Category Archives: IMA Electives (Legacy Structure – Art & Design)

Courses that count in IMA’s Art and Design category

Sensor Data to Save the Planet (ITPG-GT 2351)

Buildings produce a large percentage of the carbon emissions threatening the planet and multi-family residential buildings make up a significant portion of it. With Covid-19 changing the way we live and work, and the increasing amount of data available from buildings, a key to fighting the climate crisis will be turning this data into action. In this course, learn how to analyze interval data and explore visualizing data to motivate tenants and building operators to change their behavior to reduce energy usage at the optimal times. This will involve analyzing the data streams coming from installed sensors and building equipment, understanding how usage varies over time, and transforming raw data into visual interfaces that mobilize us all in the fight to save the planet. This course will teach basics of how time series data can be stored, how to query time series data, and how to understand energy usage from a data set. With these new skills students will design a project using time series data and their JavaScript skills to visualize this data.

Interactive Telecommunications (Graduate)
2 credits – 7 Weeks

Sections (Fall 2021)


ITPG-GT 2351-000 (23985)10/27/2021 – 12/14/2021 Mon6:00 PM – 9:00 PM (Evening)at Brooklyn CampusInstructed by

Shape Our Future Through Speculative Design (ITPG-GT 2348)

This course aims to provide students with the analytical skills to interpret current trends, policies and problems into futuristic (5 years) product proposals and the thought leadership and communication skills to clearly articulate and pitch those ideas. Projects can range from how prolonged quarantine will impact home exercise to the future of entertainment in self driving cars. Students will research and explore an opportunity space of their choosing where they will infer future problems from current trends then create a speculative solution. They will package their product thinking into a pitch deck and present back to the class. The class format will include lecture, in-class and out-of-class design exercises that apply the concepts covered in the class lecture and a final presentation and critique.

Interactive Telecommunications (Graduate)
2 credits – 8 Weeks

Sections (Fall 2021)


ITPG-GT 2348-000 (23982)09/02/2021 – 10/26/2021 Mon6:00 PM – 9:00 PM (Evening)at Brooklyn CampusInstructed by

Stories of Illness: Graphic & Narrative Medicine (ITPG-GT 2340)

Narrative holds a place in discourses of health, illness, caregiving, and disability, carrying and conveying the densely detailed, nuanced, and complex threads of personal emotion, social experience, and cultural meaning that accompany all instances of these subjects. Narrative also plays a growing role in clinical practice, research, and health education, as increasingly registered in the burgeoning field of Medical Humanities. This course introduces students to texts, practices and major works in the emergent fields of Graphic Medicine and Narrative Medicine, using traditional humanities methods of critical reading and analysis as well as experimental and creative methods including field observation and art-making in a variety of media. Building upon a series of practice-based assignments throughout the semester, students will complete a final project that exemplifies some of the ways narrative and graphic design foster understanding and knowledge in contexts of illness.

Interactive Telecommunications (Graduate)
4 credits – 15 Weeks

Sections (Fall 2021)


ITPG-GT 2340-000 (23972)09/02/2021 – 12/14/2021 Thu12:00 AM – 2:00 PM (Early afternoon)at Brooklyn CampusInstructed by

Web Design (PHTI-UT 1238)

Prerequisite: Photography II or permission from the department. This course combines theory and practice as it pertains to making art projects for the World Wide Web. The course will investigate what it means to work in this new environment and how the medium might influence the work made. The course will investigate a variety of approaches such as conceptual, experimental, documentary and diaristic. Special consideration will be given to the ways in which structure (nonlinear vs. linear), interactivity and metaphor influence meaning. Formal design elements such as color, typography, scale and sequencing will also be examined. In addition, the nuance of html tags, hexadecimal colors and image compression will be explored. There will be several short projects as we get up-to-speed on the technical side. Two larger projects will comprise the remainder of the semester: a portfolio project that focuses on graphic and interface design; and a web project that uses “web space” as a medium for its own sake. Students should be prepared to exercise both sides of their brain. This course requires a nonrefundable lab fee.

Photography and Imaging (Undergraduate)
4 credits – 6 Weeks

Sections (Summer 2021)


PHTI-UT 1238-000 (6640)05/24/2021 – 07/05/2021 Tue,Thu9:00 AM – 2:00 PM (Morning)at Washington SquareInstructed by Kilroy, Elizabeth

User Experience Design Fundamentals (IMNY-UT 264)

This course aims to provide students with the critical thinking and practical skills for creating effective and compelling user interfaces. We will dissect what a compelling user experience is and discuss and apply design frameworks and methods for creating one. Throughout this 2pt course we will examine a range of examples of interfaces with a focus on understanding the attributes of a successful interfaces and hands-on experience applying proven research, mapping and testing UX techniques. The class format is lecture and studio and will include discussions, student presentations and critique, and in-class design exercises. The exercises and assignments focus on problems that are typical of those a UX designer will encounter in the professional world.

