Asian Art and Architecture (ART-SHU 180)

This course surveys Asian art and architecture from the earliest civilizations to the present day through several themes. It focuses more on the arts and monuments from China, Japan, and India but also introduces those from Korea and Southeast Asia. We will study how artistic traditions transmit and develop in distinctive yet interconnected societies in Asia, as well as how those traditions interact with specific political, religious, social, and cultural contexts in which they grow. Issues investigated include (but are not limited to): the spread and metamorphosis of Buddhist art, the artistic exchanges between the “East” and the “West” (and the formations of the ideas of the “East” and the “West”), the production and consumption of art as related to various forms of power such as political authority, social hierarchy, and gender, and the “Asian-ness” in the contemporary world. Prerequisite: None.

Art (Undergraduate)
4 credits – 15 Weeks

Sections (Fall 2022)


ART-SHU 180-000 (23806)09/05/2022 – 12/16/2022 Mon,Wed2:00 PM – 4:00 PM (Early afternoon)at ShanghaiInstructed by Kong, Hyoungee

Electronics for Scientists I (PHYS-UA 110)

Introduction to basic analog and digital electronics used in physics experiments. Concepts and devices presented in lecture are studied in the laboratory. Topics include DC and AC circuits, filters, power supplies, transistors, operational amplifiers, analog to digital converters, and digital logic.

Physics (Undergraduate)
4 credits – 15 Weeks

Sections (Spring 2021)


PHYS-UA 110-000 (10434)01/28/2021 – 05/10/2021 Mon12:00 AM – 4:00 PM (Early afternoon)at Washington SquareInstructed by Gershow, Marc

Introduction to Very Large Scale Integrated Circuits (ECE-UY 3193)

Credits: 3
Duration: 15 Weeks
Dates: Fri
Credits: 3
Duration: 15 Weeks
Dates: Fri,Tue,Thu

The course offers an overview of integrated circuit-design process: planning, design, fabrication and testing; device physics: PN junction, MOSFET and Spice models; inverter static and dynamic behavior and power dissipation; interconnects: cross talk, variation and transistor sizing; logic gates and combinational logic networks; sequential machines and sequential system design; subsystem design: adders, multipliers, static memory (SRAM), dynamic memory (DRAM). Topics include floor planning, clock distribution, power distribution and signal integrity; Input/Output buffers, packaging and testing; IC design methodology and CAD tools; implementations: full custom, application-specific integrated circuit (ASIC), field programmable gate arrays (FPGA). The course provides foundations of VLSI design and custom VLSI design methodology and state-of-the-art CAD tools. | Prerequisites: CS-UY 2204 (C- or better) and EE-UY 3114. ABET competencies: a,c,e,k.

Elect. Engineering – ECE UGRD (Undergraduate)
3 credits – 15 Weeks

Deal Making in the Entertainment Industry (MKTG-UB 43)

This course is designed to provide students with an understanding of the deal-making and business affairs process in the entertainment space, using film and television content as the primary example for what goes into cutting a deal. The course will explore the deal process from the perspective of the different players in entertainment and media, focusing on how each player looks to maximize value. Students will learn the process of striking a deal, from its inception, to the term sheet phase, to the negotiation process and contractual agreements, through to deal implementation. The process will be evaluated in the context of the factors that play into reaching an agreement, such as exclusivity, windowing, multi-platform rights and timing. Students will learn about negotiations strategies for maximizing value in content deals, identifying common issues in the deal process and effective paths to reaching resolution and striking a deal. The course is designed to help students: –Understand the basics of the process for making a deal in the entertainment industry –Appreciate the factors that play into maximizing value through the deal process, including understanding the relative position of the players in the entertainment industry –Learn and understand negotiating strategies and how to navigate the business affairs and deal-making process

Marketing (Undergraduate)
2 credits – 15 Weeks

Sections (Spring 2023)


MKTG-UB 43-000 (18481)01/23/2023 – 05/08/2023 Mon2:00 PM – 3:00 PM (Early afternoon)at Washington SquareInstructed by

Globalization of The Entertainment Industry (MKTG-UB 46)

Provides a framework for understanding the global expansion of media and entertainment companies. Examines the impact that the significant export growth of American leisure products and services has on the U.S economy. Analyzes the strategies of several leading entertainment and media multinational companies and the development of their entertainment businesses within the major world economic zones. International speakers, cases and readings are used in this course.

