures by artists and visits to galleries, museums, and other major sites in the current art system.

Art Theory & Critical Studies (Undergraduate)
3 credits – 15 Weeks

Sections (Spring 2022)


ARTCR-UE 52-000 (12940)01/24/2022 – 05/09/2022 Mon9:00 AM – 12:00 AM (Morning)at Washington SquareInstructed by Graves, Anthony

Linear Algebra (MA-UY 3044)

Systems of linear equations, Gaussian elimination, matrices, determinants, Cramer’s rule. Vectors, vector spaces, basis and dimension, linear transformations. Eigenvalues, eigenvectors, and quadratic forms. Restricted to Tandon math and CS majors and students with a permission code from the math department. Fulfills linear algebra requirement for the BS Math and BS CS degrees. Note: Not open to students who have already taken MA-UY 1533, MA-UY 2034, MA-UY 3113 or MA-UY 3054. | Prerequisite: A grade of C or better in MA-UY 1022 or MA-UY 1024 or MA-UY 1324 or MATH-UH 1012Q or MATH-UH 1013Q or MATH-SHU 121 or MATH-SHU 201

Mathematics (Undergraduate)
4 credits – 14 Weeks

Sections (Fall 2024)


MA-UY 3044-000 (6775)09/03/2024 – 12/12/2024 Mon,Wed9:00 AM – 10:00 AM (Morning)at Washington SquareInstructed by Raquepas, Renaud


MA-UY 3044-000 (6776)09/03/2024 – 12/12/2024 Fri2:00 PM – 3:00 PM (Early afternoon)at Washington SquareInstructed by


MA-UY 3044-000 (6777)09/03/2024 – 12/12/2024 Fri3:00 PM – 4:00 PM (Late afternoon)at Washington SquareInstructed by


MA-UY 3044-000 (6778)09/03/2024 – 12/12/2024 Thu8:00 AM – 9:00 AM (Morning)at Washington SquareInstructed by


MA-UY 3044-000 (6779)09/03/2024 – 12/12/2024 Fri8:00 AM – 9:00 AM (Morning)at Washington SquareInstructed by


MA-UY 3044-000 (6780)09/03/2024 – 12/12/2024 Tue,Thu2:00 PM – 3:00 PM (Early afternoon)at OnlineInstructed by Sanfratello, Andrew


MA-UY 3044-000 (6781)09/03/2024 – 12/12/2024 Fri4:00 PM – 6:00 PM (Late afternoon)at OnlineInstructed by


MA-UY 3044-000 (6782)09/03/2024 – 12/12/2024 Fri9:00 AM – 10:00 AM (Morning)at OnlineInstructed by


MA-UY 3044-000 (6783)09/03/2024 – 12/12/2024 Fri4:00 PM – 6:00 PM (Late afternoon)at Washington SquareInstructed by


MA-UY 3044-000 (6784)09/03/2024 – 12/12/2024 Fri9:00 AM – 10:00 AM (Morning)at Washington SquareInstructed by


MA-UY 3044-000 (6785)09/03/2024 – 12/12/2024 Tue,Thu8:00 AM – 9:00 AM (Morning)at Washington SquareInstructed by Majmudar, Trushant


MA-UY 3044-000 (6786)09/03/2024 – 12/12/2024 Fri8:00 AM – 9:00 AM (Morning)at Washington SquareInstructed by


MA-UY 3044-000 (6787)09/03/2024 – 12/12/2024 Fri12:00 AM – 1:00 PM (Early afternoon)at Washington SquareInstructed by


MA-UY 3044-000 (6788)09/03/2024 – 12/12/2024 Fri8:00 AM – 9:00 AM (Morning)at Washington SquareInstructed by


MA-UY 3044-000 (6789)09/03/2024 – 12/12/2024 Fri12:00 AM – 1:00 PM (Early afternoon)at Washington SquareInstructed by


