Electromagnetic Waves (ECE-UY 3604)

Credits: 4
Duration: 15 Weeks
Dates: Tue
Credits: 4
Duration: 15 Weeks
Dates: Tue
Credits: 4
Duration: 15 Weeks
Dates: Tue,Thu
Credits: 4
Duration: 15 Weeks
Dates: Tue,Thu
Credits: 4
Duration: 15 Weeks
Dates: Tue,Thu,Mon,Wed

Electromagnetic wave propagation in free space and in dielectrics, starting from a consideration of distributed inductance and capacitance on transmission lines. Electromagnetic plane waves are obtained as a special case. Reflection and transmission at discontinuities are discussed for pulsed sources, while impedance transformation and matching are presented for harmonic time dependence. Snell’s law and the reflection and transmission coefficients at dielectric interfaces are derived for obliquely propagation plane waves. Guiding of waves by dielectrics and by metal waveguides is demonstrated. Alternate-week laboratory. Objectives: Establish foundations of electromagnetic wave theory applicable to antennas, transmissions lines and materials; increase appreciation for properties of materials through physical experiments. | Prerequisites for Brooklyn Engineering Students: EE-UY 2024 or EE-UY 2004 (C- or better). | Prerequisites for Abu Dhabi Students: ENGR-AD 214. | Prerequisites for Shanghai Students: EENG-SHU 251 (C- or better). ABET competencies: a, b, c, e, k.

Elect. Engineering – ECE UGRD (Undergraduate)
4 credits – 15 Weeks

Application Security (CS-UY 4753)

Credits: 3
Duration: 15 Weeks
Dates: Tue

This course addresses the design and implementation of secure applications. Concentration is on writing software programs that make it difficult for intruders to exploit security holes. The course emphasizes writing secure distributed programs in Java. The security ramifications of class, field and method visibility are emphasized. | Prerequisite: CS-UY 3923

Computer Science (Undergraduate)
3 credits – 15 Weeks

Applied Cryptography (CS-UY 4783)

Credits: 3
Duration: 15 Weeks
Dates: Tue

This course examines Modern Cryptography from a both theoretical and applied perspective, with emphasis on “provable security” and “application case studies”. The course looks particularly at cryptographic primitives that are building blocks of various cryptographic applications. The course studies notions of security for a given cryptographic primitive, its various constructions and respective security analysis based on the security notion. The cryptographic primitives covered include pseudorandom functions, symmetric encryption (block ciphers), hash functions and random oracles, message authentication codes, asymmetric encryption, digital signatures and authenticated key exchange. The course covers how to build provably secure cryptographic protocols (e.g., secure message transmission, identification schemes, secure function evaluation, etc.), and various number-theoretic assumptions upon which cryptography is based. Also covered: implementation issues (e.g., key lengths, key management, standards, etc.) and, as application case studies, a number of real-life scenarios currently using solutions from modern cryptography. | Prerequisite: (CS-UY 2134 or CS-UY 1134) and (CS-UY 2124 or CS-UY 1124) (C- or better) and MA-UY 2314.

Computer Science (Undergraduate)
3 credits – 15 Weeks

COMPUTER SECURITY (CS-UY 3923)

This course covers cryptographic systems. Topics: Capability and access control mechanisms, authentication models, protection models. Database and operating system security issues, mobile code, security kernels. Malicious code, Trojan horses and computer viruses. Security policy formation and enforcement enforcement, legal aspects and ethical aspects. | Prerequisite for Brooklyn Students: CS-UY 2214 | Prerequisite for CAS Students: CSCI-UA 201 | Prerequisite for Abu Dhabi Students: CS-UH 2010 or ENGR-AD 3511 | Prerequisite for Shanghai Students: CENG-SHU 202 | Co-requisite for ALL Students: CS-UY 3224

Computer Science (Undergraduate)
3 credits – 14 Weeks

Sections (Fall 2025)


CS-UY 3923-000 (7835)09/02/2025 – 12/11/2025 Tue6:00 PM – 9:00 PM (Evening)at Brooklyn CampusInstructed by Cappos, Justin

Genetics (BMS-UY 3114)

The course covers the genetics of bacteria, viruses and high organisms. Emphasis is on both the genetic and biochemical analyses of gene replication, heredity, mutation, recombination and gene expression. Included are comparisons of prokaryotic and eukaryotic genetics and regulation. Laboratory techniques are used to study genetic phenomena in prokaryotes, eukaryotes and viruses. The course emphasizes modern approaches to genetic research. A lab fee is required. | Prerequisite: BMS-UY 1004. Co-requisite: CM-UY 2213 or CM-UY 2214.