Marketing (Undergraduate)
2 credits – 14 Weeks

Sections (Fall 2023)


MKTG-UB 46-000 (22222)09/05/2023 – 12/15/2023 Wed4:00 PM – 6:00 PM (Late afternoon)at Washington SquareInstructed by Brown, Colin


MKTG-UB 46-000 (22228)09/05/2023 – 12/15/2023 Wed6:00 PM – 7:00 PM (Evening)at Washington SquareInstructed by Brown, Colin


MKTG-UB 46-000 (23357)09/05/2023 – 12/15/2023 Mon2:00 PM – 3:00 PM (Early afternoon)at Washington SquareInstructed by Maheswaran, Durairaj

Info Technology in Business & Society (TECH-UB 9001)

Credits: 4
Duration: 14 Weeks
Dates:
Credits: 4
Duration: 14 Weeks
Dates: Tue
Credits: 4
Duration: 14 Weeks
Dates: Tue,Thu

Provides the background necessary to make decisions about computer-based information systems and to be an “end-user”. Two major parts of the course are hands-on experience with personal computers and information systems management. Group and individual computer assignments expose students to electronic spreadsheet analysis and database management on a personal computer. Management aspects focus on understanding computer technology, systems analysis and design, and control of information processing by managers.

Computing and Data Science (Undergraduate)
4 credits – 14 Weeks

Sports Economics (ECON-UB 211)

This course applies microeconomic theory and econometric analysis to sports and explores some public policy issues that have arisen in the design of sports competitions. The course is divided into four main parts: the structure of sports leagues, labor market issues, college sports, and the market for sports betting.

Economics (Undergraduate)
3 credits – 14 Weeks

Sections (Fall 2023)


ECON-UB 211-000 (22435)09/05/2023 – 12/15/2023 Mon,Wed2:00 PM – 3:00 PM (Early afternoon)at Washington SquareInstructed by Bowmaker, Simon

Rites of Passage into Contemporary Art Practice (ARTS-UG 1420)

Modern art has been a balancing act between control and letting go. This course focuses on the psychological interface between the two, the “liminal” zone. We will survey modern artists’ techniques for tapping sources of creativity, including Dada collagists’ free-associations; Surrealists’ automatic writing, doodles, and “cadavres exquises”; and Abstract Expressionists’ embrace of chaos. We will engage in simple exercises: doodling, speed drawing, painting an abstract mural as a group, keeping a liminal journal, collaging, and exploring ritualistic techniques. We will follow up with discussions, take a trip to the Met to dialogue with an African oracle sculpture,and conclude the course reexamining modern art in light of the inner journey threshold drama each of us has taken during the course. Readings include van Gennep’s Rites of Passage, Chipp’s Theories of Modern Art, R.D. Laing, Federico Garcia Lorca on duende, Victor Turner on liminal, Mircea Eliade on Shamanism Techniques of Ecstasy, James Elkins on alchemy and art, and Frida Kahlo’s journal.

Arts Workshops (Undergraduate)
4 credits – 14 Weeks

Sections (Fall 2025)


ARTS-UG 1420-000 (9412)09/02/2025 – 12/11/2025 Thu2:00 PM – 4:00 PM (Early afternoon)at Washington SquareInstructed by Ruhe, Barnaby

Future Reality: Trends and Impact of New Media (ARTS-UG 1643)

Credits: 4
Duration: 15 Weeks
Dates: Fri

Augmented reality (AR), Virtual Reality (VR), “AI (Artificial Intelligence and Machine Learning) art, projection mapped art, NFT art, as well as other types of digital artworks, have come to be an integral part of new media culture. The genesis of and their relevance to new media are cultural imperatives to study and analyze — from a creative, historical, psychological, philosophical, marketing, and technological perspective. Many artists (painters, photographers, sculptors, filmmakers, animators, and writers), scientists, and technologists at NYU, as well as nearby VR World, Artechouse, and Hall des Lumières , and other NYC organizations are central to producing realistic and immersive three-dimensional environments ” AR, VR and projection mapped (360 digital imagery) worlds. Through lectures, group discussions, GoogleDoc reports, field trips to museums and new media organizations, and workshops specific to new media innovations and applications, students will gain a framework to understand the importance of these evolving technologies and their impact on the arts, ecology (sustainability initiatives), social justice, and behavioral science. Students from varying creative and technical backgrounds will participate in the development of new media art projects, intended to be showcased at the Gallatin Arts Festival. They will be introduced to and encouraged to take advantage of NYU”s LaGuardia Studio, LaGuardia Co-op, and LinkedIn Learning instructional tutorials, as well as using their own resources to aid in developing their new media projects.

