Category Archives: Undergraduate

Courses for All IMA Students

3D Printing & the Music Industry (REMU-UT 1234)

Credits: 2
Duration: 15 Weeks
Dates:

This course will introduce students to the basic concepts of 3D design and capture through the use of apps and other tools. Through examination and discussion of the current state of 3D printing technology we will explore current and future implications for music and the music business, including but not limited to, live and recorded music, music publishing, innovative tools, part and instrument fabrication, licensing, management, touring, copyright, distribution and marketing. Extra focus will be given to existing and potential merchandise platforms, as well as how 3D can lead to the growth of new industries and new opportunities for cross-pollination with a variety of sectors. Students will be encouraged to pursue both practical and abstract concepts in the furtherance of dynamic and newly inventive ideas – and will be required to develop and submit a concept and plan for their final project.

Recorded Music (Undergraduate)
2 credits – 15 Weeks

Surround & Immersive Sound Recording: A Mixed Reality (REMU-UT 1013)

This class builds upon the techniques of the recording studio and the techniques of producing recorded music begun in Engineering the Record I, IIand Producing the Record Side A and B and will explore advanced techniques used in surround and immersive sound recording and mixing. Today, surround and immersive audio can be found in all areas of popular entertainment: music, film, television, streaming, games, etc. By using the multichannel studio facilities of the Clive Davis Institute of Recorded Music, students will further learn to record and mix in surround and immersive audio formats. Assigned work will take place in Studio 1 and Studio 4.

Recorded Music (Undergraduate)
2 credits – 15 Weeks

Sections (Fall 2021)


REMU-UT 1013-000 (22415)09/02/2021 – 12/14/2021 Tue11:00 AM – 1:00 PM (Morning)at Brooklyn CampusInstructed by Anderson, Jim

Introduction to Performance Studies (PERF-GT 1000)

Majors Only:This course will introduce incoming Master’s students to some of the concepts, terms, and theoretical genealogies that they can expect to encounter in Performance Studies. What makes performance studies performance studies, and why do it? In considering this question we will consider the specificity of performance as an object of study, a mode of inquiry, a practice of self-hood and sociality, and as an aesthetic practice; we will also focus on the specific challenges and potentialities in writing about/as performance.

Performance Studies (Graduate)
4 credits – 14 Weeks

Sections (Fall 2025)


PERF-GT 1000-000 (15996)09/02/2025 – 12/11/2025 Wed9:00 AM – 11:00 AM (Morning)at Washington SquareInstructed by Moten, Fred


PERF-GT 1000-000 (15997)09/02/2025 – 12/11/2025 Thu3:00 PM – 4:00 PM (Late afternoon)at Washington SquareInstructed by Thompson, Nora


PERF-GT 1000-000 (15998)09/02/2025 – 12/11/2025 Thu3:00 PM – 4:00 PM (Late afternoon)at Washington SquareInstructed by Abhulimen, Jackie


PERF-GT 1000-000 (15999)09/02/2025 – 12/11/2025 Thu3:00 PM – 4:00 PM (Late afternoon)at Washington SquareInstructed by Lee, Juyoung

Cell Phone Cinema (OART-GT 2566)

Credits: 4
Duration: 15 Weeks
Dates: Wed

Hollywood in your palm. That is what this combination of lectures, screenings, demonstrations and practical production workshop will offer to the students in this course. There will be several professional guests making presentations and Q&A sessions from the mobile phone filmmaking industry. In addition to the historical and critical overview of the emergence and exponential growth of global cell phone cinema, students will shoot all footage on cell phones and download them for computerized editing. The final project will be under three minute shorts. Projects will include all genres of film and television: news, mini-documentaries, animation, music videos and narrative shorts. Completed student projects will be suitable to be posted on the Internet and entered into domestic and international mobile phone film festivals. For example, two minute long improvisations of Bollywood Style Music Videos shot on Cell Phones by the students have been projected at the Tribeca Cinemas as part of the New York Indian Film Festival. It is suggested but not compulsory that students bring to the class a cell phone capable of recording video.

Open Arts Curriculum (Graduate)
4 credits – 15 Weeks

Introduction to Game Engines (GAMES-UT 183)

Introduction to Game Engines is a course intended for students who already have an understanding of programming fundamentals that introduces concepts, problems, and methods of developing games and interactive media using popular game engines. Game engines are no longer just used for the development of games, they have increasing gained popularity as tools for developing animations, interactives, VR experience, and new media art. Throughout the semester, students will have weekly programming assignments, using a popular game engine. There will be a final game assignment, as well as weekly quizzes and a final exam. The course assumes prior programming knowledge, if students do not have the appropriate prerequisites a placement exam may be taken. There will be an emphasis on using code in a game engine environment as a means of creative expression.

