Environmental Systems Science (ENVST-UA 100)

A comprehensive survey of critical issues in environmental systems science, focusing on: human population; the global chemical cycles; ecosystems and biodiversity; endangered species and wildlife; nature preserves; energy flows in nature; agriculture and the environment; energy systems from fossil fuels to renewable forms; Earth?s waters; Earth?s atmosphere; carbon dioxide and global warming; urban environments; wastes; and paths to a sustainable future.

Environmental Studies (Undergraduate)
4 credits – 15 Weeks

Sections (Fall 2021)


ENVST-UA 100-000 (9509)


ENVST-UA 100-000 (8090)09/02/2021 – 12/14/2021 Tue9:00 AM – 10:00 AM (Morning)at Washington SquareInstructed by


ENVST-UA 100-000 (8091)09/02/2021 – 12/14/2021 Tue8:00 AM – 9:00 AM (Morning)at Washington SquareInstructed by


ENVST-UA 100-000 (8092)09/02/2021 – 12/14/2021 Tue2:00 PM – 3:00 PM (Early afternoon)at Washington SquareInstructed by


ENVST-UA 100-000 (8093)09/02/2021 – 12/14/2021 Wed8:00 AM – 9:00 AM (Morning)at Washington SquareInstructed by


ENVST-UA 100-000 (8094)09/02/2021 – 12/14/2021 Wed3:00 PM – 4:00 PM (Late afternoon)at Washington SquareInstructed by


ENVST-UA 100-000 (9284)09/02/2021 – 12/14/2021 Thu8:00 AM – 9:00 AM (Morning)at Washington SquareInstructed by

The Science of Happiness (CAMS-UA 110)

Examines the state of college-student mental health and wellness on a personal and systems level. As undergraduate university students approach the end of adolescence, they often reevaluate the beliefs, values, and assumptions with which they left home. Young adulthood is a time of great promise, but the transition from child to adult is never easy. We look at how individuals can create positive change by reinterpreting their goals and identifying steps toward a successful college experience. Key findings from the fields of neuroscience and positive psychology are referenced to inform our study of the biopsychosocial underpinnings of success and happiness. Through lectures and discussions, students learn about a variety of wellness topics that include mindfulness, relationships, and self-esteem. The final project requires students to promote an area of mental wellness on campus.

Child/Adoles Mental Hlth Stds (Undergraduate)
4 credits – 15 Weeks

Sections (Fall 2022)


CAMS-UA 110-000 (7390)09/01/2022 – 12/14/2022 Tue,Thu9:00 AM – 10:00 AM (Morning)at Washington SquareInstructed by Schlechter, Alan · Lerner, Daniel Louis


CAMS-UA 110-000 (9676)09/01/2022 – 12/14/2022 Mon2:00 PM – 3:00 PM (Early afternoon)at Washington SquareInstructed by Schlechter, Alan


CAMS-UA 110-000 (9677)09/01/2022 – 12/14/2022 Mon8:00 AM – 8:00 AM (Morning)at Washington SquareInstructed by Schlechter, Alan


CAMS-UA 110-000 (9678)09/01/2022 – 12/14/2022 Mon9:00 AM – 9:00 AM (Morning)at Washington SquareInstructed by Schlechter, Alan


CAMS-UA 110-000 (9679)09/01/2022 – 12/14/2022 Mon7:00 PM – 8:00 PM (Evening)at Washington SquareInstructed by Schlechter, Alan


CAMS-UA 110-000 (9680)09/01/2022 – 12/14/2022 Mon8:00 PM – 9:00 PM (Evening)at Washington SquareInstructed by Schlechter, Alan


CAMS-UA 110-000 (9682)09/01/2022 – 12/14/2022 Wed8:00 AM – 8:00 AM (Morning)at Washington SquareInstructed by Schlechter, Alan


CAMS-UA 110-000 (9683)09/01/2022 – 12/14/2022 Wed9:00 AM – 9:00 AM (Morning)at Washington SquareInstructed by Schlechter, Alan


CAMS-UA 110-000 (9684)09/01/2022 – 12/14/2022 Wed7:00 PM – 8:00 PM (Evening)at Washington SquareInstructed by Schlechter, Alan