Biomolecular Science (Undergraduate)
4 credits – 15 Weeks

Sections (Fall 2020)


BMS-UY 3114-000 (20339)09/02/2020 – 12/13/2020 Mon2:00 PM – 4:00 PM (Early afternoon)at Brooklyn CampusInstructed by


BMS-UY 3114-000 (20340)09/02/2020 – 12/13/2020 Tue2:00 PM – 4:00 PM (Early afternoon)at Brooklyn CampusInstructed by


BMS-UY 3114-000 (20338)09/02/2020 – 12/13/2020 Mon,Wed12:00 AM – 1:00 PM (Early afternoon)at Brooklyn CampusInstructed by

Geographic Information Systems (URB-UY 2114)

Geographic Information Systems are computer systems for the storage, retrieval, analysis, and display of geographic data, that is data about features and phenomena on the surface of the earth. This course will introduce the students to GIS through hands-on computer exercises, as well as readings and lectures about cartography, tools, data, and the social impacts of GIS. GIS projects start with data and move through analysis to cartographic display. Pedagogically, we will be starting at the end moving backward to data and analysis. | Note: This course cannot be used to satisfy Humanities/Social Science requirements for majors outside of the TCS department. | Prerequisite: EXPOS-UA 1 or EXPOS-UA 4

Urban Studies (Undergraduate)
4 credits – 15 Weeks

Sections (Spring 2023)


URB-UY 2114-000 (21070)01/23/2023 – 05/08/2023 Tue5:00 PM – 7:00 PM (Late afternoon)at Brooklyn CampusInstructed by Mistry, Himanshu

General Chemistry for Engineers (CM-UY 1004)

This is a one-semester introductory course in general chemistry. It covers chemical equations, stoichiometry, thermodynamics, gases, atomic and molecular structure, periodic table, chemical bonding, states of matter, chemical equilibrium, organic, inorganic and polymeric materials and electrochemistry. | Corequisite: EX-UY 1

Chemistry (Undergraduate)
4 credits – 15 Weeks

Sections (Spring 2020)


CM-UY 1004-000 (16847)01/27/2020 – 05/11/2020 Tue3:00 PM – 5:00 PM (Late afternoon)at Brooklyn CampusInstructed by Chigirinskaya, Lyubov


CM-UY 1004-000 (16848)01/27/2020 – 05/11/2020 Tue2:00 PM – 3:00 PM (Early afternoon)at Brooklyn CampusInstructed by Chigirinskaya, Lyubov


CM-UY 1004-000 (16849)01/27/2020 – 05/11/2020 Wed9:00 AM – 11:00 AM (Morning)at Brooklyn CampusInstructed by Roy, Debasish


CM-UY 1004-000 (16850)01/27/2020 – 05/11/2020 Wed8:00 AM – 9:00 AM (Morning)at Brooklyn CampusInstructed by Roy, Debasish


CM-UY 1004-000 (16851)01/27/2020 – 05/11/2020 Wed12:00 AM – 2:00 PM (Early afternoon)at Brooklyn CampusInstructed by Chigirinskaya, Lyubov


CM-UY 1004-000 (16852)01/27/2020 – 05/11/2020 Wed11:00 AM – 12:00 AM (Morning)at Brooklyn CampusInstructed by Chigirinskaya, Lyubov


CM-UY 1004-000 (16968)01/27/2020 – 05/11/2020 Wed3:00 PM – 5:00 PM (Late afternoon)at Brooklyn CampusInstructed by Charnick, Suzanne


CM-UY 1004-000 (16969)01/27/2020 – 05/11/2020 Wed2:00 PM – 3:00 PM (Early afternoon)at Brooklyn CampusInstructed by Charnick, Suzanne


CM-UY 1004-000 (24919)01/27/2020 – 05/11/2020 Mon10:00 AM – 12:00 AM (Morning)at Brooklyn CampusInstructed by Mishiyev, Robert


