Duration: 15 Weeks
Dates: Tue
Computer Science (Undergraduate)
3 credits – 15 Weeks
All courses that count as IMA Major Electives
Computer Science (Undergraduate)
3 credits – 15 Weeks
Computer Science (Undergraduate)
3 credits – 15 Weeks
This course covers cryptographic systems. Topics: Capability and access control mechanisms, authentication models, protection models. Database and operating system security issues, mobile code, security kernels. Malicious code, Trojan horses and computer viruses. Security policy formation and enforcement enforcement, legal aspects and ethical aspects. | Prerequisite for Brooklyn Students: CS-UY 2214 | Prerequisite for CAS Students: CSCI-UA 201 | Prerequisite for Abu Dhabi Students: CS-UH 2010 or ENGR-AD 3511 | Prerequisite for Shanghai Students: CENG-SHU 202 | Co-requisite for ALL Students: CS-UY 3224
Computer Science (Undergraduate)
3 credits – 14 Weeks
CS-UY 3923-000 (7835)09/02/2025 – 12/11/2025 Tue6:00 PM – 9:00 PM (Evening)at Brooklyn CampusInstructed by Cappos, Justin
Computer Science (Undergraduate)
3 credits – 15 Weeks
Computer Science (Undergraduate)
3 credits – 15 Weeks
Geographic Information Systems are computer systems for the storage, retrieval, analysis, and display of geographic data, that is data about features and phenomena on the surface of the earth. This course will introduce the students to GIS through hands-on computer exercises, as well as readings and lectures about cartography, tools, data, and the social impacts of GIS. GIS projects start with data and move through analysis to cartographic display. Pedagogically, we will be starting at the end moving backward to data and analysis. | Note: This course cannot be used to satisfy Humanities/Social Science requirements for majors outside of the TCS department. | Prerequisite: EXPOS-UA 1 or EXPOS-UA 4
Urban Studies (Undergraduate)
4 credits – 15 Weeks
URB-UY 2114-000 (21070)01/23/2023 – 05/08/2023 Tue5:00 PM – 7:00 PM (Late afternoon)at Brooklyn CampusInstructed by Mistry, Himanshu
In this course, students focus on client and server side programming, as well as the web design and development process. Students are also introduced to databases for the web. Examples of dynamic web applications include content management systems, registration systems, and social media solutions. | Pre-requisite: DM-UY.2193
Integrated Digital Media (Undergraduate)
3 credits – 14 Weeks
DM-UY 3193-000 (15787)09/02/2025 – 12/11/2025 Tue,Thu8:00 AM – 9:00 AM (Morning)at Brooklyn CampusInstructed by Adee, Katie
This course will cover basic camera use as well as the more sophisticated skills of image editing. Developing sensitivity to the aesthetics of image making through the use of the camera’s technical controls and composition are the central goals of the class. The course will provide a background in the history, theory, and contemporary issues of photography through lectures and visits to museums and galleries. By the end of the semester students will have the know-how to make images that convey their aesthetic and conceptual ideas effectively.
Integrated Digital Media (Undergraduate)
3 credits – 14 Weeks
DM-UY 2183-000 (15771)09/02/2025 – 12/11/2025 Mon,Wed12:00 AM – 1:00 PM (Early afternoon)at Brooklyn CampusInstructed by Toolin, Jack Craig
Shader Lab is an introduction to shaders for game designers that are artists first, and technicians second. This course attempts to bridge gaps in the necessary knowledge and establish the contextual foundation to allow students to make sense of the disparate sub-disciplines necessary to meaningfully express themselves aesthetically in a rendered environment. Ultimately, Shader Lab is a primer for students seeking to create unique and expressive aesthetics for their digital games. The course empowers designers by providing a conceptual and functional understanding of 3D rendering in order to enable the design and implementation of their personal style.