Game Design (Undergraduate)
2 credits – 7 Weeks

Sections (Fall 2021)


GAMES-UT 183-000 (15841)10/27/2021 – 12/14/2021 Tue5:00 PM – 7:00 PM (Late afternoon)at Brooklyn CampusInstructed by

Intro to 2D Animation for Games (GAMES-UT 204)

2D Art and Animation for Games is a 1-semester, 4-credit class that builds fundamental skills around the design and production of art assets for games. Through a series of individual design assignments, critiques, and exercises, students will explore concepts like art direction, color theory, animation principles, and UI design while building a working knowledge of prominent industry tools.

Undergraduate

New Interfaces for Musical Expression (ITPG-GT 2227)

The course focus is on the design and creation of digital musical instruments. Music in performance is the primary subject of this class. We approach questions such as “What is performance?” “What makes a musical interface intuitive and emotionally immediate?” and “How do we create meaningful correlations between performance gestures and their musical consequences?” Over the semester, we look at many examples of current work by creators of musical interfaces, and discuss a wide range of issues facing technology-enabled performance – such as novice versus virtuoso performers, discrete versus continuous data control, the importance of haptic responsiveness as well as the relationship between musical performance and visual display. Extensive readings and case studies provide background for class discussions on the theory and practice of designing gestural controllers for musical performance. Students design and prototype a musical instrument – a complete system encompassing musical controller, algorithm for mapping input to sound, and the sound output itself. A technical framework for prototyping performance controllers is made available. Students focus on musical composition and improvisation techniques as they prepare their prototypes for live performance. The class culminates in a musical performance where students (or invited musicians) will demonstrate their instruments. Prerequisites: H79.2233 (Introduction to Computational Media) and H79.2301 (Physical Computing). Prerequisite: ICM / ICM: Media (ITPG-GT 2233 / ITPG-GT 2048) & Intro to Phys. Comp. (ITPG-GT 2301)

Interactive Telecommunications (Graduate)
4 credits – 13 Weeks

Sections (Fall 2025)


ITPG-GT 2227-000 (11330)09/08/2025 – 12/08/2025 Mon3:00 PM – 5:00 PM (Late afternoon)at Brooklyn CampusInstructed by Rios, David

Hearing Difference: The Commercial Music Industry and the American Racial Imaginary (IDSEM-UG 1802)

In 1903, at the dawn of the commercial music industry, sociologist W. E. B. DuBois famously proclaimed that the foremost problem in twentieth century American society is “the problem of the color line.” Du Bois’s prescience sets the stage for this course’s exploration of racial identity in recorded, commercially available music. We will examine how racial performance has intermingled with music consumption in the United States since blackface minstrelsy in the 1830s. Our goal is to understand how deeply embedded race—both ascribed and claimed—is in American music culture, reverberating throughout the last century in debates on artists’ authenticity, propriety, and popularity. This course is organized chronologically; each week is devoted to a particular era and its corresponding musical genres leading up to the present. With the rising importance of visual media since the mid-20th century, a historically informed understanding of the confluences of race and ethnicity in American music culture through music media and technologies will offer an enhanced understanding of the past and our contemporary, internet-driven musical landscape.

Interdisciplinary Seminars (Undergraduate)
4 credits – 14 Weeks

Sections (Fall 2025)


IDSEM-UG 1802-000 (9620)09/02/2025 – 12/11/2025 Tue,Thu2:00 PM – 3:00 PM (Early afternoon)at Washington SquareInstructed by Coleman, Kwami

Creative Learning Design (IMBX-SHU 241)