MA-UY 3044-000 (6790)09/03/2024 – 12/12/2024 Tue,Thu4:00 PM – 6:00 PM (Late afternoon)at Washington SquareInstructed by Sanfratello, Andrew


MA-UY 3044-000 (6791)09/03/2024 – 12/12/2024 Fri9:00 AM – 10:00 AM (Morning)at Washington SquareInstructed by


MA-UY 3044-000 (6792)09/03/2024 – 12/12/2024 Fri11:00 AM – 12:00 AM (Morning)at Washington SquareInstructed by


MA-UY 3044-000 (6793)09/03/2024 – 12/12/2024 Fri3:00 PM – 4:00 PM (Late afternoon)at Washington SquareInstructed by


MA-UY 3044-000 (6794)09/03/2024 – 12/12/2024 Fri12:00 AM – 1:00 PM (Early afternoon)at Washington SquareInstructed by


MA-UY 3044-000 (18499)09/03/2024 – 12/12/2024 Mon,Wed8:00 AM – 9:00 AM (Morning)at Brooklyn CampusInstructed by Diaz-Alban, Jose


MA-UY 3044-000 (18500)09/03/2024 – 12/12/2024 Fri9:00 AM – 10:00 AM (Morning)at Brooklyn CampusInstructed by


MA-UY 3044-000 (6795)09/03/2024 – 12/12/2024 Mon,Wed8:00 AM – 9:00 AM (Morning)at Washington SquareInstructed by Pillaud-Vivien, Loucas


MA-UY 3044-000 (6796)09/03/2024 – 12/12/2024 Tue8:00 AM – 9:00 AM (Morning)at Washington SquareInstructed by


MA-UY 3044-000 (6797)09/03/2024 – 12/12/2024 Tue8:00 AM – 9:00 AM (Morning)at Washington SquareInstructed by


MA-UY 3044-000 (6798)09/03/2024 – 12/12/2024 Thu8:00 AM – 9:00 AM (Morning)at Washington SquareInstructed by


MA-UY 3044-000 (6799)09/03/2024 – 12/12/2024 Thu8:00 AM – 9:00 AM (Morning)at Washington SquareInstructed by

Intro to Visual Communication (OART-UT 1620)

Intro to Visual Communication builds a foundation for visual literacy and visual design thinking. The class focuses on the fundamentals of visual communication – line, color, composition, typography – as well as their application in a variety of contexts. You may or may not end up being a visual designer or artist, but all kinds of game design and development involves visual thinking. The philosophy of the class is learning by doing. Each week, in class and out of class, you will be creating visual projects on and off the computer. Sometimes you will be drawing in a sketchbook or making paper collages. Other times you will be using visual design software, such as Illustrator and Photoshop. The goal of the course is to connect the visual exercises to skills and issues related to directly to games. Sometimes we will be working on fundamental skills. Other times, we will be applying those skills to game-related problems.

Open Arts Curriculum (Undergraduate)
4 credits – 15 Weeks

Sections (Fall 2022)


OART-UT 1620-000 (14479)09/01/2022 – 12/14/2022 Tue2:00 PM – 4:00 PM (Early afternoon)at Brooklyn CampusInstructed by


OART-UT 1620-000 (14480)09/01/2022 – 12/14/2022 Thu11:00 AM – 1:00 PM (Morning)at Brooklyn CampusInstructed by Voshell, Burgess

Intro to Game Design (GAMES-UT 150)

This class is an intensive, hands-on workshop addressing the complex challenges of game design. The premise of the class is that all games, digital and non-digital, share common fundamental principles, and that under- standing these principles is an essential part of designing successful games. Learning how to create successful non-digital games provides a solid foundation for the development of digital games. In this workshop, students will: analyze existing digital and non-digital games, taking them apart to understand how they work as interactive systems; create a number of non-digital games in order to master the basic design principles that apply to all games regardless of format; critique each other’s work, developing communication skills necessary for thriving in a collaborative field; explore the creative possibilities of this emerging field from formal, social, and cultural perspectives; develop techniques for fast-prototyping and iterative design that can be successfully applied to all types of interactive projects.

