Intro to Digital Tools (OART-GT 2823)

This course will explore the basic tools of digital imaging. We will cover the three main Adobe products for creative imaging – Illustrator, Photoshop, and InDesign. Through a series of short assignments we will look at various graphic design and layout ideas using Illustrator and InDesign and will touch on the wealth of image enhancement techniques afforded by Photoshop. The short assignments introduce the basics of design, typography and compositing images. Students have the opportunity to complete a small project of their own for the end of the term. Class time will be divided between lectures, critiques, and work in class sessions. This course is not intended to completely cover the software listed, but will give students a fundamental understanding of the possibilities of digital imaging. While the majority of the class focuses on print media (images, books and magazines), we discuss the growing importance of screen output. We do not have time to cover specific web or media projects, but will address transferable skills and understanding. We will incorporate some Adobe apps to augment the desktop applications. Additional reading materials will be distributed during the semester. Students should have access to the Adobe Creative Suite through the NYU license.

Open Arts Curriculum (Graduate)
4 credits – 15 Weeks

Sections (Fall 2021)


OART-GT 2823-000 (7363)09/02/2021 – 12/14/2021 Tue1:00 PM – 4:00 PM (Early afternoon)at Washington SquareInstructed by Fallon, Catherine


OART-GT 2823-000 (7364)09/02/2021 – 12/14/2021 Thu1:00 PM – 4:00 PM (Early afternoon)at Washington SquareInstructed by Fallon, Catherine

Introduction to Virtual Production (SPEC-UT 102)

Introduction to Virtual Production is a class composed of lectures, discussions, screenings, exercises, group critiques and presentations. The course is designed to expose students to the fundamental principles of storytelling through Virtual Production including writing, directing, cinematography, performance, editing, art direction, and technical direction. The course will explore emerging techniques utilizing software and technology. How do you tell a story in this new form of collaboration? How can students apply what is learned to their own creative work? History and theory of Virtual Production will be studied and used to inspire personal and creative work in order to better understand how story through Virtual Production can successfully be expressed and most effectively reach its audience.

TSOA Special Programs (Undergraduate)
4 credits – 15 Weeks

Sections (Spring 2021)


SPEC-UT 102-000 (24797)01/28/2021 – 05/10/2021 Tue10:00 AM – 1:00 PM (Morning)at Washington SquareInstructed by Bae, Sang-Jin

Great Works in Philosophy (PHIL-UA 2)

Philosophy (Undergraduate)
4 credits – 15 Weeks

Sections (Spring 2022)


PHIL-UA 2-000 (10163)01/24/2022 – 05/09/2022 Tue,Thu4:00 PM – 6:00 PM (Late afternoon)at Washington SquareInstructed by Chaplin, Rosalind


PHIL-UA 2-000 (10164)01/24/2022 – 05/09/2022 Tue8:00 AM – 9:00 AM (Morning)at Washington SquareInstructed by Pohl, Stephan


PHIL-UA 2-000 (10165)01/24/2022 – 05/09/2022 Tue9:00 AM – 10:00 AM (Morning)at Washington SquareInstructed by Pohl, Stephan

Hand Held: Creative Tools for Phones (ITPG-GT 2068)

“The smartphone is not only the primary site for digital communication and consumption, it also hosts emerging forms of media production. Let’s investigate the potential of the mobile touchscreen as a creative instrument! This is a project based course, and we will explore by creating and testing a series of functioning web-based toys – including drawing apps, character creators, and writing tools. You can expect to sharpen your skills in javascript and design. “

Interactive Telecommunications (Graduate)
4 credits – 14 Weeks

Sections (Spring 2024)


ITPG-GT 2068-000 (14779)01/23/2024 – 04/30/2024 Tue9:00 AM – 12:00 AM (Morning)at Brooklyn CampusInstructed by Bittker, Max

Virtual Production (ITPG-GT 2079)

The class will teach how to architect and lead a virtual production by creating a dialogue between the Producer, Director, and Cinematographer in filmmaking with the Technical Producer and Director in creative technology. The class will cover an overview of all of the technical skills required to produce a remote virtual production through the lens of a project manager making administrative and creative decisions. This class will culminate in a real-time 3D project exploring motion capture and virtual production that will adapt a pre-existing cinematic work with the class themes in mind.