CM-UY 1004-000 (24918)01/27/2020 – 05/11/2020 Mon9:00 AM – 10:00 AM (Morning)at Brooklyn CampusInstructed by Mishiyev, Robert


CM-UY 1004-000 (16853)01/27/2020 – 05/11/2020 Tue,Thu9:00 AM – 10:00 AM (Morning)at Brooklyn CampusInstructed by Hagver, Rena


CM-UY 1004-000 (16854)01/27/2020 – 05/11/2020 Thu2:00 PM – 4:00 PM (Early afternoon)at Brooklyn CampusInstructed by Pollack, Myron


CM-UY 1004-000 (16855)01/27/2020 – 05/11/2020 Thu1:00 PM – 2:00 PM (Early afternoon)at Brooklyn CampusInstructed by Pollack, Myron


CM-UY 1004-000 (16856)01/27/2020 – 05/11/2020 Wed9:00 AM – 11:00 AM (Morning)at Brooklyn CampusInstructed by Chigirinskaya, Lyubov


CM-UY 1004-000 (16857)01/27/2020 – 05/11/2020 Wed8:00 AM – 9:00 AM (Morning)at Brooklyn CampusInstructed by Chigirinskaya, Lyubov


CM-UY 1004-000 (20330)01/27/2020 – 05/11/2020 Wed12:00 AM – 2:00 PM (Early afternoon)at Brooklyn CampusInstructed by Charnick, Suzanne


CM-UY 1004-000 (20331)01/27/2020 – 05/11/2020 Wed11:00 AM – 12:00 AM (Morning)at Brooklyn CampusInstructed by Charnick, Suzanne


CM-UY 1004-000 (17125)01/27/2020 – 05/11/2020 Wed7:00 PM – 8:00 PM (Evening)at Brooklyn CampusInstructed by Charnick, Suzanne


CM-UY 1004-000 (17124)01/27/2020 – 05/11/2020 Wed6:00 PM – 6:00 PM (Evening)at Brooklyn CampusInstructed by Charnick, Suzanne


CM-UY 1004-000 (16858)

General Chemistry II (CM-UY 1024)

This course covers states of matter, chemical thermodynamics and equilibria, kinetics, acid-base chemistry, electrochemistry, introduction to organic chemistry, natural and synthetic polymers. The course is required for students in the Biomolecular Science Program. | Prerequisite: CM-UY 1004 or CM-UY 1014. Corequisite: EX-UY 1.

Chemistry (Undergraduate)
4 credits – 15 Weeks

Sections (Spring 2020)


CM-UY 1024-000 (19120)01/27/2020 – 05/11/2020 Tue3:00 PM – 5:00 PM (Late afternoon)at Brooklyn CampusInstructed by Pollack, Myron


CM-UY 1024-000 (19121)01/27/2020 – 05/11/2020 Tue2:00 PM – 3:00 PM (Early afternoon)at Brooklyn CampusInstructed by Pollack, Myron


CM-UY 1024-000 (19122)01/27/2020 – 05/11/2020 Mon6:00 PM – 7:00 PM (Evening)at Brooklyn CampusInstructed by Mishiyev, Robert


CM-UY 1024-000 (19123)01/27/2020 – 05/11/2020 Mon5:00 PM – 5:00 PM (Late afternoon)at Brooklyn CampusInstructed by Mishiyev, Robert


CM-UY 1024-000 (19124)01/27/2020 – 05/11/2020 Fri9:00 AM – 11:00 AM (Morning)at Brooklyn CampusInstructed by Roy, Debasish


CM-UY 1024-000 (19125)01/27/2020 – 05/11/2020 Fri8:00 AM – 9:00 AM (Morning)at Brooklyn CampusInstructed by Roy, Debasish


CM-UY 1024-000 (19126)01/27/2020 – 05/11/2020 Fri12:00 AM – 2:00 PM (Early afternoon)at Brooklyn CampusInstructed by Roy, Debasish


CM-UY 1024-000 (19127)01/27/2020 – 05/11/2020 Fri11:00 AM – 12:00 AM (Morning)at Brooklyn CampusInstructed by Roy, Debasish


CM-UY 1024-000 (19128)01/27/2020 – 05/11/2020 Tue,Thu11:00 AM – 12:00 AM (Morning)at Brooklyn CampusInstructed by Sun, Donghong