Interactive Media Arts (Undergraduate)
2 credits – 6 Weeks

Sections (Summer 2021)


IMNY-UT 264-000 (6303)07/06/2021 – 08/15/2021 Mon,Wed7:00 PM – 9:00 PM (Evening)at OnlineInstructed by Gupta, Tarana

Software Art: Image (IM-UH 2315)

An introduction to the history, theory and practice of computer-aided artistic endeavors in the field of visual arts. This class will focus on the appearance of computers as a new tool for artists to integrate in their artistic practice, and how it shaped a specific aesthetic language across traditional practitioners and newcomers alike. We will be elaborating and discussing concepts and paradigms specific to computing platforms, such as system art, generative art, image processing and motion art. Drawing on those areas, students will explore their own artistic practice through the exclusive use of their computers. The course will also serve as a technical introduction to the OpenFrameworks programming environment to create works of visual art. As such, Software Art: Image will be an art history and critical studies course with a studio component. Software Art: Image is a complement to Software Art: Text, a 7-week course approaching software and computation from the perspective of poetry and fiction. The two courses can be taken in series or independently.

Interactive Media (Undergraduate)
2 credits – 8 Weeks

Sections (Spring 2022)


IM-UH 2315-000 (18522)

Software Art: Text (IM-UH 2316)

An introduction to the history, theory and practice of computer-aided artistic endeavors in the field of prose and poetry. This class will focus on the appearance and role of computers as a new way for artists to write and read both programming and natural languages. While elaborating and discussing concepts and paradigms specific to computing platforms, such as recomposition, stochastic writing and ambiguity, students will be encouraged to explore their own artistic practice through the exclusive use of their computers, by writing their own programs. As such, Software Art: Text will be a literary history and critical studies course with an active writing component (in both Python and English). Students will be exposed to new creative perspectives on reading and writing in the digital age. Software Art: Text is a complement to Software Art: Image, a 7-week course approaching software and computation from the perspective of the visual arts. The two courses can be taken in series or independently.

Interactive Media (Undergraduate)
2 credits – 6 Weeks

Sections (Spring 2022)


IM-UH 2316-000 (18521)

Occupy Outer Space (OART-UT 19)

Technology is a weasel. Squeezing its way into art, culture and the everyday. It infiltrates our psyche, inspiring playful interactions, fantastical ideas, vengeance and drama. It brings us together while tearing us apart. In this project-based studio, we will focus on a collective approach to creating art, tools, performances, and experiences. Outer Space in the context of this course will be used as a metaphor for the future, the unknown, and the seemingly impossible. We will investigate disparate cultural moments and unravel narratives that are both historical and technological. Technology will serve as a structure with open-ended assignments in music, video, sculpture, electronics, kineticism, surveillance, interactive graphics, and performance. Combined collaborative exercises and individual projects will augment classroom discussions and inform the art that we make. A willingness to use your imagination and personal experience to derail preconceived notions of linear timelines will serve you well in this hands-on multidisciplinary course.

Open Arts Curriculum (Undergraduate)
4 credits – 15 Weeks

Sections (Spring 2021)


OART-UT 19-000 (23627)01/28/2021 – 05/10/2021 Tue3:00 PM – 6:00 PM (Late afternoon)at Washington SquareInstructed by Benjamin, Ithai

Intro to Digital Tools (OART-GT 2823)

This course will explore the basic tools of digital imaging. We will cover the three main Adobe products for creative imaging – Illustrator, Photoshop, and InDesign. Through a series of short assignments we will look at various graphic design and layout ideas using Illustrator and InDesign and will touch on the wealth of image enhancement techniques afforded by Photoshop. The short assignments introduce the basics of design, typography and compositing images. Students have the opportunity to complete a small project of their own for the end of the term. Class time will be divided between lectures, critiques, and work in class sessions. This course is not intended to completely cover the software listed, but will give students a fundamental understanding of the possibilities of digital imaging. While the majority of the class focuses on print media (images, books and magazines), we discuss the growing importance of screen output. We do not have time to cover specific web or media projects, but will address transferable skills and understanding. We will incorporate some Adobe apps to augment the desktop applications. Additional reading materials will be distributed during the semester. Students should have access to the Adobe Creative Suite through the NYU license.