Interactive Telecommunications (Graduate)
4 credits – 15 Weeks

Sections (Fall 2020)


ITPG-GT 2079-000 (25395)09/02/2020 – 12/13/2020 Tue6:00 PM – 9:00 PM (Evening)at OnlineInstructed by BRYANT, TODD

The Body, Everywhere and Here (ITPG-GT 2070)

Today’s internet, made up of mostly text documents and two-dimensional images and videos, is the result of historical limitations in bandwidth, graphics processing and input devices. These limitations have made the internet a place where the mind goes, but the body cannot follow. Recent advances in motion capture devices, graphics processing, machine learning, bandwidth and browsers, however, are paving the way for the body to find its place online. This course will explore embodied interactions in the browser and across networks. Specifically, we’ll explore TensorFlow.js models like PoseNet and BodyPix, and Microsoft Kinect in p5.js and Three.js. Assignments will consider designing engaging embodied experiences for individual and social interactions online. Experience with Node, HTML and JavaScript is helpful but not required. ICM level programming experience is required. The course will have weekly assignments that explore embodied interaction online. Assignments will begin with exploring single points of interaction (i.e. one mouse or one joint), and progress to considering full bodies and multiple bodies in one browser. Students will have a 2-3-week final project with which they will delve more deeply into the subject matter in one piece of work. Students will have readings/watchings focused on embodied and networked user experience. Some influential works that will likely be assigned/discussed are Laurie Anderson’s “Habeas Corpus,” Todd Rose’s “The End of Average,” and Myron Krueger’s “Artificial Reality.” The course examples will be taught in Javascript using web technologies/frameworks. However, students are welcome to work in their preferred medium.

Interactive Telecommunications (Graduate)
2 credits – 8 Weeks

Sections (Fall 2021)


ITPG-GT 2070-000 (22670)09/02/2021 – 10/26/2021 Tue12:00 AM – 2:00 PM (Early afternoon)at Brooklyn CampusInstructed by

Electronics for Inventors (ITPG-GT 2036)

Credits: 4
Duration: 14 Weeks
Dates: Tue

Today we no longer solely connect to the digital world through computers. The result of this push to connect the digital and the analog world is the increase necessity for low cost, low power, and self-contained electronics. This course is an applications-driven intro to electronics for inventors. Through a hands-on approach students will learn basic concepts about analog circuits, boolean logic, digital devices interfaces, and low-cost code-free electronics. Topics will include basic principles of electricity, as well as understanding of electronics components such as resistors, capacitors, diodes, transistors, audio amplifiers, and timers.

Interactive Telecommunications (Graduate)
4 credits – 14 Weeks

Desert of the Real: Deep Dive into Social VR (ITPG-GT 2461)

he virtual expansion of screens began during the 1960’s with the exploration of head-mounted displays. Since the 60’s, virtual reality has been explored in a multi-disciplinary context including philosophy, design, arts, behavioral therapy. Baudrillard, with his publication of Simulacra and Simulation (1981), declared that human experience is being replaced by a simulation of reality (HyperReality). His theories brought the dystopian narrative of the virtual to mainstream pop-culture, as seen in films such as The Lawnmower Man and The Matrix . Contrary to Baudrillard, Canadian VR Pioneer Char Davies brings a more positive perspective to Virtual Reality, “facilitating a temporary release from our haitial perceptions and culturally biased assumptions about being in the world, to enable us, however momentarily, to perceive ourselves and the world us freshly.” Throughout the class, the friction between Baudrillard and Davies will create the foundation of our exploration of Virtual Reality, where we will use room scale headsets and game engines to create meaningful “temporal experiences” exploring themes from behavioral sciences to narrative storytelling. We will be exploring ● existing VR projects, popular culture references and theory. ● concepts such as sense of embodiment (SoE), social VR design, and interactive storytelling techniques. ● methods for designing, modeling and rigging avatars for VR. ● live and pre-recorded animation. ● spatial audio techniques such as ambisonic sounds engines. ● packaging and distributing applications for social VR. This is a production class, along with a theoretical foundation, in which we will prototype projects with networking, inverse kinematics, raycasting and face tracking technologies to explore questions such as “how does the viewer become part of the experience?” and “how does the real space relate to the virtual worlds we design?” In the second half of the class, students will work in groups to build a final social VR project based on their exploration of the above framework.