CAMS-UA 110-000 (9685)09/01/2022 – 12/14/2022 Wed7:00 PM – 8:00 PM (Evening)at Washington SquareInstructed by Schlechter, Alan


CAMS-UA 110-000 (9686)09/01/2022 – 12/14/2022 Wed8:00 PM – 9:00 PM (Evening)at Washington SquareInstructed by Schlechter, Alan


CAMS-UA 110-000 (9687)09/01/2022 – 12/14/2022 Wed8:00 PM – 9:00 PM (Evening)at Washington SquareInstructed by Schlechter, Alan


CAMS-UA 110-000 (9688)09/01/2022 – 12/14/2022 Fri2:00 PM – 3:00 PM (Early afternoon)at Washington SquareInstructed by Schlechter, Alan


CAMS-UA 110-000 (9689)09/01/2022 – 12/14/2022 Fri3:00 PM – 4:00 PM (Late afternoon)at Washington SquareInstructed by Schlechter, Alan


CAMS-UA 110-000 (9690)09/01/2022 – 12/14/2022 Mon3:00 PM – 4:00 PM (Late afternoon)at Washington SquareInstructed by Schlechter, Alan


CAMS-UA 110-000 (9691)09/01/2022 – 12/14/2022 Fri8:00 AM – 8:00 AM (Morning)at Washington SquareInstructed by Schlechter, Alan · Lerner, Daniel Louis


CAMS-UA 110-000 (9692)09/01/2022 – 12/14/2022 Fri9:00 AM – 9:00 AM (Morning)at Washington SquareInstructed by Schlechter, Alan · Lerner, Daniel Louis


CAMS-UA 110-000 (9693)09/01/2022 – 12/14/2022 Fri7:00 PM – 8:00 PM (Evening)at Washington SquareInstructed by Schlechter, Alan


CAMS-UA 110-000 (9694)09/01/2022 – 12/14/2022 Fri8:00 PM – 9:00 PM (Evening)at Washington SquareInstructed by Schlechter, Alan · Lerner, Daniel Louis

Contemporary Techniques in Sound Art (DM-UY 3113)

This course explores sound as an art form and technical practice in its own right. Topics include contemporary techniques in composition, sound art, and interactive installation. Students will produce sound with narrative elements that evoke social, cultural & critical-thinking. Their final projects can be experimental podcasts, music (performance and/or recordings), multi-channel audio installations, or multimedia projects. | Prerequisite: DM-UY 1113 or MPATE-UE 1001

Integrated Digital Media (Undergraduate)
3 credits – 14 Weeks

Sections (Fall 2024)


DM-UY 3113-000 (12650)09/03/2024 – 12/12/2024 Tue,Thu4:00 PM – 5:00 PM (Late afternoon)at Brooklyn CampusInstructed by O’Keefe, Timothy

INTRODUCTION TO HAPTICS AND TELEROBOTICS IN MEDICINE (ROB-UY 3404)

In this course, the theoretical bases and applications, of haptics technologies with a particular focus on medical applications (specifically surgical, and neurorehabilitative) are taught. Basic technological aspects, such as instrumentation, actuation, control and mechanisms, are introduced. Also, some theoretical aspects related to telerobotic systems are discussed. Students are expected to have basic knowledge of programming. As part of this course, students will participate in experimental and simulation labs to acquire hands-on expertise in haptics implementation and programming. | Prerequisite: CS-UY 1114 and MA-UY 2034 and PH-UY 1013 or equivalents (see Minor in Robotics)

Robotics (Undergraduate)
4 credits – 14 Weeks

Sections (Fall 2025)


ROB-UY 3404-000 (4731)09/02/2025 – 12/11/2025 Mon,Wed3:00 PM – 4:00 PM (Late afternoon)at Brooklyn CampusInstructed by Li, Rui


ROB-UY 3404-000 (4732)09/02/2025 – 12/11/2025 Mon5:00 PM – 6:00 PM (Late afternoon)at Brooklyn CampusInstructed by Li, Rui


ROB-UY 3404-000 (4733)09/02/2025 – 12/11/2025 Tue5:00 PM – 6:00 PM (Late afternoon)at Brooklyn CampusInstructed by Li, Rui