Expanding Cinema New Media/The Movies & Bynd (FMTV-UT 1208)

Atari. Computer Generated Imagery. YouTube. What is new media and will it change the world? In this course we will explore diverse examples of ?old? and ?new? media including interactive web work, gaming, installations, and movies. We will use blogs, online forums, and YouTube to discuss new media?s roots in older popular media including film and literature. We will question how new media have impacted traditional narrative forms and the structure of the film industry, as well as the broader contexts of new media in a changing world culture. This course allocates as History & Criticism for Film & TV majors. COURSE SUBJECT TO DEPARTMENTAL FEES. Non-majors must process a “Permission Notice for Non-Majors” form to register for the course (subject to availability).

Undergrad Film & TV (Undergraduate)
3 credits – 15 Weeks

Sections (Fall 2020)


FMTV-UT 1208-000 (15796)09/02/2020 – 12/13/2020 Tue9:00 AM – 12:00 AM (Morning)at Washington SquareInstructed by

Intro to Visual Communication (OART-UT 1620)

Intro to Visual Communication builds a foundation for visual literacy and visual design thinking. The class focuses on the fundamentals of visual communication – line, color, composition, typography – as well as their application in a variety of contexts. You may or may not end up being a visual designer or artist, but all kinds of game design and development involves visual thinking. The philosophy of the class is learning by doing. Each week, in class and out of class, you will be creating visual projects on and off the computer. Sometimes you will be drawing in a sketchbook or making paper collages. Other times you will be using visual design software, such as Illustrator and Photoshop. The goal of the course is to connect the visual exercises to skills and issues related to directly to games. Sometimes we will be working on fundamental skills. Other times, we will be applying those skills to game-related problems.

Open Arts Curriculum (Undergraduate)
4 credits – 15 Weeks

Sections (Fall 2022)


OART-UT 1620-000 (14479)09/01/2022 – 12/14/2022 Tue2:00 PM – 4:00 PM (Early afternoon)at Brooklyn CampusInstructed by


OART-UT 1620-000 (14480)09/01/2022 – 12/14/2022 Thu11:00 AM – 1:00 PM (Morning)at Brooklyn CampusInstructed by Voshell, Burgess

Intro to Game Studies (GAMES-UT 110)

This class is an overview of the field of games that approaches them from several theoretical and critical perspectives. No special theoretical background or prior training is needed to take the course, but to have had a broad practical experience with and basic knowledge of games is a distinct advantage. Also, an interest in theoretical and analytical issues will help. You are expected to actively participate in the lectures, which are dialogic in form, with ample room for discussion. The course will prepare the student to: Understand and discuss games from a theoretical perspective, as well as the components of a game; Apply new theories and evaluate them critically; Assess and discuss game concepts and the use of games in various contexts; Analyze games, and understand and apply a range of analytical methods.

Undergraduate

Intangible Interaction (ITPG-GT 2055)

Credits: 4
Duration: 15 Weeks
Dates: Tue

This course will focus on researching, designing, and defining Intangible Interactions together, and unveiling artistic potential in it. Intangible interactions are those that we engage in without involving direct physical contact. Some examples would be automatic toilets, shopping carts that stop rolling outside the shop, contactless thermometers, gesture-based interactions, theremin, artwork activated by your presence, and mid-air haptic experiences. Intangible interfaces don’t have a tangible form that explicitly instructs us how to interact with them, and these interactions utilize other forms of feedback than those we feel through touch. Hence, Intangible Interactions tend to be more nuanced rather than direct, and the system is intricately designed to read your intentions using sensors. While technologies used for intangible interaction–such as computer vision and sensors are now more available and accessible, knowledge around the design and implementation of effective intangible interactions is a much less explored subject. We will explore practical, artistic, and whimsical applications of intangible interaction and look at the ways it can enhance human-computer interactions in our everyday lives. For example, it can allow new ways to interact with educational exhibits, artifacts, and artworks. We will explore intangibility as a poetic medium that can open up possibilities for creating work that challenges human senses and perception. We will discuss what are cultural and social implications that we need to consider in designing intangible interactions—what does it mean for an interaction to be “intuitive” and what are some of the assumptions that are embedded into designs that we need to challenge? You will also be introduced to working with sound frequencies that are outside the hearable spectrum to create mid-air haptic feedback. Technical topics that will be discussed in the class include: non touch-based sensors including optical sensors; proximity sensing; presence detection; optimizing sensor readings on Arduino; extending capability of sensors with light pipes and lenses; body tracking with cameras; signals outside visible spectrums; environmental sensing; mid-air haptic. Assignments will include relatively small-scale production assignments, labs, thinking, ideating, and reading. For the final project, you will be prompted to conceptualize a project that is larger than a classroom scope. You will respond to a call-for-projects with a proposal along with a solid prototype for the project so you have fully fleshed materials to apply to resources such as grants and other opportunities in the near future. I want you to think big and equip yourself with practical and essential skills to build a sustainable art or design practice! A proposal writing workshop and structured peer reviews will be provided to support this process. Tags: intangible, interaction, artistic, poetic, physical, sensors, physicalcomputing, haptic, hci, research, art, design, environment, playful, fun, proposalwriting