Interactive Telecommunications (Graduate)
4 credits – 11 Weeks

Sections (Fall 2020)


ITPG-GT 2461-000 (22642)09/08/2020 – 11/24/2020 Tue3:00 PM – 6:00 PM (Late afternoon)at Brooklyn CampusInstructed by Nassima, Igal

Computational Approaches to Narrative (ITPG-GT 2198)

Beginning with the release of Crowther and Woods’ “Colossal Cave Adventure” in 1977, the potential and unique affordances of computation as a means of storytelling have become more and more apparent. Combining approaches from literary theory, anthropology, computational creativity and game design, this class considers how narrative structure can be represented as data and enacted through computation, and invites students to implement practical prototypes of their own interactive and procedurally-generated narratives using a variety of technologies. Topics include (but are not limited to) hypertext fiction, “choose your own adventure”-style branching narratives, text adventures, visual novels, story generation from grammars and agent-based simulations. Students will complete a series of bite-size weekly assignments to present for in-class critique. Each session will also feature lectures, class discussion, and technical tutorials.

Interactive Telecommunications (Graduate)
4 credits – 15 Weeks

Sections (Spring 2025)


ITPG-GT 2198-000 (11387)01/21/2025 – 05/06/2025 Tue6:00 PM – 8:00 PM (Evening)at Brooklyn CampusInstructed by Parrish, Allison

The Code of Music (ITPG-GT 2653)

Credits: 4
Duration: 15 Weeks
Dates: Tue

This course explores how sound, code, and interaction can merge to create musical experiences that invite listeners to shape the music, not just hear it. Students create a series of browser-based musical systems that respond to users, incorporate randomness, and draw patterns from existing music. We begin by creating a series of audio-visual interfaces—an instrument, a score/mixer, and a loop-based piece—that invite deeper listening through play. Incorporating elements of sound and music production, these projects turn tools normally hidden in the studio into interactive spaces where listeners, performers, and audiences can engage with music in new ways. From there, we dive into the inner workings of music, examining how sound organizes into rhythm, melody, timbre, and harmony, and how these patterns can be expressed in code. Students design interactive studies on each musical element, reimagining tools like drum machines, sequencers, and synthesizers into experimental, playful, or educational systems that incorporate creative coding, machine listening, and machine learning techniques. Classes combine lectures, coding tutorials, listening sessions, design exercises, and discussions of existing interfaces. Throughout, students bring their own musical sensibilities into the work while developing their creative coding skills using p5.js and Tone.js. Students regularly share work and receive feedback, using input from the class to develop and iterate on their ideas. The semester culminates in an interactive or generative piece that builds on the semester’s studies, documented through sketches, demos, and code. Prerequisites: Introduction to Computational Media (ICM) or equivalent programming experience is required. About Luisa Hors: https://www.luisapereira.net/

Interactive Telecommunications (Graduate)
4 credits – 15 Weeks

Understanding Networks (ITPG-GT 2808)

“Interactive technologies seldom stand alone. They exist in networks, and they facilitate networked connections between people. Designing technologies for communications requires an understanding of networks. This course is a foundation in how networks work. Through weekly readings and class discussions and a series of short hands-on projects, students gain an understanding of network topologies, how the elements of a network are connected and addressed, what protocols hold them together, and what dynamics arise in networked environments. This class is intended to supplement the many network-centric classes at ITP. It is broad survey, both of contemporary thinking about networks, and of current technologies and methods used in creating them. Prerequisites: Students should have an understanding of basic programming. This class can be taken at the same time as, or after, Intro to Computational Media or an equivalent intro to programming. Some, though not all, production work in the class requires basic programming. There is a significant reading component to this class as well. Learning Objectives In this class, you will learn about how communications networks are structured, and you will learn how to examine those structures using software tools. By the end of this class, you should have a working knowledge of the following concepts: * The basics of network theory, some history of the internet and the organizations and stakeholders involved in its creation and maintenance * The Open Systems Interconnect (OSI) model and standard internet protocols such as Internet Protocol (IP), Transmission Control Protocol (TCP) , Universal Datagram Protocol (UDP), and Hypertext Transport Protocol (HTTP).  * Network addressing, private and public IP addresses * What hosts, servers, and clients are and a few ways in which they communicate * What a command line interface  (CLI) is and how to use the tools available in one * The basics of internet security * How telecommunications networks are similar to other infrastructural networks, like power and transportation, and how they are different.”