Open Arts Curriculum (Graduate)
4 credits – 15 Weeks

Sections (Fall 2021)


OART-GT 2823-000 (7363)09/02/2021 – 12/14/2021 Tue1:00 PM – 4:00 PM (Early afternoon)at Washington SquareInstructed by Fallon, Catherine


OART-GT 2823-000 (7364)09/02/2021 – 12/14/2021 Thu1:00 PM – 4:00 PM (Early afternoon)at Washington SquareInstructed by Fallon, Catherine

Art of Dissent (INTM-SHU 236T)

Students in this class will be asked to embrace Theodor Adorno’s notion that, “All art is an uncommitted crime.” First, we will explore the vibrant history of dissent in art, comics, design, film, literature, music, and emerging media through the consideration of work by artist dissidents such as Ai Weiwei, Cindy Sherman, Henry David Thoreau, Henry Rollins, Howard Cruse, Jenny Holtzer, Maya Angelou, Michael Moore, Václav Havel, and more. The work of these people is aimed at raising awareness, at disrupting the status quo, and at holding people, organizations, nations, and / or society itself accountable for wrongs committed. Next, students will individually create bold responses to something of concern for them by adopting the methods of a dissident from history or contemporary practice. Finally, we will form an artist collective and create a campaign of dissent aimed at creating positive change within the organization that we are all part of.

Interactive Media Arts (Undergraduate)
4 credits – 13 Weeks

Experiential Comics: Interactive Comic Books for the Fourth (ITPG-GT 2072)

Juxtaposed to traditional comics, Experiential Comics combines emergent tech, unconventional comic book art/structure, and game engines to offer users a more immersive, continuous storyworld experience. Challenging the status quo of classic and contemporary digital comics, students will explore new technologies/world-building techniques better suited to craft innovative comic book narratives and formats –worthy of the Fourth Industrial Revolution. Students will ingest a brief history of classic and digital comics formats, collaborate with comic book artists to design engrossing characters, engage in world-building sessions, play with Unity/Unreal engines to generate avatars/ virtual environments, work with actors in motion capture/volumetric capture studios, learn the latest iteration of the Experiential Comics format, and share their unique expressions of Experiential Comics in a final presentation. Throughout a 7-week period, the course will be divided into 7 themes 1) The Disconnection of Digital Comics 2) Classic and Unconventional Comics Continuity 3) Marvel vs DC vs Insert Your Universe Here 4) Fourth Industrial Revolution Technologies 5) Capture & Creation 6) Infinite Engagement and Unlocking Immersive Format 7) Experiential Comics Presentations. Each weekly class will be divided into two halves 1) Exploration of Theme/Discussion 2) Process, Practices, & Play. This course requires CL: Hypercinema or equivalent experience.

Interactive Telecommunications (Graduate)
2 credits – 7 Weeks

Sections (Fall 2025)


ITPG-GT 2072-000 (11372)10/23/2025 – 12/11/2025 Thu12:00 AM – 2:00 PM (Early afternoon)at OnlineInstructed by Patrick, Tony

Drawing It Together (ITPG-GT 2538)

If we consider drawing as one of the most ancient forms of interaction, it has the power to engage users like no other technology. With the right setup and call for action – I’m always taken aback by how a cup full of crayons and a pile of paper can bring the child out of a serious businessman. But how do you pass the strong barriers of users who are afraid to draw? In this weekend workshop we’ll examine various techniques that can spark an interaction which is all focused on the action of drawing. Workshop topics include an exploring into collaborative drawing platforms, interactive drawing installations, drawing machines and drawing as a form of interactive storytelling. We’ll discuss the differences between digital and analog drawing and how to marry the benefits of both mediums. We’ll cover the work of important artist and researchers who are creating inspiring work in the field of drawing and interaction such as Shantell Martin, Zach Lieberman, Tobias Gutmann, David Ha and more There will be various collaborative drawing exercises in class. This workshop is meant for students who wish to focus on drawing as the driving force of their interactions and possibly expand it into thesis. Each student will design and prototype an interaction which is based on the subject of drawing. Alon Chitayat graduated from ITP in 2015, He works at Google as a Sr. UX and motion designer and on a collaborative digital whiteboard called Jamboard.

Interactive Telecommunications (Graduate)
1 credits – 16 Weeks

Sections (Fall 2021)


ITPG-GT 2538-000 (22646)

Design Research (ITPG-GT 2997)

This course will focus on a range of human-centered design research and innovation workshop methodologies including Design Thinking, LEGO Serious Play, Lean UX, Google Ventures Sprints, Gamestorming, Futurecasting, and Service Design. Students will look for design opportunities within the unprecedented challenges that we are currently facing as global citizens. Students will define a problem space based on the drivers that they’re most interested in exploring and will have the option to work alone or form small design research teams. They will learn how to conduct primary and secondary research, creating deliverables such as personas, journey maps, concept canvasses, and prototypes. Students will be required to apply design research approaches and workshop methodologies, develop and test a rapid prototype and then share their work in a final presentation.