Undergraduate

Intro to Game Studies (GAMES-UT 110)

This class is an overview of the field of games that approaches them from several theoretical and critical perspectives. No special theoretical background or prior training is needed to take the course, but to have had a broad practical experience with and basic knowledge of games is a distinct advantage. Also, an interest in theoretical and analytical issues will help. You are expected to actively participate in the lectures, which are dialogic in form, with ample room for discussion. The course will prepare the student to: Understand and discuss games from a theoretical perspective, as well as the components of a game; Apply new theories and evaluate them critically; Assess and discuss game concepts and the use of games in various contexts; Analyze games, and understand and apply a range of analytical methods.

Undergraduate

4D Fundamentals (ART-UE 314)

Course introduces student artists to the 4th dimensional concepts of TIME & MOVEMENT as the necessary building blocks of Art created by Photography, Video, Digital & Performance medias. Students will explore the attributes of TIME & MOVEMENT through project assignments that use the methods of photography, video, digital, & performance art. The course also includes a brief art history of 4D concepts spanning a wide array of subject matter from cave painting to contemporary art.

Studio Art (Undergraduate)
4 credits – 15 Weeks

Sections (Spring 2022)


ART-UE 314-000 (12755)01/24/2022 – 05/09/2022 Mon,Wed1:00 PM – 4:00 PM (Early afternoon)at Washington SquareInstructed by Dasgupta, Priyanka


ART-UE 314-000 (12756)01/24/2022 – 05/09/2022 Tue,Thu9:00 AM – 12:00 AM (Morning)at Washington SquareInstructed by McQuilkin, Alexandra

Video Art I for Non-Majors (ART-UE 305)

Video art has become one of the most widely used media art forms because it allows both the artistic concentration of photography & the free flowing imagery of movement. Students acquire rudimentary skills in shooting & editing while working toward a personal statement in video.

Studio Art (Undergraduate)
4 credits – 15 Weeks

Sections (Spring 2022)


ART-UE 305-000 (12392)01/24/2022 – 05/09/2022 Fri9:00 AM – 12:00 AM (Morning)at Washington SquareInstructed by


ART-UE 305-000 (12860)01/24/2022 – 05/09/2022 Thu1:00 PM – 4:00 PM (Early afternoon)at Washington SquareInstructed by Pryor, Gerald

Digital Art II for Non-Majors (ART-UE 304)

Assignments, critiques & demonstrations for the more advanced digital art student. The use of the computer to augment and expand conceptualization and expression has provided the artist with some of the most important new means for visual thinking since the Renaissance invention of perspective. Students learn how to use the computer as an extension of the visualization process and its specific applications in both two-dimensional and three-dimensional art.

Studio Art (Undergraduate)
4 credits – 15 Weeks

Sections (Spring 2022)


ART-UE 304-000 (12835)01/24/2022 – 05/09/2022 Thu1:00 PM – 4:00 PM (Early afternoon)at Washington SquareInstructed by Carideo, Gregory

Art: Practice & Ideas (ARTCR-UE 10)

’Art: Practice and Ideas’ examines key developments in the visual arts from modernity to the present. Focusing on the ways in which representations both create and reflect the values of a society, the course introduces students to the full range of expressive possibilities within the visual arts, covering painting and sculpture, as well as photography, film, video, conceptual art, and computer media. Topics to be covered include classical, modern, and postmodern relationships to politics, vision, the mind, the body, psychology, gender, difference, and technological innovation. Students will see and understand how artists have integrated perceptions of their historical moment, as well as physical and social space, into creative practices that have, in turn, had a significant impact on the culture of the time. Liberal Arts Core/MAP Equivalent – satisfies the requirement for Expressive Cultures

Art Theory & Critical Studies (Undergraduate)
4 credits – 15 Weeks

Sections (Spring 2022)