ROB-UY 3404-000 (4734)09/02/2025 – 12/11/2025 Wed5:00 PM – 6:00 PM (Late afternoon)at Brooklyn CampusInstructed by Li, Rui

Data and Society (MCC-UE 1349)

Credits: 4
Duration: 15 Weeks
Dates: Mon,Wed

Data is often considered the domain of scientists and statisticians, but its increasing dominance across nearly all aspects of life – from political and advertising campaigns to social media, dating, education, and public health — has social, political, and ethical consequences, presenting both new possibilities and new hazards. In this course we think critically about how collecting, aggregating, and analyzing data affects individual and social life, with a focus on the ways in which it reproduces and creates new structural inequalities and power asymmetries.

Media, Culture & Communication (Undergraduate)
4 credits – 15 Weeks

Design Studio for Non-Majors (ART-UE 1421)

Credits: 4
Duration: 15 Weeks
Dates:
Credits: 4
Duration: 15 Weeks
Dates: Tue
Credits: 4
Duration: 15 Weeks
Dates: Tue,Thu

A continuing exploration of graphic design to help students refine their skills & develop more personally expressive ways to solving problems through visual communication. Assignments, readings, & research projects will allow students to consider the complex nature of graphic design. Both traditional & digital approaches to typography & layout will be incorporated with a wide range of assignment. A priority is placed on the use of concepts to dictate design techniques & on the pursuit of a genuinely creative vision.

Studio Art (Undergraduate)
4 credits – 15 Weeks

Cultures & Contexts: New World Encounters (CORE-UA 541)

For course description, please consult the College Core Curriculum website: http://core.cas.nyu.edu

College Core Curriculum (Undergraduate)
4 credits – 15 Weeks

Sections (Fall 2021)


CORE-UA 541-000 (21350)


CORE-UA 541-000 (21351)09/02/2021 – 12/14/2021 Wed8:00 AM – 9:00 AM (Morning)at Washington SquareInstructed by


CORE-UA 541-000 (21352)09/02/2021 – 12/14/2021 Wed9:00 AM – 10:00 AM (Morning)at Washington SquareInstructed by


CORE-UA 541-000 (21353)09/02/2021 – 12/14/2021 Wed2:00 PM – 3:00 PM (Early afternoon)at Washington SquareInstructed by Quinton, Laura


CORE-UA 541-000 (21354)09/02/2021 – 12/14/2021 Wed3:00 PM – 4:00 PM (Late afternoon)at Washington SquareInstructed by Quinton, Laura


CORE-UA 541-000 (21355)09/02/2021 – 12/14/2021 Wed3:00 PM – 4:00 PM (Late afternoon)at Washington SquareInstructed by


CORE-UA 541-000 (21356)09/02/2021 – 12/14/2021 Wed4:00 PM – 6:00 PM (Late afternoon)at Washington SquareInstructed by


CORE-UA 541-000 (24148)09/02/2021 – 12/14/2021 Wed12:00 AM – 1:00 PM (Early afternoon)at Washington SquareInstructed by Quinton, Laura

Applied Data Science (CUSP-GX 6001)

This course equips students with the skills and tools necessary to address applied data science problems with a specific emphasis on urban data. Building on top of the Principles of Urban Informatics (prerequisite for the class) it further introduces a wide variety of more advanced analytic techniques used in urban data science, including advanced regression analysis, time-series analysis, Bayesian inference, foundations of deep learning and network science. The course will also contain a team data analytics project practice. After this class the students should be able to formulate a question relevant to urban data science, find and curate an appropriate data set, identify and apply analytic approaches to answer the question, obtain the answer and interpret it with respect to its certainty level as well as the limitations of the approach and the data.

Ctr for Urban Sci and Progress (Graduate)
3 credits – 15 Weeks

Sections (Spring 2023)


CUSP-GX 6001-000 (7539)01/23/2023 – 05/08/2023 Thu2:00 PM – 4:00 PM (Early afternoon)at Brooklyn CampusInstructed by Sobolevsky, Stanislav


CUSP-GX 6001-000 (7540)01/23/2023 – 05/08/2023 Thu5:00 PM – 7:00 PM (Late afternoon)at Brooklyn CampusInstructed by Sobolevsky, Stanislav

Introduction to Performance Studies (PERF-GT 1000)

Majors Only:This course will introduce incoming Master’s students to some of the concepts, terms, and theoretical genealogies that they can expect to encounter in Performance Studies. What makes performance studies performance studies, and why do it? In considering this question we will consider the specificity of performance as an object of study, a mode of inquiry, a practice of self-hood and sociality, and as an aesthetic practice; we will also focus on the specific challenges and potentialities in writing about/as performance.

