Cultures & Contexts: Korea (CORE-UA 543)

For course description, please consult the College Core Curriculum website: http://core.cas.nyu.edu

College Core Curriculum (Undergraduate)
4 credits – 15 Weeks

Sections (Fall 2021)


CORE-UA 543-000 (21305)


CORE-UA 543-000 (21306)09/02/2021 – 12/14/2021 Tue8:00 AM – 9:00 AM (Morning)at Washington SquareInstructed by


CORE-UA 543-000 (21307)09/02/2021 – 12/14/2021 Tue9:00 AM – 10:00 AM (Morning)at Washington SquareInstructed by


CORE-UA 543-000 (21308)09/02/2021 – 12/14/2021 Tue8:00 AM – 9:00 AM (Morning)at Washington SquareInstructed by


CORE-UA 543-000 (21309)09/02/2021 – 12/14/2021 Tue9:00 AM – 10:00 AM (Morning)at Washington SquareInstructed by

Data Visualization (CUSP-GX 6006)

Visualization and visual analytics systems help people explore and explain data by allowing the creation of both static and interactive visual representations. A basic premise of visualization is that visual information can be processed at a much higher rate than raw numbers and text. Well-designed visualizations substitute perception for cognition, freeing up limited cognitive/memory resources for higher-level problems. This course aims to provide a broad understanding of the principals and designs behind data visualization. General topics include state-of-the-art techniques in both information visualization and scientific visualization, and the design of interactive/web-based visualization systems. Hands on experience will be provided through popular frameworks such as matplotlib, VTK and D3.js.

Ctr for Urban Sci and Progress (Graduate)
3 credits – 15 Weeks

Sections (Spring 2023)


CUSP-GX 6006-000 (7543)01/23/2023 – 05/08/2023 Wed8:00 AM – 10:00 AM (Morning)at Brooklyn CampusInstructed by Sun, Qi

Surround & Immersive Sound Recording: A Mixed Reality (REMU-UT 1013)

This class builds upon the techniques of the recording studio and the techniques of producing recorded music begun in Engineering the Record I, IIand Producing the Record Side A and B and will explore advanced techniques used in surround and immersive sound recording and mixing. Today, surround and immersive audio can be found in all areas of popular entertainment: music, film, television, streaming, games, etc. By using the multichannel studio facilities of the Clive Davis Institute of Recorded Music, students will further learn to record and mix in surround and immersive audio formats. Assigned work will take place in Studio 1 and Studio 4.

Recorded Music (Undergraduate)
2 credits – 15 Weeks

Sections (Fall 2021)


REMU-UT 1013-000 (22415)09/02/2021 – 12/14/2021 Tue11:00 AM – 1:00 PM (Morning)at Brooklyn CampusInstructed by Anderson, Jim

Introduction to Performance Studies (PERF-GT 1000)

Majors Only:This course will introduce incoming Master’s students to some of the concepts, terms, and theoretical genealogies that they can expect to encounter in Performance Studies. What makes performance studies performance studies, and why do it? In considering this question we will consider the specificity of performance as an object of study, a mode of inquiry, a practice of self-hood and sociality, and as an aesthetic practice; we will also focus on the specific challenges and potentialities in writing about/as performance.

Performance Studies (Graduate)
4 credits – 14 Weeks

Sections (Fall 2025)


PERF-GT 1000-000 (15996)09/02/2025 – 12/11/2025 Wed9:00 AM – 11:00 AM (Morning)at Washington SquareInstructed by Moten, Fred


PERF-GT 1000-000 (15997)09/02/2025 – 12/11/2025 Thu3:00 PM – 4:00 PM (Late afternoon)at Washington SquareInstructed by Thompson, Nora


PERF-GT 1000-000 (15998)09/02/2025 – 12/11/2025 Thu3:00 PM – 4:00 PM (Late afternoon)at Washington SquareInstructed by Abhulimen, Jackie


PERF-GT 1000-000 (15999)09/02/2025 – 12/11/2025 Thu3:00 PM – 4:00 PM (Late afternoon)at Washington SquareInstructed by Lee, Juyoung

Intro to 2D Animation for Games (GAMES-UT 204)

2D Art and Animation for Games is a 1-semester, 4-credit class that builds fundamental skills around the design and production of art assets for games. Through a series of individual design assignments, critiques, and exercises, students will explore concepts like art direction, color theory, animation principles, and UI design while building a working knowledge of prominent industry tools.