This practical, hands-on course will explore questions such as: How can we design engaging, creative learning experiences that are relevant to the cultural goals and needs of today’s youth in China, while laying the foundation for creative learning for the workforce of tomorrow? What are engaging, effective creative learning resources, and how are they best implemented in Chinese learning settings? How can we take advantage of young people’s near ubiquitous love of the arts to facilitate creative learning?’ In this course, students will work in teams to design digital learning resources and experience designs at the intersection of music, coding, arts, and technology. The course will begin with an introduction to emerging trends in learner engagement and design-based research, especially related to web- and mobile-based musical experiences and principles of making music with new media. Innovations in and applications of musical interaction, interactive technologies, user-centered design & engagement, scaffolded learning, creative learning, pedagogies of play and making, and educational entrepreneurship will also be explored. Students will work together in teams and paired with a partner audience of learners and teachers in Shanghai drawn from local and regional international schools, ed-tech startups, and cultural partners. Together they will assess the needs and opportunities of partner students and teachers, and engage in a two-stage iterative, reflective co-design process prototyping custom learning resources and experience designs with their partner end users. At the end of the course, students will present and demo their learning resources as part of a public showcase to an external audience of partners, educators, technologists, musicians, entrepreneurs, and experience designers in Shanghai. Prerequisites: None. Fulfillment: IMA Major Electives; IMB Major Business Elective/Interactive Media Elective; Business and Finance Major Non-Finance Electives; Business and Marketing Major Non-Marketing Electives.

Interactive Media and Business (Undergraduate)
4 credits – 16 Weeks

Sections (Spring 2022)


IMBX-SHU 241-000 (17770)01/24/2022 – 05/13/2022 Wed9:00 AM – 12:00 AM (Morning)at ShanghaiInstructed by Ruthmann, Alex

Front-End Web (IMNY-UT 228)

This course will provide a foundation for understanding modern web development with a focus on front end technologies and accessing public data. The forms and uses of these technologies are explored in a laboratory context of experimentation and discussion. This studio stresses interactivity, usability, and the quality and appropriateness of look and feel. Students will create two web applications, including one that leverages public APIs and Javascript libraries. The goal of the course is for students to learn how to think holistically about an application, both by designing a clear user experience and understanding the algorithmic steps required to build it. Assignments are arranged in sequence to enable the production of a website of high quality in design and engineering.

Interactive Media Arts (Undergraduate)
4 credits – 15 Weeks

Sections (Fall 2021)


IMNY-UT 228-000 (15924)09/02/2021 – 12/14/2021 Tue,Thu5:00 PM – 6:00 PM (Late afternoon)at OnlineInstructed by

Real-Time Media (IMNY-UT 285)

Real-Time Media is a 4-credit class using MaxMSPJitter to survey how real-time and reactive media can be used for art installation and performance. Classes will be a mix of coding labs, surveys and lectures on historical examples of the medium, guest artists talking about their practice, class field trips, and in-class performances and critique. While the primary focus will be on video and sound there will also be attention given to sensors, electronics, web APIs, and more. The class has coding assignments building to solo video and audio performances and final group installation project.

Interactive Media Arts (Undergraduate)
4 credits – 15 Weeks

Sections (Fall 2021)


IMNY-UT 285-000 (15835)09/02/2021 – 12/14/2021 Tue,Thu9:00 AM – 10:00 AM (Morning)at Brooklyn CampusInstructed by

Fairy Tales for the 21st Century (IMNY-UT 283)

Fairy tales, myths, and stories of magic have always served as a way for both children and adults to make sense of the unpredictabilities of the world around them. How do these stories serve us today? How do new technologies allow us to reinterpret them so that they have new meaning for our times? Through readings, weekly exercises, and a final project, students in this course will explore the historic role and structure of fairy tales as well as the potential contemporary frameworks that allow us to entertain the impossible. Students will work with stories of their choosing however we will examine their implementation through traditional material and book art techniques, as well as projection mapping, 3D and VR (using Unreal Engine.)

Interactive Media Arts (Undergraduate)
2 credits – 7 Weeks

Sections (Fall 2021)


IMNY-UT 283-000 (15824)at Distance Learning/AsynchronousInstructed by

Cultural Capital: Media and Arts in New York City (MCC-UE 1152)

Credits: 4
Duration: 15 Weeks
Dates: Wed

This course explores New York City as a cultural and economic hub for media and the arts, arguably the cultural capital of the world. Classroom work is supplemented by site visits, guest lectures, and field research to explore the ways that media and the arts have shaped work and leisure in NYC life in the past century. Topics include: Time Square and live spectacle, the Broadway theatre, Madison Ave and modern advertising, the museum of New York, galleries, artists, and the art market, the Harlem Renaissance, alternative media and Bohemian arts.