Performance Studies (Graduate)
4 credits – 14 Weeks

Sections (Fall 2025)


PERF-GT 1000-000 (15996)09/02/2025 – 12/11/2025 Wed9:00 AM – 11:00 AM (Morning)at Washington SquareInstructed by Moten, Fred


PERF-GT 1000-000 (15997)09/02/2025 – 12/11/2025 Thu3:00 PM – 4:00 PM (Late afternoon)at Washington SquareInstructed by Thompson, Nora


PERF-GT 1000-000 (15998)09/02/2025 – 12/11/2025 Thu3:00 PM – 4:00 PM (Late afternoon)at Washington SquareInstructed by Abhulimen, Jackie


PERF-GT 1000-000 (15999)09/02/2025 – 12/11/2025 Thu3:00 PM – 4:00 PM (Late afternoon)at Washington SquareInstructed by Lee, Juyoung

Introduction to Game Engines (GAMES-UT 183)

Introduction to Game Engines is a course intended for students who already have an understanding of programming fundamentals that introduces concepts, problems, and methods of developing games and interactive media using popular game engines. Game engines are no longer just used for the development of games, they have increasing gained popularity as tools for developing animations, interactives, VR experience, and new media art. Throughout the semester, students will have weekly programming assignments, using a popular game engine. There will be a final game assignment, as well as weekly quizzes and a final exam. The course assumes prior programming knowledge, if students do not have the appropriate prerequisites a placement exam may be taken. There will be an emphasis on using code in a game engine environment as a means of creative expression.

Game Design (Undergraduate)
2 credits – 7 Weeks

Sections (Fall 2021)


GAMES-UT 183-000 (15841)10/27/2021 – 12/14/2021 Tue5:00 PM – 7:00 PM (Late afternoon)at Brooklyn CampusInstructed by

Creative Resistance (ITPG-GT 2355)

Artists and creative practitioners are widely seen as responsible for destabilizing or critiquing dominant cultural norms and social systems; for example, in her book “Race After Technology”, Ruha Benjamin argues that artists “…can better understand and expose the many forms of discrimination embedded in and enabled by technology”. But when we talk about resistance or refusal enacted through creative means, what exactly do we mean? How does artistic work serve to resist, protest and subvert—and where does it sit in relation to the ideas it aims to critique? This class engages with the notion of “creative resistance”, unpacks the meanings and ethical stances associated with the term, and evaluates how it has been applied in both artistic and academic contexts. Students will explore theories of resistance, refusal and solidarity, and experiment with applying them to (or discussing them through) creative work. In the first half of the class, through reading, class discussion and student presentations, we will engage with scholarly and activist literature on resistance, protest and subversion, and look at examples of creative technological works that purport to achieve these goals. We will discuss commonly used strategies such as dark sousveillance (or “looking back” at the machine), speculative design, and distributed or guerrilla artmaking; examine their mechanisms of action; and debate their effectiveness in achieving their professed goals. In the second half, students will apply this thinking to their own project ideas. Students can choose to produce either a final project responding to the themes of the course, accompanied by a short written artist statement, or a more academic written piece that engages relevant literature from the class readings and beyond in service of an argument about the role of resistance in creative practice.