Interactive Telecommunications (Graduate)
2 credits – 6 Weeks

Sections (Fall 2025)


ITPG-GT 2997-000 (11359)10/24/2025 – 12/05/2025 Fri9:00 AM – 12:00 AM (Morning)at Brooklyn CampusInstructed by Derby, David · Brant, Heidi

Socially Engaged Art and Digital Practice (ITPG-GT 2156)

“Digital tools of all kinds are deeply embedded in how our society operates. Innovations in basic communication, data processing, image manipulation, and even financial systems have transformed our social worlds and our artistic practice. This became even clearer and more present during the global pandemic, where, during times of social isolation, digital and networked tools almost fully replaced in-person social life. This course will examine the ethical and esthetic implications of a digital and networked world through the lens of socially engaged art and explore how digital tools are and can be used in socially engaged art practice, where art and creative work intersect directly with people and civic life. This includes discussion of how digital and networked tools both increase and complicate physical, economic, and cultural accessibility, and the ethical and social implications of the newest technologies, including AI, Web3, and quantum computing. We will work on how digital tools have been used in socially engaged art and how they could be used further, guided by the understanding that working digitally with socially engaged concepts means both using digital tools within projects AND interrogating the inner workings of how digital practices operate socially and culturally. We will also have some meetings and activities in public spaces, field trips to organizations such as Eyebeam and Genspace, and guest lecturers. Please feel free to reach out to me directly if you have questions about taking the course, or the course content.”

Interactive Telecommunications (Graduate)
4 credits – 14 Weeks

Sections (Fall 2025)


ITPG-GT 2156-000 (11358)09/03/2025 – 12/10/2025 Wed6:00 PM – 8:00 PM (Evening)at Brooklyn CampusInstructed by MacLow, Clarinda

Creativity and Innovation (STS-UY 2644)

Credits: 4
Duration: 15 Weeks
Dates: Mon,Wed

This course explores the nature of the creative act. What does it take to be creative? What are some of the cognitive and personality variables that aid and hinder creativity? What are the characteristics of great innovators? Is innovation purely individual? Or are innovators a product of their time? The course also surveys literature on teaching creativity and innovation. | Prerequisites: Completion of first year writing requirements. Co-requisites: None. Notes: Satisfies a HuSS elective.

Science and Technology (Undergraduate)
4 credits – 15 Weeks

Intro to Visual Communication (GAMES-UT 201)

This course allows students to harness the power of visual language in order to convey messages and meaning. The elements of visual foundation that will be covered include components (color, texture, image and typography), composition, and concept. Although the class takes place in the Game Design department, we will be less concerned with visuals as they are applied to games and instead will look at visual communication across a wide range of disciplines, from visual art to graphic design to web and interface design. Although non-digital mediums will be addressed, the understanding and use of industry-standard software is also a primary goal. The class is about the importance of visual design, how it shapes our culture. The students will learn about and discuss widely-practiced methods of visual communication, and then find their own voice through developing their own works, driven by a clearer understanding of their own tastes and interested fields.

Undergraduate

Global Experience Design (IMBX-SHU 102)

This course is about designing your global experiences. Students are introduced to design thinking as a practical tool to make the most out of their NYUSH experience and prototype opportunities offered by NYU’s Global Network. This course will use rapid prototyping methods to test out academic and career interests, visit global organizations in Shanghai, and meet with leaders with multinational experience. The course will be delivered in a studio setup with in-class design workshops that explore topics such as the purpose of college, educational wayfinding, global perspectives, and innovating on career paradigms.

Interactive Media and Business (Undergraduate)
4 credits – 15 Weeks

Sections (Fall 2020)


IMBX-SHU 102-000 (18602)08/31/2020 – 12/11/2020 Mon9:00 AM – 12:00 AM (Morning)at ShanghaiInstructed by

Life Design (IMBX-SHU 101)

This course is about designing your life. What if you used the same innovation principles that startups use and applied them to your own lives? Students are introduced to design thinking as a framework to process their college experience and explore life after graduation. This course will use rapid prototyping methods to test out career interests, engage in behavior design, and ideate on multiple futures. The course will be delivered in a studio setup with in-class design workshops, group discussions, personal reflection, individual coaching and field trips. Prerequisite: None. Fulfillment: IMA Major Electives; IMB Major Business Elective/Interactive Media Elective; Business and Finance Major Non-Finance Electives; Business and Marketing Major Non-Marketing Electives.

Interactive Media and Business (Undergraduate)
4 credits – 16 Weeks

Sections (Spring 2022)


IMBX-SHU 101-000 (17714)01/24/2022 – 05/13/2022 Mon1:00 PM – 4:00 PM (Early afternoon)at ShanghaiInstructed by Tsiang, Emily