ARTCR-UE 10-000 (12834)01/24/2022 – 05/09/2022 Mon1:00 PM – 4:00 PM (Early afternoon)at Washington SquareInstructed by Gookin, Kirby

Capstone (IMNY-UT 400)

The interactive project will illustrate students’ unique interests as well as evidence of competency within the field of interactive media production. Students are encouraged to develop their project around a theme previously explored in their work. Projects will be presented and critiqued repeatedly throughout the capstone process to peers, faculty, and industry professionals. A final presentation of the interactive project will be delivered late in the semester. The research paper (4000-5000 words) will focus on at least one aspect of the interactive project: e.g. culture, theory, philosophy, or history, the project context, and/or production methods. For example, students may write about their project’s reception by a set of specific users, or by users who are part of a larger culture, society, or market. It is important that students think beyond the project itself and situate it in a broader context accessible through research. The research paper will include an annotated bibliography of the books and other resources they used for their research. Students will also be guided in the production of an online portfolio to showcase their work and accomplishments to the outside world. Graduates will be evaluated by their portfolio when applying for jobs, graduate school, artist residencies, grants, and the like. Portfolios will be tailored to the demands of each student’s future goals and target audience.

Undergraduate

User Experience Design (IMNY-UT 262)

This course aims to provide students with the critical thinking and practical skills for creating effective and compelling interfaces. We will dissect what a compelling user experience is and discuss and apply design methods for creating one. Throughout this 14-week course we will examine a wide range of examples of interfaces with a focus on understanding the attributes of a successful interface and applying proven research, mapping and testing techniques. The class format will include lectures, case studies, student presentations, discussions of readings and in-class design exercises. The format is very hands-on with assignments that focus on problems that are typical of those a UX designer will encounter in the professional world.

Undergraduate

Designing Interfaces for Live Performance (IMNY-UT 243)

This course is designed to provide students with hands-on experience working with sensors and other electronics to design interfaces for a live multimedia performance. Students will explore the expressive properties of sensors to control a variety of outputs such as light, sound, projection, and/or other media. The forms and uses of physical computing, computational media, and its application are explored weekly in both a hands on laboratory context, as well as weekly discussions of readings and existing performances. Prerequisites: Creative Computing or similar coursework with microcontrollers and coding.

Undergraduate

Immersive Experiences (IMNY-UT 282)

This course is designed to provide students with hands-on experience working with interactive and emerging applications for creating immersive experiences, with a focus on designing for virtual reality headsets. The class will also touch on related technologies, methods, and fields including experience design, virtual painting, augmented reality, interactive installation, and 360 video/audio. The course materials will also include readings and discussions on prior art/relevant critical texts.

Undergraduate

The Code of Music (IMNY-UT 222)

“In this course, students learn how to create musical systems –pieces that incorporate randomness, interact with their listeners, or evolve over time, in the browser. We will start by creating audiovisual instruments and sample-based interactive songs, as students review their p5.js skills and are introduced to the Tone.js music library. Then, we will turn to a structured exploration of the elements of music, focusing on rhythm, melody, timbre, and harmony. For each, we will hold listening sessions, represent and manipulate the element in code, and interact with it via a range of existing interfaces. Students will explore the possibilities that computation and interactivity open up by designing and implementing a series of interactive studies. The last few weeks of the semester will be dedicated to introducing algorithmic composition techniques such as Markov Chains and Neural Networks. During this time, students will also develop their final project: an interactive/generative musical piece that builds on their previous classwork. Throughout the course, students are encouraged to bring in their musical tastes and interests into the classroom. This class is a good fit for students who are interested in: – Creating interactive music pieces and digital instruments. – Deepening their understanding of how music works. All musically-curious students are welcome: previous experience with music and audio will be useful, but is not required. – Continuing to develop coding skills. Creative Coding or equivalent programming experience is required.”Prerequisite: Creative Computing (IMNY-UT 101)