Interactive Telecommunications (Graduate)
4 credits – 15 Weeks

Sections (Fall 2021)


ITPG-GT 2355-000 (23989)09/02/2021 – 12/14/2021 Fri3:00 PM – 6:00 PM (Late afternoon)at Brooklyn CampusInstructed by

What Happens Next? (ITPG-GT 2352)

Project-based development studio incorporating dramaturgy techniques, user/audience planning, and social/contextual awareness. You bring in a project. We explore how to make it more engaging through paying close attention to medium, context, and details. Students bring existing project ideas and we investigate various methods and ways to make and direct experience within the infinite combinations of contexts of the present moment together. This particular studio is just as appropriate for projects in the areas of interactive art, programming, physical computing, XR as it is in the areas of performance, sculpture, and sound walks (everything). Everything you make is time-based the moment a user interacts with it (even a painting). All time-based work can be thought of in terms of how a user is led (or not led) through it. I call this directing. We will apply various techniques of story-telling and world-building equally to seemingly “non-narrative” projects as we do to traditional-narratively structured projects. No matter what you are working on, I believe that you are a maker / director of experience. You are making / directing with intent (whether you know it or not). Your user (audience, tester, public, patron) brings with them the entirety of their life’s experience. Your intent cannot possibly meet every user’s lived experience. It is your job as the maker / director to draw a circle that encompasses both. This is the studio’s lens. Students will be directed to make using placeholders instead of waiting for perfection to manifest. Step one will tell you what step two is. We will pay rigorous attention to detail, while holding close to the notion that art-making thrives in adaptability. We will critique using various, structured, co-facilitated methods. Let’s pay close attention. Let’s learn through failure. Let’s listen to what we are making. And let’s listen to each other. Here we go.

Interactive Telecommunications (Graduate)
4 credits – 15 Weeks

Sections (Fall 2021)


ITPG-GT 2352-000 (23986)09/02/2021 – 12/14/2021 Mon3:00 PM – 6:00 PM (Late afternoon)at Brooklyn CampusInstructed by

Big Spaces (ITPG-GT 2342)

So much of life is circumstance, being in the right place at the right moment in time. Can we shape a life or at least a few brief moments of one by designing a space for it to inhabit? In this course, we will treat space as a time-based medium and ask how experiential spaces can generate narratives that are lived rather than told. We will look to a broad range of storytelling traditions to interrogate four so-called “space-narrative” forms: Wandering The Desert, Processions, Circles and Territories. Through play, discussion and technical and conceptual workshops, we will ask and attempt to answer some of the following questions: What constitutes a space? How do we experience a space over time? How does space shape our experience of time? How can space shape both a personal and collective narrative? We will build spaces with lighting, projection, sound and physical objects. Class time will be split between group improvisation exercises, playing-testing and critiquing projects. The class will culminate in a showing of work at the end of the semester.

Interactive Telecommunications (Graduate)
4 credits – 15 Weeks

Sections (Fall 2021)


ITPG-GT 2342-000 (23974)09/02/2021 – 12/14/2021 Fri3:00 PM – 6:00 PM (Late afternoon)at Brooklyn CampusInstructed by

New Interfaces for Musical Expression (ITPG-GT 2227)

The course focus is on the design and creation of digital musical instruments. Music in performance is the primary subject of this class. We approach questions such as “What is performance?” “What makes a musical interface intuitive and emotionally immediate?” and “How do we create meaningful correlations between performance gestures and their musical consequences?” Over the semester, we look at many examples of current work by creators of musical interfaces, and discuss a wide range of issues facing technology-enabled performance – such as novice versus virtuoso performers, discrete versus continuous data control, the importance of haptic responsiveness as well as the relationship between musical performance and visual display. Extensive readings and case studies provide background for class discussions on the theory and practice of designing gestural controllers for musical performance. Students design and prototype a musical instrument – a complete system encompassing musical controller, algorithm for mapping input to sound, and the sound output itself. A technical framework for prototyping performance controllers is made available. Students focus on musical composition and improvisation techniques as they prepare their prototypes for live performance. The class culminates in a musical performance where students (or invited musicians) will demonstrate their instruments. Prerequisites: H79.2233 (Introduction to Computational Media) and H79.2301 (Physical Computing). Prerequisite: ICM / ICM: Media (ITPG-GT 2233 / ITPG-GT 2048) & Intro to Phys. Comp. (ITPG-GT 2301)

Interactive Telecommunications (Graduate)
4 credits – 13 Weeks

Sections (Fall 2025)


ITPG-GT 2227-000 (11330)09/08/2025 – 12/08/2025 Mon3:00 PM – 5:00 PM (Late afternoon)at Brooklyn CampusInstructed by Rios, David

Front-End Web (IMNY-UT 228)

This course will provide a foundation for understanding modern web development with a focus on front end technologies and accessing public data. The forms and uses of these technologies are explored in a laboratory context of experimentation and discussion. This studio stresses interactivity, usability, and the quality and appropriateness of look and feel. Students will create two web applications, including one that leverages public APIs and Javascript libraries. The goal of the course is for students to learn how to think holistically about an application, both by designing a clear user experience and understanding the algorithmic steps required to build it. Assignments are arranged in sequence to enable the production of a website of high quality in design and engineering.