Media, Culture & Communication (Undergraduate)
4 credits – 15 Weeks

Cultural Capital: Food & Media in NYC (MCC-UE 1162)

This course explores the multi-faceted nature of New York City as a cultural & economic hub for food & media. Food is never just something we eat, but in New York City food has taken on an increasing prominence in public life. Food shapes communities & is an increasingly important marker of social & cultural identities. Media of all types fuel & shape our connections to food. Tastes are defined; diets & food habits are promoted & demoted; food fortunes & food celebrities are made. How has New York City become so important to the business of taste? What goes on behind-the-scenes? Topics include: Food-related publishing & broadcasting; green markets, food trucks, & systems of supply & distribution; marketing; Chinatowns, diversity, fusion, & identity. Open to majors & non-majors including special students. Classroom instruction is supplemented by site visits, guest lectures, & field research.

Media, Culture & Communication (Undergraduate)
4 credits – 6 Weeks

Sections (Summer 2024)


MCC-UE 1162-000 (2919)07/03/2024 – 08/15/2024 Tue,Thu11:00 AM – 2:00 PM (Morning)at Washington SquareInstructed by

Web Design (PHTI-UT 1238)

Prerequisite: Photography II or permission from the department. This course combines theory and practice as it pertains to making art projects for the World Wide Web. The course will investigate what it means to work in this new environment and how the medium might influence the work made. The course will investigate a variety of approaches such as conceptual, experimental, documentary and diaristic. Special consideration will be given to the ways in which structure (nonlinear vs. linear), interactivity and metaphor influence meaning. Formal design elements such as color, typography, scale and sequencing will also be examined. In addition, the nuance of html tags, hexadecimal colors and image compression will be explored. There will be several short projects as we get up-to-speed on the technical side. Two larger projects will comprise the remainder of the semester: a portfolio project that focuses on graphic and interface design; and a web project that uses “web space” as a medium for its own sake. Students should be prepared to exercise both sides of their brain. This course requires a nonrefundable lab fee.

Photography and Imaging (Undergraduate)
4 credits – 6 Weeks

Sections (Summer 2021)


PHTI-UT 1238-000 (6640)05/24/2021 – 07/05/2021 Tue,Thu9:00 AM – 2:00 PM (Morning)at Washington SquareInstructed by Kilroy, Elizabeth

Topics in Physical Computing and Experimental Interfaces (IMNY-UT 248)

Physical Computing is an approach to computer-human interaction design that starts by considering how humans express themselves physically and how computers can sense that expression. This course is designed to provide students with hands-on experience in researching, designing, and building physical interfaces for computers and other digital devices. Physical computing takes a hands-on approach. Students will learn to understand electronic sensors, connect them to computers, write programs, and build enclosures to hold sensors and controls. They will also learn to integrate all of these skills in the design of devices which respond to human physical expression.

Interactive Media Arts (Undergraduate)
2 credits – 6 Weeks

Sections (Summer 2021)


IMNY-UT 248-000 (6304)07/06/2021 – 08/15/2021 Tue9:00 AM – 1:00 PM (Morning)at Brooklyn CampusInstructed by Song, Yeseul

User Experience Design Fundamentals (IMNY-UT 264)

This course aims to provide students with the critical thinking and practical skills for creating effective and compelling user interfaces. We will dissect what a compelling user experience is and discuss and apply design frameworks and methods for creating one. Throughout this 2pt course we will examine a range of examples of interfaces with a focus on understanding the attributes of a successful interfaces and hands-on experience applying proven research, mapping and testing UX techniques. The class format is lecture and studio and will include discussions, student presentations and critique, and in-class design exercises. The exercises and assignments focus on problems that are typical of those a UX designer will encounter in the professional world.

Interactive Media Arts (Undergraduate)
2 credits – 6 Weeks

Sections (Summer 2021)


IMNY-UT 264-000 (6303)07/06/2021 – 08/15/2021 Mon,Wed7:00 PM – 9:00 PM (Evening)at OnlineInstructed by Gupta, Tarana

Visual Cultures of the Modern and Global City (MCC-UE 1038)

Examines visual culture of the city, from the dynamics of visuality in the 19th-century modern cityscape to the mega cities of globalization. It addresses the visual dynamics, infrastructure, architecture, public art and design imaginaries of urban spaces, taking New York City and Paris as primary case studies and including other cities from the 19th century to the present. The course will examine the politics of urban design, the city as a site of division, disaster, memory, and political activism. Meets Liberal Arts Core requirement for Societies and Soc Sciences.

Media, Culture & Communication (Undergraduate)
4 credits – 15 Weeks

Sections (Spring 2024)


MCC-UE 1038-000 (11427)01/22/2024 – 05/06/2024 Mon,Wed11:00 AM – 12:00 AM (Morning)at Washington SquareInstructed by Sturken, Marita