Undergraduate

Networked Media (IMNY-UT 223)

“The network is a fundamental medium for interactivity. It makes possible our interaction with machines, data, and, most importantly, other people. Though the base interaction it supports is simple, a client sends a request to a server, which replies; an incredible variety of systems can be and have been built on top of it. An equally impressive body of media theory has also arisen around its use. This hybrid theory and technology course will be 50% project driven technical work and 50% theory and discussion. The technical work will utilize JavaScript as both a client and server side programming language to build creative systems on the web. Technical topics will include server and client web frameworks, such as Express, HTML, CSS, templating, and databases. The theory portion of the course will include reading and discussion of past and current media theory texts that relate to the networks of today. **** it is HIGHLY recommended you take Front End Web Development (or have equivalent front end web development experience) to get the most out of this course. We will be going over fundamentals of HTML/CSS but it would be useful to have prior knowledge ***”

Undergraduate

Introduction to Fabrication (IMNY-UT 242)

An introductory course designed to familiarize students with all the IMA prototyping shop has to offer. We will cover everything from basic hand tools to the beginnings of digital fabrication. You will learn to use the right tool for the job. There will be weekly assignments, created to develop your fabrication techniques. There will be in class lectures, demos, and building assignments. Emphasis will be put on good design practices, material choice, and craftsmanship.

Undergraduate

Introduction to Assistive Technology (IMNY-UT 241)

Assistive technology is a term that includes a wide variety of technologies for people with disabilities. This two-point survey course is designed to provide students with an overview of the field of assistive technology. Field trips, readings, and guest speakers will provide students with an understanding of current research and development as well as processes used in determining appropriate technologies. Weekly assignments and a final research project.

Undergraduate

Big Ideas in the History and Future of Technology (IMNY-UT 203)

“Big Ideas in the History and Future of Technology” is designed to provide students with a critical perspective on current issues in technology in the context of the history, controversies, consequences, and ethical questions in emerging media. This first course in the series includes: in the first half –some seminal early works that imagine a future in which technology enhances/augments human intelligence and capabilities and how that might affect society; in the second half–2 classic works of fiction and some podcasts/ audio lectures that address questions relating to “What is Human.”

Interactive Media Arts (Undergraduate)
2 credits – 8 Weeks

Sections (Spring 2022)


IMNY-UT 203-000 (22284)01/24/2022 – 03/21/2022 Mon,Wed12:00 AM – 1:00 PM (Early afternoon)at Brooklyn CampusInstructed by Lim, Jennifer

Numerical Computing (CSCI-UA 421)

Introduction to numerical computation: the need for floating-point arithmetic, the IEEE floating-point standard. Importance of numerical computing in a wide variety of scientific applications. Fundamental types of numerical algorithms: direct methods (e.g., for systems of linear equations), iterative methods (e.g., for a nonlinear equation), and discretization methods (e.g., for a differential equation). Numerical errors: How can you tell if you can trust your answers? The use of graphics and software packages such as Matlab. Programming assignments.

Computer Science (Undergraduate)
4 credits – 15 Weeks

Sections (Spring 2022)


CSCI-UA 421-000 (7822)01/24/2022 – 05/09/2022 Tue,Thu11:00 AM – 12:00 AM (Morning)at Washington SquareInstructed by Overton, Michael

Theory of Computation (CSCI-UA 453)

This course takes a mathematical approach in studying topics in computer science, such as: regular languages and some of their representations (deterministic finite automata, non-deterministic finite automata, regular expressions); proof of non-regularity. Context free languages and pushdown automata; proofs that languages are not context free. Elements of computability theory. Brief introduction to NP-completeness.

Computer Science (Undergraduate)
4 credits – 15 Weeks

Sections (Spring 2022)


CSCI-UA 453-000 (9017)01/24/2022 – 05/09/2022 Tue,Thu9:00 AM – 10:00 AM (Morning)at Washington SquareInstructed by Khot, Subhash