Interactive Telecommunications (Graduate)
4 credits – 14 Weeks

Sections (Fall 2025)


ITPG-GT 2808-000 (11347)09/02/2025 – 12/09/2025 Tue9:00 AM – 12:00 AM (Morning)at Brooklyn CampusInstructed by Igoe, Thomas

Project Development Studio (ITPG-GT 2564)

Credits: 4
Duration: 15 Weeks
Dates: Tue

This is an environment for students to work on their existing project ideas that may fall outside the topic areas of existing classes. It is basically like an independent study with more structure and the opportunity for peer learning. This particular studio is appropriate for projects in the area of interactive art, programing, physical computing and digital fabrication. There are required weekly meetings to share project development and exchange critique. Students must devise and then complete their own weekly assignments updating the class wiki regularly. They also must present to the class every few weeks. When topics of general interest emerge, a member of the class or the instructor takes class time to cover them in depth. The rest of the meeting time is spent in breakout sessions with students working individually or in groups of students working on related projects.

Interactive Telecommunications (Graduate)
4 credits – 15 Weeks

Developing Assistive Technology (ITPG-GT 2446)

Assistive or Adaptive Technology commonly refers to “products, devices or equipment, whether acquired commercially, modified or customized, that are used to maintain, increase or improve the functional capabilities of individuals with disabilities.” This multi-disciplinary course allows students from a variety of backgrounds to work together to develop assistive technology. Partnering with outside organizations students work in teams to identify a clinical need relevant to a certain clinical site or client population, and learn the process of developing an idea and following that through to the development of a prototype product. Teams are comprised of ITP students as well as graduate rehabilitation, physical and occupational therapy students. Prerequisites (for ITP students): H79.2233 Introduction to Computational Media and H79.2301 Introduction to Physical Computing. This course has a lab fee of $201.

Interactive Telecommunications (Graduate)
3 credits – 14 Weeks

Sections (Fall 2025)


ITPG-GT 2446-000 (15734)09/02/2025 – 12/11/2025 Tue5:00 PM – 7:00 PM (Late afternoon)at Brooklyn CampusInstructed by

Texts and Ideas: (CORE-UA 9400)

Credits: 4
Duration: 14 Weeks
Dates: Mon,Wed
Credits: 4
Duration: 14 Weeks
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Credits: 4
Duration: 14 Weeks
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Credits: 4
Duration: 14 Weeks
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Credits: 4
Duration: 14 Weeks
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Credits: 4
Duration: 14 Weeks
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Credits: 4
Duration: 14 Weeks
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Duration: 14 Weeks
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Credits: 4
Duration: 14 Weeks
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Credits: 4
Duration: 14 Weeks
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Credits: 4
Duration: 14 Weeks
Dates: Mon,Wed,Tue,Thu,Tue,Wed
Credits: 4
Duration: 14 Weeks
Dates: Mon,Wed,Tue,Thu,Tue,Wed,Mon

College Core Curriculum (Undergraduate)
4 credits – 14 Weeks

Expressive Culture: Art and Culture in Contemporary Israel (CORE-UA 9764)

The location of Israel at the geographic junction between the West and the East, between the Arab world and the Western world, against the background of the long historical complexity of this piece of land provides a panoramic view of Israeli culture and art by examining thematic crossroads and ideas, via problems and social conflicts which lie at the heart of those art works and are reflected by them. Themes include: religion and secularism, universalism/globalism versus localism, Jews and Arabs, Ashkenazic and Sephardic cultures, multiculturalism in Israel, Zionism and Post-Zionism, right and left political world views, questions of gender, historical perspectives on war and peace and the Holocaust. Students explore the way different forms of art—visual, literary, and performance—reflect and shape the understanding of the “Israeli mosaic” while learning about the way the artists and writers internalize, consciously and unconsciously the complex Israeli reality.