Interactive Media Arts (Undergraduate)
4 credits – 15 Weeks

Sections (Fall 2021)


IMNY-UT 228-000 (15924)09/02/2021 – 12/14/2021 Tue,Thu5:00 PM – 6:00 PM (Late afternoon)at OnlineInstructed by

Wearables for One (ITPG-GT 2343)

This course will focus on the prototyping of wearable electronics projects for a single user: you. In this class we will wear what we make, following an iterative cycle of research-design-make-wear. Lectures, readings, and discussions will serve to provide historical and contemporary framing for our work. Wearable technology prototyping strategies and techniques will be shared and tested. Special focus will be placed on circuit building and fabrication approaches that are compatible with a home studio environment. Previous experience with electronics or physical computing is strongly encouraged. Students will emerge from the course with a deeper knowledge of what it takes to develop and refine a robust, bespoke wearable electronics project.

Interactive Telecommunications (Graduate)
2 credits – 6 Weeks

Sections (Summer 2021)


ITPG-GT 2343-000 (6481)05/24/2021 – 07/05/2021 Wed3:00 PM – 6:00 PM (Late afternoon)at OnlineInstructed by Hartman, Kathryn

Intro to Physical Comp (ITPG-GT 2301)

This course expands the students’ palette for physical interaction design with computational media. We look away from the limitations of the mouse, keyboard and monitor interface of today’s computers, and start instead with the expressive capabilities of the human body. We consider uses of the computer for more than just information retrieval and processing, and at locations other than the home or the office. The platform for the class is a microcontroller, a single-chip computer that can fit in your hand. The core technical concepts include digital, analog and serial input and output. Core interaction design concepts include user observation, affordances, and converting physical action into digital information. Students have weekly lab exercises to build skills with the microcontroller and related tools, and longer assignments in which they apply the principles from weekly labs in creative applications. Both individual work and group work is required.

Interactive Telecommunications (Graduate)
4 credits – 14 Weeks

Sections (Fall 2025)


ITPG-GT 2301-000 (11338)09/02/2025 – 12/11/2025 Tue12:00 AM – 2:00 PM (Early afternoon)at Brooklyn CampusInstructed by


ITPG-GT 2301-000 (11339)09/02/2025 – 12/11/2025 Tue12:00 AM – 2:00 PM (Early afternoon)at Brooklyn CampusInstructed by


ITPG-GT 2301-000 (11340)09/02/2025 – 12/11/2025 Tue3:00 PM – 5:00 PM (Late afternoon)at Brooklyn CampusInstructed by


ITPG-GT 2301-000 (11341)09/02/2025 – 12/11/2025 Tue9:00 AM – 12:00 AM (Morning)at Brooklyn CampusInstructed by


ITPG-GT 2301-000 (11342)09/02/2025 – 12/11/2025 Tue9:00 AM – 12:00 AM (Morning)at Brooklyn CampusInstructed by


ITPG-GT 2301-000 (11343)09/02/2025 – 12/11/2025 Tue9:00 AM – 12:00 AM (Morning)at Brooklyn CampusInstructed by


ITPG-GT 2301-000 (11344)09/02/2025 – 12/11/2025 Tue3:00 PM – 5:00 PM (Late afternoon)at Brooklyn CampusInstructed by

Global Histories of Art (ARTCR-UE 58)

Designed for BFA (Studio Art) students, this course is an introduction to the global history of art, exploring the meanings associated with “art.” The class is a series of linked test cases involving specific art objects & the context of their creation. By working closely with a range of materials –– art history & theory, artist’s writings, & documentary film –– we will survey how artists have contributed to the history of art and question how this history matters for contemporary artists.