Undergraduate

Hedonomic VR Design: Principles & Practices (ITPG-GT 2354)

To be a VR creator, it’s not enough to learn the hard skills—it’s also our responsibility to prime ourselves for the human impact of our work. As a means to design VR that is both enjoyable and accountable, this class proposes we borrow design principles from Hedonomics, a branch of ergonomic science that facilitates pleasurable human-technology interaction. Through the Hedonomic Pyramid, we’re able to section our thinking off into regions (Safety, Function, Usability, Pleasure and Individuation) and map out industry-tested VR design guidance for each. The result is a hierarchical checklist of proven principles, specifications and practices—that promote a culture of inclusive and holistic design—built to serve as a quickstart guide to designing accountable VR interfaces and systems. This class, divided into units that represent each level of the Hedonomic pyramid, will unpack both technical and conceptual strategies for creating VR, from visual interface fidelity to avoiding locomotion cybersickness to designing safer social VR spaces.

Interactive Telecommunications (Graduate)
2 credits – 7 Weeks

Sections (Fall 2021)


ITPG-GT 2354-000 (23988)10/27/2021 – 12/14/2021 Thu9:00 AM – 11:00 AM (Morning)at Brooklyn CampusInstructed by

Alter Egos: Assuming New Identities Through Costume and Performance (ITPG-GT 2353)

Throughout history, musicians have channeled their creativity into outrageous fashion statements and invented personas: think MF DOOM, Sun Ra, Ghostface Killah, Daft Punk, Leikeli47 and Rammellzee. By embracing their alter egos in extreme and outlandish ways, artists have found their authentic creative voices. This course will introduce participants to the art of masquerade using their resourcefulness to create costumes from found materials, and performance as an exploration in creative expression using new media and technology. Students will be introduced to ideas surrounding abstract storytelling, experimental audio video production, and A/V performance using a combination of technical and hands-on approaches.

Interactive Telecommunications (Graduate)
4 credits – 15 Weeks

Sections (Fall 2021)


ITPG-GT 2353-000 (23987)09/02/2021 – 12/14/2021 Mon9:00 AM – 11:00 AM (Morning)at Brooklyn CampusInstructed by

Creative Learning Design (IMBX-SHU 241)

This practical, hands-on course will explore questions such as: How can we design engaging, creative learning experiences that are relevant to the cultural goals and needs of today’s youth in China, while laying the foundation for creative learning for the workforce of tomorrow? What are engaging, effective creative learning resources, and how are they best implemented in Chinese learning settings? How can we take advantage of young people’s near ubiquitous love of the arts to facilitate creative learning?’ In this course, students will work in teams to design digital learning resources and experience designs at the intersection of music, coding, arts, and technology. The course will begin with an introduction to emerging trends in learner engagement and design-based research, especially related to web- and mobile-based musical experiences and principles of making music with new media. Innovations in and applications of musical interaction, interactive technologies, user-centered design & engagement, scaffolded learning, creative learning, pedagogies of play and making, and educational entrepreneurship will also be explored. Students will work together in teams and paired with a partner audience of learners and teachers in Shanghai drawn from local and regional international schools, ed-tech startups, and cultural partners. Together they will assess the needs and opportunities of partner students and teachers, and engage in a two-stage iterative, reflective co-design process prototyping custom learning resources and experience designs with their partner end users. At the end of the course, students will present and demo their learning resources as part of a public showcase to an external audience of partners, educators, technologists, musicians, entrepreneurs, and experience designers in Shanghai. Prerequisites: None. Fulfillment: IMA Major Electives; IMB Major Business Elective/Interactive Media Elective; Business and Finance Major Non-Finance Electives; Business and Marketing Major Non-Marketing Electives.