Interactive Telecommunications (Graduate)
4 credits – 15 Weeks

Machine Learning for Physical Computing (ITPG-GT 2050)

With Machine Learning models are getting smaller, and microcontrollers are getting more computing power, Machine Learning is moving towards edge devices. This class explores the idea of how machine learning algorithms can be used on microcontrollers along with sensor data to build Physical Computing projects. In this class, we will learn about TensorFlow Lite, a library that allows you to run machine learning algorithms on microcontrollers. We will talk about common machine learning algorithms and techniques and apply them to build hands-on interactive projects that enrich our daily lives. Students will learn to use pre-trained models, and re-train the models with sensor data. We are going to talk about Image Classification, Transfer Learning, Gesture and Speech Detection. For each topic, we will first discuss its history, theory, datasets, and applications, and then build simple experiments based on the topic. Prospective students are expected to have taken Introduction to Physical Computing and Introduction to Computational Media course, or have equivalent programming experience with Arduino and JavaScript.

Interactive Telecommunications (Graduate)
2 credits – 6 Weeks

Sections (Spring 2020)


ITPG-GT 2050-000 (22889)03/24/2020 – 05/05/2020 Tue6:00 PM – 9:00 PM (Evening)at Brooklyn CampusInstructed by Shi, Yining

Music Interaction Design (ITPG-GT 2475)

This class is a project development studio for interactive music projects —that is, pieces of music that are not linear, but rather offer multiple dimensions for listeners to explore (on their phones in a crowded subway, at an abandoned factory in Palermo, back on their couches after a long day, at a classical concert hall). Students will take a project from concept to execution over several iterations, applying Interaction Design principles and techniques. During the first half of the semester, they will gather aural and visual references, compose graphic notations, and create interactive studies to explore specific elements of their composition. This work will lead to the implementation of the midterm project: a functional, high-fidelity prototype. For their final projects, students will evaluate their midterm pieces from the perspectives of music, visual design and interaction design, and refine them to produce an expressive piece of interactive music. ICM or equivalent experience is required. Some experience in making or producing music will be useful, but is not required.

Interactive Telecommunications (Graduate)
4 credits – 14 Weeks

Sections (Spring 2020)


ITPG-GT 2475-000 (22929)01/28/2020 – 05/05/2020 Tue12:00 AM – 2:00 PM (Early afternoon)at Brooklyn CampusInstructed by Pereira Hors, Luisa

Escape Room (ITPG-GT 2491)

Over 7 weeks students in this course will explore different game mechanics, puzzle mechanics, group dynamics, and narrative structures and work in groups to design and build a room sized escape game. We will explore how to design immersive and participatory experiences through play and problem solving. Students will construct weekly puzzles and narratives and in the final week build and operate an “escape room” experience. Prerequisites: Physical Computing and ICM. Comfort with fabrication strongly encouraged.

Interactive Telecommunications (Graduate)
2 credits – 6 Weeks

Sections (Spring 2020)


ITPG-GT 2491-000 (22864)01/28/2020 – 03/10/2020 Tue9:00 AM – 11:00 AM (Morning)at Brooklyn CampusInstructed by Rios, David


ITPG-GT 2491-000 (22865)03/24/2020 – 05/05/2020 Tue9:00 AM – 11:00 AM (Morning)at Brooklyn CampusInstructed by Rios, David

Intro to Wearables (ITPG-GT 2189)

With emerging research and development with soft circuit technologies and its integration into textile and clothing design, the garment as a reactive interface opens up new possibilities in engendering self-expressions, sensory experiences and more. This 14-week class is to introduce students to this realm by creating connections between hardware engineering and textile crafting. The class is for students with basic physical computing knowledge to explore the possibility of wearables, and arouse discussion about the potential in re-imagining our relationship with personal devices, textiles and garment design as an interactive media.