Art Theory & Critical Studies (Undergraduate)
2 credits – 14 Weeks

Sections (Fall 2019)


ARTCR-UE 58-000 (13090)09/03/2019 – 12/13/2019 Mon4:00 PM – 6:00 PM (Late afternoon)at Washington SquareInstructed by Fresko Madra, Lara · Harouni, Shadi


ARTCR-UE 58-000 (13091)09/03/2019 – 12/13/2019 Mon4:00 PM – 6:00 PM (Late afternoon)at Washington SquareInstructed by Harouni, Shadi · Fresko Madra, Lara


ARTCR-UE 58-000 (13092)09/03/2019 – 12/13/2019 Mon4:00 PM – 6:00 PM (Late afternoon)at Washington SquareInstructed by Harouni, Shadi · Fresko Madra, Lara

Expressive Culture: La Belle Epoque (CORE-UA 9761)

La Belle Époque, that period in the life of France’s pre-World War I Third Republic (1871-1914) associated with extraordinary artistic achievement, saw Paris emerge as the undisputed Western capital of painting and sculpture; it also was the most important production site for new works of musical theatre and, arguably, literature. It was during these decades that Impressionism launched its assault on the academic establishment, only itself to be superseded by an ever-changing avant-garde associated first with the nabis, then with fauvism and cubism; that the operas of Bizet, Saint-Saëns, and Massenet and the plays of Sardou and Rostand filled the world’s theatres; and that the novels of Zola and stories of Maupassant were translated into dozens of languages. Finally, this was the society that gave birth to one of the greatest literary works of all time, Marcel Proust’s Remembrances of Things Past, the first volume of which appeared just as the First World War was about to bring the Belle Époque to a violent end. Sources include reproductions of paintings, recordings of chamber music, opera and mélodies, and several of the most significant novels of the period.

College Core Curriculum (Undergraduate)
4 credits – 16 Weeks

Sections (Spring 2021)


CORE-UA 9761-000 (24742)01/25/2021 – 05/14/2021 Mon,Wed11:00 AM – 12:00 AM (Morning)at NYU Shanghai (Global)Instructed by Hackney, Melanie


CORE-UA 9761-000 (24743)01/25/2021 – 05/14/2021 Tue10:00 AM – 11:00 AM (Morning)at NYU Shanghai (Global)Instructed by


CORE-UA 9761-000 (24744)01/25/2021 – 05/14/2021 Thu10:00 AM – 11:00 AM (Morning)at NYU Shanghai (Global)Instructed by


CORE-UA 9761-000 (24745)01/25/2021 – 05/14/2021 Tue4:00 PM – 5:00 PM (Late afternoon)at NYU Shanghai (Global)Instructed by


CORE-UA 9761-000 (24746)01/25/2021 – 05/14/2021 Thu4:00 PM – 5:00 PM (Late afternoon)at NYU Shanghai (Global)Instructed by

Cultures & Contexts: Japan (CORE-UA 507)

For course description, please consult the College Core Curriculum website: http://core.cas.nyu.edu

College Core Curriculum (Undergraduate)
4 credits – 15 Weeks

Sections (Fall 2022)


CORE-UA 507-000 (19713)09/01/2022 – 12/14/2022 Mon,Wed2:00 PM – 3:00 PM (Early afternoon)at Washington SquareInstructed by Shimabuku, Annmaria


CORE-UA 507-000 (19714)09/01/2022 – 12/14/2022 Tue8:00 AM – 9:00 AM (Morning)at Washington SquareInstructed by


CORE-UA 507-000 (19715)09/01/2022 – 12/14/2022 Tue9:00 AM – 10:00 AM (Morning)at Washington SquareInstructed by


CORE-UA 507-000 (19716)09/01/2022 – 12/14/2022 Tue11:00 AM – 12:00 AM (Morning)at Washington SquareInstructed by


CORE-UA 507-000 (19717)09/01/2022 – 12/14/2022 Tue12:00 AM – 1:00 PM (Early afternoon)at Washington SquareInstructed by


CORE-UA 507-000 (19718)09/01/2022 – 12/14/2022 Tue2:00 PM – 3:00 PM (Early afternoon)at Washington SquareInstructed by


CORE-UA 507-000 (19719)09/01/2022 – 12/14/2022 Tue3:00 PM – 4:00 PM (Late afternoon)at Washington SquareInstructed by