This unique course introduces students to innovative and cutting-edge technologies sound, video, and interfaces that are changing the way music is performed, produced and received. Music and creative technologies have shifted in the last years from preset-focused black-box devices to open and hackable hard- and software. Examples are MaxMSP (Ableton), the Kinect Motion sensor, VR Platforms or open source music instruments like Korg’s Mono series, little bits or bastl. This shift enables artists today to understand the inner workings of instruments better and engage a very different working process: these days, devices can more easily be created and manipulated, forming future tools and creating a rich variety of different media. The course consists of both a theoretical and a hands-on part, and has a workshop component. No special knowledge like programming or electronic skills is presupposed. As this course is intended for students from different disciplines, the content will flexibly be adapted to the level of knowledge of the students, especially for students with little or no technical background.
Recorded Music (Undergraduate)
2 credits – 14 Weeks
REMU-UT 9815-000 (15182)08/31/2020 – 12/10/2020 Thu3:00 PM – 6:00 PM (Late afternoon)at NYU Berlin (Global)Instructed by
Can you listen to Michael Jackson’s “Thriller” without envisioning the zombie transformation? What about Beyonce’s “Single Ladies” without seeing the accompanying choreography? Both of those songs, along with countless others, have benefited from the groundbreaking visuals that have accompanied them. From the Classic Rock films of the 1960’s to the MTV revolution of the 1980’s and 1990’s to the innovations of YouTube and Virtual Reality, this class will examine how the convergence of visual and auditory mediums has created some of the most impactful art. We’ll extract the great lessons from the pieces we study and utilize our production skills to create videos, on-stage visuals, and songs of our own. We’ll also investigate how the creation of videos alongside songs has disrupted the marketing and sales fates for the music industry multiple times. The weekly class structure will alternate between one 90min lecture/discussion course and one 90min production course where we will be collaborating on creating new content for each assignment together.
Recorded Music (Undergraduate)
2 credits – 15 Weeks
REMU-UT 1228-000 (16036)09/02/2020 – 12/13/2020 Thu12:00 AM – 3:00 PM (Early afternoon)at Washington SquareInstructed by
Atari. Computer Generated Imagery. YouTube. What is new media and will it change the world? In this course we will explore diverse examples of ?old? and ?new? media including interactive web work, gaming, installations, and movies. We will use blogs, online forums, and YouTube to discuss new media?s roots in older popular media including film and literature. We will question how new media have impacted traditional narrative forms and the structure of the film industry, as well as the broader contexts of new media in a changing world culture. This course allocates as History & Criticism for Film & TV majors. COURSE SUBJECT TO DEPARTMENTAL FEES. Non-majors must process a “Permission Notice for Non-Majors” form to register for the course (subject to availability).
Undergrad Film & TV (Undergraduate)
3 credits – 15 Weeks
FMTV-UT 1208-000 (15796)09/02/2020 – 12/13/2020 Tue9:00 AM – 12:00 AM (Morning)at Washington SquareInstructed by
A beginning production course in which students learn the basic principles of animation, develop visual language, storytelling, observation, and communication skills. A freshman core production selection, but open to students at all levels. It is the prerequisite for several of the other animation and visual effects courses. Prior drawing experience is not necessary. The first half of the semester consists of weekly exercises in which students explore various styles and methods of animation including optical toys, stop motion, traditional drawn, and 2D digital animation. Students will be introduced to programs including Dragon Stop Motion, After Effects, Avid, Flash, and Photoshop. Various technical topics covered include aspect ratio, frame rates, storyboarding, editing animatics, scanning, working with image sequences, alpha channels, vector vs. raster art, compositing, rendering, using a Cintiq, and shooting stills with DSLR camera. During the second half of the semester students will complete a 15-30 second animated film with sound.
This class examines the intersecting dynamics of media genres and geo-linguistic cultural markets in the configuration of global and regional media flows. It looks in particular at the way media genres travel and how their circulation raises issues about the cultural power of certain media narratives in specific historical, political and social conditions of consumption. We will examine the battle for national, regional, and global media markets as a struggle for the ’Slegitimate’ cultural and political view of the world expressed through information (news), scientific discourse (documentaries), and popular culture (films, tele novels, reality television, music) to understand the complex global flow of television programs and films.