Interactive Telecommunications (Graduate)
4 credits – 15 Weeks

Sections (Spring 2020)


ITPG-GT 2189-000 (23074)01/27/2020 – 05/11/2020 Tue6:00 PM – 9:00 PM (Evening)at Brooklyn CampusInstructed by Zhu, Jingwen

BioDesigning the Future of Food (ITPG-GT 2131)

We’ve been tinkering with the living systems that generate our foodstuffs for millennia. But climate change is radically and rapidly shifting these food landscapes, and the impacts include the extinction of many of the foods we love: chocolate, wine, beer, coffee and more importantly starvation for those in the world who are already food insecure. In this class, we’ll explore biotechnologies and bioengineering along with microbes and mushrooms to design and create pathways for the restoration of some of the damage we’ve wrought on our food system. We’ll also use art and design and systems thinking to build speculative and actionable projects that will focus not just on the future of food but the future of our planet and all of its inhabitants. This class is part of the Biodesign Challenge.

Interactive Telecommunications (Graduate)
2 credits – 6 Weeks

Sections (Summer 2021)


ITPG-GT 2131-000 (6365)05/24/2021 – 07/05/2021 Tue6:00 PM – 9:00 PM (Evening)at OnlineInstructed by Bardin, Stefani R

Light and Interactivity (ITPG-GT 2133)

Credits: 4
Duration: 15 Weeks
Dates: Tue

We use light in all aspects of our lives, yet we seldom notice it. Most of the time, that’s no accident. Lighting in everyday life, well-designed, doesn’t call attention to itself. Instead it draws focus to the subjects and activities which it supports. In this class, you’ll learn how lighting is used for utilitarian, expressive, and informational purposes. We’ll consider the intersection of lighting design and interaction design, paying attention to how people interact with light. We’ll practice both analyzing lighting and describing its effects, in order to use it more effectively. On the technical side, you’ll learn the basics of the physics of light, its transmission and perception. We’ll talk about sources of light, both current and historical. We’ll work with computerized control systems for lighting and modern light sources, and we’ll create a number of lighting designs for different purposes. You’ll get practice building AC and DC electronic circuits, programming microcontrollers for physical interaction, and learning digital communications protocols such as DMX512 and HTTP and REST. Projects in this class will range from indicator lighting on devices to task and wayfinding lighting in everyday environments to stage and environmental lighting. We won’t spend time on projection or light used for purely expressive purposes, but will look at how to put light to work instead. We’ll focus our attention on lighting the subject at hand, whether that subject is a person, a living environment, or a workspace. This class will be production-intensive throughout the course of the spring semester. Second-year students will not be able to combine the assignments in this class with their thesis projects, though some of the skills may be complementary.

Interactive Telecommunications (Graduate)
4 credits – 15 Weeks

Electronic Rituals, Oracles and Fortune-Telling (ITPG-GT 2120)

According to anthropologists Filip de Boeck and René Devisch, divination “constitutes a space in which cognitive structures are transformed and new relations are generated in and between the human body, the social body and the cosmos.” In this class, students will learn the history of divination, engage in the practice of divination, and speculate on what forms divination might take in a world where the human body, the social body, and even the cosmos(!) are digitally mediated. Starting with an understanding of ritual and folk culture, we will track the history of fortune-telling from the casting of lots to computer-generated randomness to the contemporary revival of Tarot; from reading entrails to astrology to data science; from glossolalia to surrealist writing practices to the “ghost in the machine” of artificial intelligence. Weekly readings and assignments culminate in a final project.

Interactive Telecommunications (Graduate)
4 credits – 15 Weeks

Sections (Spring 2020)


ITPG-GT 2120-000 (22892)01/27/2020 – 05/11/2020 Tue12:00 AM – 2:00 PM (Early afternoon)at Brooklyn CampusInstructed by Parrish, Allison