Interactive Media and Business (Undergraduate)
4 credits – 16 Weeks

Sections (Spring 2022)


IMBX-SHU 241-000 (17770)01/24/2022 – 05/13/2022 Wed9:00 AM – 12:00 AM (Morning)at ShanghaiInstructed by Ruthmann, Alex

Real-Time Media (IMNY-UT 285)

Real-Time Media is a 4-credit class using MaxMSPJitter to survey how real-time and reactive media can be used for art installation and performance. Classes will be a mix of coding labs, surveys and lectures on historical examples of the medium, guest artists talking about their practice, class field trips, and in-class performances and critique. While the primary focus will be on video and sound there will also be attention given to sensors, electronics, web APIs, and more. The class has coding assignments building to solo video and audio performances and final group installation project.

Interactive Media Arts (Undergraduate)
4 credits – 15 Weeks

Sections (Fall 2021)


IMNY-UT 285-000 (15835)09/02/2021 – 12/14/2021 Tue,Thu9:00 AM – 10:00 AM (Morning)at Brooklyn CampusInstructed by

Cultural Capital: Media and Arts in New York City (MCC-UE 1152)

Credits: 4
Duration: 15 Weeks
Dates: Wed

This course explores New York City as a cultural and economic hub for media and the arts, arguably the cultural capital of the world. Classroom work is supplemented by site visits, guest lectures, and field research to explore the ways that media and the arts have shaped work and leisure in NYC life in the past century. Topics include: Time Square and live spectacle, the Broadway theatre, Madison Ave and modern advertising, the museum of New York, galleries, artists, and the art market, the Harlem Renaissance, alternative media and Bohemian arts.

Media, Culture & Communication (Undergraduate)
4 credits – 15 Weeks

Cultural Capital: Food & Media in NYC (MCC-UE 1162)

This course explores the multi-faceted nature of New York City as a cultural & economic hub for food & media. Food is never just something we eat, but in New York City food has taken on an increasing prominence in public life. Food shapes communities & is an increasingly important marker of social & cultural identities. Media of all types fuel & shape our connections to food. Tastes are defined; diets & food habits are promoted & demoted; food fortunes & food celebrities are made. How has New York City become so important to the business of taste? What goes on behind-the-scenes? Topics include: Food-related publishing & broadcasting; green markets, food trucks, & systems of supply & distribution; marketing; Chinatowns, diversity, fusion, & identity. Open to majors & non-majors including special students. Classroom instruction is supplemented by site visits, guest lectures, & field research.

Media, Culture & Communication (Undergraduate)
4 credits – 6 Weeks

Sections (Summer 2024)


MCC-UE 1162-000 (2919)07/03/2024 – 08/15/2024 Tue,Thu11:00 AM – 2:00 PM (Morning)at Washington SquareInstructed by

Web Design (PHTI-UT 1238)

Prerequisite: Photography II or permission from the department. This course combines theory and practice as it pertains to making art projects for the World Wide Web. The course will investigate what it means to work in this new environment and how the medium might influence the work made. The course will investigate a variety of approaches such as conceptual, experimental, documentary and diaristic. Special consideration will be given to the ways in which structure (nonlinear vs. linear), interactivity and metaphor influence meaning. Formal design elements such as color, typography, scale and sequencing will also be examined. In addition, the nuance of html tags, hexadecimal colors and image compression will be explored. There will be several short projects as we get up-to-speed on the technical side. Two larger projects will comprise the remainder of the semester: a portfolio project that focuses on graphic and interface design; and a web project that uses “web space” as a medium for its own sake. Students should be prepared to exercise both sides of their brain. This course requires a nonrefundable lab fee.

Photography and Imaging (Undergraduate)
4 credits – 6 Weeks

Sections (Summer 2021)


PHTI-UT 1238-000 (6640)05/24/2021 – 07/05/2021 Tue,Thu9:00 AM – 2:00 PM (Morning)at Washington SquareInstructed by Kilroy, Elizabeth

Topics in Physical Computing and Experimental Interfaces (IMNY-UT 248)

Physical Computing is an approach to computer-human interaction design that starts by considering how humans express themselves physically and how computers can sense that expression. This course is designed to provide students with hands-on experience in researching, designing, and building physical interfaces for computers and other digital devices. Physical computing takes a hands-on approach. Students will learn to understand electronic sensors, connect them to computers, write programs, and build enclosures to hold sensors and controls. They will also learn to integrate all of these skills in the design of devices which respond to human physical expression.