Arts Workshops (Undergraduate)
4 credits – 15 Weeks

Computing in Civil Engineering (CE-UY 3013)

Credits: 3
Duration: 15 Weeks
Dates: Mon,Wed

This course aims to introduce the modern computing methods, tools, and best practices for students in civil and urban engineering. The course uses Python as the programming language for solving a series of fundamental computational problems in civil and urban engineering, such as solving linear equations, data interpolation, curve fitting, root finding, numerical differentiation and integration, probability and statistics, linear programming and optimization. The course also introduces a series of generic computation tools and best practices for the students’ future study and research in computing applications in civil and urban engineering, including how to debug a program, visualize data, manage source codes, collaborative programming project management, etc. It aims at laying a solid foundation for civil and urban engineering students to better understand the modern programming workflow and utilize the computing tools. Students are first introduced with the fundamental concepts through the lecture, and then guided step-by-step via the in-class lab session in each weak. There will be multiple homework assignments and in-class quizzes for the evaluating the students’ performances. | Prerequisite: (CS-UY 1113 or CS-UY 1114) and MA-UY 2034 and MA-UY 2224 and Junior or higher standing.

Civil & Urban Engineering (Undergraduate)
3 credits – 15 Weeks

Mixing in the Digital Audio Workstation (MPATE-UE 1135)

This course explores the art and craft of mixing records, with special attention to “mixing in the box” (via a digital audio workstation). Focus on methodology and technique, with particular emphasis on establishing balances, using such tools as compression and automation to enhance dynamics and develop unique coloration. Examines intersection of technology, budgets, and the marketplace. Students execute their own mixes, with guidance and critique from the instructor. Basic level of DAW proficiency required.

Music Technology (Undergraduate)
3 credits – 14 Weeks

Sections (Fall 2024)


MPATE-UE 1135-000 (13050)09/03/2024 – 12/12/2024 Thu12:00 AM – 2:00 PM (Early afternoon)at Washington SquareInstructed by Killen, Kevin


MPATE-UE 1135-000 (13051)09/03/2024 – 12/12/2024 Thu3:00 PM – 5:00 PM (Late afternoon)at Washington SquareInstructed by Killen, Kevin

Electronic Product Design for Music and Audio (MPATE-UE 1017)

This is a multidisciplinary course in which students with previous experience with analog and digital electronics create a novel hardware–based electronic musical instrument, controller, effects unit, or other device related to their interests in music and audio. Student projects may be analog, digital, or a hybrid, and should be unique in some way from devices currently in the commercial marketplace. Students present their designs and functioning physical prototypes with the class as they evolve throughout the semester for feedback.

Music Technology (Undergraduate)
3 credits – 14 Weeks

Sections (Fall 2025)


MPATE-UE 1017-000 (10200)09/02/2025 – 12/11/2025 Fri11:00 AM – 1:00 PM (Morning)at Washington SquareInstructed by Litt, Steven


MPATE-UE 1017-000 (10201)09/02/2025 – 12/11/2025 Thu2:00 PM – 4:00 PM (Early afternoon)at Washington SquareInstructed by Litt, Steven

Fundamentals of Music Technology (MPATE-UE 1801)

Credits: 2
Duration: 15 Weeks
Dates: Thu
Credits: 2
Duration: 15 Weeks
Dates: Thu
Credits: 2
Duration: 15 Weeks
Dates: Thu
Credits: 2
Duration: 15 Weeks
Dates: Thu
Credits: 2
Duration: 15 Weeks
Dates: Thu,Wed

A general introduction to the fundamental concepts of music technology, including: MIDI and sequencing, the basics of digital audio, sound recording, mixing and sound synthesis,. The course will also briefly overview advanced topics and applications in the field.

Music Technology (Undergraduate)
2 credits – 15 Weeks

Rcdg Tech for Non Majors (MPATE-UE 1022)

Credits: 3
Duration: 15 Weeks
Dates: Tue,Thu
Credits: 3
Duration: 15 Weeks
Dates: Tue,Thu,Fri
Credits: 3
Duration: 15 Weeks
Dates: Tue,Thu,Fri,Tue

Introduction to the physical aspects of sound, psychoacoustics, basic electricity, principles and practice of magnetic recording and an overview of the recording studio, including an introduction to multi-track recording techniques. Students perform various duties just as they would in a professional recording session with live musicians in the recording studio. Open to students without previous experience in recording technology.

Music Technology (Undergraduate)
3 credits – 15 Weeks

Communicating For Influence (IMBX-SHU 104)

Communication sits at the core of all human interactions and is highly valued in workplaces. Beyond the minimal goal of articulating and presenting one’s ideas effectively, communication also involves building empathy, cultivating an eye for detail, developing awareness of goals and contexts, and integrating critical and reflective thinking. How can we communicate our own projects to different audiences? Why should other people care? What types of media can we use and how do we know they are effective? How can collaborative and participatory elements help to improve engagement levels? This course aims to guide students to review and create their own learning profiles as they learn to engage a diverse range of targeted audience. Prerequisite: Not open to freshman. Fulfillment: IMA Major Electives; IMB Major Interactive Media Elective.