Media, Culture & Communication (Undergraduate)
4 credits – 14 Weeks
MCC-UE 1306-000 (8089)09/02/2025 – 12/11/2025 Tue,Thu11:00 AM – 12:00 AM (Morning)at Washington SquareInstructed by Pinon, Juan
Prerequisite: Photography & Imaging II, or permission of the department. This course considers the creative possibilities of a variety of documentary strategies. The editing of images, their structuring into an essay form, the interpretation of their various meanings, and the impact of the documentary essay on the world are all discussed. Students are assigned a range of problems that explore visual description and interpretation ranging from the photojournalistic to the autobiographical. In addition each student devotes a significant amount of time to producing a single-subject documentary project. Classes are lecture-demonstration with critiques of student work and regular presentations of documentary photographs made throughout history, in different cultures and for different reasons, including the personal and the societal. Each student must have a still camera or a video camera. This course requires a nonrefundable lab fee.
Photography and Imaging (Undergraduate)
4 credits – 14 Weeks
PHTI-UT 1006-000 (16085)09/02/2025 – 12/11/2025 Thu2:00 PM – 5:00 PM (Early afternoon)at Washington SquareInstructed by Kobielski, Lili
Intro to Visual Communication builds a foundation for visual literacy and visual design thinking. The class focuses on the fundamentals of visual communication – line, color, composition, typography – as well as their application in a variety of contexts. You may or may not end up being a visual designer or artist, but all kinds of game design and development involves visual thinking. The philosophy of the class is learning by doing. Each week, in class and out of class, you will be creating visual projects on and off the computer. Sometimes you will be drawing in a sketchbook or making paper collages. Other times you will be using visual design software, such as Illustrator and Photoshop. The goal of the course is to connect the visual exercises to skills and issues related to directly to games. Sometimes we will be working on fundamental skills. Other times, we will be applying those skills to game-related problems.
Open Arts Curriculum (Undergraduate)
4 credits – 15 Weeks
OART-UT 1620-000 (14479)09/01/2022 – 12/14/2022 Tue2:00 PM – 4:00 PM (Early afternoon)at Brooklyn CampusInstructed by
OART-UT 1620-000 (14480)09/01/2022 – 12/14/2022 Thu11:00 AM – 1:00 PM (Morning)at Brooklyn CampusInstructed by Voshell, Burgess
Interactive Telecommunications (Graduate)
4 credits – 14 Weeks
This class is an intensive, hands-on workshop addressing the complex challenges of game design. The premise of the class is that all games, digital and non-digital, share common fundamental principles, and that under- standing these principles is an essential part of designing successful games. Learning how to create successful non-digital games provides a solid foundation for the development of digital games. In this workshop, students will: analyze existing digital and non-digital games, taking them apart to understand how they work as interactive systems; create a number of non-digital games in order to master the basic design principles that apply to all games regardless of format; critique each other’s work, developing communication skills necessary for thriving in a collaborative field; explore the creative possibilities of this emerging field from formal, social, and cultural perspectives; develop techniques for fast-prototyping and iterative design that can be successfully applied to all types of interactive projects.
This class is an overview of the field of games that approaches them from several theoretical and critical perspectives. No special theoretical background or prior training is needed to take the course, but to have had a broad practical experience with and basic knowledge of games is a distinct advantage. Also, an interest in theoretical and analytical issues will help. You are expected to actively participate in the lectures, which are dialogic in form, with ample room for discussion. The course will prepare the student to: Understand and discuss games from a theoretical perspective, as well as the components of a game; Apply new theories and evaluate them critically; Assess and discuss game concepts and the use of games in various contexts; Analyze games, and understand and apply a range of analytical methods.
Media Studies (Undergraduate)
4 credits – 15 Weeks