Interactive Media Arts (Undergraduate)
2 credits – 6 Weeks

Sections (Summer 2021)


IMNY-UT 248-000 (6304)07/06/2021 – 08/15/2021 Tue9:00 AM – 1:00 PM (Morning)at Brooklyn CampusInstructed by Song, Yeseul

Intro to Fabrication (ITPG-GT 2637)

Credits: 2
Duration: 6 Weeks
Dates: Fri

Time to get your hands dirty. Prototypes need to be created, motors have to be mounted, enclosures must be built. Understanding how things are fabricated makes you a better maker. But hardware is hard. You can’t simply copy and paste an object or working device (not yet anyway), fabrication skills and techniques need to be developed and practiced in order to create quality work. You learn to make by doing. In this class, you will become familiar and comfortable with all the ITP shop has to offer. We will cover everything from basic hand tools to the beginnings of digital fabrication. You will learn to use the right tool for the job. There will be weekly assignments created to develop your fabrication techniques. There will be in class lectures, demos, and building assignments. Emphasis will be put on good design practices, material choice, and craftsmanship.

Interactive Telecommunications (Graduate)
2 credits – 6 Weeks

Intro to Physical Comp (ITPG-GT 2301)

This course expands the students’ palette for physical interaction design with computational media. We look away from the limitations of the mouse, keyboard and monitor interface of today’s computers, and start instead with the expressive capabilities of the human body. We consider uses of the computer for more than just information retrieval and processing, and at locations other than the home or the office. The platform for the class is a microcontroller, a single-chip computer that can fit in your hand. The core technical concepts include digital, analog and serial input and output. Core interaction design concepts include user observation, affordances, and converting physical action into digital information. Students have weekly lab exercises to build skills with the microcontroller and related tools, and longer assignments in which they apply the principles from weekly labs in creative applications. Both individual work and group work is required.

Interactive Telecommunications (Graduate)
4 credits – 14 Weeks

Sections (Fall 2025)


ITPG-GT 2301-000 (11338)09/02/2025 – 12/11/2025 Tue12:00 AM – 2:00 PM (Early afternoon)at Brooklyn CampusInstructed by


ITPG-GT 2301-000 (11339)09/02/2025 – 12/11/2025 Tue12:00 AM – 2:00 PM (Early afternoon)at Brooklyn CampusInstructed by


ITPG-GT 2301-000 (11340)09/02/2025 – 12/11/2025 Tue3:00 PM – 5:00 PM (Late afternoon)at Brooklyn CampusInstructed by


ITPG-GT 2301-000 (11341)09/02/2025 – 12/11/2025 Tue9:00 AM – 12:00 AM (Morning)at Brooklyn CampusInstructed by


ITPG-GT 2301-000 (11342)09/02/2025 – 12/11/2025 Tue9:00 AM – 12:00 AM (Morning)at Brooklyn CampusInstructed by


ITPG-GT 2301-000 (11343)09/02/2025 – 12/11/2025 Tue9:00 AM – 12:00 AM (Morning)at Brooklyn CampusInstructed by


ITPG-GT 2301-000 (11344)09/02/2025 – 12/11/2025 Tue3:00 PM – 5:00 PM (Late afternoon)at Brooklyn CampusInstructed by

Visual Cultures of the Modern and Global City (MCC-UE 1038)

Examines visual culture of the city, from the dynamics of visuality in the 19th-century modern cityscape to the mega cities of globalization. It addresses the visual dynamics, infrastructure, architecture, public art and design imaginaries of urban spaces, taking New York City and Paris as primary case studies and including other cities from the 19th century to the present. The course will examine the politics of urban design, the city as a site of division, disaster, memory, and political activism. Meets Liberal Arts Core requirement for Societies and Soc Sciences.