Interactive Media and Business (Undergraduate)
4 credits – 15 Weeks

Sections (Fall 2022)


IMBX-SHU 104-000 (22138)09/05/2022 – 12/16/2022 Thu1:00 PM – 4:00 PM (Early afternoon)at ShanghaiInstructed by Wang, Nicole

Silence (CADT-UH 1052)

How does “silence” help to define our sense of being and existence? Across different cultures, various philosophies of art, science, and society have viewed and thought about silence differently. This course invites students to think about and experience silence by asking three fundamental questions: 1) What does it mean to be silent? (Literally and metaphorically); 2) Does silence shape our lives? And if so, how? 3) Can we have an active relationship and recognition with silence just as we do with sound or action? Drawing on multi-disciplinary sources from around the world to explore the philosophical frameworks and thought systems that have engaged in the study and observation of silence, the syllabus will include works of art, literature, theater, films, architecture, and music, which students will engage via a mix of seminar, lecture, and studio methods of teaching, to enable the creations of their own artistic responses to their experience of silence and the material presented in class.

Core: Arts, Design and Technology (Undergraduate)
4 credits – 15 Weeks

Sections (Fall 2024)


CADT-UH 1052-000 (19965)08/26/2024 – 12/10/2024 Tue,Thu12:00 AM – 2:00 PM (Early afternoon)at Abu DhabiInstructed by Özhabeş, Özlem

Utilitas, Venustas, Firmitas (CADT-UH 1016)

Design seems to be omnipresent, but what is it? This course (whose title is Latin for usage, beauty, and stability) explores how design influences our life and investigates the fundamentals of “good design.” It takes a look at the status quo of the use of design in media, objects, and architecture, and observe its influence on art and technology from past to present. Design tools and processes will be highlighted. Based on the fusion of readings, study, discussion, and experiences, over the course of the semester students will develop an understanding of how mutually reinforcing and beneficiary a mix of Arts, Design, and Technology can be. Lecture and discussion will help develop the design of a bricolage: Every student will realize a product prototype to be displayed in an exhibition and a personal philosophy of about Arts, Design, and Technology.

Core: Arts, Design and Technology (Undergraduate)
4 credits – 15 Weeks

Sections (Fall 2023)


CADT-UH 1016-000 (17217)08/29/2023 – 12/15/2023 Tue2:00 PM – 3:00 PM (Early afternoon)at Abu DhabiInstructed by Alawadi, Khulood


CADT-UH 1016-000 (17243)08/29/2023 – 12/15/2023 Thu2:00 PM – 4:00 PM (Early afternoon)at Abu DhabiInstructed by Alawadi, Khulood

Creativity and Innovation (CADT-UH 1005)

Credits: 4
Duration: 15 Weeks
Dates: Tue,Thu

Is creativity a gift or a skill? Can creativity be learned? Because creativity is deeply personal, this course will address these questions through individual and collective experiences. The heart of this course is the Personal Creativity Project – an opportunity for students to practice creativity by designing and executing a project of their choice. The project may be on any topic, from art and music to computer programs and business model development. The project will be complemented by reading assignments (completed prior to class), class discussions, and one-on-one meetings with the instructor. Students will leave the course with a completed project and a personal philosophy of creativity, based on the fusion of readings, study, discussion, and experience. The course provides a great deal of freedom for learning and does not provide step-by-step instructions. As a result, the successful completion of this course will require a significant amount of self-motivation.

Core: Arts, Design and Technology (Undergraduate)
4 credits – 15 Weeks

Natural Language Processing (CS-UH 2216)

The field of natural language processing (NLP), also known as computational linguistics, is interested in the modeling and processing of human (i.e., natural) languages. This course covers foundational NLP concepts and ideas, such as finite state methods, n-gram modeling, hidden Markov models, part-of-speech tagging, context free grammars, syntactic parsing and semantic representations. The course surveys a range of NLP applications such as information retrieval, summarization and machine translation. Concepts taught in class are reinforced in practice by hands-on assignments.

Computer Science (Undergraduate)
4 credits – 7 Weeks

Sections (Fall 2024)


CS-UH 2216-000 (9051)08/26/2024 – 10/11/2024 Mon,Wed2:00 PM – 3:00 PM (Early afternoon)at Abu DhabiInstructed by Habash, Nizar