College Core Curriculum (Undergraduate)
4 credits – 15 Weeks

Sections (Fall 2025)


CORE-UA 9764-000 (19273)08/27/2025 – 12/09/2025 Tue9:00 AM – 11:00 AM (Morning)at NYU Tel Aviv (Global)Instructed by Livnat, Aviv

Intro to Visual Communication (GAMES-UT 201)

This course allows students to harness the power of visual language in order to convey messages and meaning. The elements of visual foundation that will be covered include components (color, texture, image and typography), composition, and concept. Although the class takes place in the Game Design department, we will be less concerned with visuals as they are applied to games and instead will look at visual communication across a wide range of disciplines, from visual art to graphic design to web and interface design. Although non-digital mediums will be addressed, the understanding and use of industry-standard software is also a primary goal. The class is about the importance of visual design, how it shapes our culture. The students will learn about and discuss widely-practiced methods of visual communication, and then find their own voice through developing their own works, driven by a clearer understanding of their own tastes and interested fields.

Undergraduate

Design Thinking (IMBX-SHU 211)

Design Thinking is a theoretical, methodological and practical framework that has the potential of bringing about socially responsible innovation. This course will introduce the core concepts and toolkits of design thinking as the foundation of innovative thinking and practices. It requires you to step out of your comfort zone and to examine and challenge your own assumptions. Critical thinking, teamwork, and empathy are the three pillars of this course. Prerequisite: None

Interactive Media and Business (Undergraduate)
4 credits – 15 Weeks

Sections (Fall 2020)


IMBX-SHU 211-000 (18585)08/31/2020 – 12/11/2020 Tue1:00 PM – 4:00 PM (Early afternoon)at ShanghaiInstructed by

Digital Photography I for Non Majors (ART-UE 300)

A hands-on introduction to the technical & creative uses of digital photography. The class will explore the use of digital technologies to compose, shoot, scan, alter, & print images, as well as considering the ways in which photographic meaning has been changed by the use of the computer. Student provides their own camera & paper.

Studio Art (Undergraduate)
4 credits – 15 Weeks

Sections (Spring 2022)


ART-UE 300-000 (12836)01/24/2022 – 05/09/2022 Mon1:00 PM – 4:00 PM (Early afternoon)at Washington SquareInstructed by Carballar, Karla


ART-UE 300-000 (12038)01/24/2022 – 05/09/2022 Tue9:00 AM – 12:00 AM (Morning)at Washington SquareInstructed by Sunairi, Hiroshi


ART-UE 300-000 (12858)01/24/2022 – 05/09/2022 Tue1:00 PM – 4:00 PM (Early afternoon)at Washington SquareInstructed by Yu, Guo

Linear Algebra (MA-UY 3044)

Systems of linear equations, Gaussian elimination, matrices, determinants, Cramer’s rule. Vectors, vector spaces, basis and dimension, linear transformations. Eigenvalues, eigenvectors, and quadratic forms. Restricted to Tandon math and CS majors and students with a permission code from the math department. Fulfills linear algebra requirement for the BS Math and BS CS degrees. Note: Not open to students who have already taken MA-UY 1533, MA-UY 2034, MA-UY 3113 or MA-UY 3054. | Prerequisite: A grade of C or better in MA-UY 1022 or MA-UY 1024 or MA-UY 1324 or MATH-UH 1012Q or MATH-UH 1013Q or MATH-SHU 121 or MATH-SHU 201

Mathematics (Undergraduate)
4 credits – 14 Weeks

Sections (Fall 2024)


MA-UY 3044-000 (6775)09/03/2024 – 12/12/2024 Mon,Wed9:00 AM – 10:00 AM (Morning)at Washington SquareInstructed by Raquepas, Renaud


MA-UY 3044-000 (6776)09/03/2024 – 12/12/2024 Fri2:00 PM – 3:00 PM (Early afternoon)at Washington SquareInstructed by


MA-UY 3044-000 (6777)09/03/2024 – 12/12/2024 Fri3:00 PM – 4:00 PM (Late afternoon)at Washington SquareInstructed by