Media, Culture & Communication (Undergraduate)
4 credits – 15 Weeks

Sections (Spring 2024)


MCC-UE 1038-000 (11427)01/22/2024 – 05/06/2024 Mon,Wed11:00 AM – 12:00 AM (Morning)at Washington SquareInstructed by Sturken, Marita

Varieties of Mystical Experience (RELST-UA 240)

What exactly is this thing we call mysticism? As the general, secular public treats religion, so does the mainstream religious public treat mysticism, a special case, replete with mystery and the repository of great potential. Mysticism has served as the space for the bleeding edge of religion, where destabilizing forces have emerged but reactionary, regressive forces as well. Mystical religious communities have been both the most tolerant and the most exclusive, the most libertine and the most abnegating. Is there such a thing as mysticism? Can it be elicited from the religious frameworks in which it resides, or is it merely a modern, academic convention? In this course, we aim to work out some answers to those questions.

Religious Studies (Undergraduate)
4 credits – 3 Weeks

Sections (January 2021)


RELST-UA 240-000 (1544)01/04/2021 – 01/22/2021 Mon,Wed,Thu10:00 AM – 2:00 PM (Morning)at Washington SquareInstructed by Russ-Fishbane, Elisha

Cultures & Contexts: New World Encounters (CORE-UA 9541)

For course description, please consult the College Core Curriculum website: http://core.cas.nyu.edu

College Core Curriculum (Undergraduate)
4 credits – 16 Weeks

Sections (Spring 2021)


CORE-UA 9541-000 (24875)01/25/2021 – 05/14/2021 Tue,Fri11:00 AM – 12:00 AM (Morning)at NYU Shanghai (Global)Instructed by Egloff, Jennifer


CORE-UA 9541-000 (24876)01/25/2021 – 05/14/2021 Mon11:00 AM – 12:00 AM (Morning)at NYU Shanghai (Global)Instructed by Egloff, Jennifer


CORE-UA 9541-000 (24877)01/25/2021 – 05/14/2021 Mon1:00 PM – 2:00 PM (Early afternoon)at NYU Shanghai (Global)Instructed by Egloff, Jennifer

Expressive Culture: La Belle Epoque (CORE-UA 9761)

La Belle Époque, that period in the life of France’s pre-World War I Third Republic (1871-1914) associated with extraordinary artistic achievement, saw Paris emerge as the undisputed Western capital of painting and sculpture; it also was the most important production site for new works of musical theatre and, arguably, literature. It was during these decades that Impressionism launched its assault on the academic establishment, only itself to be superseded by an ever-changing avant-garde associated first with the nabis, then with fauvism and cubism; that the operas of Bizet, Saint-Saëns, and Massenet and the plays of Sardou and Rostand filled the world’s theatres; and that the novels of Zola and stories of Maupassant were translated into dozens of languages. Finally, this was the society that gave birth to one of the greatest literary works of all time, Marcel Proust’s Remembrances of Things Past, the first volume of which appeared just as the First World War was about to bring the Belle Époque to a violent end. Sources include reproductions of paintings, recordings of chamber music, opera and mélodies, and several of the most significant novels of the period.

College Core Curriculum (Undergraduate)
4 credits – 16 Weeks

Sections (Spring 2021)


CORE-UA 9761-000 (24742)01/25/2021 – 05/14/2021 Mon,Wed11:00 AM – 12:00 AM (Morning)at NYU Shanghai (Global)Instructed by Hackney, Melanie


CORE-UA 9761-000 (24743)01/25/2021 – 05/14/2021 Tue10:00 AM – 11:00 AM (Morning)at NYU Shanghai (Global)Instructed by


CORE-UA 9761-000 (24744)01/25/2021 – 05/14/2021 Thu10:00 AM – 11:00 AM (Morning)at NYU Shanghai (Global)Instructed by


CORE-UA 9761-000 (24745)01/25/2021 – 05/14/2021 Tue4:00 PM – 5:00 PM (Late afternoon)at NYU Shanghai (Global)Instructed by


CORE-UA 9761-000 (24746)01/25/2021 – 05/14/2021 Thu4:00 PM – 5:00 PM (Late afternoon)at NYU Shanghai (Global)Instructed by