MA-UY 3044-000 (6778)09/03/2024 – 12/12/2024 Thu8:00 AM – 9:00 AM (Morning)at Washington SquareInstructed by


MA-UY 3044-000 (6779)09/03/2024 – 12/12/2024 Fri8:00 AM – 9:00 AM (Morning)at Washington SquareInstructed by


MA-UY 3044-000 (6780)09/03/2024 – 12/12/2024 Tue,Thu2:00 PM – 3:00 PM (Early afternoon)at OnlineInstructed by Sanfratello, Andrew


MA-UY 3044-000 (6781)09/03/2024 – 12/12/2024 Fri4:00 PM – 6:00 PM (Late afternoon)at OnlineInstructed by


MA-UY 3044-000 (6782)09/03/2024 – 12/12/2024 Fri9:00 AM – 10:00 AM (Morning)at OnlineInstructed by


MA-UY 3044-000 (6783)09/03/2024 – 12/12/2024 Fri4:00 PM – 6:00 PM (Late afternoon)at Washington SquareInstructed by


MA-UY 3044-000 (6784)09/03/2024 – 12/12/2024 Fri9:00 AM – 10:00 AM (Morning)at Washington SquareInstructed by


MA-UY 3044-000 (6785)09/03/2024 – 12/12/2024 Tue,Thu8:00 AM – 9:00 AM (Morning)at Washington SquareInstructed by Majmudar, Trushant


MA-UY 3044-000 (6786)09/03/2024 – 12/12/2024 Fri8:00 AM – 9:00 AM (Morning)at Washington SquareInstructed by


MA-UY 3044-000 (6787)09/03/2024 – 12/12/2024 Fri12:00 AM – 1:00 PM (Early afternoon)at Washington SquareInstructed by


MA-UY 3044-000 (6788)09/03/2024 – 12/12/2024 Fri8:00 AM – 9:00 AM (Morning)at Washington SquareInstructed by


MA-UY 3044-000 (6789)09/03/2024 – 12/12/2024 Fri12:00 AM – 1:00 PM (Early afternoon)at Washington SquareInstructed by


MA-UY 3044-000 (6790)09/03/2024 – 12/12/2024 Tue,Thu4:00 PM – 6:00 PM (Late afternoon)at Washington SquareInstructed by Sanfratello, Andrew


MA-UY 3044-000 (6791)09/03/2024 – 12/12/2024 Fri9:00 AM – 10:00 AM (Morning)at Washington SquareInstructed by


MA-UY 3044-000 (6792)09/03/2024 – 12/12/2024 Fri11:00 AM – 12:00 AM (Morning)at Washington SquareInstructed by


MA-UY 3044-000 (6793)09/03/2024 – 12/12/2024 Fri3:00 PM – 4:00 PM (Late afternoon)at Washington SquareInstructed by


MA-UY 3044-000 (6794)09/03/2024 – 12/12/2024 Fri12:00 AM – 1:00 PM (Early afternoon)at Washington SquareInstructed by


MA-UY 3044-000 (18499)09/03/2024 – 12/12/2024 Mon,Wed8:00 AM – 9:00 AM (Morning)at Brooklyn CampusInstructed by Diaz-Alban, Jose


MA-UY 3044-000 (18500)09/03/2024 – 12/12/2024 Fri9:00 AM – 10:00 AM (Morning)at Brooklyn CampusInstructed by


MA-UY 3044-000 (6795)09/03/2024 – 12/12/2024 Mon,Wed8:00 AM – 9:00 AM (Morning)at Washington SquareInstructed by Pillaud-Vivien, Loucas


MA-UY 3044-000 (6796)09/03/2024 – 12/12/2024 Tue8:00 AM – 9:00 AM (Morning)at Washington SquareInstructed by


MA-UY 3044-000 (6797)09/03/2024 – 12/12/2024 Tue8:00 AM – 9:00 AM (Morning)at Washington SquareInstructed by


MA-UY 3044-000 (6798)09/03/2024 – 12/12/2024 Thu8:00 AM – 9:00 AM (Morning)at Washington SquareInstructed by


MA-UY 3044-000 (6799)09/03/2024 – 12/12/2024 Thu8:00 AM – 9:00 AM (Morning)at Washington SquareInstructed by